| Skellarian Advance Scout | |||||||||
| various | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 3 | STR | 13 | 12- | Lift: 151.6kg; Dice: HTH Damage 2 1/2d6 END [1] |
|
||||
| 12 | DEX | 14 | 12- | OCV 5 DCV 5 | |||||
| 6 | CON | 13 | 12- | ||||||
| 2 | BODY | 11 | 11- | ||||||
| 0 | INT | 10 | 11- | PER Roll 11- | |||||
| -4 | EGO | 8 | 11- | ECV: 3 | |||||
| 3 | PRE | 13 | 12- | PRE Attack: 2 1/2d6 | |||||
| 0 | COM | 10 | 11- | ||||||
| 3 | PD | 8/14 | 8/14 PD (2/8 rPD) | ||||||
| 3 | ED | 8/14 | 8/14 ED (2/8 rED) | ||||||
| 6 | SPD | 3 | Mental Defense: 5 | ||||||
| 0 | REC | 6 | Phases: 4, 8, 12 | ||||||
| 0 | END | 26 | Running: 9" (18" NC) | ||||||
| 0 | STUN | 25 | Swimming: 4" (8" NC) | ||||||
|
Cost |
Powers |
END |
|||||||
| 23 | Light-Bending Harness: Multipower, 35-point reserve, (35 Active Points); all slots OIF (-1/2) | ||||||||
| 1u | 1) Camouflage: Invisibility to Sight Group , Reduced Endurance (0 END; +1/2) (30 Active Points); Chameleon (-1/2), OIF (-1/2) | ||||||||
| 2u | 2) Misdirection: +4 with DCV, Usable By Other (+1/4), Area Of Effect (One Hex; +1/2) (35 Active Points); OIF (-1/2) | ||||||||
| Skellarian abilities | |||||||||
| 3 | 1) Natural Mental Defenses: Mental Defense (5 points total) | ||||||||
| 6 | 2) Tough, Scaly Hide: Armor (2 PD/2 ED) | ||||||||
| 8 | 3) Tongue Flicker: Targeting with Normal Smell (10 Active Points); Extra Time (Delayed Phase, -1/4) | ||||||||
| 8 | Communications Implant: Mind Link , One Specific Mind, Any distance, No LOS Needed (20 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4), Sense Affected As Another Sense (Radio Group, Not Mental Group; -1/4) | ||||||||
| 19 | Crossfire Pulse Laser Blaster: (Total: 40 Active Cost, 19 Real Cost) Energy Blast 6d6, 16 Charges (+0) (30 Active Points); OAF (-1) (Real Cost: 15) plus +2 OCV with Blaster (4 Active Points); OAF (-1) (Real Cost: 2) plus +3 with Teamwork (6 Active Points); OAF (-1), Limited Power Only with Blaster (-1/2) (Real Cost: 2) | ||||||||
| 8 | Personal Deflector: Force Field (6 PD/6 ED), 1 Continuing Fuel Charge lasting 1 Hour (+0) (12 Active Points); OIF (-1/2) | ||||||||
| 2 | Trained Leaping: Leaping +2" (4 1/2" forward, 2" upward) | 1 | |||||||
| 6 | Trained Running: Running +3" (9" total) | 1 | |||||||
| 2 | Trained Swimming: Swimming +2" (4" total) | 1 | |||||||
|
Cost |
Skills | ||||||||
|
3 |
Combat Piloting 12- [Notes: for Predator] |
||||||||
|
1 |
Computer Programming 8- | ||||||||
|
3 |
Concealment 11- | ||||||||
|
1 |
Electronics 8- | ||||||||
| Everyman Skills | |||||||||
|
|
Acting 8- | ||||||||
|
|
Area Knowledge: various, Skellarian Empire 11- | ||||||||
|
|
Climbing 8- | ||||||||
|
|
Concealment 8- | ||||||||
|
|
Deduction 8- | ||||||||
|
|
Language: Skellarian (idiomatic) (4 Active Points) | ||||||||
|
|
Paramedics 8- | ||||||||
|
|
Persuasion 8- | ||||||||
|
|
Professional Skill: Soldier 11- | ||||||||
|
|
Shadowing 8- | ||||||||
|
|
Stealth 8- | ||||||||
|
|
Transportation Familiarity: Small Motorized Ground Vehicles | ||||||||
|
2 |
KS: Skellarian Empire 11- | ||||||||
|
1 |
Mechanics 8- | ||||||||
|
2 |
PS: Scout 11- | ||||||||
|
3 |
Stealth 12- | ||||||||
|
3 |
Systems Operation 11- | ||||||||
|
3 |
Teamwork 12- | ||||||||
|
1 |
WF: Vehicle Weapons (Predator) | ||||||||
| 80+ | Disadvantages | ||||||||
| F'plraran Disadvantages | |||||||||
|
5 |
1) Distinctive Features: Reptiloid (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) | ||||||||
|
15 |
Hunted: Skellarian High Command 11- (Mo Pow, NCI, Watching) | ||||||||
|
15 |
Psychological Limitation: Racism (Skellarian Supremacist) (Common, Strong) | ||||||||
|
25 |
Social Limitation: Subject to Orders (Very Frequently, Severe) | ||||||||
| 5 | Experience Points | ||||||||
| Characteristics Cost | 34 | Base Points | 80 | ||||||
| Powers Cost | 88 | Disadvantages | 60 | ||||||
| Talents Cost | 0 | Experience Points | 5 | ||||||
| Perks Cost | 0 | Total Points | 145 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 23 | ||||||||
| Total Cost | 145 | ||||||||
| Concept | Agent | Hair Colour | None | ||||||
| Nationality | Skellarian | Eye Colour | Black | ||||||
| Place of Birth | various, Skellarian Empire | Height | 2.00 m/6' 7" | ||||||
| Date of Birth | various | Weight | 100.00 kg/220 lbs | ||||||
| Background | |||||||||
|
The source of the sounds were clearly coming nearer to the temporary water source for the base. High pitched repetitive sounds and squeals as well as a mixture of medium and low pitched sounds that could be an alien language. The dense foliage of the forest muffled the sounds, but that didn't matter. No one on this garrison understood the barbarian gibberish. *Drumbeat one. This is Drumbeat five.* |
|||||||||
| Personality | |||||||||
| Believing that they are the best of the best, the Skellarian Advance Scouts are prepared to risk their lives so that Skellaria can conquer and grow. | |||||||||
| Quote | |||||||||
| "Skraak arag orn teirg gissallawal." | |||||||||
| Powers | |||||||||
|
Skellarian Advance Scouts are veteran light infantry troopers specialized to building and securing advance bases on industrial worlds for which the Skellarian High Command has designated for conquest. They are equipped with Cross-fire Laser Blasters, Personal Deflector belts, and Light-Bending Harnesses that provide excellent scouting capabilities. |
|||||||||
| Appearance | |||||||||
|
While the Advance Scouts look like other Skellarians, they wear a broad Personal Deflector belt and a Light-Bending Harness over their tunics. |
|||||||||