| AGWE THE SUB MARINER | |||||||||
| Dr. Moustapha Munez | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 4 | STR | 14 | 12- | Lift: 175kg; 2½d6; [1] |
|
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| 12 | DEX | 14 | 12- | OCV: 5 DCV: 5 | |||||
| 8 | CON | 14 | 12- | ||||||
| 0 | BODY | 10 | 11- | ||||||
| 10 | INT | 20 | 13- | PER Roll 13- | |||||
| 10 | EGO | 15 | 12- | ECV: 5 | |||||
| 0 | PRE | 10 | 11- | PRE Attack: 2d6 | |||||
| 0 | COM | 10 | 11- | ||||||
| 3 | PD | 6 | Total: 14/34 PD (8/28 rPD) | ||||||
| 3 | ED | 6 | Total: 14/34 ED (8/28 rED) | ||||||
| 16 | SPD | 4 | Mental Defense: 0 | ||||||
| 0 | REC | 6 | Phases: 3, 6, 9, 12 | ||||||
| 3 | END | 34 | Running: 6" / 12" | ||||||
| 10 | STUN | 34 | Flight: 13" / 52" | ||||||
|
Cost |
Powers |
END |
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| 30 | Utility Belt: Multipower, 45-point reserve, (45 Active Points); all slots OIF (-½) | ||||||||
| 2u | 1) Flare Gun: Sight Group Flash 6d6, Explosion (+½) (45 Active Points); 4 Charges (-1) | ||||||||
| 1u | 2) Hand Clamps: Clinging (25 STR) (14 Active Points) | ||||||||
| 3u | 3) Hand Laser: Killing Attack - Ranged 2d6, 16 Charges (+0), Armor Piercing (+½) (45 Active Points); Beam (-¼) | ||||||||
| 1u | 4) Infrared Binoculars: Infrared Perception (Sight Group), Telescopic (+4 versus Range Modifier) (9 Active Points) | ||||||||
| 1u | 5) Ink Bomb / Smoke Grenade: Darkness to Sight Group 2" radius, 6 Continuing Charges lasting 1 Minute each (+0) (20 Active Points) | ||||||||
| 2u | 6) Sub Mariner's Famous Bolas: Entangle 3d6, 4 DEF, Autofire (3 shots; +¼) (44 Active Points); 12 Charges (-¼) | ||||||||
| 13 | Sub Mariner Suit: Elemental Control, 40-point powers, (20 Active Points); all slots OIF (-½) | ||||||||
| 27 | 1) Containment Field: Force Field (20 PD/20 ED), Reduced Endurance (0END; +½) (60 Active Points) | ||||||||
| 13 | 2) Sealed Systems: Life Support (Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), 4 Continuing Charges lasting 6 Hours each (+0) (39 Active Points) | ||||||||
| 27 | 3) Solid Air Blast: Energy Blast 10d6, Reduced Endurance (0END; +½) (75 Active Points); Extra Time (Full Phase, -½) | ||||||||
| 23 | 4) Turbo Jets: Flight 13", x4 Noncombat, Usable Underwater (+¼), Reduced Endurance (0END; +½) (54 Active Points) | ||||||||
| 10 | 5) Underwater Sonar: Active Sonar (Hearing Group), +2 to PER Roll, Concealed (-2 with Active Sonar PER Rolls), Discriminatory, Increased Arc Of Perception (360 Degrees), Tracking (34 Active Points); Only Underwater (-½) | ||||||||
| 14 | Armoured Suit: Armor (8 PD/8 ED) (24 Active Points); OIF (-½), Real Armor (-¼) | ||||||||
| 5 | Goggles I: Hearing Group Flash Defense (8 points) (8 Active Points); OIF (-½) | ||||||||
| 5 | Goggles II: Sight Group Flash Defense (8 points) (8 Active Points); OIF (-½) | ||||||||
|
Cost |
Talents | ||||||||
|
2 |
Underwater Freedom: Environmental Movement: (No Penalties Under Water) (3 Active Points); OIF (-½) | ||||||||
|
Cost |
Perks | ||||||||
|
1 |
Marine Biologist: Education: PhD in Marine Biology | ||||||||
|
Cost |
Skills | ||||||||
|
3 |
Area Knowledge: Atlantic Ocean 13- | ||||||||
|
2 |
Area Knowledge: West Coast Of Africa 11- | ||||||||
|
3 |
Combat Piloting 12- | ||||||||
|
3 |
Computer Programming 13- | ||||||||
|
3 |
Deduction 13- | ||||||||
|
1 |
Demolitions 8- | ||||||||
|
3 |
Electronics 13- | ||||||||
|
0 |
Everyman Skills | ||||||||
|
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Area Knowledge: Phoenix, Arizona 11- | ||||||||
|
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Acting 8- | ||||||||
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Climbing 8- | ||||||||
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Concealment 8- | ||||||||
|
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Conversation 8- | ||||||||
|
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Deduction 8- | ||||||||
|
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Paramedics 8- | ||||||||
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Persuasion 8- | ||||||||
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Shadowing 8- | ||||||||
|
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Stealth 8- | ||||||||
|
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Transport Familiarity: Small Motorized Ground Vehicles | ||||||||
|
10 |
Jack of All Trades | ||||||||
|
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Professional Skill: Comic Book Artist 11- | ||||||||
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Professional Skill: Comic Book Writer 11- | ||||||||
|
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Professional Skill: Inventor 13- | ||||||||
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Professional Skill: University Lecturer 11- | ||||||||
|
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Professional Skill: Marine Biologist 14- | ||||||||
|
18 |
Linguist | ||||||||
|
|
Language: Atlantean (completely fluent) | ||||||||
|
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Language: English (idiomatic) | ||||||||
|
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Language: Fon (completely fluent) | ||||||||
|
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Language: French (completely fluent) | ||||||||
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Language: German (completely fluent) | ||||||||
|
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Language: Lemurian (fluent conversation) | ||||||||
|
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Language: Spanish (idiomatic) | ||||||||
|
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Language: Swahili (fluent conversation) | ||||||||
|
|
Language: Yoruba (completely fluent) | ||||||||
|
3 |
Mechanics 13- | ||||||||
|
2 |
Navigation (Marine) 13- | ||||||||
|
-6 |
Rada Team Package | ||||||||
|
|
Area Knowledge: Porto-Novo, Benin 11- | ||||||||
|
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Monitored: Rada Pantheon 8- | ||||||||
|
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Paramedics 13- | ||||||||
|
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Rada Communicator Earpiece: High Range Radio Perception (Radio Group) (12 Active Points); IIF (-1/4) | ||||||||
|
|
Social Limitation: Famous | ||||||||
|
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Transport Familiarity: Rada Jet | ||||||||
|
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Teamwork 12- | ||||||||
|
24 |
Scholar | ||||||||
|
|
Knowledge Skill: Alternative Energy Sources 13- | ||||||||
|
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Knowledge Skill: Anthropology 13- | ||||||||
|
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Knowledge Skill: Archaeology 13- | ||||||||
|
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Knowledge Skill: Atlantean Society 14- | ||||||||
|
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Knowledge Skill: Cartography 11- | ||||||||
|
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Knowledge Skill: Leaders In Scientific Research 13- | ||||||||
|
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Knowledge Skill: Lemurian Society 13- | ||||||||
|
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Knowledge Skill: Marine Environments 15- | ||||||||
|
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Knowledge Skill: Politics 11- | ||||||||
|
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Knowledge Skill: Rada Pantheon Of Spirits 11- | ||||||||
|
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Knowledge Skill: Rada Team 11- | ||||||||
|
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Knowledge Skill: Sons Of Set 11- | ||||||||
|
13 |
Scientist | ||||||||
|
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Science Skill: Marine Biology 15- | ||||||||
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Science Skill: Mathematics 13- | ||||||||
|
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Science Skill: Meteorology 13- | ||||||||
|
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Science Skill: Oceanography 13- | ||||||||
|
3 |
Security Systems 13- | ||||||||
|
2 |
Survival (Marine) 13- | ||||||||
|
3 |
Transport Familiarity: Large Motorized Boats, SCUBA, Small Motorized Boats, Submarines | ||||||||
| 200+ | Disadvantages | ||||||||
|
15 |
Hunted: Lemurian Empire 8- | ||||||||
|
20 |
Hunted: Sons Of Set 8- | ||||||||
|
15 |
Monitored: Government Of Benin 8- | ||||||||
|
20 |
Normal Characteristic Maxima | ||||||||
|
5 |
Physical Limitation: Needs Reading Glasses | ||||||||
|
20 |
Psychological Limitation: Code Against Killing | ||||||||
|
10 |
Psychological Limitation: Overprotective Of The Marine World | ||||||||
|
15 |
Psychological Limitation: Scientific Curiosity | ||||||||
|
1 |
Quirk: Always Late To Meetings | ||||||||
|
1 |
Quirk: Great Consumer of Bagels And Black Coffee | ||||||||
|
1 |
Quirk: Maintains A Strong American Accent And Sensibilities | ||||||||
|
1 |
Quirk: Never Seems To Build Long Lasting Friendships | ||||||||
|
1 |
Quirk: Creator of The Sub Mariner Comic, Published Under A Pseudonym | ||||||||
|
10 |
Social Limitation: Publish Or Perish (Marine Biologist) | ||||||||
|
15 |
Social Limitation: Secret Identity | ||||||||
| 0 | Experience Points | ||||||||
| Characteristics Cost | 79 | Base Points | 200 | ||||||
| Powers Cost | 177 | Disadvantages | 150 | ||||||
| Talents Cost | 2 | Experience Points | 0 | ||||||
| Perks Cost | 1 | Total Points | 350 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 91 | ||||||||
| Total Cost | 350 | ||||||||
| Concept | Gadgeteer / Powered Armour | Hair Colour | Black | ||||||
| Nationality | American | Eye Colour | Brown | ||||||
| Place of Birth | Phoenix, Nevada, United States | Height | 1.70m / 5' 7" | ||||||
| Date of Birth | March 29, 1971 | Weight | 77kg / 170 lbs | ||||||
| Background | |||||||||
|
Born in America to a Beninese chemist and an
Argentinean mechanic, Moustapha was something of a nerd growing up and excelled in his chosen field of marine biology even though he managed to isolate himself in doing so. Rather than rely on peers for support, Moustapha opened his heart to the world he discovered under the water. At first he studied dolphins and marine mammals, but when he was approached by an Atlantean explorer, Moustapha found himself invited to the legendary city of Atlantis. While his human peers rejected him, the Atlanteans treated him as a learned man and shared with him knowledge of their own culture. |
|||||||||
| Personality | |||||||||
| Moustapha Munez is a man with two distinct lives. His heroic identity as Agwe the Sub Mariner is larger than life, a professional hero who garners respect from human and Atlantean communities. He is an outspoken defender of the oceans and a keen promoter of alternative energy sources in order to protect the future of the marine world. His public identity as Dr Munez receives some degree of respect from the scientific community, but Moustapha still finds it difficult to maintain friendships with his peers. He finds creative outlets in designing new features to his suit as well as in the creation of Sub Mariner comics which are moderately successful in the States, although not widely popular. | |||||||||
| Quote | |||||||||
| "We must learn to embrace the unknown, not fear it." | |||||||||
| Powers | |||||||||
|
The Sub Mariner suit is powered by Atlantean technology which is pollution free and seems to continue working indefinitely. Moustapha has tinkered with the suit and enhanced its alien technology. It produces a powerful force field which enables the wearer to survive in the deepest realms of the ocean as well as providing protection from most conventional weaponry and undersea predators. Moustapha has added a hard air projector which enables him to produce devastating blasts of air. The suit is able to move fast using turbines and is effective under water as well as in the air. |
|||||||||
| Appearance | |||||||||
|
Moustapha Munez is a nervous looking man with thin-framed glasses and hollow cheeks. He wears a wetsuit when in the field, but when he shows up for his job as a lecturer, he wears black turtle-neck sweaters and slacks and uses too much hair gel to keep his curly hair straight and manageable,
although it always ends up as hard as rock and unmoving. |
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