| ARCANE II | |||||||||
| Archibald Kane | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 5 | STR | 15 | 12- | Lift: 200kg; 3d6; [1] |
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| 15 | DEX | 15 | 12- | OCV: 5 DCV: 5 | |||||
| 10 | CON | 15 | 12- | ||||||
| 0 | BODY | 10 | 11- | ||||||
| 3 | INT | 13 | 12- | PER Roll 12- | |||||
| 16 | EGO | 18 | 13- | ECV: 6 | |||||
| 8 | PRE | 18 | 13- | PRE Attack: 3½d6 | |||||
| 0 | COM | 10 | 11- | ||||||
| 3 | PD | 6 | Total: 14 PD (8 rPD) | ||||||
| 3 | ED | 6 | Total: 14 ED (8 rED) | ||||||
| 15 | SPD | 4 | Mental Defense: 0 | ||||||
| 0 | REC | 6 | Phases: 3, 6, 9, 12 | ||||||
| 0 | END | 30 | Running: 6" / 12" | ||||||
| 4 | STUN | 30 | Teleportation: 15" / 30" | ||||||
|
Cost |
Powers |
END |
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| 30 | Fire Ruby Gem Eye: Multipower, 45-point reserve, (45 Active Points); all slots Restrainable (-½) | ||||||||
| 3u | 1) Drain Souls: Drain EGO 3d6, Delayed Return Rate (points return at the rate of 5 per Minute; +¼), Limited Range 6" (+¼) (45 Active Points) | 4 | |||||||
| 2u | 2) Fire Gem Sight I: Spatial Awareness (Sight Group), +2 to PER Roll, Discriminatory, Analyze (34 Active Points) | 0 | |||||||
| 1u | 3) Fire Gem Sight II: N-Ray Perception (Sight Group) (10 Active Points) | 0 | |||||||
| 3u | 4) Mystic Fire Blast: Killing Attack - Ranged 3d6 (45 Active Points) | 4 | |||||||
| 23 | Minor Sorcery: Multipower, 40-point reserve, (40 Active Points); all slots Extra Time (Full Phase, -½), Concentration (½DCV; -¼) | ||||||||
| 2u | 1) Binding Magic: Entangle 4d6, 4 DEF (40 Active Points) | 4 | |||||||
| 1u | 2) Examine The Past: Retrocognitive Clairsentience (Sight Group) (40 Active Points); Retrocognition Only (-1) | 4 | |||||||
| 2u | 3) Ghost Walk: Desolidification (affected by Magic Attacks) (40 Active Points) | 4 | |||||||
| 2u | 4) Stepping Disks: Teleportation 15", No Relative Velocity (40 Active Points) | 4 | |||||||
| 30 | Zodiac Energy Rifle: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1) | ||||||||
| 3u | 1) Explosive Blast: Energy Blast 8d6, Explosion (+½) (60 Active Points) | 6 | |||||||
| 3u | 2) Modulating Frequency Blast: Energy Blast 6d6, Affects Desolidified (+½), Armor Piercing (+½) (60 Active Points); No Knockback (-¼) | 6 | |||||||
| 3u | 3) Standard Blast: Energy Blast 9d6, Autofire (3 shots; +¼) (56 Active Points); OAF (-1) | 6 | |||||||
| 14 | Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-½), Real Armor (-¼) | 0 | |||||||
| 8 | Zodiac Energy Pack: Endurance Reserve (60 END, 6 REC) (12 Active Points); OIF (-½) | 0 | |||||||
|
Cost |
Talents | ||||||||
|
5 |
Grandson Of The Original Arcane: Magesight | ||||||||
|
Cost |
Skills | ||||||||
|
1 |
Analyze: Magic 8- | ||||||||
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3 |
Breakfall 12- | ||||||||
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0 |
Everyman Skills | ||||||||
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Area Knowledge: Toronto, Canada 11- | ||||||||
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Acting 8- | ||||||||
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Climbing 8- | ||||||||
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Concealment 8- | ||||||||
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Conversation 8- | ||||||||
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Deduction 8- | ||||||||
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Language: English (idiomatic) | ||||||||
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Professional Skill: Paranormal Investigator 11- | ||||||||
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Paramedics 8- | ||||||||
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Persuasion 8- | ||||||||
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Shadowing 8- | ||||||||
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Stealth 8- | ||||||||
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Transport Familiarity: Small Motorized Ground Vehicles | ||||||||
|
3 |
Interrogation 13- | ||||||||
|
2 |
Knowledge Skill: The World Of Magic 11- | ||||||||
|
2 |
Language: French (fluent conversation) | ||||||||
|
3 |
Lockpicking 12- | ||||||||
|
3 |
Oratory 13- | ||||||||
|
3 |
Professional Skill: Commander Of Zodiac Agents 13- | ||||||||
|
3 |
Stealth 12- | ||||||||
|
2 |
Survival (Urban) 12- | ||||||||
|
3 |
Tactics 12- | ||||||||
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12 |
Zodiac Agent | ||||||||
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Bribery 13- | ||||||||
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Computer Programming 8- | ||||||||
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Cramming | ||||||||
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Electronics 12- | ||||||||
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Knowledge Skill: International Law Enforcement Agencies 11- | ||||||||
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Knowledge Skill: Uberhumans 11- | ||||||||
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Knowledge Skill: Zodiac Agency 13- | ||||||||
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Professional Skill: Mercenary 11- | ||||||||
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Security Systems 12- | ||||||||
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Transport Familiarity: Zodiac Vehicles | ||||||||
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Teamwork 12- | ||||||||
|
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Weapon Familiarity: Small Arms | ||||||||
|
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Monitored: Zodiac Agency 11- | ||||||||
| 150+ | Disadvantages | ||||||||
|
5 |
Distinctive Features: Arcane Symbol On Bald Head | ||||||||
|
5 |
Distinctive Features: Chalk White Skin | ||||||||
|
10 |
Distinctive Features: Fire Ruby Gem Replaces His Left Eye (Concealed With Eye Patch) | ||||||||
|
5 |
Distinctive Features: Mystic Aura (Cursed) | ||||||||
|
20 |
Hunted: International Law Enforcement Agencies 8- | ||||||||
|
10 |
Monitored: C.L.A.W. 8- | ||||||||
|
20 |
Normal Characteristic Maxima | ||||||||
|
10 |
Psychological Limitation: Callous | ||||||||
|
15 |
Psychological Limitation: Cruel Streak | ||||||||
| 7 | Experience Points | ||||||||
| Characteristics Cost | 82 | Base Points | 150 | ||||||
| Powers Cost | 130 | Disadvantages | 100 | ||||||
| Talents Cost | 5 | Experience Points | 7 | ||||||
| Perks Cost | 0 | Total Points | 257 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 40 | ||||||||
| Total Cost | 257 | ||||||||
| Concept | Energy Blaster / Mystic | Hair Colour | Bald (Originally Black) | ||||||
| Nationality | Canadian | Eye Colour | Green and Red | ||||||
| Place of Birth | Toronto, Ontario, Canada | Height | 1.78m / 5' 10" | ||||||
| Date of Birth | February 22, 1962 | Weight | 80kg / 176 lbs | ||||||
| Background | |||||||||
|
The grandson of the first Arcane, Archie Kane had a modest crime fighting career in the 1980s before disappearing suddenly after a battle with the Astrologer - one of his grandfather's nemeses. He was most well known for his fights against mystic threats but never managed to break into the mainstream superhero crowd, often ridiculed as the 'Ghost Buster'. He was always a B-list hero at best. |
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| Personality | |||||||||
| The current Arcane is cold and ruthless, seemingly devoid of humanity. He commands with utmost authority and thinks nothing of life, death and all states of interrogation and torture in between. There is no hint of his previous personality which was reportedly more fun-loving and a little hapless. The modern Arcane is hard and uncompromising. | |||||||||
| Quote | |||||||||
| "Contracts define our approach. If the client has paid for a service, we provide the service. No questions asked and no bonuses added." | |||||||||
| Powers | |||||||||
|
Arcane has inherited some of his grandfather's mystical abilities, although no where near as advanced or as diverse. During his hero days, Arcane was able to create magical handcuffs, step through space using magical stepping disks as well as a magical sense which allowed him to identify things of a magic nature. |
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| Appearance | |||||||||
|
Arcane has chalk white skin, an eye patch and a vaguely Satanic-looking tattoo on his bald head. He is not a very approachable kind of person and radiates danger. Behind his eye patch is a mystic gem called the Fire Gem Of Horus and looks like a ruby wedged into his eye socket. As the commander of the Zodiac Agents, Arcane wears a standard Zodiac uniform which is composed of a hardy body armour. The uniform is black and dark red with gold trimming and a constellation on his chest, depending on the agent's group. Arcane's constellation is simply a single star, reflecting his primary status among the agents. |
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