| 18 |
Cyberchip Slots:
Variable Power Pool (Gadget Pool), 15 base + 3 control cost, (23 Active Points); all slots IIF Fragile (-1/2), Limited Class Of Powers Available Only Powers/Skills/Talents That Could Reasonably Be Put in Computer Chips (-1/2), Pool Powers Can Only Be Added to By A Chip Manufacturer Or Inventor (-1/4)
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|
| 0 |
1)
Data Chip:
KS: (specify) (7 Active Points); IIF Fragile (-1/2), Limited Class Of Powers Available Only Powers/Skills/Talents That Could Reasonably Be Put in Computer Chips (-1/2), Pool Powers Can Only Be Added to By A Chip Manufacturer Or Inventor (-1/4) 13- Real Cost: 3
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|
| 0 |
2)
Image Processing:
+3 PER with Sight Group (6 Active Points); IIF Fragile (-1/2), Limited Class Of Powers Available Only Powers/Skills/Talents That Could Reasonably Be Put in Computer Chips (-1/2), Pool Powers Can Only Be Added to By A Chip Manufacturer Or Inventor (-1/4) Real Cost: 3
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|
| 0 |
3)
Map Chip:
AK: (specify) (7 Active Points); IIF Fragile (-1/2), Limited Class Of Powers Available Only Powers/Skills/Talents That Could Reasonably Be Put in Computer Chips (-1/2), Pool Powers Can Only Be Added to By A Chip Manufacturer Or Inventor (-1/4) 13- Real Cost: 3
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|
| 0 |
4)
Math Chip:
Lightning Calculator (3 Active Points); IIF Fragile (-1/2), Limited Class Of Powers Available Only Powers/Skills/Talents That Could Reasonably Be Put in Computer Chips (-1/2), Pool Powers Can Only Be Added to By A Chip Manufacturer Or Inventor (-1/4) Real Cost: 1
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|
| 0 |
5)
Memory Chip:
Eidetic Memory (5 Active Points); IIF Fragile (-1/2), Limited Class Of Powers Available Only Powers/Skills/Talents That Could Reasonably Be Put in Computer Chips (-1/2), Pool Powers Can Only Be Added to By A Chip Manufacturer Or Inventor (-1/4) Real Cost: 2
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|
| 0 |
6)
Micro CPU:
Mental Defense (9 points total) (5 Active Points); IIF Fragile (-1/2), Limited Class Of Powers Available Only Powers/Skills/Talents That Could Reasonably Be Put in Computer Chips (-1/2), Pool Powers Can Only Be Added to By A Chip Manufacturer Or Inventor (-1/4) Real Cost: 2
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| 0 |
7)
Parallel Processor:
+5 INT (5 Active Points); IIF Fragile (-1/2), Limited Class Of Powers Available Only Powers/Skills/Talents That Could Reasonably Be Put in Computer Chips (-1/2), Pool Powers Can Only Be Added to By A Chip Manufacturer Or Inventor (-1/4) Real Cost: 2
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| 0 |
8)
Sensor-Motor Co-Processor Chip:
+2 with any three maneuvers or a tight group of attacks (6 Active Points); IIF Fragile (-1/2), Limited Class Of Powers Available Only Powers/Skills/Talents That Could Reasonably Be Put in Computer Chips (-1/2), Pool Powers Can Only Be Added to By A Chip Manufacturer Or Inventor (-1/4) Real Cost: 3
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| 0 |
9)
Stim Chip:
; IIF Fragile (-1/2), Limited Class Of Powers Available Only Powers/Skills/Talents That Could Reasonably Be Put in Computer Chips (-1/2), Pool Powers Can Only Be Added to By A Chip Manufacturer Or Inventor (-1/4) Real Cost: 0
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| 0 |
10)
Video OCR Chip:
Speed Reading (x100) (6 Active Points); IIF Fragile (-1/2), Limited Class Of Powers Available Only Powers/Skills/Talents That Could Reasonably Be Put in Computer Chips (-1/2), Pool Powers Can Only Be Added to By A Chip Manufacturer Or Inventor (-1/4) Real Cost: 3
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| 16 |
Dragon Banzai Driver Suit:
(Total: 25 Active Cost, 16 Real Cost) Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2) (Real Cost: 10) plus +5 PD (5 Active Points); OIF (-1/2) (Real Cost: 3) plus +5 ED (5 Active Points); OIF (-1/2) (Real Cost: 3)
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| 33 |
Neuro-Electronic Control:
Aid 5d6, OCV and DCV simultaneously (+1/2) (75 Active Points); Limited Power Only for Dragon Banzai (-1), IIF (-1/4)
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| 5 |
Neural-Electronic Interface:
Mind Link , Machine class of minds, Specific Group of Minds (10 Active Points); No Range (-1/2), IIF (-1/4), Limited Power Cannot Be Used If 'Plugged Into' Dragon Banzai MECHA (-1/4)
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| 10 |
Plugged-In:
(Total: 22 Active Cost, 10 Real Cost) +4 DEX, Draws from Endurance Reserve (+0) (12 Active Points); No Figured Characteristics (-1/2), Costs Endurance (-1/2), Cyberware Battlesuit (-1/2) (Real Cost: 5) plus +1 SPD, Draws from Endurance Reserve (+0) (10 Active Points); Cyberware Battlesuit (-1/2), Costs Endurance (-1/2) (Real Cost: 5)
|
2 |
|
20
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+2 Overall |
|
5
|
+1 with INT-Based Skills |
|
3
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Analyze: Technological Powers 13- |
|
7
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Combat Piloting 15- |
|
3
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Computer Programming 13- |
|
3
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Electronics 13- |
| 0
|
Everyman Skills |
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AK: Nagasaki, Japan 11-
|
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Acting 8-
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Climbing 8-
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Concealment 8-
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Conversation 8-
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Deduction 8-
|
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Language: Japanese (Idiomatic, native accent)
[Notes: Native Language] |
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PS: Aerospace Mechanic 11-
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Paramedics 8-
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Persuasion 8-
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Shadowing 8-
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Stealth 8-
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TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill] |
|
3
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Inventor 13- |
|
3
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KS: Vehicles Makes/Models 13- |
|
3
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Language: English (completely fluent) |
|
3
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Mechanics 13- |
|
5
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Navigation (Air, Land, Marine, Space) 13- |
| 3
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New Empire Package |
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Contact
|
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Headset Radio: High Range Radio Perception (Radio Group), Concealed (-6 with High Range Radio Perception PER Rolls) (18 Active Points); OIF (-1/2)
|
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Hunted: Japanese Law Enforcement 8-
|
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KS: Japanese History 11-
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KS: Japanese History 11-
|
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PS: Terrorist 11-
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3
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PS: Engineer 13- |
| 19
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Scientist |
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SS: Chemistry 13-
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SS: Electrical Engineering 13-
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SS: Fluid Dynamics 13-
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SS: Materials Science 13-
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SS: Mathematics 13-
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SS: Mechanical Engineering 13-
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SS: Physics 13-
|
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SS: Power Systems Engineering 13-
|
|
7
|
Systems Operation 15- |
|
6
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TF: Mecha, Combat Aircraft, Grav Vehicles/Hovercraft, Helicopters, Large Planes, Small Planes |
|
1
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WF: Vehicle Weapons |
|
6
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Weaponsmith (Chemical Weapons, Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets) 13- |
| 25 |
Dependence: Stim Chip Powers Gain 14- Activation Roll (1 Minute)
|
| 10 |
Distinctive Features: Metal Parts
|
| 15 |
Hunted: MECHA-Tai Japan 8-
|
| 20 |
Monitored: The New Empire 14-
|
| 15 |
Psychological Limitation: Doesn't Understand Self-Sacrifice
|
| 15 |
Psychological Limitation: Glories in Destruction
|
| 15 |
Psychological Limitation: Thinks His "World" Is All That Matters
|
| 5 |
Rivalry: Professional (Other MECHA/MECHA Pilots)
|
| 10 |
Social Limitation: Subject to Orders
|
| 5 |
Vulnerability: 1 1/2 x STUN Electrical Attacks
|
| 5 |
Vulnerability: 1 1/2 x BODY Electrical Attacks
|
| 5 |
Experience Points |