Battle Ram
Bakxon os Rammtos
 
Cost

Characteristic

Value Roll Notes
45 STR 65 22- Lift: 204.8tons; Dice: HTH Damage 13d6 END [6]

Battle Ram

24 DEX 18/26 13- / 14- OCV 6/9 DCV 6/9
26 CON 28 15-
16 BODY 18 13-
3 INT 13 12- PER Roll 12-
0 EGO 10 11- ECV: 3
5 PRE 25 14- PRE Attack: 5d6
0 COM 10 11-
2 PD 15/30   15/30 PD (0/15 rPD)
10 ED 16/31   16/31 ED (0/15 rED)
12 SPD 4/6   Mental Defense: 0
2 REC 20   Phases: 3, 6, 9, 12/2, 4, 6, 8, 10, 12
8 END 72   Running: 6" (12" NC)
0 STUN 66   Swimming: 1" (2" NC)
 

Cost

Powers

END

35 Weapons Harness: Multipower, 70-point reserve, (70 Active Points); all slots OAF (-1)
2u 1) Battering Knuckles: (Total: 70 Active Cost, 17 Real Cost) Force Field (20 PD) (20 Active Points); Limited Power Only for Damage from Move Throughs or Move Bys (-1 1/2), OAF (-1), 8 Charges (-1/2) (Real Cost: 5) plus for 40 STR, Area Of Effect (up to One Hex; +1/2), Double Knockback (+3/4) (50 Active Points); Limited Power Only for Move Throughs or Move Bys (-1 1/2), OAF (-1), 8 Charges (-1/2) (Real Cost: 12)
3u 2) Blaster Rifle: Energy Blast 14d6, 2 clips of 12 Charges (+0) (70 Active Points); OAF (-1)
3u 3) Capture Pistol: Energy Blast 3 1/2d6, Autofire (3 shots; +1 1/4), Attack Versus Limited Defense (Power Defense; +1 1/2) (67 Active Points); OAF (-1) 7
2u 4) Defensive Microbomb: Killing Attack - Ranged 2d6, Penetrating (+1/2), Explosion (-1 DC/2"; +3/4) (67 Active Points); OAF (-1), 6 Charges (-3/4), Extra Time (Full Phase, -1/2), Range Based On Strength (-1/4)
3u 5) Positron Extension Blade: Killing Attack - Hand-To-Hand 3d6-1 (5d6 w/STR), 16 Charges (+0), +1 Increased STUN Multiplier (+1/4), Affects Desolidified Any form of Desolidification (+1/2) (70 Active Points); OAF (-1)
2u 6) X-Alloy AutoCuffs: Entangle 4d6, 4 DEF, Cannot Be Escaped With Teleportation (+1/4), Affects Desolidified Any form of Desolidification (+1/2) (70 Active Points); OAF (-1), 3 Recoverable Charges (-3/4), Cannot Form Barriers (-1/4), Range Based On Strength (-1/4)
2u 7) Zone Microbomb: Killing Attack - Ranged 2d6, Penetrating (+1/2), Explosion (-1 DC/2"; +3/4) (67 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4)
13 Battle Belt: Elemental Control, 40-point powers, (20 Active Points); all slots OIF (-1/2)
17 1) Energy and Kinetic Deflector: Force Field (12 PD/12 ED/2 Flash Defense: Smell/Taste Group/2 Flash Defense: Hearing Group/3 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2) (46 Active Points); OIF (-1/2)
23 2) Flight Field Generator: Flight 11", x4 Noncombat, Reduced Endurance (0 END; +1/2), Variable Advantage (+1/4 Advantages; +1/2) (54 Active Points); OIF (-1/2)
13 3) Preservation Field: Life Support (Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (39 Active Points); OIF (-1/2)
5 Thak Battle Rage: Elemental Control, 20-point powers, (10 Active Points); all slots Costs Endurance (-1/2), Extra Time (Full Phase, -1/2)
6 1) Born to Battle: +8 DEX (24 Active Points); No Figured Characteristics (-1/2), Costs Endurance (-1/2), Extra Time (Full Phase, -1/2) 2
5 2) Combat Speed: +2 SPD (20 Active Points); Costs Endurance (-1/2), Extra Time (Full Phase, -1/2) 2
12 3) Like a Hot Knife Through Butter: Aid STR 1d6, Can Add Maximum Of 45 Points, Continuous (+1) (59 Active Points); Limited Power Only to Determine Casual Strength (-1 1/2), Self Only (-1/2), Costs Endurance (-1/2), Extra Time (Full Phase, -1/2) 6
5 4) Shrugs Off Stun I: Physical Damage Reduction, 50% (20 Active Points); Costs Endurance (-1/2), Extra Time (Full Phase, -1/2) 2
5 5) Shrugs Off Stun II: Energy Damage Reduction, 50% (20 Active Points); Costs Endurance (-1/2), Extra Time (Full Phase, -1/2) 2
Thak Abilities
10 1) Imposing: +10 PRE
9 2) It's All Just Glancing Blows: Armor (3 PD/3 ED)
10 3) Strong: +10 STR 1
10 4) Tough: +5 CON
 

Cost

Talents

15

Combat Sense 12-

Cost

Perks

2

Fringe Benefit: Thak Warrior

1

Fringe Benefit: Weapon Permit (where appropriate)

Cost

Skills

10

+1 Overall

24

+3 with All Combat

3

Breakfall 13- (14-)

Chimera Force Package

Chimera Force Com Implants: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x4) (35 Active Points); IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Limited Power Only with Others Who Have This Power (-1/4)

Cramming

Fringe Benefit: Federal/National Police Powers

KS: Enemies of the F'plrara 12-

Language: Grahk (basic conversation)

Language: Union Standard (basic conversation)

Social Limitation: Subject to Orders (Very Frequently, Major)

TF: Science Fiction & Space Vehicles

1

Computer Programming 8-

3

Demolitions 12-

Everyman Skills (F'plrara Non-Blood Military)

AK: F'plrara Confederations 11-

AK: Thak 11-

Acting 8-

Concealment 8-

Conversation 8-

Deduction 8-

Electronics 8-

Language: Thak (idiomatic) (4 Active Points)

Mechanics 8-

PS: Soldier 11-

Paramedics 8-

Persuasion 8-

SS: General Science 11-

Systems Operation 8-

TF: Custom Adder, Personal Use Spacecraft
[Notes: Custom Mod is Everyman Skill]

ex-F'plrara Warrior Package

+3 Grab, Punch, Blaster

Distinctive Features: Military Demeanor (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

Environmental Movement (No Penalties in Zero-G)

Hunted: F'plrara 8- (MoPow, NCI, Watching)

KS: F'plrara 11-

KS: F'plrara Military 11-

Language: F'plrara (fluent conversation)

PS: Warrior 11-

Teamwork 13- (14-)

3

Interrogation 14-

3

Mechanics 12-

2

Navigation (Land) 12-

5

Rapid Attack (HTH)

5

Rapid Attack (Ranged)

2

TF: Riding Animals

8

WF: Beam Weapons, Common Melee Weapons, Energy Weapons, Small Arms
250+ Disadvantages

10

Distinctive Features: Thak (Large Ram-like Humanoid) (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

20

Enraged: His Team/Side is Losing (Common), go 11-, recover 11-

25

Hunted: Skellarian Empire 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)

15

Physical Limitation: Uber-Thak Physiology, Requires Special Medical Care (Frequently, Greatly Impairing)

15

Reputation: Violent, 14-

15

Psychological Limitation: Always Goes Armed (Common, Strong)

10

Psychological Limitation: Fear of Drowning (Uncommon, Strong)

15

Psychological Limitation: Loyal to the F'plrara Confederations (Common, Strong)

15

Psychological Limitation: Will Not Murder (Common, Strong)

10

Social Limitation: Civilians Just Don't Get It (Frequently, Minor)

10

Social Limitation: Easy to Read (Frequently, Minor)

15

Social Limitation: Public Identity (Frequently, Major)

5

Rivalry: Professional (Other Bricks of the F'plrara; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
28 Experience Points
 
Characteristics Cost 152 Base Points 250
Powers Cost 195 Disadvantages 180
Talents Cost 15 Experience Points 28
Perks Cost 3 Total Points 458
Martial Arts Cost 0
Skills Cost 93
Total Cost 458
 
Concept Brick Hair Colour None
Nationality Thak Eye Colour Yellow
Place of Birth Rammtos, Thakis Bul Height 2.30 m/7' 7"
Date of Birth 598sc 15lc 23r Weight 150.00 kg/331 lbs
 
Background

Bakxon os Rammtos was once a small scrawny Thakling - the kind that is picked on by bullies and dunked into toilets. Things changed when he hit puberty. Most of the others of his class grew to full size in three years, but Bakxon didn't stop until his fifth year of adolescence. This came to the attention of the F'plraran SkillMaster of his school.

He was identified of having the ubergene and immediately transferred to the Special Academy where he underwent combat instruction. In addition, a Thakian mentor was assigned to him who taught him the ways of Thakian combat. After his fourth year, he graduated at the top of his class and was immediately assigned to the 3rd F'plrara Thak Special Task Unit, skipping the Initiate rank and being granted the Warrior-to-be rank.

After three years of spectacular performance, including a strike mission in which he nearly singlehandedly took out the missile battery of a Skellarian outpost, Bakxon was granted full Warrior status, rare for non-F'plrara. He was then recruited into Chimera Force, one of three elite super teams. After holding his ground so that his comrades-in-arms could regroup after a particularly deadly fight with a mysterious alien horde from a wormhole, he was nominated for Knighthood.

Personality
Bakxon os Rammtos has all but forgotten about his pre-military past. He is a decorated veteran and has already been nominated for Knighthood. But that is unimportant to him. It is the sense of accomplishing something for the F'plraran Confederations that have motivates him. That, and the feeling of control that he gets from being in combat alongside his comrades-in-arms.
Quote
"Need a door? I can make ya one in a jiffy if ya just stand back."
Powers

Battle Ram is an uber-Thak with superThakian strength and toughness. In addition to this, he has been trained in the art of Thak Battle Rage which further enhances his ability in combat. He still retains his battle harness weapons that he used as a member of the 3rd F'plrara Thak Special Task Unit and likes wearing and using them.

Appearance

Bakxon is imposing even by Thak standards. As with most Thak he has pale green/tan skin, large teeth and horns, but otherwise looks humanoid. He tends to dress in loose, modified military garb and will rarely be seen without his weapons. He is one of the few non-blood who is allowed to wear weapons in the presence of higher F'plrara nobility.