| 48 |
Assassin Powers:
Multipower, 60-point reserve, (60 Active Points); all slots Activation Roll 15- (-1/4)
|
|
| 3u |
1)
An Ch'i Weapons (Blunt):
Energy Blast 9 1/2d6, Reduced Endurance (1/2 END; +1/4) (60 Active Points); OIF (Blunt Objects of Opportunity; -1/2), Range Based On Strength (-1/4), Activation Roll 15- (-1/4)
|
2 |
| 3u |
2)
An Ch'i Weapons (Sharp):
Killing Attack - Ranged 3d6, Reduced Endurance (1/2 END; +1/4) (56 Active Points); OIF (Sharp Objects of Opportunity; -1/2), Range Based On Strength (-1/4), Activation Roll 15- (-1/4)
|
2 |
| 1u |
3)
Blend with the Place:
Invisibility to Sight Group , Costs END Only To Activate (+1/4) (25 Active Points); Chameleon (-1/2), Activation Roll 15- (-1/4)
|
2 |
| 1u |
4)
Gate of Purpose:
Invisibility to Mental Group (10 Active Points); Activation Roll 15- (-1/4)
|
1 |
| 3u |
5)
Hypnosis:
Mind Control 12d6 ( Human class of minds) (60 Active Points); Eye Contact Required (-1/2), Does Not Provide Mental Awareness (-1/4), Activation Roll 15- (-1/4)
|
6 |
| 1u |
6)
Mind Like a Pool:
Invisibility to Mental Group (10 Active Points); Activation Roll 15- (-1/4)
|
1 |
| 1u |
7)
Pass Without Trace:
Teleportation 9", Safe Blind Teleport (+1/4) (22 Active Points); Extra Time (Full Phase, -1/2), Activation Roll 15- (-1/4)
|
2 |
| 1u |
8)
Sleep of Escape:
Simulate Death (3 Active Points); Activation Roll 15- (-1/4)
|
|
| 3u |
9)
Soul Leeching:
Transfer 2d6 (BODY to 50% END, 50% STUN), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (37 Active Points); Activation Roll 15- (-1/4)
|
4 |
|
|
|
| 5 |
Beastial:
Elemental Control, 10-point powers
|
|
| 5 |
1)
Beastial Running:
(Total: 10 Active Cost, 10 Real Cost) Running +3" (9" total), Reduced Endurance (1/2 END; +1/4) (7 Active Points) (Real Cost: 7) plus for 6" Running, Reduced Endurance (1/2 END; +1/4) (3 Active Points) (Real Cost: 3)
|
1 |
| 5 |
2)
Beastial Swimming:
Swimming +5" (7" total) (x4 Noncombat) (10 Active Points)
|
1 |
| 25 |
3)
Claws, Sharpened:
Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR) (30 Active Points)
|
3 |
| 5 |
4)
Grip:
Clinging (normal STR) (10 Active Points)
|
|
| 5 |
5)
Heightened Perception:
+3 PER with all Sense Groups (9 Active Points)
|
|
| 7 |
6)
Quick Reactions:
Combat Luck (6 PD/6 ED) (12 Active Points)
|
|
| 3 |
7)
Rage Strength:
+10 STR (10 Active Points); Activation Roll 14- (-1/2)
|
1 |
| 5 |
8)
Superior Sense of Hearing:
Targeting with Normal Hearing (10 Active Points)
|
|
| 5 |
9)
Superior Sense of Smell:
(Total: 10 Active Cost, 10 Real Cost) Discriminatory with Normal Smell (Real Cost: 5) plus Tracking with Normal Smell (Real Cost: 5)
|
|
| 7 |
10)
Thick Hide:
Armor (5 PD/3 ED) (12 Active Points)
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|
|
|
|
| 14 |
At Home in the Wild:
(Total: 14 Active Cost, 14 Real Cost) Bump Of Direction (Real Cost: 3) plus Environmental Movement (no penalties in Any Terrain), Variable Special Effects (Any SFX; +1/2) (6 Active Points) (Real Cost: 6) plus Life Support (Extended Breathing; Safe in Intense Cold; Safe in Intense Heat) (Real Cost: 5)
|
|
| 10 |
New Men Armor:
Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2)
|
|
| 27 |
New Men Communicator:
Mind Link , Human class of minds, Specific Group of Minds (The Alternate New Men), Any distance, No LOS Needed, Number of Minds (x8) (40 Active Points); Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2)
|
|
| 5 |
Trained Mental Toughness:
Mental Defense (8 points total)
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|
|
3
|
Acrobatics 15- |
|
3
|
Breakfall 15- |
|
3
|
Climbing 15- |
|
3
|
Concealment 12- |
|
3
|
Contortionist 15- |
|
|
Everyman Skills |
|
AK: Long Island, NY, USA 11-
|
|
Acting 8-
|
|
Climbing 8-
|
|
Concealment 8-
|
|
Conversation 8-
|
|
Deduction 8-
|
|
PS: Assassin (Custom Adder) 11-
[Notes: Everyman Skill] |
|
Paramedics 8-
|
|
Persuasion 8-
|
|
Shadowing 8-
|
|
Stealth 8-
|
|
TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill] |
|
3
|
Interrogation 13- |
|
|
Linguist |
|
Language: English (idiomatic) (4 Active Points)
|
|
Language: Italian (fluent conversation) (2 Active Points)
|
|
Language: Japanese (fluent conversation)
|
|
Language: Latin (fluent conversation) (2 Active Points)
|
|
Language: Mandarin (fluent conversation)
|
|
3
|
Lockpicking 15- |
|
|
Alternate New Men Package |
|
Fringe Benefit: Passport
|
|
Hunted: The New Men, 8-
|
|
Money: Wealthy ($1M/year)
|
|
Monitored: World Press, 8-
|
|
Reputation: Enforcer of the United Nations 14- 3d6
|
|
Social Limitation: Celebrity
|
|
Teamwork 15-
|
|
|
Scholar |
|
KS: An Ch'i (3 Active Points) 12-
|
|
KS: Anti-assassin defense strategies (5 Active Points) 14-
|
|
KS: Ninjutsu (3 Active Points) 12-
|
|
KS: Restraints (2 Active Points) 11-
|
|
KS: Taijutsu (3 Active Points) 12-
|
|
1
|
SS: Physiology 8- |
|
1
|
SS: Toxicology 8- |
|
3
|
Security Systems 12- |
|
3
|
Shadowing 12- |
|
3
|
Sleight Of Hand 15- |
|
3
|
Stealth 15- |
|
20
|
Universal Traveler 12- |
| 15 |
Distinctive Features: Beastial Appearnce (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
|
| 25 |
Hunted: Time and Life 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
|
| 20 |
Hunted: Uberhumans of Alternate Universe 8- (Mo Pow, NCI, Harshly Punish)
|
| 15 |
Physical Limitation: Uberhuman Physiology Requires Special Medical Care (Frequently, Greatly Impairing)
|
| 15 |
Psychological Limitation: Follower (Common, Strong)
|
| 20 |
Psychological Limitation: Completely Loyal to Time and Life (Common, Total)
|
| 15 |
Psychological Limitation: Casual Killer (Common, Strong)
|
| 15 |
Rivalry: Professional and Romantic (Horde and Hellfire; for Time's and Life's Approval and Affection; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
|
| 15 |
Social Limitation: Bestial Appearance (Frequently, Major)
|
| 15 |
Social Limitation: Public Identity (Frequently, Major)
|