| 30 |
Powered Cable Archery:
Multipower, 60-point reserve, (60 Active Points); all slots Battlesuit (-1/2), Restrainable (-1/2)
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| 2u |
1)
Blue Flare Arrow:
(Total: 59 Active Cost, 19 Real Cost) Sight Group Flash 6 1/2d6, Explosion (+1/2) (49 Active Points); 4 Charges (-1), Battlesuit (-1/2), Restrainable (-1/2) (Real Cost: 14) plus Sight Group Images 1" radius (10 Active Points); Only To Create Light (-1), Battlesuit (-1/2), Restrainable (-1/2), 4 Continuing Charges lasting 1 Minute each (-1/4) (Real Cost: 3)
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| 2u |
2)
Blue Glue Arrow:
Entangle 3d6, 5 DEF, Sticky (+1/2) (60 Active Points); 4 Charges (-1), Battlesuit (-1/2), Restrainable (-1/2), Cannot Form Barriers (-1/4)
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| 2u |
3)
Blue Power Arrow:
Killing Attack - Ranged 3d6-1, Armor Piercing (+1/2) (60 Active Points); 4 Charges (-1), Battlesuit (-1/2), Restrainable (-1/2)
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| 2u |
4)
Blue Rocket Arrow:
Energy Blast 6 1/2d6, Double Knockback (+3/4) (58 Active Points); 4 Charges (-1), Battlesuit (-1/2), Restrainable (-1/2)
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| 2u |
5)
Blue Shock Arrow:
Killing Attack - Ranged 1d6, No Normal Defense (Electric SFX) (+1), Does BODY (+1), +4 Increased STUN Multiplier (+1) (60 Active Points); 4 Charges (-1), Battlesuit (-1/2), Restrainable (-1/2)
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| 2u |
6)
Blue Smoke Arrow:
Change Environment 32" radius (64" Line; +0), -4 to Sight Group PER Rolls, -3 to Normal Sight PER Rolls, -3 OCV, Multiple Combat Effects (60 Active Points); 4 Charges (-1), No Range (-1/2), Battlesuit (-1/2), Restrainable (-1/2), Limited Power Affected by Weather (-1/4)
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| 2u |
7)
Blue Standard Arrow:
Killing Attack - Ranged 4d6 (60 Active Points); 6 Charges (-3/4), Battlesuit (-1/2), Restrainable (-1/2)
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| 3u |
8)
Blue Triple Arrow:
(Total: 60 Active Cost, 26 Real Cost) Killing Attack - Ranged 3d6, Autofire (3 shots; +1/4) (56 Active Points); Battlesuit (-1/2), Restrainable (-1/2), 12 Charges (-1/4) (Real Cost: 20) plus +2 vs Autofire Penalties (4 Active Points); 4 Charges (-1), Battlesuit (-1/2), Restrainable (-1/2) (Real Cost: 1)
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| 8 |
Ronin Powered Armor:
Elemental Control, 20-point powers, (10 Active Points); all slots Only In Heroic Identity (-1/4)
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| 24 |
1)
Blue Flame Rocket:
Flight 15", x8 Noncombat, 1 Continuing Fuel Charge lasting 1 Hour (+0) (40 Active Points); Only In Heroic Identity (-1/4)
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| 8 |
2)
Life Support System:
Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); Only In Heroic Identity (-1/4)
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| 28 |
3)
Titanium Armor:
Armor (15 PD/15 ED) (45 Active Points); Only In Heroic Identity (-1/4)
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|
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Exoskeletal Enhancement, all slots Battlesuit (-1/2)
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| 5 |
1)
+10 STR (10 Active Points); No Figured Characteristics (-1/2), Battlesuit (-1/2)
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1 |
| 10 |
2)
+7 DEX (21 Active Points); No Figured Characteristics (-1/2), Battlesuit (-1/2)
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| 5 |
3)
+5 CON (10 Active Points); No Figured Characteristics (-1/2), Battlesuit (-1/2)
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| 8 |
4)
+12 PD (12 Active Points); Battlesuit (-1/2)
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| 8 |
5)
+12 ED (12 Active Points); Battlesuit (-1/2)
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| 13 |
6)
+2 SPD (20 Active Points); Battlesuit (-1/2)
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| 25 |
Bluescreen Special Effects:
Sight and Hearing Groups Images 1" radius, +/-12 to PER Rolls, Trigger (+1/2) (76 Active Points); Extra Time (Extra Phase, -3/4), Requires A Systems Operation Skill Roll And A PS: Special Effects Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/2), IAF (-1/2), 4 Continuing Charges lasting 1 Minute each (-1/4)
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| 10 |
Fuel Cell:
Endurance Reserve (100 END, 5 REC) (15 Active Points); Battlesuit (-1/2)
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| 8 |
Sight and Sound Buffering:
(Total: 12 Active Cost, 8 Real Cost) Sight Group Flash Defense (6 points) (6 Active Points); Battlesuit (-1/2) (Real Cost: 4) plus Hearing Group Flash Defense (6 points) (6 Active Points); Battlesuit (-1/2) (Real Cost: 4)
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19
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+3 with All Combat (24 Active Points); Limited Power Only When Using the Blue Arrow Roning Powered Armor (-1/4) |
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3
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Bugging 16- |
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1
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Bureaucratics 8- |
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3
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Computer Programming 16- |
|
3
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Electronics 16- |
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Everyman Skills |
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AK: Kyoto, Japan
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Acting 8-
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Climbing 8-
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Concealment 8-
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Conversation 8-
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Deduction 8-
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Language: Japanese (idiomatic) (4 Active Points)
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PS: Animator
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Paramedics 8-
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Persuasion 8-
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Shadowing 8-
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Stealth 8-
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TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill] |
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1
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High Society 8- |
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3
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Inventor 16- |
|
2
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Language: English (fluent conversation) |
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2
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Language: Mandarin (fluent conversation) |
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Jack of All Trades |
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PS: Engineer (3 Active Points) 16-
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PS: Media Producer (3 Active Points) 16-
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PS: Special Effects (3 Active Points) 16-
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PS: Video Game Programmer (3 Active Points) 16-
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3
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Mechanics 16- |
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Scholar |
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KS: Ichiban (3 Active Points) 16-
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KS: Modern Music (3 Active Points) 16-
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KS: Movies (3 Active Points) 16-
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KS: The Entertainment World (3 Active Points) 16-
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KS: Video Games (3 Active Points) 16-
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5
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SS: Engineering 18- |
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3
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SS: Physics 16- |
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1
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Survival (Urban) 8- |
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3
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Systems Operation 16- |
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1
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WF: Bows |
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3
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Weaponsmith (Chemical Weapons, Muscle-Powered Ranged) 16- |
| 20 |
Enraged: Danryokusei (Mother) Is Hurt Physically or Psychologically (Uncommon), go 14-, recover 11-
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| 15 |
Hunted: Japanese Entertainment Business Community 11- (Mo Pow, NCI, Watching)
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| 20 |
Hunted: Japanese Law Enforcement 8- (Mo Pow, NCI, Harshly Punish)
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| 15 |
Psychological Limitation: Ambitious (Common, Strong)
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| 15 |
Psychological Limitation: Arrogant (Very Common, Moderate)
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| 10 |
Psychological Limitation: Feels He Must Prove Himself (Common, Moderate)
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| 15 |
Psychological Limitation: Protective of Prostitutes (Common, Strong)
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| 20 |
Psychological Limitation: Won't Give Up on Rehabilitating Danryokusei (His Mother) (Common, Total)
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| 5 |
Rivalry: Professional (Super-Archers; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)
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| 5 |
Rivalry: Professional (Super-Engineers; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)
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| 15 |
Social Limitation: Secret Identity (Occasionally, Severe)
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| 5 |
Vulnerability: 1 1/2 x BODY Electrical (Uncommon; Only in Battlesuit)
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| 5 |
Vulnerability: 1 1/2 x BODY Magnetic (Uncommon; Only in Battlesuit)
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