| BOGEYMAN | |||||||||
| Donald Freeland | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| -2 | STR | 8/48 | 11-/19- | Lift: 75kg/19tons; 1½d6 / 9½d6; [1] |
|
||||
| 0 | DEX | 10/25 | 11-/14- | OCV: 3/8 DCV: 3/8 | |||||
| -8 | CON | 6/26 | 10-/14- | ||||||
| -4 | BODY | 8/28 | 11-/15- | ||||||
| 8 | INT | 18 | 13- | PER Roll 13 / 16- | |||||
| 4 | EGO | 12 | 11- | ECV: 4 | |||||
| 5 | PRE | 15/28 | 12-/15- | PRE Attack: 3d6 / 5½d6 | |||||
| 0 | COM | 10 | 11- | ||||||
| 2 | PD | 4/24 | Total: 4/30 PD (4/16 rPD) | ||||||
| 3 | ED | 4/14 | Total: 4/20 ED (4/16 rED) | ||||||
| 0 | SPD | 2/6 | Mental Defense: 12 | ||||||
| 0 | REC | 3/23 | Phases: 6, 12 / 2, 4, 6, 8, 10, 12 | ||||||
| -1 | END | 10/90 | Running: 4" / 8" or 20" / 80" | ||||||
| 0 | STUN | 15/55 | Swing Line: 18" / 72" | ||||||
|
Cost |
Powers |
END |
|||||||
| 40 | Bogeyman Hook: Multipower, 60-point reserve, (60 Active Points); all slots OIF (-½) | ||||||||
| 1u | 1) Anchor: Clinging (53 STR) (12 Active Points); Extra Time (Full Phase, Only to Activate, -¼) | 0 | |||||||
| 2u | 2) Hack'n'Slash: Killing Attack - Hand-To-Hand 1½d6 (3d6+1 w/STR), Reduced Endurance (½END; +¼) (31 Active Points) | 1 | |||||||
| 3u | 3) Harpoon: Killing Attack - Hand-To-Hand 1d6+1, Reduced Endurance (½END; +¼), Penetrating (+½) (35 Active Points); No STR Bonus (-½) plus Stretching 4", Reduced Endurance (½END; +¼) (25 Active Points); Always Direct (-¼), No Noncombat Stretching (-¼) | 2 | |||||||
| 1u | 4) Swing Line: Swinging 18", x4 Noncombat (23 Active Points) | 2 | |||||||
| 50 | Bogeyman's Fear Gas: Multipower, 60-point reserve, all slots Personal Immunity (+¼) (75 Active Points); Only Fear-Related Effects (-½) | ||||||||
| 3u | 1) Fear Gas: Mind Control 3d6, Only To Cause Fear (+0), 6 Continuing Charges lasting 1 Minute each (+0), Explosion (+½), Cumulative (+½), Continuous (+1), No Normal Defense (Self Contained Breathing) (+1) (60 Active Points); Normal Range (-¼), Limited Range 3" (-¼) | 0 | |||||||
| 2u | 2) Living Nightmares (Finger Darts): Mental Illusions 12d6 (60 Active Points); 8 Charges (-½), Normal Range (-¼), Limited Range 6" (-¼) | 0 | |||||||
| 3u | 3) Smoke And Fear Gas: Darkness to Sight Group 2" Radius (20 Active Points); 4 Continuing Charges lasting 1 Turn each (-½) plus Mind Control 2d6+1, Area Of Effect (One Hex; +½), Cumulative (+½), Continuous (+1) (36 Active Points); 4 Continuing Charges lasting 1 Turn each (-½) | 0 | |||||||
| 11 | Bogeyman Serum: Elemental Control, 38-point powers, all slots 4 clips of 2 Continuing Charges lasting 1 Hour each (+1/4) (19 Active Points); all slots Extra Time (Full Phase, Delayed Phase, -3/4) | ||||||||
| 9 | 1) Enhanced Strength: +40 STR (40 Active Points); No Figured Characteristics (-½) | 0 | |||||||
| 11 | 2) Enhanced Dexterity: +15 DEX (45 Active Points); No Figured Characteristics (-½) | 0 | |||||||
| 9 | 3) Enhanced Constitution: +20 CON (40 Active Points); No Figured Characteristics (-½) | 0 | |||||||
| 9 | 4) Enhanced Body: +20 BODY (40 Active Points); No Figured Characteristics (-½) | 0 | |||||||
| 12 | 5) Enhanced Defences: +20 PD +10 ED plus Damage Resistance (10 PD/10 ED) | 0 | |||||||
| 12 | 6) Enhanced Speed: +4 SPD (40 Active Points) | 0 | |||||||
| 12 | 7) Enhanced Recovery: +20 REC (40 Active Points) | 0 | |||||||
| 12 | 8) Enhanced Endurance: +80 END (40 Active Points) | 0 | |||||||
| 12 | 9) Enhanced Stun: +40 STUN (40 Active Points) | 0 | |||||||
| 11 | 10) Run Like The Bogeyman: Running +16" (20" total), x4 Noncombat (37 Active Points) | 0 | |||||||
| 8 | Chaotic Mind: Mental Defense (12 points total) (10 Active Points); Only In Bogeyman Identity (-¼) | 0 | |||||||
| 10 | Frightening Visage: +13 PRE (13 Active Points); Only In Bogeyman Identity (-¼) | 0 | |||||||
| 7 | Razor Sharp Senses: +3 PER with all Sense Groups (9 Active Points); Only In Bogeyman Identity (-¼) | 0 | |||||||
| 10 | Bogeyman Costume: Armor (6 PD/6 ED) (18 Active Points); OIF (-½), Real Armor (-¼) | 0 | |||||||
| 7 | Gas Mask I: Life Support (Immunity: Nerve Gases; Self-Contained Breathing) (13 Active Points); OIF (-½), 2 clips of 2 Continuing Charges lasting 5 Minutes each (-¼) | 0 | |||||||
| 3 | Gas Mask II: Hearing Group Flash Defense (5 points) (5 Active Points); OIF (-½) | 0 | |||||||
| 3 | Gas Mask Goggles I: Nightvision (5 Active Points); OIF (-½) | 0 | |||||||
| 3 | Gas Mask Goggles II: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-½) | 0 | |||||||
| -4 | Getting Too Old For This: Running -2" (4"" total) | 0 | |||||||
|
Cost |
Talents | ||||||||
|
3 |
Precise: Absolute Time Sense | ||||||||
|
5 |
Photographic Memory: Eidetic Memory | ||||||||
|
Cost |
Perks | ||||||||
|
3 |
Well Hidden New Life: Anonymity | ||||||||
|
5 |
Savings From A Life Of Crime: Money: Well Off | ||||||||
|
Cost |
Skills | ||||||||
|
2 |
Area Knowledge: Dominica 11- | ||||||||
|
2 |
Area Knowledge: San Diego, California, USA 11- | ||||||||
|
3 |
Breakfall 11- (14-) | ||||||||
|
1 |
Bribery 8- | ||||||||
|
1 |
Bureaucratics 8- | ||||||||
|
3 |
Cryptography 13- | ||||||||
|
3 |
Disguise 13- | ||||||||
|
3 |
Electronics 13- | ||||||||
|
0 |
Everyman Skills | ||||||||
|
|
Area Knowledge: Newcastle, United Kingdom 11- | ||||||||
|
|
Acting 8- | ||||||||
|
|
Climbing 8- | ||||||||
|
|
Concealment 8- | ||||||||
|
|
Conversation 8- | ||||||||
|
|
Deduction 8- | ||||||||
|
|
Language: English (idiomatic) | ||||||||
|
|
Professional Skill: Book Keeper 11- | ||||||||
|
|
Paramedics 8- | ||||||||
|
|
Persuasion 8- | ||||||||
|
|
Shadowing 8- | ||||||||
|
|
Stealth 8- | ||||||||
|
|
Transport Familiarity: Small Motorized Ground Vehicles | ||||||||
|
2 |
Forgery (Documents) 13- | ||||||||
|
3 |
Inventor 13- | ||||||||
|
3 |
Knowledge Skill: Business Management 13- | ||||||||
|
3 |
Knowledge Skill: Cricket 13- | ||||||||
|
2 |
Language: French (fluent conversation) | ||||||||
|
3 |
Mechanics 13- | ||||||||
|
3 |
Mimicry 13- | ||||||||
|
3 |
Professional Skill: Tinkerer (Self-Taught Scientist) 13- | ||||||||
|
3 |
Paramedics 13- | ||||||||
|
11 |
Scientist | ||||||||
|
|
Science Skill: Biochemistry 13- | ||||||||
|
|
Science Skill: Chemistry 13- | ||||||||
|
|
Science Skill: Mechanical Engineering 13- | ||||||||
|
|
Science Skill: Physics 11- | ||||||||
|
|
Science Skill: Toxicology 11- | ||||||||
|
1 |
Security Systems 8- | ||||||||
|
3 |
Shadowing 13- | ||||||||
|
3 |
Stealth 11- (14-) | ||||||||
|
1 |
Trading 8- | ||||||||
| 200+ | Disadvantages | ||||||||
|
5 |
Accidental Change: Intense Flash (6d6+) Bogeyman To Human (Neutralises Serum) 8-, Bogeyman Identity Only | ||||||||
|
20 |
Enraged: Berserk When Flashed By Light, Go 11-, Recover 14-, Berserk, Bogeyman Identity Only | ||||||||
|
15 |
Hunted: C.L.A.W. (Mild) 8- | ||||||||
|
10 |
Hunted: Clown King 8- (USA and Canada Only) | ||||||||
|
10 |
Hunted: Sanction 8- (USA Only), Bogeyman Identity Only | ||||||||
|
0 |
Psychological Limitation: Fear Of The Open Water, Human Identity Only | ||||||||
|
10 |
Psychological Limitation: Know It All | ||||||||
|
0 |
Psychological Limitation: Panics In The Presence Of Children, Human Identity Only | ||||||||
|
0 |
Psychological Limitation: Reluctant To Use Bogeyman Serum, Human Identity Only | ||||||||
|
20 |
Psychological Limitation: Sadistic, Bogeyman Identity Only | ||||||||
|
0 |
Psychological Limitation: Technological Curiosity, Human Identity Only | ||||||||
|
0 |
Psychological Limitation: Thinks He's Too Old For All This, Human Identity Only | ||||||||
|
10 |
Reputation: Sadistic Kidnapper, 8- (Extreme); Bogeyman Identity Only | ||||||||
|
0 |
Social Limitation: Cannot Legally Drive, Human Identity Only | ||||||||
|
15 |
Social Limitation: Secret Identity | ||||||||
|
15 |
Social Limitation: Seen As A Paedophile, Bogeyman Identity Only | ||||||||
|
0 |
Social Limitation: Subject Of A Stereotype (Bald, Fat, Colonial Englishman), Human Identity Only | ||||||||
|
0 |
Vulnerability: 1½ x Effect Light-Based Flash, Human Identity Only | ||||||||
|
0 |
Vulnerability: 1½ x Effect Presence-Based Attacks (Timid), Human Identity Only | ||||||||
|
10 |
Vulnerability: 2 x Effect Light-Based Flash, Bogeyman Identity Only | ||||||||
|
10 |
Vulnerability: 2 x STUN Light-Based Attacks, Bogeyman Identity Only | ||||||||
| 7 | Experience Points | ||||||||
| Characteristics Cost | 7 | Base Points | 200 | ||||||
| Powers Cost | 272 | Disadvantages | 150 | ||||||
| Talents Cost | 8 | Experience Points | 7 | ||||||
| Perks Cost | 8 | Total Points | 357 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 62 | ||||||||
| Total Cost | 357 | ||||||||
| Concept | Gadgeteer | Hair Colour | Bald | ||||||
| Nationality | British | Eye Colour | Brown (Yellow) | ||||||
| Place of Birth | Newcastle, England, United Kingdom | Height | 1.71m / 5' 7" | ||||||
| Date of Birth | November 13, 1945 | Weight | 89kg / 196 lbs | ||||||
| Background | |||||||||
|
The Bogeyman was the most hated super villain during the late 1980s, being responsible for the grisly deaths of at least eight children in California. He heralded in a darker era for the uber-world. His crimes were broadcast across America and the globe, with experts focusing on the crimes like never before. Reports fed the fear which was running rampant, and the details which were released are still horrific even in the present day. |
|||||||||
| Personality | |||||||||
| Freeland is tired, a man who has spent most of his adult life wrestling with his darker side. While he is currently in control of his mind, Freeland still exudes a sense of menace. Most of the time he is timid: a stereotypical Englishman living out his retirement watching cricket in the Caribbean. But his Bogeyman personality is craven, sadistic and growing out of patience. His crimes with children have sickened Freeland, so much so that he feels panic whenever he is in the presence of children; although his Bogeyman persona revels in the thought of murdering them. | |||||||||
| Quote | |||||||||
|
As Freeland: "Oh, I do think there must be some kind of mistake. That couldn't be puh-possible." As Bogeyman: "Hide, if you like. I can smell your fear like a Sunday roast." |
|||||||||
| Powers | |||||||||
|
Freeland is a middle-aged man without any exceptional abilities, but when he
imbibes the Bogeyman serum, his body undergoes a physical transformation which enhances his strength, durability and reaction speeds to uberhuman levels. During his time as the Bogeyman, he has collected a variety of weapons including a hand-held harpoon gun which doubles as a grappling hook, hallucinogen fear gas dispensed through explosive pellets, a spray or fired from his claw-like fingertips. |
|||||||||
| Appearance | |||||||||
|
Freeland is sixty years old and has pale skin, even though he has lived in the Caribbean for a decade. He is rather plump and is bald, giving the impression of a typical bald, white Pom. He has a sore back which inhibits his movements, but he hardly ever hurries anywhere. He dresses for the weather, wearing a light cotton suit jacket and trousers, and a white cricket vest. He almost always wears his white hat with a red feather in the strap. |
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