| BOUNTY | |||||||||||||||
| Yukiyoshi Yoshimoto | |||||||||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||||||||
| 20 | STR | 30 | 15- | Lift: 1600kg; 6d6; [3] |
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| 66 | DEX | 32 | 15- | OCV: 11 DCV: 11 | |||||||||||
| 36 | CON | 28 | 15- | ||||||||||||
| 20 | BODY | 20 | 13- | ||||||||||||
| 8 | INT | 18 | 13- | PER Roll 13- | |||||||||||
| 8 | EGO | 14 | 12- | ECV: 5 | |||||||||||
| 10 | PRE | 20 | 13- | PRE Attack: 4d6 | |||||||||||
| 2 | COM | 14 | 12- | ||||||||||||
| 6 | PD | 12 | Total: 20/45 PD (8/18 rPD) | ||||||||||||
| 6 | ED | 12 | Total: 20/30 ED (8/18 rED) | ||||||||||||
| 38 | SPD | 8 | Mental Defense: 0 | ||||||||||||
| 16 | REC | 20 | Phases: 2, 3, 5, 6, 8, 9, 11, 12 | ||||||||||||
| 2 | END | 60 | Running: 30" / 60" | ||||||||||||
| 1 | STUN | 50 | Hyper Running: Close to FTL | ||||||||||||
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Cost |
Powers |
END |
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| 60 | Superspeed Movement: Multipower, 60-point reserve | ||||||||||||||
| 5u | 1) Does The Impossible: Flight 15", Variable Advantage (+½ Advantages; +1) (60 Active Points); Only In Contact With A Surface (-¼) | 6 | |||||||||||||
| 4u | 2) Maximum Velocity: Flight 6", No Turn Mode (+¼), Reduced Endurance (½END; +¼), Noncombat acceleration/deceleration (+1), Megascale (1" = 100,000 km; +1½), Can Be Scaled Down: 1" = 1km (+¼) (51 Active Points); Only In Contact With A Surface (-¼) | 2 | |||||||||||||
| 6u | 3) Spin Tunneling: Tunneling 10" through 10 DEF material, Fill In (60 Active Points) | 6 | |||||||||||||
| 6u | 4) Super Running: Running +24" (30" total), Reduced Endurance (½END; +¼) (60 Active Points) | 2 | |||||||||||||
| 53 | Speed Tricks: Multipower, 80-point reserve, (80 Active Points); Requires A Speed Tricks Skill Roll (-½) | ||||||||||||||
| 4u | 1) Battering Ram: Hand-To-Hand Attack +7d6, Reduced Endurance (0END; +½) (52 Active Points); Only With Move Through/By (-1), Hand-To-Hand Attack (-½) plus +6 with Grab By, Move By and Move Through | 0 | |||||||||||||
| 8u | 2) Dizzying Spin: Drain DEX 4d6, Delayed Return Rate (points return at the rate of 5 per Minute; +¼), Reduced Endurance (½END; +¼), DEX and CON simultaneously (+½) (80 Active Points) | 3 | |||||||||||||
| 5u | 3) Hyper Throwing - Blunt: Energy Blast 8d6, Reduced Endurance (½END; +½), Autofire (5 shots; +½) (80 Active Points); Blunt Objects Of Opportunity (Trophies) (-½), Range Based On Strength (-¼) | 3 | |||||||||||||
| 5u | 4) Hyper Throwing - Sharp: Killing Attack - Ranged 2½d6, Autofire (5 shots; +½), Reduced Endurance (½END; +½) (80 Active Points); Sharp Objects Of Opportunity (Trophies) (-½), Range Based On Strength (-¼) | 3 | |||||||||||||
| 4u | 5) Killing Shake: Killing Attack - Hand-To-Hand 3d6, Reduced Endurance (½END; +¼), Penetrating (+½) (79 Active Points); No STR Bonus (-½), No Knockback (-¼) | 3 | |||||||||||||
| 6u | 6) Quick Rearrangement: Change Environment 64" Radius, Long-Lasting: Permanent, Multiple Combat Effects, Varying Combat Effects (70 Active Points); Range Based on Speed (-¼) | 7 | |||||||||||||
| 4u | 7) Sonic Boom Finger Snap: Energy Blast 8d6, No Normal Defense (LS: High Pressure or Armoured Head Covering) (+1) (80 Active Points); No Range (-½), Gestures (-¼), Does Not Work In A Vacuum (-¼) | 8 | |||||||||||||
| 10 | Superspeed: Elemental Control, 20-point powers | ||||||||||||||
| 7 | 1) Rapid Healing: Healing BODY 1d6, Reduced Endurance (0END; +½), Persistent (+½) (20 Active Points); Self Only (-½) | 0 | |||||||||||||
| 23 | 2) Superspeed Aura: +15 PD (15 Active Points); Adds 1PD per 1" velocity per Phase (-½) plus Armor (10 PD/10 ED) (30 Active Points); Adds 1DEF per 1" velocity per Phase (-½) (This is based on a Power created by Michael Surbroock) | 0 | |||||||||||||
| 9 | Doesn't Age: Life Support (Longevity: 1600 Years; Safe in High Pressure; Safe in Intense Cold; Safe in Low Pressure/Vacuum) | 0 | |||||||||||||
| 12 | Swift Sight: Normal Sight with Megascale (1" = 100,000km) (+1½) (12 Active Points) | 0 | |||||||||||||
| 8 | Anti-Glare Lens: Sight Group Flash Defense (10 points) (10 Active Points); IIF (-¼) | 0 | |||||||||||||
| 14 | Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-½), Real Armor (-¼) | 0 | |||||||||||||
| 5 | Protective Ear Plugs: Hearing Group Flash Defense (6 points) (6 Active Points); IIF (-¼) | 0 | |||||||||||||
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Cost |
Perks | ||||||||||||||
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15 |
Makes A Lot Of Money Killing People: Money: Filthy Rich | ||||||||||||||
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Cost |
Martial Arts | ||||||||||||||
| Maneuver | Phase | OCV | DCV | Notes | |||||||||||
| 30 | Ninjitsu - Gikan Ryu | ||||||||||||||
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Cost |
Skills | ||||||||||||||
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3 |
+1 with Ninjitsu | ||||||||||||||
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2 |
Area Knowledge: Japan 11- | ||||||||||||||
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3 |
Acrobatics 15- | ||||||||||||||
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3 |
Breakfall 15- | ||||||||||||||
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0 |
Everyman Skills | ||||||||||||||
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Area Knowledge: Kyoto, Japan 11- | ||||||||||||||
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Acting 8- | ||||||||||||||
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Climbing 8- | ||||||||||||||
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Concealment 8- | ||||||||||||||
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Conversation 8- | ||||||||||||||
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Deduction 8- | ||||||||||||||
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Professional Skill: Assassin 11- | ||||||||||||||
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Paramedics 8- | ||||||||||||||
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Persuasion 8- | ||||||||||||||
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Shadowing 8- | ||||||||||||||
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Stealth 8- | ||||||||||||||
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Transport Familiarity: Small Motorized Ground Vehicles | ||||||||||||||
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3 |
High Society 13- | ||||||||||||||
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9 |
Linguist | ||||||||||||||
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Language: English (completely fluent) | ||||||||||||||
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Language: French (fluent conversation) | ||||||||||||||
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Language: Japanese (idiomatic) | ||||||||||||||
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Language: Ninja Clan Symbols and Codes (completely fluent) | ||||||||||||||
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Language: Portuguese (fluent conversation) | ||||||||||||||
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11 |
Power: Speed Tricks 19- | ||||||||||||||
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11 |
Scholar | ||||||||||||||
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Knowledge Skill: Ichiban 13- | ||||||||||||||
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Knowledge Skill: Mon, Signs and Symbols 13- | ||||||||||||||
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Knowledge Skill: Ninjitsu 13- | ||||||||||||||
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Knowledge Skill: The Martial Arts World 13- | ||||||||||||||
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3 |
Security Systems 13- | ||||||||||||||
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3 |
Shadowing 13- | ||||||||||||||
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3 |
Sleight Of Hand 15- | ||||||||||||||
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3 |
Stealth 15- | ||||||||||||||
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3 |
Streetwise 13- | ||||||||||||||
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3 |
Tactics 13- | ||||||||||||||
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2 |
Weapon Familiarity: Common Melee Weapons | ||||||||||||||
| 400+ | Disadvantages | ||||||||||||||
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5 |
Distinctive Features: Moves Very Fast... Too Fast For A Human | ||||||||||||||
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15 |
Enraged: When Using His Powers At Full For A Turn (12 Seconds), Go 11-, Recover 11- | ||||||||||||||
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20 |
Hunted: International Law Enforcement Agencies 8- | ||||||||||||||
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15 |
Hunted: Sanctity 8- | ||||||||||||||
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15 |
Monitored: Ichiban 8- | ||||||||||||||
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10 |
Physical Limitation: Must Concentrate To Remain Still | ||||||||||||||
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15 |
Physical Limitation: Weird Biochemistry Requires Specialist Medical Care | ||||||||||||||
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15 |
Psychological Limitation: Casual Killer | ||||||||||||||
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15 |
Psychological Limitation: Holds Mortals in Contempt | ||||||||||||||
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15 |
Psychological Limitation: Lives For The Hunt | ||||||||||||||
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20 |
Psychological Limitation: Overconfident | ||||||||||||||
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15 |
Psychological Limitation: The Rules Don't Apply To Him | ||||||||||||||
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10 |
Reputation: Killer Of Super Heroes, 11- | ||||||||||||||
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15 |
Social Limitation: Supervillain | ||||||||||||||
| 7 | Experience Points | ||||||||||||||
| Characteristics Cost | 239 | Base Points | 400 | ||||||||||||
| Powers Cost | 258 | Disadvantages | 200 | ||||||||||||
| Talents Cost | 0 | Experience Points | 9 | ||||||||||||
| Perks Cost | 15 | Total Points | 607 | ||||||||||||
| Martial Arts Cost | 30 | ||||||||||||||
| Skills Cost | 65 | ||||||||||||||
| Total Cost | 607 | ||||||||||||||
| Concept | Speedster | Hair Colour | Grey White | ||||||||||||
| Nationality | Japanese | Eye Colour | White | ||||||||||||
| Place of Birth | Kyoto, Japan | Height | 1.77m / 5' 10" | ||||||||||||
| Date of Birth | April 12, 1958 | Weight | 70kg / 154 lbs | ||||||||||||
| Background | |||||||||||||||
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Yukiyoshi has become one of the most successful and feared assassins in the world, originally hailing from the secretive Ichiban criminal organisation. He outgrew Ichiban and began freelancing, although his former employers were only convinced of his independence after he killed over twenty assassins who were sent to bring him back. Since his split from Ichiban, Yukiyoshi has worked for a wide variety of employers. He chooses his assignments based on money and the risk factor, preferring to only take assignments where there is the prospect of a challenge. This has meant that he is almost exclusively used to assassinate uberhumans or those of very high power and influence. |
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| Personality | |||||||||||||||
| Yukiyoshi considers himself beyond the reach of mortals, and truly considers that he is on the path to immortality. He has not aged since his powers manifested and their potency is increasingly exponentially. Every day he is a little faster than the day before. He believes that he will one day disappear from the material world and become a god, beyond the understanding of mortals. To this end he maintains a rigorous fitness regime and is constantly testing himself, trying to push his powers ever further towards his ascension. | |||||||||||||||
| Quote | |||||||||||||||
| "You are fast, but you still need to think before you can act. I have passed such restraints. Everything, to me, is instantaneous." | |||||||||||||||
| Powers | |||||||||||||||
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Bounty possesses superhuman speed, an ability which is seemingly increasing every day. When he first began his independent career he possessed peak human abilities, but in the years since that promising debut, Bounty has become perhaps the fastest being on the planet. In addition to his speed, Bounty is also a highly trained assassin. |
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| Appearance | |||||||||||||||
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Yukiyoshi has not aged since his mid-twenties, although he is now close to his fifties. He can be calm when needed, but he usually moves at an impossible speed so that he appears as nothing more than a blur. He has shoulder-length grey-white hair which he sometimes wears in a pony tail, and unnerving white eyes. As Bounty he wears a black ninja suit which is decorated with trophy items attached in a variety of places. Some of these items are useful as weapons, but most are hideous reminders of his murders. |
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