| BRAIN DRAIN |
| Piotr Chojecka |
| Cost | Characteristic | Value | Roll | Notes | |
| 3 | STR | 13 | 12- | Lift: 151.6kg; HTH: 2 1/2d6; END: [1] |
|
| 12 | DEX | 14 | 12- | OCV: 5 DCV: 5 | |
| 10 | CON | 15 | 12- | ||
| 0 | BODY | 10 | 11- | ||
| -4 | INT | 6 | 10- | PER Roll: 10- | |
| 8 | EGO | 14 | 12- | ECV: 5; Mental Defence: 6 | |
| -2 | PRE | 8 | 11- | PRE Attack: 1 1/2d6 | |
| -1 | COM | 8 | 11- | ||
| 3 | PD | 6 | Total: 14 PD (8 rPD) | ||
| 3 | ED | 6 | Total: 14 ED (8 rED) | ||
| 16 | SPD | 4 | Phases: 3, 6, 9, 12 | ||
| 0 | REC | 6 | Running: 6" / 12" | ||
| 10 | END | 50 | Swimming: 2" / 4" | ||
| 8 | STUN | 33 | |||
| BRAIN DRAIN | Summary | |||
| Real Name: | Piotr Chojecka | Hair Color: | Reddish Brown |
| Concept: | Mentalist | Eye Color: | Blue |
| Affiliation: | Ally to Longshot | Height & Weight: | 5' 9" (1.75 m) / 170 lbs (77.00 kg) |
| Played By: | NPC | Nationality: | Polish |
| Created By: | Ben Langdon | Place of Birth: | Gdansk, Poland |
| GM: | NPC | Date of Birth: | October 7, 1988 |
| Cost | Powers | END |
| 101 | Brain Drain: Multipower, 101-point reserve | |
| 6u | 1) Brain Shut-Down (Sleep): Mind Control 16d6, Reduced Endurance (1/2 END; +1/4) (100 Active Points); Only To Cause Sleep (-1/2), Stops Working If Mentalist Is Knocked Out (-1/4) | 4 |
| 10u | 2) I'm Feeling A Bit Stupid Today: Drain INT 4d6, Reduced Endurance (1/2 END; +1/4), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (100 Active Points) | 4 |
| 10u | 3) ...We All Are!: Drain INT 3d6, Reduced Endurance (1/2 END; +1/4), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4), Area Of Effect (6" Radius; +1), Selective (+1/4) (97 Active Points) | 4 |
| 10u | 4) I'm Losing My Nerve Too!: Drain EGO 4d6, Reduced Endurance (1/2 END; +1/4), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (100 Active Points) | 4 |
| 10u | 5) What Makes You Dumber Makes Me Smarter: Transfer 3d6 (INT to INT), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (101 Active Points) | 10 |
| 25 | Psychic Powers: Elemental Control, 50-point powers | |
| 25 | 1) Brain Club: Mind Link , Any Willing Target, Any distance, No LOS Needed, Number of Minds (x16) (50 Active Points) | 0 |
| 31 | 2) Hidden From The Mind: Invisibility to Sight, Hearing, Mental and Smell/Taste Groups , No Fringe, Costs END Only To Activate (+1/4) (56 Active Points) | 4 |
| 3 | Unusual Mental Aura: Mental Defence (6 points total) | 0 |
| 30 | Pellet Gun: Multipower, 40-point reserve, all slots 4 clips of 32 Charges (+1/2) (60 Active Points); all slots OAF (-1) | |
| 2u | 1) Glue Pellets: Entangle 4d6, 4 DEF (40 Active Points); OAF (-1) | 0 |
| 2u | 2) Single Shot: Energy Blast 8d6 (40 Active Points); OAF (-1) | 0 |
| 2u | 3) Spray: Energy Blast 4d6, Area Of Effect (5" Cone; +1) (40 Active Points); OAF (-1), No Range (-1/2) | 0 |
| 14 | Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4) | 0 |
| 5 | Goggles I: Sight Group Flash Defence (8 points) (8 Active Points); OIF (-1/2) | 0 |
| 3 | Goggles II: Nightvision (5 Active Points); OIF (-1/2) | 0 |
| Cost | Skills |
| 6 | +2 with Pellet Gun |
| 1 | Cryptography 8- |
| 0 | Everyman Skills |
| AK: Gdansk, Poland 11- | |
| Acting 8- | |
| Climbing 8- | |
| Concealment 8- | |
| Conversation 8- | |
| Deduction 8- | |
| Language: Polish (idiomatic) | |
| PS: Locksmith 11- | |
| Paramedics 8- | |
| Persuasion 8- | |
| Shadowing 8- | |
| Stealth 8- | |
| TF: Small Motorized Ground Vehicles | |
| 1 | Language: English (basic conversation) |
| 1 | Language: Russian (basic conversation) |
| 3 | Lockpicking 12- |
| 3 | Stealth 12- |
| 220+ | Disadvantages |
| 15 | Hunted: Brotherhood 8- |
| 10 | Monitored: Europol 8- |
| 20 | Normal Characteristic Maxima |
| 15 | Physical Limitation: Airhead (Slight Brain Damage) |
| 15 | Psychological Limitation: Anti-Authoritarian (Gets Frustrated When Told What To Do) |
| 10 | Psychological Limitation: Stubborn |
| 20 | Psychological Limitation: Will Not Kill |
| 10 | Reputation: Extreme Vigilantes, 11- |
| 15 | Social Limitation: Secret Identity |
| 10 | Social Limitation: Seen As Dumber Than He Really Is |
| 10 | Unluck: 2d6 |
| 0 | Experience Points |
| BRAIN DRAIN | Points Summary | |||
| Characteristics Cost: | 66 | Base Points: | 220 |
| Powers Cost: | 289 | Disadvantages: | 150 |
| Talents Cost: | 0 | Total Experience: | 0 |
| Perks Cost: | 0 | Spent Experience: | 0 |
| Martial Arts Cost: | 0 | Unspent Experience: | 0 |
| Skills Cost: | 15 | Total Points: | 370 |
| Background |
Piotr Chojecka's telepathic powers were triggered during a beating on the border between Poland and Germany. He and his mother were being smuggled into the West, after his father had been killed in a drug deal. Although his father was not a traitor, his employer seemed to think that the Chojecka's would make a good example for his other employees. Piotr had no idea about what was happening, and to this day he is still ignorant about his early years. He and his mother were betrayed by the criminal gang and left to the mercy of an over-zealous German 'citizen group' who had been tipped off. Piotr was nearly killed and sustained terrible head trauma. His powers whipped out at his attackers and managed to stun many of them, but not before he was knocked unconscious. While he remembers nothing, his psychic body fought on and saved his life. His mother was not so lucky, and when Piotr woke up in a small-town German hospital, he was not the same as he had been. He had sustained brain damage and doctors thought he would be institutionalised for the rest of his miserable life. However, the vigilante Longshot, arrived at the hospital and adopted him, paying the doctors and administrators to turn a blind eye. Piotr was already listed as a hopeless case, so when a costumed vigilante arrived to take him off their hands they didn't mind, and didn't fill in any forms. Piotr was traumatised but Longshot helped to bring him back to what seemed like a normal life.Piotr's psychic powers returned during his recovery period and his brain damage has partially reversed.Following in the tradition of Longshot, Piotr took on the role of Brain Drain and cloaked himself in the colours of his country (despite the fact Poland had abandoned him). Longshot was not impressed, but after a few missions he realised that Brain Drain's powers were useful at times.Piotr and Longshot now work as a team to help bring down Longshot's father's criminal empire. |
| Personality |
It is difficult to work out exactly how Piotr sees the world. He often appears slow and ignorant, and most times he really is. However, his psychic powers enable him to temporarily reclaim his lost intellectual capabilities, and Piotr has shown himself to be quite insightful almost like an idiot savant. One constant in his approach is his hatred of authority - something which carries over from his serious beating as a child. Longshot has helped him overcome this hidden rage, but it is still there. |
| Quote |
"Du-don't come cuh-closer. Bad man."
|
| Powers |
Brain Drain is a telepath but serious head trauma has limited his potential. He is able to link minds but is unable to probe other people without their permission. He is able to smother other people's minds and limit their processing, hence his name: Brain Drain. An interesting side effect of this smothering is to make people fall asleep. As Longshot's sometime-sidekick Brain Drain often uses a pellet-gun which makes him more combat-effective.Underneath the flashy costume and flashy gun, however, is a young man with a serious brain injury and a sometimes ineffective mental power. |
| Appearance |
Piotr is barely twenty years old and out of his patriotic costume, he appears to be a wide-eyed youth with curly red hair and watery blue eyes. In costume he appears more powerful, but close examination of him shows that he is a simple, often confused man. His costume is armoured and based on the Polish flag of red and white. He carries his pellet gun on his belt, but the holster is pushed to the back and not seen from the front. |