| 17 |
Power Harness:
Elemental Control, 50-point powers, (25 Active Points); all slots OIF (-1/2)
|
|
| 17 |
1)
Force Blast:
Energy Blast 10d6 (50 Active Points); OIF (-1/2)
|
5 |
| 17 |
2)
Force Field Generator:
Force Field (15 PD/15 ED) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4) (50 Active Points); OIF (-1/2)
|
2 |
| 19 |
3)
Holographic Projector:
Sight and Hearing Groups Images Increased Size (8" radius; +3/4), +/-4 to PER Rolls, Reduced Endurance (1/2 END; +1/4) (34 Active Points); OIF (-1/2)
|
2 |
| 15 |
4)
Jet Pack:
Flight 16", x16 Noncombat, Reduced Endurance (1/2 END; +1/4) (59 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -3/4), OIF (-1/2)
|
2 |
|
|
|
| 13 |
Utility Belt:
Elemental Control, 40-point powers, (20 Active Points); all slots OIF (-1/2)
|
|
| 20 |
1)
Bugs:
(Total: 60 Active Cost, 29 Real Cost) Clairsentience (Hearing Group), x16 Range (1600"), 8 Recoverable Charges (+0) (40 Active Points); Fixed Perception Point (-1), OIF (-1/2) (Real Cost: 16) plus Tracking with Hearing Group, Ranged (+1/2), Increased Maximum Range (1,875"; +1/2) (20 Active Points); OIF (-1/2) (Real Cost: 13)
|
|
| 10 |
2)
Ensnaring Polymer Ribbon Pellets:
Entangle 4d6, 4 DEF (40 Active Points); 4 Recoverable Charges (-1/2), OIF (-1/2)
|
|
| 15 |
3)
Electronic Decoder:
(Total: 43 Active Cost, 29 Real Cost) Lockpicking 14- (13 Active Points); OIF (-1/2) (Real Cost: 9) plus Security Systems 15- (15 Active Points); OIF (-1/2) (Real Cost: 10) plus Cryptography 15- (15 Active Points); OIF (-1/2) (Real Cost: 10)
|
|
| 17 |
4)
Smoke Pellets:
Darkness to Sight Group 3" radius, 12 Continuing Charges lasting 1 Minute each (+1/2) (45 Active Points); OIF (-1/2)
|
|
|
|
|
| 14 |
Body Armour:
Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4)
|
|
| 3 |
Goggles I:
Nightvision (5 Active Points); OIF (-1/2)
|
|
| 7 |
Goggles II:
Sight Group Flash Defense (10 points) (10 Active Points); OIF (-1/2)
|
|
| 18 |
Power Reserve:
Endurance Reserve (100 END, 10 REC) Reserve: (20 Active Points); IIF (-1/4)
|
|
|
|
|
| 4 |
Military Training:
Running +2" (8" total)
|
1 |
|
10
|
+2 with HTH Combat |
|
3
|
Bureaucratics 12- |
|
3
|
Concealment 12- |
|
3
|
Electronics 12- |
| 0
|
Everyman Skills |
|
AK: Bristol, United Kingdom 11-
|
|
Acting 8-
|
|
Climbing 8-
|
|
Concealment 8-
|
|
Conversation 8-
|
|
Deduction 8-
|
|
Language: English (Idiomatic, native accent)
[Notes: Native Language] |
|
PS: British Army Officer 11-
|
|
Paramedics 8-
|
|
Persuasion 8-
|
|
Shadowing 8-
|
|
Stealth 8-
|
|
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill] |
| 10
|
Knightwatch Package |
|
AK: United Kingdom 11-
|
|
Breakfall 13-
|
|
Communicator: HRRP (Radio Group); IIF (-1/4) and Scrambled Transmission Function: VPP (Scrambler Pool), 4 base +2 control cost; IIF (-1/4), Only For One Language At A Time (-1)
|
|
Criminology 12-
|
|
KS: British Military 14-
|
|
KS: Known Uberhumans 12-
|
|
KS: Police Procedure 12-
|
|
Monitored: British Military and Intelligence Services 11-
|
|
National Police Powers
|
|
Paramedics 12-
|
|
Social Limitation: Subject To Orders
|
|
Teamwork 13-
|
|
2
|
Language: German (completely fluent) |
| 21
|
Military Package |
|
Climbing 13-
|
|
Demolitions 12-
|
|
KS: The Military World 13-
|
|
Navigation (Land) 12-
|
|
Stealth 13-
|
|
Tactics 12-
|
|
WF: Small Arms, Blades
|
|
3
|
Oratory 12- |
|
3
|
Security Systems 12- |
|
3
|
Shadowing 12- |
|
3
|
Systems Operation 12- |
The British Military had been developing weapons to deal with any uberhuman threat since the Second World War, and although there was a long list of prototypes, only a handful ever made it into production. Most of the prototypes proved to be too ungainly, too erratic or too inept. During the 1960s the Military developed the Power Harness, which was further developed over the following two decades. Knightwatch had been active since the Second World War too, but it had always been a civilian organisation. The Military and the British Government wanted more influence on their national heroes, so when the Harness was fully developed in 1986, it was suggested that the test subject, Freddy Harker, be admitted into the team as Harness.While at first the Knightwatch was cynical of any government interference, Harker proved himself invaluable on many occasions, saving the lives of his team mates as well as providing clear insights into the motivations of their enemies. Despite his military background, Harker was welcomed into the fold.As team members began to drop off, Harker managed to exert his influence on the direction of the team, so that in 1990 Knightwatch actually became an affiliate of the British Army. All new members were required to possess a basic military training, while they also received the extensive support and resources of Her Majesty's Armed Forces. Knightwatch became a world leader in uberhuman security.Harker became the leader of Knightwatch in 1992, changed his name to Brigadier, and has remained so ever since, although he and his family took a year's sabbatical in 2000. |