| Cage | |||||||||
| Nathan Yiska | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 8 | STR | 18 | 13- | Lift: 303.1kg; Dice: HTH Damage 3 1/2d6 END [2] |
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| 24 | DEX | 18 | 13- | OCV 6 DCV 6 | |||||
| 16 | CON | 18 | 13- | ||||||
| 0 | BODY | 10 | 11- | ||||||
| 3 | INT | 13 | 12- | PER Roll 12- | |||||
| 8 | EGO | 14 | 12- | ECV: 5 | |||||
| 5 | PRE | 15 | 12- | PRE Attack: 3d6 | |||||
| 0 | COM | 10 | 11- | ||||||
| 4 | PD | 8/28 | 8/28 PD (0/20 rPD) | ||||||
| 2 | ED | 6/26 | 6/26 ED (0/20 rED) | ||||||
| 22 | SPD | 5 | Mental Defense: 0 | ||||||
| 0 | REC | 8 | Phases: 3, 5, 8, 10, 12 | ||||||
| 12 | END | 60 | Running: 6" (12" NC) | ||||||
| 2 | STUN | 30 | Swimming: 2" (4" NC) | ||||||
|
Cost |
Powers |
END |
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| 65 | Cage Tricks: Multipower, 65-point reserve | ||||||||
| 6u | 1) Cage: Entangle 5d6, 5 DEF, Reduced Endurance (1/2 END; +1/4) (62 Active Points) | 2 | |||||||
| 6u | 2) Strong Cage: Entangle 5d6, 8 DEF (65 Active Points) | 6 | |||||||
| 6u | 3) Cage Traps: Entangle 3d6, 3 DEF, Trigger (When Life energy is in Hex; +1/4), Reduced Endurance (1/2 END; +1/4), Area Of Effect (One Hex; +1/2) (60 Active Points) | 2 | |||||||
| 4u | 4) Constricting Cage: Drain CON 4d6, Ranged (+1/2) (60 Active Points); Only Against Targets Within "Cages" (-1/2) | 6 | |||||||
| 5u | 5) Hurtling Mini-Cage: Energy Blast 10d6, Reduced Endurance (1/2 END; +1/4) (62 Active Points); Reduced Penetration (-1/4) | 2 | |||||||
| 20 | Symbiotic Beast Powers: Elemental Control, 40-point powers | ||||||||
| 30 | 1) Personal Energy Cage: Force Field (20 PD/20 ED), Reduced Endurance (1/2 END; +1/4) (50 Active Points) | 2 | |||||||
| 20 | 2) Personal Lifting Cage: Flight 20" (40 Active Points) | 4 | |||||||
| 13 | Bequeath: Major Transform 2d6 (Bestows Cage Tricks Multipower and Symbiotic Beast Powers Elemental control), Nullified by EGO Roll if Desired (+0), Continuous (+1) (60 Active Points); 1 Continuing Charge lasting 20 Minutes which Never Recover (-2 1/2), Side Effects (Kills This Character; -1) | ||||||||
| 15 | Energy Sense: Detect Energy Source 12- (Unusual Group), Range | ||||||||
|
Cost |
Perks | ||||||||
|
3 |
Donation for Denver Defenders Base | ||||||||
|
Cost |
Skills | ||||||||
|
5 |
+1 with DCV | ||||||||
|
9 |
+3 with Entangles | ||||||||
|
3 |
Area Knowledge: Four Corners States 12- | ||||||||
| Everyman Skills | |||||||||
|
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Acting 8- | ||||||||
|
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Area Knowledge: Taos, New Mexico (Custom Adder) 11- | ||||||||
|
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Climbing 8- | ||||||||
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Computer Programming 8- | ||||||||
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Concealment 8- | ||||||||
|
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Conversation 8- | ||||||||
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Deduction 8- | ||||||||
|
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Language Skill: English (idiomatic) (4 Active Points) | ||||||||
|
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Paramedics 8- | ||||||||
|
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Persuasion 8- | ||||||||
|
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Professional Skill: Contractor (Custom Adder) 11- | ||||||||
|
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Shadowing 8- | ||||||||
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Stealth 8- | ||||||||
|
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Transport Familiarity: Small Ground Vehicles: Custom Adder | ||||||||
|
3 |
KS: Aliens 12- | ||||||||
|
3 |
KS: Alien Technology 12- | ||||||||
|
3 |
KS: Southwest American Indian Cultures 12- | ||||||||
|
4 |
KS: Worldwide Trickster Stories 13- | ||||||||
|
5 |
Language: Navajo (Idiomatic; Custom Adder) | ||||||||
|
3 |
Oratory 12- | ||||||||
|
3 |
Professional Skill: Storytelling 12- | ||||||||
|
3 |
Stealth 13- | ||||||||
|
4 |
Survival (Desert, Mountain) 12- | ||||||||
|
3 |
Tracking 12- | ||||||||
| 200+ | Disadvantages | ||||||||
|
25 |
Hunted: Southwest American Indian Nations 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) | ||||||||
|
15 |
Mystery Hunted: 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) | ||||||||
|
10 |
Physical Limitation: Alien Physiology Requires Special Medical Care (Infrequently, Greatly Impairing) | ||||||||
|
15 |
Psychological Limitation: Adventurous and Funloving (Common, Strong) | ||||||||
|
10 |
Psychological Limitation: Cheap/Spendthrift (Common, Moderate) | ||||||||
|
10 |
Psychological Limitation: Must Try to Trick Opponents at Least Once in Combat (Common, Moderate) | ||||||||
|
20 |
Psychological Limitation: Will Not Kill (Common, Total) | ||||||||
|
1 |
Quirk: Always Tries to Cheer a Despondent Friend | ||||||||
|
1 |
Quirk: Practical Joker | ||||||||
|
1 |
Quirk: Easily Bored | ||||||||
|
1 |
Quirk: Newshound for Stories About Aliens | ||||||||
|
1 |
Quirk: Talks to "Coyote", Even though He's Dead | ||||||||
|
5 |
Reputation: Prankster, 8- | ||||||||
|
15 |
Social Limitation: Public Identity(Nathan Yiska) (Frequently, Major) | ||||||||
|
15 |
Susceptibility: Adjustment Powers that Affect His Elemental Control or Multipower, 2d6 Stun Instant (Common) | ||||||||
|
5 |
Vulnerability: 1 1/2 x BODY Radiation Attacks (Uncommon) | ||||||||
| 0 | Experience Points | ||||||||
| Characteristics Cost | 106 | Base Points | 200 | ||||||
| Powers Cost | 190 | Disadvantages | 150 | ||||||
| Talents Cost | 0 | Experience Points | 0 | ||||||
| Perks Cost | 3 | Total Points | 350 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 51 | ||||||||
| Total Cost | 350 | ||||||||
| Concept | Energy Blaster | Hair Colour | Black | ||||||
| Nationality | American | Eye Colour | Brown | ||||||
| Place of Birth | Taos, New Mexico | Height | 1.77 m/5' 10" | ||||||
| Date of Birth | September 1, 1972 | Weight | 65.00 kg/143 lbs | ||||||
| Background | |||||||||
|
November 10, 1542. Gristtl smiled to himself as he walked forward the weerf. The energy beast that he and Flixx found on Planet Yoroog 4 was dying now and this was the only thing that he could do for it. The weerf's spinning bars of energy were spinning much more slowly now and sparkling less. Before it's shape would be in constant flux, an ellipsoid in one moment, a pinched blob in another. Now it couldn't fluctuate from a spheroid. The weerf hovered only inches from the ground, clearly tired. The weerf was good and loyal and was a great help right after the crash. If Gristtl could save it, he would. So he spread his arms and embraced it. |
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| Personality | |||||||||
|
The combination of his impatience and his love for tricks does not always make Nathan beloved by his colleagues. With his natural work ethic and planning skills he is even able to make quite intricate tricks that seem almost the product of Rube Goldberg's imagination. Instinctively he prefers to do tricks upon criminals, but when he is bored, nearly anyone can be target. For the more serious of his friends and acquaintances, this can be quite trying. But, this very property of Nathan's can also defuse tension in high stress situations. Aside from his playful nature, when given a task, Nathan will do his utmost to carry it out. And, this is particularly true of the task bestowed upon him by the dead alien that he calls Coyote. He spends a lot of his time investigating alien sightings and reports. Frequently, he sifts through news files and other records of such events as the Tautiq colony ship, the Xorn invasion, and the Monks. Nathan hopes in the future to be able to completely decipher the events of the night he met Coyote. From looking at past news files, he now knows that the being he thought of as 'rocketman' was a Xorn. He also knows that Coyote is some sort of alien. But, where was he from? There were numerous other questions. |
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| Quote | |||||||||
| “Ha! Coyote played a trick on you." | |||||||||
| Powers | |||||||||
|
When he got 'brain-funneled' by the alien that he calls Coyote, anon-sentient energy beast was fused with Nathan's physical body. The energy beast is an alien symbiotic that gives the handler the ability to make energy cages. The beast, when awakened, allows the handler to see life energy in away that a dog uses acute smells. It also provide the handler with it's own natural abilities of flight, defense, and survival in extreme conditions. Finally, the energy beast can create energy cages in a manner analogous to, but not completely similar to, a spider spinning a web. Different handlers can use the cages in different ways, for example the being Coyote can form a cage that seems almost elastic. On the other hand, Nathan has learned to manipulate the cages to set traps with them so that he can trick his opponents into the traps at opportune times. |
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| Appearance | |||||||||
|
Nathan is average in height and build for a Navajo. He wears his hair cropped short and is cleanly shaven. His uniform consists of dirt red almost orange-brown) tights with a pattern of black overlapping bars. On his left chest is his personal logo of a tan and gray coyote head, laughing. He wears a bolo tie and a black leather western style belt with a coyote buckle. When not in uniform, he tends to prefer wearing khaki or forest green shirts, jeans, and calf-high boots, still with the leather belt and bolo tie. |
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