| CAPTAIN COMET | |||||||||
| Dr. Bernard Whitman | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 0 | STR | 10 | 11- | Lift: 100kg; 2d6; [1] |
|
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| 3 | DEX | 11 | 11- | OCV: 4 DCV: 4 | |||||
| 10 | CON | 15/45 | 12-/18- | ||||||
| 0 | BODY | 10 | 11- | ||||||
| 8 | INT | 18 | 13- | PER Roll 13- | |||||
| 8 | EGO | 14 | 12- | ECV: 5 | |||||
| 5 | PRE | 15 | 12- | PRE Attack: 3d6 | |||||
| 0 | COM | 10 | 11- | ||||||
| 3 | PD | 5 | Total: 11/71 PD (6/66 rPD) | ||||||
| 2 | ED | 5 | Total: 11/41 ED (6/36 rED) | ||||||
| 0 | SPD | 8 | Mental Defense: 0 | ||||||
| 0 | REC | 5 | Phases: 2, 3, 5, 6, 8, 9, 11, 12 | ||||||
| 0 | END | 30 | Running: 6" / 12" | ||||||
| 0 | STUN | 23 | Flight: 30" / 2 Light Years/Hour | ||||||
|
Cost |
Powers |
END |
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| 50 | Flight Of The Comet: Multipower, 75-point reserve, (75 Active Points); all slots Extra Time (Full Phase, -1/2) | ||||||||
| 5u | 1) Cruise Control: Flight 30", Usable Underwater (+1/4) (75 Active Points) | 7 | |||||||
| 3u | 2) Supersonic Flight I: Flight 10", Reduced Endurance (1/2 END; +1/4), MegaScale (1" = 10 km; +1/2), Can Be Scaled Down: 1" = 1km (+1/4) (40 Active Points) | 1 | |||||||
| 3u | 3) Supersonic Flight II: Flight 10", Reduced Endurance (1/2 END; +1/4), MegaScale (1" = 100 km; +3/4) (40 Active Points) | 1 | |||||||
| 3u | 4) Supersonic Flight: Flight 10", Reduced Endurance (1/2 END; +1/4), MegaScale (1" = 1,000 km; +1) (45 Active Points) | 2 | |||||||
| 3u | 5) Supersonic Flight: Flight 10", Reduced Endurance (1/2 END; +1/4), MegaScale (1" = 10,000 km; +1 1/4) (50 Active Points) | 2 | |||||||
| 4u | 6) Supersonic Flight: Flight 10", Reduced Endurance (1/2 END; +1/4), MegaScale (1" = 100,000 km; +1 1/2) (55 Active Points) | 2 | |||||||
| 2u | 7) FTL Flight: Faster-Than-Light Travel (2 Light Years/hour) (38 Active Points) | 0 | |||||||
| 24 | Comet Field: Elemental Control, 60-point powers, (30 Active Points); all slots Only When Flight Is Activated (-1/4) | ||||||||
| 17 | 1) Enhanced Constitution: +30 CON (60 Active Points); No Figured Characteristics (-1/2) | 0 | |||||||
| 56 | 2) Blast Field: Force Field (60 PD/30 ED) (Protect Carried Items) (100 Active Points) | 10 | |||||||
| 24 | 3) Comet Speed: +6 SPD (60 Active Points) | 0 | |||||||
| 20 | 4) Self Contained Systems: Life Support (Eating: Character does not eat; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (50 Active Points); Nonpersistent (-1/4) | 0 | |||||||
| 40 | Power Reserves: Endurance Reserve (200 END, 20 REC) (40 Active Points) | 0 | |||||||
| 10 | Flight Suit: Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2), Real Armor (-1/4) | 0 | |||||||
| 3 | Goggles I: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) | 0 | |||||||
| 3 | Goggles II: Nightvision (5 Active Points); OIF (-1/2) | 0 | |||||||
|
Cost |
Skills | ||||||||
|
18 |
+6 with Move-By, Move-Through and Grab | ||||||||
|
-2 |
Argonauts Team Package | ||||||||
|
|
Area Knowledge: Argus City, New Jersey 11- | ||||||||
|
|
Area Knowledge: Philadelphia, Pennsylvania 11- | ||||||||
|
|
Area Knowledge: Pittsburgh, Pennsylvania 11- | ||||||||
|
|
Argonaut Communicator Ear Piece: Radio Perception/Transmission, Concealed -5 to Radio PER Rolls (15 Active Points); Focus (IIF; -1/4), Must Talk To Communicate (-1/4) | ||||||||
|
|
Computer Link: "Jason" | ||||||||
|
|
Monitored: Local Law Enforcement Agencies 8- | ||||||||
|
|
Psychological Limitation: Dedicated To The Argonauts' Charter | ||||||||
|
|
Reputation: Heroes (large group) 11-, +2/+2d6 | ||||||||
|
3 |
Breakfall 11- | ||||||||
|
3 |
Bureaucratics 12- | ||||||||
|
3 |
Computer Programming 13- | ||||||||
|
3 |
Cryptography 13- | ||||||||
|
3 |
Deduction 13- | ||||||||
|
3 |
Electronics 13- | ||||||||
|
0 |
Everyman Skills (0 Points) | ||||||||
|
|
Area Knowledge: Montrose, Colorado 11- | ||||||||
|
|
Acting 8- | ||||||||
|
|
Climbing 8- | ||||||||
|
|
Concealment 8- | ||||||||
|
|
Conversation 8- | ||||||||
|
|
Deduction 8- | ||||||||
|
|
Language Skill: English (idiomatic) | ||||||||
|
|
Professional Skill: Super Hero 11- | ||||||||
|
|
Paramedics 8- | ||||||||
|
|
Persuasion 8- | ||||||||
|
|
Shadowing 8- | ||||||||
|
|
Stealth 8- | ||||||||
|
|
Transport Familiarity: Small Motorized Ground Vehicles | ||||||||
|
3 |
Inventor 13- | ||||||||
|
3 |
Language Skill: Skellarian (completely fluent) | ||||||||
|
3 |
Navigation (Air, Space) 13- | ||||||||
|
3 |
Oratory 12- | ||||||||
|
11 |
Scholar | ||||||||
|
|
Knowledge Skill: Known Superhero Teams (2 Active Points) 11- | ||||||||
|
|
Knowledge Skill: Known Uberhuman Criminals (2 Active Points) 11- | ||||||||
|
|
Knowledge Skill: NASA (3 Active Points) 13- | ||||||||
|
|
Knowledge Skill: S.A.G.E. (2 Active Points) 11- | ||||||||
|
|
Knowledge Skill: Skellarians (3 Active Points) 13- | ||||||||
|
|
Knowledge Skill: The Argonauts Superhero Team (2 Active Points) 11- | ||||||||
|
17 |
Scientist | ||||||||
|
|
Science Skill: Astrophysics 16- (6 Active Points) | ||||||||
|
|
Science Skill: Chemistry 13- (3 Active Points) | ||||||||
|
|
Science Skill: Mathematics 13- (3 Active Points) | ||||||||
|
|
Science Skill: Physics 14- (4 Active Points) | ||||||||
|
|
Science Skill: Subatomic Physics 13- (3 Active Points) | ||||||||
|
-10 |
Scientist Package | ||||||||
|
|
Education: PhD In Astrophysics | ||||||||
|
|
Knowledge Skill: Research Methods 14- | ||||||||
|
|
Professional Skill: Academic Researcher 13- | ||||||||
|
|
Professional Skill: Astrophysicist 13- | ||||||||
|
|
Social Limitation: Occupation | ||||||||
|
|
Social Limitation: Publish or Perish | ||||||||
|
3 |
Systems Operation 13- | ||||||||
|
3 |
Tactics 13- | ||||||||
|
3 |
Teamwork 11- | ||||||||
| 200+ | Disadvantages | ||||||||
|
15 |
Dependent NPC: Celia Whitman (wife) 8- | ||||||||
|
15 |
Dependent NPC: Kane and Max Whitman (sons and their families) 8- | ||||||||
|
20 |
Hunted: Skellarians 8- | ||||||||
|
20 |
Normal Characteristic Maxima | ||||||||
|
15 |
Physical Limitation: Weird Biochemistry Requires Specialist Medical Care | ||||||||
|
20 |
Psychological Limitation: Code Versus Killing | ||||||||
|
15 |
Psychological Limitation: Old Fashioned Sensibilities | ||||||||
|
15 |
Psychological Limitation: Overprotective Of Young Ubers (Who Shouldn't Be Using Their Powers Without Supervision) | ||||||||
|
15 |
Social Limitation: Secret Identity | ||||||||
| 32 | Experience Points | ||||||||
| Characteristics Cost | 39 | Base Points | 200 | ||||||
| Powers Cost | 270 | Disadvantages | 150 | ||||||
| Talents Cost | 0 | Experience Points | 32 | ||||||
| Perks Cost | 0 | Total Points | 382 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 73 | ||||||||
| Total Cost | 382 | ||||||||
| Concept | Speedster | Hair Colour | White | ||||||
| Nationality | American | Eye Colour | Blue | ||||||
| Place of Birth | Montrose, Colorado, USA | Height | 1.77m | ||||||
| Date of Birth | July 19, 1930 | Weight | 72kg | ||||||
| Background | |||||||||
|
Bernie Whitman was one of the earliest American super heroes, first appearing in the Spring of 1955 as Captain Comet after being endowed with superhuman abilities by the
fictitious Baker's Comet. The Baker's Comet was actually an early Skellarian scout vessel which had been damaged on its long journey to Earth, and in the final moments before it crashed into the sun, the crew attempted to convert themselves into a computer code and send themselves o the nearest inhabited planet, hopefully to be restored to their original forms. |
|||||||||
| Personality | |||||||||
| Captain Comet is a hero from the Silver Age and tends to continue looking upon the world with a rather black-and-white perspective. He is unabashedly All-American and believes in good and evil: a dualistic view which colours his entire life. Even though he may appear to be in his thirties, his sensibilities are those of a much older man from an earlier time. He tends to believe he is right about all things and that the young people of today are misguided and spoiled by the excesses of the modern world. He has a particular dislike of upstart young heroes who show no respect. He goes out of his way to put them in their place and has been known to uncover secret identities and inform parents of wayward heroes in training. | |||||||||
| Quote | |||||||||
| "Calamitous Comets! That is inconceivable! And yet, given this time and place, I find it altogether likely that I am going to be seeing more of this in the future. God Save Us All." | |||||||||
| Powers | |||||||||
|
Captain Comet is able to generate a protective propulsion field around his body which enables him to fly and supersonic speeds as well as protect him from injury. The field also increases his stamina and reaction speed, almost as if his field allows him to operate slightly out of synch with the world around him. With the involvement of the Skellarians in the development of his powers it is hypothesised that his powers operate in a similar method to Skellarian space travel. |
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| Appearance | |||||||||
|
Bernie Whitman is a clean-cut man with white hair and piercing blue eyes. He appears to be in his thirties, although he is nearing 76. He tends to wear clothes that would have been popular in the 1950s, although in the modern era he is sometimes forced to buy conservative clothing of a nondescript design. Generally he doesn't worry too much about clothing. |
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