| 35 |
Monster's Minions:
Variable Power Pool, 30 base + 5 control cost, (45 Active Points); Limited Power Only for a Single Power in Theme with the Monster with Whom the Minion Is Working (-1), VPP Can Only Be Changed Between Adventures (-1/2), Character Has No Choice Regarding How Powers Change (-1/2); all slots Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4)
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0 |
| 0 |
1)
BladeVampire Abilities:
(Total: 30 Active Cost, 23 Real Cost) +5 STR (5 Active Points); No Figured Characteristics (-1/2), Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 3) plus +1 with HTH Combat (5 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 4) plus Clinging (normal STR) (10 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 8) plus Leaping 5" (5 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 4) plus Ultraviolet Perception (Sight Group) (5 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 4) Real Cost: 23
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2 |
| 0 |
2)
Daikumo Web:
Entangle 3d6, 3 DEF (30 Active Points); 3 Charges (-1 1/4), Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) Real Cost: 12
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0 |
| 0 |
3)
Darth Maul Rage Attack:
(Total: 30 Active Cost, 23 Real Cost) +1 SPD (10 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 8) plus +5 OCV with Jab, Disintegration, or Block (15 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 12) plus +5 STR (5 Active Points); No Figured Characteristics (-1/2), Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 3) Real Cost: 23
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1 |
| 0 |
4)
Green Goblin Glider:
Flight 15", 1 Continuing Fuel Charge lasting 1 Hour (+0) (30 Active Points); OIF (-1/2), Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) Real Cost: 17
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0 |
| 0 |
5)
Ittan Momen Cloth Body:
Entangle 1d6, 1 DEF, Personal Immunity (+1/4), Variable Advantage (+1/2 Advantages; Limited Group of Advantages; Area Effect, Cumulative, Takes No Damage from Physical Attacks; +3/4), Continuous (+1) (30 Active Points); 1 Continuing Fuel Charge lasting 1 Minute (-3/4), No Range (-1/2), Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) Real Cost: 12
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0 |
| 0 |
6)
Kamaitachi Speed:
(Total: 30 Active Cost, 24 Real Cost) +1 SPD (10 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 8) plus +4 with DCV (20 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 16) Real Cost: 24
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0 |
| 0 |
7)
Mystique Form Copy:
Shape Shift (Sight Group, limited group of shapes), Imitation, 1 Continuing Charge lasting 6 Hours (+0) (30 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) Real Cost: 24
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0 |
| 0 |
8)
Nazgul Semi-Intangibility:
(Total: 30 Active Cost, 24 Real Cost) Energy Damage Reduction, Resistant, 25% (15 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 12) plus Physical Damage Reduction, Resistant, 25% (15 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 12) Real Cost: 24
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0 |
| 0 |
9)
Oni Invisibility:
Invisibility to Sight Group , No Fringe (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Only When Not Attacking (-1/2), Limited Power Single Sense (Normal Sight) (-1/4) Real Cost: 11
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0 |
| 0 |
10)
Randall Bogg's Doorway Entry:
Extra-Dimensional Movement (Single Dimension, Any Location) (25 Active Points); Limited Power Power loses about a third of its effectiveness (Only Through Doorways; -1/2), 8 Charges (-1/2) Real Cost: 12
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0 |
| 0 |
11)
Scorpion Demon Poison:
Drain 0 1/2d6, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Damage Shield (Offensive; +3/4), STR, DEX, CON, BODY simultaneously (+1), Continuous (+1), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (27 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) Real Cost: 22
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0 |
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| 7 |
Twisted Spear:
Multipower, 15-point reserve, (15 Active Points); all slots OAF (-1)
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| 1u |
1)
Block:
Aid OCV and DCV 1d6, Succor (x2 dice) (+0), [two powers] simultaneously (+1/2) (15 Active Points); Limited Power (Only with Block Maneuver) Power loses about half of its effectiveness (-1), OAF (-1), Lockout (-1/2), Costs Endurance (-1/2)
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1 |
| 1u |
2)
Jab:
Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points); OAF (-1)
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1 |
| 1u |
3)
Swat:
Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)
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1 |
| 1u |
4)
Thrown Spear:
Killing Attack - Ranged 1d6 (15 Active Points); OAF (-1)
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1 |
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| 8 |
Being of Chaos:
Elemental Control, 16-point powers
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0 |
| 6 |
1)
Chaotic Disintegration:
Killing Attack - Hand-To-Hand 1d6, Penetrating (+1/2) (22 Active Points); Limited Power (Not Against Living Tissue) Power loses about half of its effectiveness (-1), No STR Bonus (-1/2)
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2 |
| 2 |
2)
Chaotic Face:
Shape Shift (Sight and Touch Groups), Difficult To Dispel (x1 Active Points; +1/4) (16 Active Points); 1 Charge (-2), Limited Power (Form is Determined by Mister Chaos) Power loses about a third of its effectiveness (-1/2), Costs Endurance (Only Costs END to Activate; -1/4)
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2 |
| 16 |
3)
Chaotic Ooze:
Desolidification (40 Active Points); Does Not Protect Against Damage (-1)
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4 |
| 8 |
4)
Chaotic Return:
Extra-Dimensional Movement (Single Dimension (Chaos Realm)), Trigger (+1/4), Reduced Endurance (0 END; +1/2) (35 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect affects both character and recipient of Power's benefits; -1 1/2), Limited Power (One Way) Power loses about half of its effectiveness (-1)
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0 |
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| 12 |
No Real Eyes:
Sight Group Flash Defense (12 points)
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0 |
| 30 |
Twisted Armor:
Armor (10 PD/10 ED)
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0 |
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