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Samantha Hendricks
Cost Characteristic Value Roll Notes
65 STR 75 24- Lift: 819.2tons; HTH: 15d6; END: [7]
21 DEX 17 12- OCV: 6  DCV: 6
0 CON 10 11-
-4 BODY 8 11-
3 INT 13 12- PER Roll: 12-
0 EGO 10 11- ECV: 3; Mental Defense: 0
0 PRE 20 13- PRE Attack: 4d6
3 COM 16 12-
20 PD 35   Total: 35 PD (35 rPD)
33 ED 35   Total: 35 ED (35 rED)
13 SPD 4   Phases: 3, 6, 9, 12
0 REC 17   Running: 6" / 12"
0 END 20   Swimming: 2" / 4"
-24 STUN 27   Flight: 60" / 120"
Samsonite | Summary
Real Name: Samantha Hendricks Hair Color: Black
Concept: Superheroes Eye Color: Blue
Affiliation: Sentinals Height & Weight: 5' 2" (1.57 m) / 97 lbs (44.00 kg)
Played By: Joe Senecal Nationality: British
Created By: Joe Senecal Place of Birth: Birmingham, England
GM: Date of Birth: March 12, 1909
Cost Powers END
25 Dynamic Stasis: Elemental Control, 50-point powers
36 1) Hard to Hurt I: (Total: 61 Active Cost, 61 Real Cost) Damage Resistance (35 PD/35 ED), Hardened (+1/4) (44 Active Points) (Real Cost: 44) plus Hardened (+1/4) for up to 70 Active Points of PD/ED (17 Active Points) (Real Cost: 17) 0
35 2) Hard To Hurt II: Energy Damage Reduction, Resistant, 75% (60 Active Points) 0
35 3) Hard To Hurt III: Physical Damage Reduction, Resistant, 75% (60 Active Points) 0
20 4) Hard To Hurt IV: Power Defense (40 points), Hardened (+1/4) (50 Active Points); Not vs. Time or Cold-Based Drains or Transfers (-1/4) 0
25 5) Hard to Move Suddenly: Knockback Resistance -25" (50 Active Points) 0
25 6) No Metabolism Any Longer: Life Support (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) (50 Active Points) 0
9 7) Return To Base Form: Healing 2 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (50 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 0
25 Flight Belt: Multipower, 50-point reserve, (50 Active Points); all slots OAF (Belt; -1)
     [Notes: Requires one hand on belt controls]
2u 1) Fine Control: Flight 20", rapid Noncombat movement (+1/4) (50 Active Points); OAF (Belt; -1) 5
2u 2) Medium Control: Flight 20", MegaScale (1" = 50 m; +1/4) (50 Active Points); OAF (Belt; -1) 5
2u 3) Course Control: Flight 20", MegaScale (1" = 1 km; +1/4) (50 Active Points); OAF (Belt; -1) 5
5 Seen It All: +10 PRE (10 Active Points); Only to Defend Against Presence Attacks (-1)
19 Tireless Strength: Reduced Endurance (1/2 END; +1/4) for up to 75 Active Points of Strength (19 Active Points) 0
Cost Skills
9 +3 with Acting, Conversation, and Disguise
5 +1 with Intelligence-Based Skills
3 Acting 13-
1 AK: Leeds, England 8-
2 AK: Birmingham, England 11-
1 AK: England 8-
2 AK: London, England 11-
3 Bureaucratics 13-
3 Computer Programming 12-
3 Conversation 13-
3 Criminology 12-
3 Deduction 12-
3 Disguise 12-
3 Electronics 12-
2 Everyman Skills (Cost: 0)
Acting 8-
AK: Birmingham, England 11- (0 Active Points)
Climbing 8-
Computer Programming 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (idiomatic) (4 Active Points)
Paramedics 8-
Persuasion 8-
PS: Heiress 11- (0 Active Points)
Shadowing 8-
Stealth 8-
TF: Custom Adder, Small Motorized Ground Vehicles
4 Language: French (Idiomatic)
3 Language: German (Completely Fluent)
34 Majestic Package (Cost: 2)
Computer Link: MI5 Database
Fringe Benefit: Immunity From Prosecution
KS: The British Royal Family 12-
Majestic History 12-
KS: MI5 History 12-
Team Base Donation
Team Communicator
Team Vehicle Donation
Hunted by Bastile 8- (-15 Active Points)
Hunted by the IRA 8- (-15 Active Points)
3 Mechanics 12-
3 Oratory 13-
2 PS: Teacher 11-
9 Power: Strength Tricks 15-
21 Scholar
KS: Anti-Terrorism Operations (3 Active Points) 12-
KS: Crime Pattern Analysis (3 Active Points) 12-
KS: Diplomatic Protocols (3 Active Points) 12-
KS: History (3 Active Points) 12-
KS: Intelligence Analysis (3 Active Points) 12-
KS: Known Superhuman Criminals (3 Active Points) 12-
KS: Public Relations (3 Active Points) 12-
KS: Superhumans And The Law (3 Active Points) 12-
KS: The Rules of Evidence (3 Active Points) 12-
16 Scientist
SS: Botany 11- (2 Active Points)
SS: Chemistry 11- (2 Active Points)
SS: Geology 11- (2 Active Points)
SS: Hydrology 11- (2 Active Points)
SS: Mathematics 11- (2 Active Points)
SS: Medicine 11- (2 Active Points)
SS: Metahuman Studies 11- (2 Active Points)
SS: Metallurgy 11- (2 Active Points)
SS: Physics 11- (2 Active Points)
SS: Psychology 11- (2 Active Points)
SS: Robotics 11- (2 Active Points)
SS: Statistics 11- (2 Active Points)
SS: Zoology 11- (2 Active Points)
3 Security Systems 12-
3 Stealth 12-
3 Systems Operation 12-
3 Teamwork 12-
400+ Disadvantages
15 Hunted: Hardbody 8- (As Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
15 Hunted: Velocity 8- (As Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
15 Physical Limitation: Limited/No Physical Sense (10+ Strength Before She Feels It) (All the Time; Slightly Impairing)
15 Physical Limitation: Cannot Heal Except Through Her Own Natural Healing Rate (Frequently; Greatly Impairing)
10 Psychological Limitation: Cheerful Charlie (Common; Moderate)
20 Psychological Limitation: Code vs. Killing (Common; Total)
20 Psychological Limitation: Total Honesty (Common; Total)
1 Quirk: Enjoys Relating to Teenagers as a Teenager
1 Quirk: Fond of Roller Coasters
1 Quirk: Keeps Up on All Fields of Science
1 Quirk: Looks Too Young to Be a Superhero
1 Quirk: Tends to Avoid Physical Contact
15 Social Limitation: Secret Identity (Samantha Hendricks) (Frequently; Major)
15 Unluck: 3d6
5 Vulnerability: 1 1/2 x Effect Time or Cold-Based Drains or Transfers (Uncommon)
23 Experience Points
Samsonite | Points Summary
Characteristics Cost: 130 Base Points: 400
Powers Cost: 265 Disadvantages: 150
Talents Cost: 0 Total Experience: 23
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 23
Skills Cost: 153 Total Points: 573

It was in the summer of 1924 when Samantha Hendricks received a response from Ebenezer Cunningham, writer of The Principle of Relativity, which was the first English book on the topic. The elation of receive a response from such a distinguished person activated Samantha’s mutant powers. At that moment, the location and state of every atom of her body became permanently fixed. They could still move moved as easily as they ever could, but they would go back to their ‘remembered’ positions. So her muscles and nerves still worked, and her blood went round and round, but effectively her metabolism had stopped.

It took some time for her to notice,, and even longer before she worked out what had happened. The first symptoms where a loss of appetite and difficulty sleeping, which she attributed to the elation she felt at getting a response from a famous scientist. But the way this elation didn’t fade was itself an early symptom. It soon became evident that she wasn’t digesting what food she was eating, though it took her years to discover the full extent of what was happening. The first superhumans were appearing about this time, but Samantha didn’t yet have any powers besides a perpetual good mood.

By the time she entered collage, Samantha had become aware that she had stopped aging. While in collage, she studied science, along with herself. She also joined an acting club, where she learned how to use makeup to look her chronological age. It was while she was in collage that she determined that somehow her atomic structure was being held in some kind of dynamic stasis, that whenever her atoms moved, something was putting them back as they had been. This was why she hadn’t changed a bit since 1924, why her hair quickly grew back when cut, but only to what it had been the night she had received the letter from Ebenezer Cunningham. What’s more, the effect was getting stronger, the atoms of her body resisting change not just moving back. This had the effect of making her skin more resistant to damage.

Samantha graduated from collage and became a public school science teacher in Birmingham, a job she held several decades. During this time the stasis effect continued to grow stronger, to the point it affected her life. Her flesh slowly became firmer and firmer, less and less willing to yield even for a moment to outside pressure. This led her to shun all physical contact,, so as not to be discovered as some kind of freak. At the same time, Samantha slowly lost her sense of touch, though slowly enough that she learned to adapt.

In 1985 Samantha came to the attention of MI5, though she never did find out how. She was invited to try out for Majestic. With her teammates encouragement, she went to London for further testing. The tests were grueling, but Samantha passed, and was admitted into the prestigious hero team.

Having been on the Majestic team for nearly two decades, Samantha has continued to enjoy the life of a hero. In addition to using her strength and durability, Samantha also now gets to use her skills of acting and disguise, polished by a lifetime of use, to help her country. Now 95, Samantha shows no signs of slowing down.

Over the years, Samantha as Samsonite has made some personal enemies, Velocity of the Prime Movers and Hardbody of the Furies. When the Prime Movers tangled with Majestic, Samsonite tricked Velocity into doing attempting a move through on her. When Samsonite didn’t move, Velocity stunned herself, and was captured. Although the other Prime Movers were able to rescue her, Velocity has never forgiven Samsonite for this. She keeps trying to kill Samsonite every time she comes up with a new method to try, and can talk the other Prime Movers into going along.

When a disagreement with management led to her being removed from Majestic, Samsonite applied for a job with a hero team in the states, the Denver Defenders. Although there was a lot of compititon for the job, she was selected. With several other scientists in the group, she is fitting in well.


Samantha is exuberant and fun loving. She loves the life of a superhero, the excitement, the challenges, and most of all being able to touch people again. Although her body and emotions are unchanging, she has the maturity and wisdom of her years. Although she likes to have a good time and make jokes, when things get serious, she's all business. While Samantha can feel depressed when something bad happens, the endorphins in her blood quickly lift her mood again.

Despite living a double life, and occasional undercover work, Samantha is an honest and law abiding person. This sometimes conflicts with maintaining a secret ID or her job in Majestic. While she sometimes must bend, she strives to be as honest as possible.

Samantha has always been fascinated by science, and this is still a big part of her life. She keeps current in as many fields as she can.


" Times change, I should know."


Like the City of Diaspar, Samsonite is held in a dynamic stasis. Unchanging and unchangeable, this makes her the unmovable object and the irresistible force all in one. Her nerves still carry impulses, her muscles contract, and her blood goes round and round. But otherwise the atoms of her body don't move, and when moved will go back to their original locations. This gives Samsonite near invulnerability. It also means her unyielding body is harder than diamond.

In addition, it makes her hard to move, and very resistant to any attempts to change her. Since her metabolism is stopped, she is immune to any diseases or poisons, and is not affected by any environmental conditions. Her unchanging body doesn’t age, and she no longer needs to sleep or eat. She can still sleep, with difficulty. Also she can eat, but doesn’t digest anything she consumes. Finally, when she is changed, her powers restore her, even to the point of creating new atoms to replace those missing. The prevents her from having any implanted devices, her regeneration would crush them as it moved the flesh back to it’s usual position.

But while Samsonite is nearly invulnerable, she does have some weaknesses. Her biggest weakness is her mind; she has no mental defense at all. While tough, she has weak spots, so Find Weakness also works normally. And any attack that does get through her defenses has a significant effect, since she is still just a young girl. Also, any attack that is itself based on immobilizing atoms is especially effective against her.

In addition to her powers, Samantha has studied most branches of science, although she is a master of none of them. She is also a master of disguise, a good actor, and highly skilled at crime fighting.

Because she is being held in stasis, Samsonite never sweats, and her eyes never tear up (this allows her disguises to last longer). Her body is too tightly held at an atomic level for anything to leave, even scents. However, she consistently wears the same perfume (Nokomis), which allows her to be identified and/or tracked by those with enhanced smelling abilities.


Samantha is short and cute but not beautiful. She appears to be a young girl in her mid-teens, although she is skilled at using makeup to appear older. She wears her short black hair in a style that was conservative the early 1900’s. Her clothing choices are more modern, but conservative. As Samsonite she wears a waist length blond wig, pale green gloves and boots, and a red body suit with a golden belt. Her arms and legs are bare, and her body suit has a neckline that goes down almost to her waist. She doesn't wear makeup in hero ID, letting her youthful appearance lead villains to underestimate her. In either identity, her flesh is hard and unyielding.