| WITCH
HAZEL |
| Ebony
McMahon |
| |
| Cost |
Characteristic |
Value |
Roll |
Notes |
| 2 |
STR |
12 |
11- |
Lift 140kg; 2d6; [1] |
 |
| 12 |
DEX |
14 |
12- |
OCV: 5 DCV:
5 |
| 20 |
CON |
20 |
13- |
|
| 0 |
BODY |
10 |
11- |
|
| 5 |
INT |
15 |
12- |
PER Roll 12- |
| 16 |
EGO |
30 |
15- |
ECV: 10 |
| 5 |
PRE |
15 |
12- |
PRE Attack:
3d6 |
| 2 |
COM |
14 |
12- |
|
| 4 |
PD |
6 |
|
Total: 13 PD
(7 rPD) |
| 2 |
ED |
6 |
|
Total: 13 ED
(7 rED) |
| 16 |
SPD |
4 |
|
Total: 24 MD (0 rMD) |
| 0 |
REC |
6 |
|
Phases: 3, 6,
9, 12 |
| 5 |
END |
50 |
|
Running: 6" / 12" |
| 9 |
STUN |
35 |
|
Flight: 15" /
120" |
| |
|
Cost |
Powers |
END |
| 60 |
Sorcery:
Multipower (90 point reserve) (90 Active Points); all slots Requires A
Magic Skill Roll (-½) |
|
| 6u |
1)
Astral Form: Desolidification (Not vs. Magic), Reduced
Endurance (½END;
+¼) plus Invisibility to Sight, Hearing and Mental Groups, No
Fringe (90 Active Points) |
6 |
| 6u |
2)
Grasping Hands Of Hades: Entangle 3d6, 3DEF, Indirect (Any
Origin, Any Direction; +¾), Area Of Effect
(5" Radius; +1), Selective Targets (+¼)
(90 Active Points) |
9 |
| 6u |
3)
Mind Speak: Telepathy 14d6 (Human, Animal and Machine Minds)
(90 Active Points) |
9 |
| 6u |
4)
Petrification: Entangle 5d6, 5DEF, Entangle and Character
Both Take Damage (+¼),
Affects Desolidified (+½) (87 Active Points) |
9 |
| 4u |
5)
Portal Of Janus: Teleportation 6", x4 Increased Mass,
Usable Simultaneously (Up To 2 People At Once; +½),
Area Of Effect (One Hex; +½),
Continuous (+1), Megascale (1" = 100km; +¾), Can Be Scaled
Down (1" = 1km; +¼)
(88 Active Points); Gate (-½) |
9 |
| 6u |
6)
Shroud Of Darkness: Darkness To Sight Group 6" Radius,
Personal Immunity (+¼),
Reduced Endurance (½END; +¼) |
3 |
|
|
|
| 48 |
Ring
Of Persephone: Multipower (60 point reserve) (60 Active Points);
all slots IIF (-¼) |
|
| 5u |
1)
Call The Breeze: Flight 15", x8 Noncombat, Reduced
Endurance (0END; +½)
(60 Active Points) |
0 |
| 5u |
2)
Changing Forms: Shape Shift (Sight and Hearing Group, Any
Shape), Cellular, Imitation, Instant Change (58 Active Points) |
6 |
|
|
|
| 8 |
Band
Of The Goddess: Elemental Control (24 point powers) (12 Active
Points); all slots OIF (-½) |
0 |
| 11 |
1)
Charmed Life: Force Field (7 PD / 7 ED), Reduced Endurance
(0END; +½),
Persistent (+½) (28 Active Points) |
0 |
| 12 |
2)
Eyes Of The Goddess: Clairsentience (Sight Group), x2 Range
(125"), Mobile Perception Point (Can Move 6" per Phase), 6
Continuing Charges Lasting 1 Minute Each (+0) (30 Active Points) |
0 |
| 8 |
3)
Magic Detection: Detect Magic 14-, Discriminator, Ranged,
Sense, Tracking (24 Active Points) |
0 |
| 8 |
4)
Protection Of The Goddess: Mental Defence (24 Points Total),
Hardened (+¼)
(24 Active Points) |
0 |
| 8 |
5)
Willpower: +12 EGO (24 Active Points) |
0 |
| |
|
Cost |
Perks |
|
7 |
Hecate's
Apprentice: Contact: Hecate (Significant Contacts, Very Useful
Resources, Very Good Relationship) 11- |
|
|
Cost |
Skills |
|
2 |
Area
Knowledge: Singapore 11- |
|
3 |
Conversation
12- |
|
3 |
Disguise
12- |
|
0
|
Everyman Skills
| Acting 8- |
| Area Knowledge:
Sydney, New South Wales, Australia 11- |
| Climbing 8- |
| Computer Programming 8- |
| Concealment 8- |
| Conversation 8- |
| Deduction 8- |
| Language Skill:
English (idiomatic) |
| Paramedic 8- |
| Persuasion 8- |
| Professional Skill:
Sorceress 11- |
| Shadowing 8- |
| Stealth 8- |
| Transport Familiarity:
Small Ground Vehicles |
|
| 3 |
High
Society 12- |
| 3 |
Language
Skill: Greek (completely fluent) |
| 7 |
Magic
Skill 17- |
| 3 |
Science
Skill: Psychology 12- |
| 19 |
Scholar
| Knowledge
Skill: Evol Khan's Criminal Empire 14- |
| Knowledge
Skill: Greek Mythology 14- |
| Knowledge
Skill: Magical Artefacts 12- |
| Knowledge
Skill: Southern Cross International 12- |
| Knowledge
Skill: The World Of Magic 14- |
|
| 10 |
Southern
Knights Package
| Area
Knowledge: Christchurch, New Zealand 8- |
| Area
Knowledge: Melbourne, Victoria, Australia 12- |
| Area
Knowledge: Sao Paulo, Brazil 8- |
| Communicator: High Range Radio Perception (Radio
Group); IIF (-¼) plus
Scrambled Transmission Function: VPP (Scrambler Pool), 4 base +2
control cost; IIF (-¼), Only For One Language At A Time (-1) |
| International
Police Powers (Australia, Brazil and New Zealand) |
| Language
Skill: Portuguese (completely fluent) |
| Teamwork
12- |
| Monitored:
Southern Cross International |
|
| 3 |
Stealth
12- |
|
| 200+ |
Disadvantages |
| 20 |
DNPC:
Sean McMahon (son) 11- |
| 20 |
Hunted:
Evol Khan 8- |
| 15 |
Hunted:
Gauntlet 8- |
| 20 |
Normal
Characteristic Maxima |
| 10 |
Psychological
Limitation: Calm and Philosophical |
| 10 |
Psychological
Limitation: Charitable |
| 20 |
Psychological
Limitation: Code Against Killing |
| 5 |
Reputation:
Sorceress 8- |
| 15 |
Social
Limitation: Bounty |
| 15 |
Social
Limitation: Secret Identity |
| 18 |
Experience Points |
| |
| Characteristics
Cost |
98 |
Base
Points |
200 |
| Powers
Cost |
207 |
Disadvantages |
150 |
| Talents
Cost |
0 |
Experience
Points |
18 |
| Perks
Cost |
7 |
Total
Points |
368 |
| Martial
Arts Cost |
0 |
| Skills
Cost |
56 |
| Total
Cost |
368 |
| |
| Concept |
Mystic |
Hair
Colour |
Reddish
Brown |
| Nationality |
Australian |
Eye
Colour |
Hazel |
| Place
of Birth |
Sydney,
New South Wales, Australia |
Height |
1.73m |
| Date
of Birth |
March 5,
1977 |
Weight |
52kg |
| |
| Background |
|
Ebony
found herself enslaved in Singapore, a part of Evol Khan's harem.
She had responded to the promise of exotic work in public relations and
had left Australia with dreams of working her way into the jet-setting
crowd. Instead, she had her passport seized, and was kept in one of
Khan's palaces where she worked as a servant. Khan noticed her after
several weeks and seduced her, giving Ebony a glimpse at happinness; but
that glimpse only lasted three months before she was relegated back into
the household staff. The three months was enough, however, for Ebony
to become pregnant and it was the knowledge that her unborn child would be
brought up in Khan's world that drove her to find a way to escape. One
of the other women in the palace seemed to offer Ebony a chance of
escape. She was a mystic, a middle aged woman who had been bron into
a family rich in the traditions of magic, although she had turned away
from the legacy in search of bigger dreams, much like Ebony had. The
woman agreed to help Ebony, even though she knew that escape would be
pointless. The
two women did manage to escape, due more to Ebony's persistence than the
other woman's magical ability, but once free they managed to escape
Singapore. Ebony returned to Melbourne where the woman brought her
into the care of Hecate before disappearing. Ebony was safe in
Hecate's sanctum, and Khan was unable to locate her although he did
try. Ebony and Hecate became close friends, and at Ebony's gentle
insistance, Hecate initiated her into the world of magic. Ebony
proved to be a natural student and learned quickly. When her son was
born, Ebony had become Hecate's apprentice and they both lived above the
Hecate Club. This
situation continued for years until Ebony and Hecate had a
disagreement. Hecate promoted a neutral position on everything,
while Ebony believed that their power shoud be used to make the world a
better place. Ebony was furious at Hecate's willingness to overlook
evil in the city, and in her anger Ebony was unable to see the subtle manoeuvrings
of Hecate. While professing neutrality, Hecate had always been a
force for good in the world. Ebony was too idealistic to see it. And
so Ebony left, taking her son Sean, with her. Hecate had foreseen
the departure and allowed Ebony to travel the path she had chosen.
Taking on the name of Witch Hazel, Ebony began a career in superheroics,
which had the unwanted effect of bringing her to the attention of Evol
Khan. He dispatched a retrieval team to Melbourne and Witch Hazel
was almost killed, saved only by her nascent magical abilities. After
Khan realised she had grown more powerful, his interest in Ebony changed
from wanting to eradicate her, to wanting her back in his
'collection'. Ebony also realised things had changed, and knew she
needed support. She approached the Southern Knights and was accepted
as a member, thus bringing her safety in numbers while also allowing her
to continue her work opposing evil. |
|
| Personality |
|
Ebony
is idealistic and opinionated. She has always been outgoing, but
through her recent experiences she has curbed her tongue so that she only
speaks out when absolutely necessary. She is fiercely protective of
her son, and her friends, and believes that people should stand up for
what they believe. Her belief in what is right and wrong has become
the backbone for the Southern Knights and although she is not the leader,
and would never want the role, she is seen as the moral compass. |
|
| Quote |
| “If
we put on the tights, we need to be serious about opposing evil.” |
|
| Powers |
|
Witch
Hazel is a magician, able to channel magical energies for a variety of
effects, most notably for causing darkness, creating phantasmal hands,
opening portals across space and dimension, controlling others and
communicating telepathically. In addition to her sorcery, Witch
Hazel also employs two mystical artefacts which have fallen into her
possession: The Ring of Persephone, which enables her to alternately fly
through the summoning of winds, or change her appearance; and the Band of
the Goddess, which grants her magical sight and protection, focussed
willpower and the ability to see across great distances.
|
|
| Appearance |
|
Witch
Hazel has long unruly hair which has never been tamed not matter how hard
she tried in the past. Her costume consists of a hooded red robe
lined with arcane-looking symbols. She wears a silver face mask to
hide her identity. She always wears the Band of the Goddess, which is a
thick-plated necklace, and the Ring of Persephone, which is a simple
silver ring. When she is not on duty, Ebony wears New Age style
clothing: long flowing dresses and shirts, lots of jewellery although she
never wears makeup.
|