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SORCERESS
SORCERESS
Martina Zuberbuehler
 
Cost

Characteristic

Value Roll Notes
0 STR 10 11- Lift: 100kg; 2d6; [1]

12 DEX 14 12- OCV: 5    DCV: 5
8 CON 14 12-
0 BODY 10 11-
4 INT 14 12- PER Roll 12-
16 EGO 18 13- ECV: 6
5 PRE 15 12- PRE Attack: 3d6
3 COM 15 12-
2 PD 4   Total: 4/22 PD (0/18 rPD)
1 ED 4   Total: 4/22 ED (0/18 rED)
6 SPD 3   Mental Defense: 5/23
0 REC 5   Phases: 4, 8, 12
6 END 40   Running: 6" / 12"
2 STUN 24   Flight: 12" / 24"
 

Cost

Powers

END

31 Books Of Magic: Multipower, 50-point reserve, all slots Power Can Draw END from Character or END Reserve (+¼) (62 Active Points); all slots Extra Time (Full Phase, -½), Requires A Magic Skill Roll (-½)
2u 1) Control The Spirits: Mind Control 10d6 ( Spirits and the Undead class of minds) (50 Active Points) 5
2u 2) Farseeker: Mind Scan 10d6 (50 Active Points) 5
2u 3) Magic Blast I: Energy Blast 6½d6, Affects Desolidified (+½) (49 Active Points) 5
2u 4) Magic Blast II: Ego Attack 5d6 (50 Active Points) 5
1u 5) Magic Detection: Detect Magic A Class Of Things 12- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Tracking (20 Active Points); Costs Endurance (Only Costs END to Activate; -¼) 2
2u 6) Magic Shields I: Force Field (12 PD/12 ED/12 Mental Defense/12 Power Defense) (48 Active Points) 5
2u 7) Magic Shields II: Force Wall (10 PD/10 ED) (50 Active Points) 5
2u 8) Shape Shift: Shape Shift (Sight and Hearing Groups, Humanoids), Costs END Only To Change Shape (+¼), Usable Simultaneously (up to 4 people at once; +¾) (46 Active Points) 4
2u 9) The Shuffling Darkness: Darkness to Sight Group 2" radius, Ranged (+½), Mobile (+1) (50 Active Points) 5
15 Personal Magic: Elemental Control, 30-point powers
14 1) Levitation: Flight 12", Reduced Endurance (½END; +¼), Power Can Draw END from Character or END Reserve (+¼) (36 Active Points); Concentration, Must Concentrate throughout use of Constant Power (½DCV; -½) 1
15 2) Sorceress Form: Shape Shift (Sight , Hearing , Mental and Smell/Taste Groups), Reduced Endurance (0END; +½) (28 Active Points) 0
10 3) Ward Of Protection: Force Field (6 PD/6 ED/6 Mental Defense/6 Power Defense), 1 Continuing Charge lasting 1 Day (+¼) (30 Active Points); Ablative BODY Only (-½) 0
8 Magic Heart Stone: Endurance Reserve (80 END, 8 REC) (16 Active Points); OAF (-1) 0
5 Spirit Sense: Mental Awareness, Increased Arc Of Perception (360 Degrees) 0
1 Student Of Magic: Mental Defense (5 points total) 0
8 Communicator Headset: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-½) 0
 

Cost

Talents

11

Bonded Spirit: Danger Sense (Immediate Vicinity, Any Danger, Sense) (32 Active Points); No Conscious Control (The Spirit Has A Habit Of Leaving Her In The Lurch) (-2) 12-

Cost

Perks

3

Limited Access To Bank Account: Money: Well Off

Cost

Skills

1

Area Knowledge: Andorra 8-

2

Area Knowledge: European Capital Cities 11-

3

Acting 12-

1

Analyze: Magic 8-

Everyman Skills

0

Area Knowledge: Bern, Switzerland 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Professional Skill: Student 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

Transport Familiarity: Small Motorized Ground Vehicles

3

High Society 12-

14

Linguist

Language: Catalan (completely fluent)

Language: English (completely fluent)

Language: French (idiomatic)

Language: German (idiomatic)

Language: Italian (completely fluent)

Language: Spanish (completely fluent)

3

Lipreading 12-

3

Mimicry 12-

1

Professional Skill: Student of Magic 8-

3

Persuasion 12-

3

Power Skill: Magic 13-

7

Scholar

KS: European Boarding Schools 11-

KS: History of Magic 11-

KS: The Lifestyles Of The Rich And Famous 11-

KS: The World of Magic 11-

3

Sleight Of Hand 12-
150+ Disadvantages

10

Hunted: Boarding School 8- (Mild)

15

Monitored: Magical Community 8-

20

Normal Characteristic Maxima

10

Psychological Limitation: Magical Curiosity

20

Psychological Limitation: Will Not Kill

5

Social Limitation: Minor

15

Social Limitation: Secret Identity

5

Vulnerability: 1½ x Effect Mind Control
0 Experience Points
 
Characteristics Cost 65 Base Points 150
Powers Cost 124 Disadvantages 100
Talents Cost 11 Experience Points 0
Perks Cost 3 Total Points 250
Martial Arts Cost 0
Skills Cost 47
Total Cost 250
 
Concept Mystic Hair Colour Brown (Red)
Nationality Swiss Eye Colour Brown (Glowing Green)
Place of Birth Bern, Switzerland Height 1.68m / 5' 6"
Date of Birth July 15, 1990 Weight 47kg / 104 lbs
 
Background

The daughter of Swiss banker (who has equal amounts of legitimate and illegitimate activities), Martina was always treated as a princess and revelled in it.  Her parents divorced when she was little, but her father retained custody and soon remarried.  The second wife only lasted a few months and was soon replaced with a third.  Martin never had to compete for her father's attention and the continuous parade of new wives never fazed her.

Martina first encountered magic at a boarding school in Austria.  Her room mate was descended from the Romany and had an over inflated opinion of her magical abilities.  Whilst showing off to Martina, the room mate nearly had her arm ripped off as she opened a fissure in the fabric of space and time.  Martina was impressed.  The room mate was quickly expelled, but Martina managed to keep the girl's books hidden safely in her own possession.

On a trip to the Caribbean with her father, who was checking on some of his illegitimate activities, Martina pursued mysticism in the local community.  Using money and stubborn pride she managed to bribe an old woman into showing her more magic.  The knowledge grew and so did the ambition.  Returning to Europe she decided to call herself the Sorceress and embarked on a series of super hero activities which always ended up with Martina breaking into property looking for more knowledge.  She was soon kicked out of three schools.

When she arrived at Santo Miguel she found herself drawn to Luis Santiago Albelda who was a prince.  She quickly realised that he was only the third generation of the royal line, so her interest faded slightly.  Luis flirted with her and she let him show her things that were designed to impress her and probably lead to more intimate moments.  Martina surprised Luis by transforming herself into his likeness and taunting him that he was in love with himself.

Luis was shocked.  But he quickly composed himself and revealed his own abilities, ripping the wall open and taking her out into the courtyard beyond.  He whispered about retribution, but she didn't really care about taking revenge upon those who had wronged her.  Instead she was drawn to the possibility of using these new friends to help her gain more power.

Personality
Martina is a jet-setter and never feels tied down to any one place.  She is close to her father and has him wrapped around her finely manicured finger.  When she wants something she picks up the phone.  Since experiencing magic, Martina has become fascinated with the unknown.  Money can buy most things, but magic was something that was hidden and required a combination of study and luck to harness.  She loves the inherent danger and the feelings of power she now experiences whenever she unleashes her knowledge.  She is proud of her achievements and feels that she is destined for greatness.
Quote
"I could say 'Shazam' or 'Abracadabra', but how about I just wriggle my finger and you go BOOM!?"
Powers

The Sorceress has gained a fair amount of magic knowledge in a short amount of time.  Most practitioners of magic would consider that a very dangerous situation, especially since Martina is still only sixteen.  There have been bets made amongst the hidden community that she will become corrupted before her eighteenth birthday, and the odds are reputedly very good.  During her short career as a solo hero Sorceress stole a powerful amulet, the Magic Heart Stone, which boosts her ability to wield the magic powers.

Appearance

Martina is naturally a brunette with fine features and a slightly upturned nose.  She always dresses immaculately and conservatively as Martina, but when she transforms into Sorceress she becomes a wild red-head with very tacky fashion sense.  She loves the fact that she lives a dual life and keeps the two identities as separate as possible - more for fun than a fear of discovery.  She always wears the Magic Heart Stone which is a blood red amulet, and begins to swirl as she wields magic.  The Sorceress wears a green leotard with black bike pants and white leather bands.  Her red hair is always wild and her eyes glow green.

The Sorceress is able to change her appearance easily, as well as the appearance of others.