| CHLOE
NUMEN |
| Chloe
Numen |
| |
| Cost |
Characteristic |
Value |
Roll |
Notes |
| 5 |
STR |
15/40 |
12-/17- |
Lift
200kg/6400kg; 3d6/8d6; [1/4] |
 |
| 24 |
DEX |
18 |
13- |
OCV: 6
DCV: 6 |
| 10 |
CON |
15 |
12- |
|
| 10 |
BODY |
15 |
12- |
|
| 13 |
INT |
23 |
14- |
PER Roll
14- |
| 26 |
EGO |
23 |
14- |
ECV:
8 |
| 13 |
PRE |
23 |
14- |
PRE Attack:
4½d6 |
| 2 |
COM |
14 |
12- |
|
| 2 |
PD |
5 |
|
Total: 11/21 PD
(6/16 rPD) |
| 2 |
ED |
5 |
|
Total: 11/21 ED
(6/16 rED) |
| 12 |
SPD |
4 |
|
Total: 15
MD |
| 0 |
REC |
6 |
|
Phases: 3, 6, 9,
12 |
| 0 |
END |
30 |
|
Running: 6" /
12" |
| 0 |
STUN |
31 |
|
Flight: 15" /
30" |
| |
|
Cost |
Powers |
END |
| 35 |
Spatial Warping: Elemental Control (70 point powers)
(35 Active Points) |
|
| 23 |
1)
Compress Space: Shrinking (0.194m tall, 0.019kg mass, -8 PER
Rolls to perceive character, +8DCV, takes +12" KB), Costs END Only To
Activate (+¼),
Usable Simultaneously (up to 2 people at once; +½)
(70 Active Points); No Growth Momentum (-¼),
Can Only Shrink To Smallest Possible Size (No Stopping In The Middle)
(-¼) |
6 |
| 33 |
2) Traverse The Warp: Flight 15", Reduced Endurance
(½END;
+¼)
(37 Active Points) plus Flight +15" Reduced Endurance (½END;
+¼)
(37 Active Points); Only For Making Half Moves And Attack Manuevers;
-½) |
2 |
|
|
|
| 8 |
Contacts: IR Perception (Sight Group) (5 Active
Points); IIF (-¼)
plus Sight Group Flash Defence (5 Points) (5 Active Points); IIF
(-¼) |
0 |
| 15 |
Good Punch: Find Weakness 12- with Punch (15 Active
Points) |
0 |
| 18 |
Mechanical Advantage I: +25 STR, Armour Piercing
(+½)
(37 Active Points); No Figured Characteristics (-½); Linked (Compress
Space; -¼),
Cannot Be Used With Haymaker (-¼) |
4 |
| 6 |
Mechanical Advantage II: Armour Piercing (+½)
for 15 STR
(7 Active Points); Linked (Compress Space; -¼) |
1 |
| 9 |
Private Environment: Life Support (Self Contained
Breathing), Usable Simultaneously (up to 2 people at once; +½)
(15 Active Points); 1 Recoverable Continuing Charge Lasting 1 Minute (-½),
Linked (Compress Space, -¼) |
0 |
| 36 |
Spatial Gradient: Armour (10 PD / 10 ED), Usable
Simultaneously (up to 2 people at once; +½)
(45 Active Points); Linked (Compress Space, -¼) |
0 |
| 10 |
Trained Mental Toughness: Mental Defence (15 Points
Total) (10 Active Points) |
0 |
| |
|
|
| 12 |
New Men Uniform: Armour (6 PD / 6 ED) (18 Active
Points); OIF (-½) |
0 |
| |
|
Cost |
Talents |
|
4 |
Absorbing Reader: Fast Reading (x10) |
|
4 |
World
Authority: Impressive |
|
|
Cost |
Perks |
|
1 |
Pilot's
License: License To Practice A Profession |
| 1 |
Sydney
Peace Prize |
| 16 |
Well
Connected
| Contact:
Unassigned CIA Agent 8- |
| Contact:
Unassigned Contact 8- |
| Contact: New
Men Family Business Manager 11- |
| Contact:
Unassigned Leader Of An Undefined International Charitable
Organisation 8- |
| Contact: MI5
Agent 8- |
| Contact: US
Air Force General 8- |
| Contact: US
State Department Expert On Extraterrestrials
11- | |
|
|
Cost |
Skills |
|
20 |
+2
Overall |
| 6 |
+2 with Punch,
Disarm and Block Maneuvers |
| 3 |
Acting
14- |
| 9 |
Attorney Package
| Bureaucratics 14- |
| Education:
Juris Doctorate |
| Knowledge
Skill: Courtroom Procedure 14- |
| Knowledge
Skill: Jurisprudence 14- |
| Knowledge
Skill: Law 14- |
| Knowledge
Skill: Legal Research and Analysis 14- |
| Knowledge
Skill: International Law |
| License To
Practice Law |
| Oratory
14- |
| Persuasion
14- |
| Professional
Skill: attorney 14- |
| Social
Limitation: Occupation (Attorney) |
| Social
Limitation: Oath Of Office | |
| 3 |
Bribery
14- |
| 2 |
Combat Driving
11- |
| 5 |
Combat
Piloting 14- |
|
0 |
Everyman
Skills
| Acting
8- |
| Area
Knowledge: Wilkes-Barre, Pennsylvania 11- |
| Climbing
8- |
| Concealment
8- |
| Conversation
8- |
| Deduction
8- |
| Paramedic
8- |
| Persuasion
8- |
| Professional
Skill: Wife and Mother 11- |
| Shadowing
8- |
| Stealth
8- |
| Transport
Familiarity: Small Ground Vehicles | |
| 3 |
High Society
14- |
| 15 |
Linguist
| Language
Skill: Arabic (completely fluent) |
| Language
Skill: English (idiomatic) |
| Language
Skill: French (idiomatic) |
| Language
Skill: German (completely fluent) |
| Language
Skill: Mandarin Chinese (completely fluent) |
| Language
Skill: Somali (basic conversation) |
| Language
Skill: Spanish (completely fluent) |
| Language
Skill: Unassigned Alien language (basic
conversation) | |
| 2 |
Mechanics
11- |
| 1 |
The New Men
Package
| Knowledge
Skill: The Uberhuman World 11- |
| Money:
Wealthy ($1,000,000 Annually) |
| Reputation:
International Goodwill Ambassadors 14- |
| Passport |
| Team Base
Donation |
| Team
Communicator |
| Hunted by
the Maximum Force 8- |
| Monitored by
the World Media 8- |
| Social
Limitation: Celebrity | |
| 5 |
Navigation
(Air, Land, Marine and Space) 14- |
| 3 |
Professional
Skill: International Activist 14- |
| 17 |
Scholar
| Knowledge
Skill: Aid Program Logistics 14- |
| Knowledge
Skill: Current Events 14- |
| Knowledge
Skill: Economics 11- |
| Knowledge
Skill: Fine Coffee 11- |
| Knowledge
Skill: International Activist Community 14- |
| Knowledge
Skill: International Aid and Charity Organisations 14- |
| Knowledge
Skill: Video Production 14- |
| Knowledge
Skill: World Politics 14- | |
| 3 |
Systems
Operation 14- |
| 3 |
Transport
Familiarity: Common Motorised Ground Vehicles, Large Planes and Small
Planes |
|
| 300+ |
Disadvantages |
| 5 |
DNPC: Uncle Bill
8- |
| 20 |
Hunted:
Elementals 8- |
| 10 |
Physical
Limitation: Far Sighted |
| 15 |
Psychological
Limitation: Driven To Change The World |
| 15 |
Psychological
Limitation: Must Help Those In Need |
| 20 |
Psychological
Limitation: Overprotective Of The New Men |
| 20 |
Psychological
Limitation: Will Not Kill |
| 1 |
Quirk: Hands
Out Envelopes To Family With Itineraries |
| 1 |
Quirk: Has
Issues With Saul's Immortality |
| 1 |
Quirk:
Newspaper Junkie |
| 1 |
Quirk: Wants
To Have Home-Cooked Meals With The Family |
| 1 |
Quirk: World's
Worst Cook |
| 10 |
Social
Limitation: Married |
| 15 |
Social
Limitation: Public Identity |
| 5 |
Social
Limitation: Powers Are Mocked (No Respect) |
| 10 |
Social
Limitation: Occupation (Social Activist) |
| 6 |
Experience
Points |
| |
| Characteristics Cost |
119 |
Base Points |
300 |
| Powers Cost |
205 |
Disadvantages |
150 |
| Talents Cost |
8 |
Experience Points |
6 |
| Perks Cost |
18 |
Total Points |
456 |
| Martial Arts Cost |
0 |
| Skills Cost |
100 |
| Total Cost |
450 |
| |
| Concept |
Brick |
Hair Colour |
Black |
| Nationality |
American |
Eye Colour |
Green |
| Place of Birth |
Wilkes-Barre,
Pennsylvania, USA |
Height |
1.75m /
0.19m |
| Date of Birth |
November 13,
1995 |
Weight |
78kg /
0.019kg |
| |
| Background |
|
Chloe
van Duijen -- 1/4th Dutch, 1/4th, Cherokee, ½ indeterminate Caucasian --
was born to the first two hippies in Wilkes-Barre, Pennsylvania. Ahead of
their time, they tried to introduce a progressive political agenda to a
community that was very satisfied with the status quo. Chloe grew up
believing in the need for change, understanding that people did not always
recognize their own long-term best interests. But as much as Chloe loved
and admired her parents, she saw their messy, clumsily-organized local
recycling and political action work as ineffectual. This wasn't the way
you changed the world. She resolved to do it right.
Her teen
rebellion consisted of enlisting in AFROTC and studying economics at an
Ivy League school. She drove herself mercilessly to perfection, acing
every class and excelling in every athletic event in which she
participated. She found a natural aptitude for languages, and took to
honing her skills by interacting with the foreign student groups on campus
when she could find the time.
Somewhere, in the midst of all of
this, she was drawn into the company of one Saul Numen, a scientific
genius who happened to register for her anthropology class. Those few
months with him came as a joyful, wild shock, but one that ended quickly
enough. He had his plans, and she had her obligation to the Air
Force.
Her service consisted of flying air force transport planes
all over the world. She developed a lifelong love of the freedom of the
air, but one she knew would not satisfy her burning need to make change.
Her service also brought her into contact with people from all walks of
life, both American and foreign, and gave her a greater appreciation for
the complexity of international relations.
After finishing her
term, she walked away from a military eager to keep her and became drawn
into international aid work. She rattled around between different
organizations, at first working as a pilot and gradually taking a lead
role in planning and carrying out operations. She worked all over the
world, always trying to extend the reach of aid efforts.
Chloe
revelled in it. No matter how great the challenge, she pushed to meet it.
And when Saul walked back into her life during a stint with Doctors
without Borders, it seemed to her that life could get no better. Six
months later they were standing in front of the Dalai Lama, man and wife,
and going back into the world to do more good.
The discovery that
she was pregnant was thrilling, but disorienting to Chloe. It seemed to
her she should want to settle down, because that's what you did when you
had children. But she didn't feel it, not one bit. She logged it off to
some sort of delay in her maternal instincts, and she and Saul went back
to the U.S. He took a faculty position at Johns Hopkins University, and
Chloe entered law school.
It didn't take them long to realize that
having children had been the best decision of their lives, but trying to
settle down had been outright silly. It wasn't that they were miserable,
exactly, just that it wasn't who they were, and it wasn't the life they
wanted for their children. Saul took advantage of the time to make them a
pile of money with a patent, and Chloe parlayed it into wealth with a
series of shrewd investments. By the time Chloe finished law school, now
mother of two, they were financially and emotionally ready to get back on
the road.
They set out again, working with aid agencies, but this
time with a camera in hand to document what they saw. The family's
documentaries won acclaim, with Saul's ingenuous yet dignified camera
presence walking the audience through the meaning behind the images. Chloe
loved it, knowing they were helping change the world not just with their
hands, but with the images they captured. The years went by in a blur of
travel and political action. And if, in what she believed were her final
moments over a Turkish lake, she regretted the risks she had taken with
her children’s lives, she could not honestly say it felt wrong. The best
gift you can give your children is the will to change the world. After
all, it was what her parents had left her.
The family's
metamorphosis led them to still more dazzling travels and adventures.
Chloe loved meeting the interesting people -- and species -- that came
with her new life. She still worried for her children and her husband, but
focused on keeping them organized, prepared, and disciplined, believing
they could face anything so long as they stuck together.
She was
wrong. The defeat at the hands of the Fatal Four left the family
destroyed. Cerebellum tore at Chloe's mind exceptionally harshly, leaving
her not simply amnesiac, but actively insane. He feared the intense
strength of will he saw there, and tried to destroy it.
He failed.
It was long, painful months before that will re-asserted itself, but it
did, as inevitably as a glacier bulldozing aside the damage he had done.
Once she recovered her memories, she broke out of the Swiss mental
hospital where she had been imprisoned, assembled old allies, and set
about finding her family.
Then she called in more of the favors
those years of superheroics had earned. She called the CIA. She called
MI6. She called organizations so secretive that even their acronyms were
classified. And she tracked the Fatal Four to Mexico City, and Saul led
the team to the confrontation. And if Chloe broke Cerebellum's jaw and
three ribs during that fight, well, who could blame her for erring on the
side of caution?
The decision to send the children away after that
was a hard one, and one that Chloe was never entirely comfortable with.
But she no longer kidded herself about their safety, and could not face
bringing them into harm's way. She even talked with Saul about giving up
their itinerant lifestyle and settling down, but in the end, she knew
neither of them could stick to such an arrangement. So, she left the
children behind.
It was never the same after that. All their
adventures and successes failed to fill the void in her life, and despite
the whirlwind visits, frequent video calls, and long e-mails, she felt the
children growing away from them. Balthasar's decision to join up in a
super-team hit her particularly hard, though not because she was unhappy
with it. Sure, she wanted him to finish school and go to college, but
maybe that could wait. And she worried he was doing it for the wrong
reasons, trying to prove something to his family, but maybe there was more
to it than that. She was certainly grateful for his initiative, his
eagerness to get out and make a better world (though she wondered if
perhaps enslaving himself to an international conglomerate was really the
best way to start). What really bothered her was that if he were going to
risk his neck, why couldn't it be as part of the family?
That was a
part of what convinced Chloe it was time to re-form the team. Partly it
was the knowledge that she and Saul were no longer young, and there was no
telling how many more years they had in their current life. Partly it was
the knowledge that very soon all her children would have lives they would
not want to leave behind. And partly it was the fear that if they never
worked together as a team again, they might never really be a family
again. |
|
| Personality |
In
the ‘good old days’, Chloe was the organizational center of the team. Saul
set goals and took care of the equipment. But Chloe made sure the kids had
the right passports and immunizations, that the team had the right film
for their cameras and currencies for their bribes, that everyone had their
vacuum suit and drilled with it regularly, that cell phone batteries were
charged and the mystic helm of Ramortak was left in sunlight (so they
could call Gorilla City if needed), and that everyone had a clean outfit
for any formal occasions. It was unsurprising that she felt the need to
pilot, because when she was at the controls, she could refuse herself
permission to multitask in the name of safety. When traveling, she
prepared envelopes with itineraries and any necessary documents or useful
information for each member of the team, and distributed them after
breakfast.
This level of constant travel and organization forced
her to keep the children under very strict discipline. She always tried to
tell them she loved them. Tried to find them the time and opportunity to
be themselves, but it so rarely seemed to work that way. Sometimes she
thinks this was the greatest failure of her life.
When dealing with
people outside the family, Chloe tends to adapt to the situation, either
taking a businesslike approach to the problem at hand or assuming the
dignified pose of a celebrity in the spotlight. She is an impressive,
self-possessed woman, and prefers to assume power rather than assert it.
But if confronted with intransigence, the is not above using her extensive
political and legal knowledge to systematically destroy opposing arguments
(or bureaucrats). She rarely lets down her guard completely with those
outside of her family, but when she does, many are surprised to find her a
remarkably caring and approachable woman.
Her chief vice is an
addiction to newspapers, and she likes to read at least six a day,
preferably in at least three different languages. While she likes relaxing
with a good glass of wine at times, her real beverage of choice is coffee,
and she is something of an aficionado. She is painfully aware of her
inability to cook an edible meal, but refuses to surrender, seeing it as
just another challenge she must overcome. |
|
| Quote |
| "Does
everyone know what they're supposed to be doing?" |
|
| Powers |
|
Chloe
has often wondered if the family's various powers were in some way
influenced by their nature. Certainly, her own ability to fly at high
speed is a natural extension of her love of piloting. And her great
strength, powerful force field, and ability to strike swiftly and
accurately seem extensions of her intense nature. But the fact that she
has to shrink to 14 cm tall to do any of that seems to her a very strange
twist. If it is true that this is some reflection of her, she suspects
either that this stems either from her attention to detail, or from an
unconscious reminder that she should stop taking herself so damn
seriously.
Saul has tried to explain that the whole thing
represents a distortion of the fabric of reality. The shrinking effect
actually arises from her warping the space around her, changing the nature
of her interface with the rest of the universe. Once it has
been changed in this way, it responds to her will, manifesing as great
strength, flight, and resistance to damage. Chloe thinks it's sweet the
way Saul still tries to explain super-science to her, even after all these
years.
Chloe was always the team's scout, gathering intelligence
covertly. In combat, her role is typically as "guardian angel," taking
advantage of the fact that opponents can rarely see her -- let alone hit
her -- to move around the battlefield as needed. In the old days, she used
this ability to shepherd and safeguard the children. She views her ability
to shrink and protect others by pulling them into her pocket universe as
one of the most useful aspects of her abilities, but so many hostages and
allies seem more concerned about their dignity than their
safety.
One might expect that her powers would have made it
difficult to maintain discipline with the children, but this was not the
case. While enemies and allies often reacted with disdain or amusement,
her children adapted to the side effects of her new abilities and soon
learned that she was still Mom, whatever her size. |
|
| Appearance |
|
Chloe
is a tall, broad-shouldered woman with dark skin, black hair, and striking
green eyes. Her hair is long, but is usually tied back, and combined with
her chiselled features this gives her a somewhat severe look. Her face has
begun to show some lines and wear, and some gray has crept into her hair,
but there is still an air of intense focus and energy about
her.
She normally wears the New Men uniform in public, but tends to
accessorize depending on the situation. She has been known to wear a suit
jacket over it in business settings, or her old leather bomber jacket when
she wants to adopt a more casual air. When the occasion calls for
formalwear, she usually prefers simple and elegant clothing over designer
labels.
Lately, she has begun to wear a pair of wire-frame glasses
for reading. |