COLONY
Dabinderjeet Virdi
 
Cost

Characteristic

Value Roll Notes
5 STR 15 12- Lift 200kg; 3d6; [1]

30 DEX 20 13- OCV: 7  DCV: 7
10 CON 15 12-  
0 BODY 10 11-  
3 INT 13 12- PER Roll 12-
20 EGO 20 13- ECV: 7
10 PRE 20 13- PRE Attack: 4d6
2 COM 14 12-  
4 PD 7   Total: 15 PD (8 rPD)
4 ED 7   Total: 15 ED (8 rED)
10 SPD 4   Total: 16 MD (0 rMD)
0 REC 6   Phases: 3, 6, 9, 12
1 END 32   Running: 6" / 12"
6 STUN 32   Swimming: 2" / 4"
 

Cost

Powers

END

60 Telepathy: Multipower (60 point reserve)  
6u 1) Possession: Mind Control 10d6 (Human and Animal) (60 Active Points) 6
6u 2) Read the Fine Print: Telepathy 12d6 (60 Active Points) 6
6u 3) Shatter the Conscience: Ego Attack 6d6 (60 Active Points) 6
6u 4) Subtle Shift of Heart: Mind Control 4d6, Telepathic (+¼), Armour Piercing (+½), Cumulative (96 points; +1¼) (60 Active Points) 6
6u 5) Summon Colonists: Summon 32 25-point Mind Controlled Normals, Slavishly Devoted (+1) (60 Active Points); Arrives Under Own Power (-½), Summoned Being Must Inhabit Locale (-½), Power Stops Working If Mentalist Is Knocked Out (-¼) 6
     
12 Secure Mind: Mental Defence (16 points total) 0
14 Body Armour: Armour (8 PD / 8 ED) (30 Active Points); OIF: Armour (-½), Real Armour (-¼) 0
3 Light Enhancement Lenses: Nightvision (5 Active Points); OIF (-½) 0
4 Protective Lenses: Sight Group Flash Defence (6 points) (6 Active Points); OIF (-½) 0
 

Cost

Perks

10

Contact: Unnamed Member of British Parliament (Major Institutions, Significant Contacts, Very Useful Skills, Slavishly Loyal) 12-
8 Contact: Unnamed Senior Police Inspector (Significant Contacts, Very Useful Skills, Slavishly Loyal) 11-
15 Money: Filthy Rich

Cost

Skills

10

+2 with HTH Combat
3 Area Knowledge: Mumbai, India 12-
3 Acting 13-
3 Breakfall 13-
3 Bureaucratics 13-
3 Computer Programming 12-
3 Concealment 12-
3 Conversation 13-

0

Everyman Skills
Acting 8-
Area Knowledge: London, United Kingdom 11-
Climbing 8-
Computer Programming 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language Skill: English (idiomatic)
Paramedic 8-
Persuasion 8-
Professional Skill: Bureaucrat 11-
Shadowing 8-
Stealth 8-
Transport Familiarity: Small Ground Vehicles
3 High Society 13-
3 Language Skill: Hindi (completely fluent)
4 Professional Skill: Vice President of a Bank 13-
10 Scholar
Knowledge Skill: Accounting 12-
Knowledge Skill: Economics 12-
Knowledge Skill: Kung Fu 11-
Knowledge Skill: Major Banks and Financial Institutions 12-
3 Stealth 13-
300+ Disadvantages
20 Hunted: Europol 8-
15 Hunted: Mystery 8-
10 Monitored: Indian Government 8-
20 Normal Characteristic Maxima
15 Physical Limitation: Weird Biochemistry Requires Specialist Medical Care
15 Psychological Limitation: Deceptive
15 Psychological Limitation: Enjoys Using 'Colonists' As Slaves
15 Psychological Limitation: Reluctant to Kill
10 Social Limitation: Known Mentalist
15 Social Limitation: Secret Identity
0 Experience Points
 
Characteristics Cost 105 Base Points 200
Powers Cost 120 Disadvantages 150
Talents Cost 0 Experience Points 0
Perks Cost 33 Total Points 350
Martial Arts Cost 38
Skills Cost 54
Total Cost 350
 
Concept Mentalist Hair Colour Black
Nationality British Eye Colour Dark Brown
Place of Birth London, United Kingdom Height 1.78m
Date of Birth December 6, 1983 Weight 65kg
 
Background

Dabin first ‘stepped’ into his father’s mind during a verbal sparring match over the tenets of their Sikh religion.  He had begun seeing a goreh girl and his father wanted it stopped.  Suddenly Dabin was able to see the threads of his father’s objections like fluorescent streams of light.  He touched the streams and changed them, twisting arguments aside and pulling at more reasonable thoughts.  Within seconds his father was supporting his son’s relationship, much to the shock of Dabin’s mother and sisters.

Dabin felt liberated with his newly discovered telepathy, but after months of freedom, he began to question the effects of his subtle manipulations.  He found himself face to face with a portrait of Guru Singh, and even though he was determined to live his life free from religious constraints, he also realised that his family should be given the same freedom of choice.  He vowed never to use his mind powers again without just cause.

The temptation grew however, and as he began to climb the ladder of promotion Dabin discovered that there was nothing his employers wouldn't give him.  He quickly became vice-president of a medium-sized bank in London.  Temptation grew and Dabin began to accumulate wealth on the side through legitimate and illegitimate means.

During his career Dabin has managed to secure a small fortune as well as the continued good services of a member of parliament and a senior police inspector.  He sees his role within Empire as a means to an end, hoping to head the vast financial institutions which will dominate the new Empire.
Personality
Dabin is deceptive, even to his friends and team mates.  He works for himself and his own goals which is predominantly for the gain of greater wealth and power.  He is a seemingly well-educated, well-mannered young man and comes across as a very open and accommodating individual.  He has a soft laugh backed by an stimulating sense of humour, and finds pleasure in conversation and the pursuit of knowledge.  Underneath this facade, Dabin is cold and heartless.
Quote
“Your mind is a cess pool, sir.  Might I suggest you clean it up, or I’ll clear it out.”
Powers
Dabin is a powerful telepath, although his powers are limited in their scope.  His trademark ability is to ‘step inside’ other people’s minds and either examine their thoughts, or adjust them by diverting unnecessary thoughts and promoting the ones he wants.  However, his most useful talent for Empire is his ability to enslave crowds of normal people to do his bidding.
Appearance

Dabin is an attractive, clean shaven Indian man.  He favours conservative attire such as expensive suits, and rarely ever dresses-down.  In costume he prefers a more vibrant look, favouring a purple armour with black chest protection and green highlights.  He has intricate designs on his belt, wrists and neck.

 

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