| Count Death | |||||||||
| Conde Hernando Gomez de la Cadiz | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 3 | STR | 13 | 12- | Lift: 151.6kg; Dice: HTH Damage 2 1/2d6 END [1] |
|
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| 24 | DEX | 18 | 13- | OCV 6 DCV 6 | |||||
| 6 | CON | 13 | 12- | ||||||
| 0 | BODY | 10 | 11- | ||||||
| 8 | INT | 18 | 13- | PER Roll 13- | |||||
| 16 | EGO | 18 | 13- | ECV: 6 | |||||
| 8 | PRE | 18 | 13- | PRE Attack: 3 1/2d6 | |||||
| 2 | COM | 14 | 12- | ||||||
| 4 | PD | 7/20 | 7/20 PD (0/13 rPD) | ||||||
| 4 | ED | 7/20 | 7/20 ED (0/13 rED) | ||||||
| 12 | SPD | 4 | Mental Defense: 8 | ||||||
| 0 | REC | 6 | Phases: 3, 6, 9, 12 | ||||||
| 0 | END | 26 | Running: 6" (12" NC) | ||||||
| 0 | STUN | 24 | Swimming: 2" (4" NC) | ||||||
|
Cost |
Powers |
END |
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| 66 | Necromancy: Variable Power Pool, 50 base + 16 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2) (87 Active Points); Limited Class Of Powers Available Necromantic Magic (Death, the Undead, and Undying) (-1/2), Limited Class Of Powers Available Can Only Use Spells from this List; Adding Spells Requires Time and Research (-1/4); all slots Requires A Power: Necromancy Roll (-1/2) | ||||||||
| 0 | 1) Barrier to Death: Healing BODY 1d6, Continuous (+1) (20 Active Points); Self Only (-1/2), Requires A Power: Necromancy Roll (-1/2) Real Cost: 10 | 2 | |||||||
| 0 | 2) Bind Undead: Major Transform 1d6 (Undead to Undead with Psychological Limitation: Compelled to Obey Count Death, Count Death is Defeated) (15 Active Points); Extra Time (Extra Phase, -3/4), Requires A Power: Necromancy Roll (-1/2) Real Cost: 7 | 1 | |||||||
| 0 | 3) Call Ghost: Summon 200-point Ghost, Friendly (+1/4) (50 Active Points); Requires A Power: Necromancy Roll (-1/2) Real Cost: 33 | 5 | |||||||
| 0 | 4) Command Undead: Mind Control 10d6 (50 Active Points); Limited Class Of Minds Undead (-1/2), Requires A Power: Necromancy Roll (-1/2), Does Not Provide Mental Awareness (-1/4) Real Cost: 22 | 5 | |||||||
| 0 | 5) Deathly Pallor: Drain 25% BODY 75% CON 3d6+1, Ranged (+1/2) (49 Active Points); Requires A Power: Necromancy Roll (-1/2) Real Cost: 33 | 5 | |||||||
| 0 | 6) Entomb: Entangle 2d6, 4 DEF, Area Of Effect (One Hex; +1/2) (45 Active Points); Requires A Power: Necromancy Roll (-1/2), Only When Target Is In Contact With The Ground (-1/4), Cannot Form Barriers (-1/4) Real Cost: 22 | 4 | |||||||
| 0 | 7) Fright: Entangle 2d6, 2 DEF, Takes No Damage From Attacks Limited Group (Physical; +1/4), Works Against EGO, Not STR (+1/4), Based On EGO Combat Value (Mental Defense applies; +1) (50 Active Points); Requires A Power: Necromancy Roll (-1/2), Cannot Form Barriers (-1/4), Does Not Provide Mental Awareness (-1/4) Real Cost: 25 | 5 | |||||||
| 0 | 8) Graveyard Door: Extra-Dimensional Movement (Single Dimension), Usable Simultaneously (up to 32 people at once; +1 1/2) (50 Active Points); Requires A Power: Necromancy Roll (-1/2), Incantations (-1/4) Real Cost: 28 | 5 | |||||||
| 0 | 9) Into the Spirit World: Desolidification (affected by Magic) (40 Active Points); Requires A Power: Necromancy Roll (-1/2) Real Cost: 27 | 4 | |||||||
| 0 | 10) Pull of the Grave: Telekinesis (33 STR) (50 Active Points); Limited Power Only to Pull a Target down, into the Ground, and Bury Him/Her (-1), Requires A Power: Necromancy Roll (-1/2) Real Cost: 20 | 5 | |||||||
| 0 | 11) Raise Dead: Summon 8 67-point Skeleton, Devoted (+3/4) (49 Active Points); Conditional Power Only in a Graveyard (-1), Requires A Power: Necromancy Roll (-1/2) Real Cost: 20 | 5 | |||||||
| 0 | 12) Spirit Shield: Force Wall (4 PD/4 ED), Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (45 Active Points); Requires A Power: Necromancy Roll (-1/2), Incantations (-1/4) Real Cost: 26 | ||||||||
| 0 | 13) That Graveyard Feeling: (Total: 44 Active Cost, 27 Real Cost) Change Environment 8" radius, -1 Temperature Level Adjustment, Personal Immunity (+1/4) (25 Active Points); Requires A Power: Necromancy Roll (-1/2), Limited Power Does Not Affect Characters with Undead/Necromantic SFX (-1/4) (Real Cost: 14) plus Energy Blast 0 1/2d6, Reduced Endurance (0 END; +1/2), No Normal Defense (Does Not Affect Characters with Undead/Necromantic SFX; +1), Does BODY (+1), Continuous (+1), Area Of Effect (8" Radius; +1 3/4) (19 Active Points); Requires A Power: Necromancy Roll (-1/2) (Real Cost: 13) Real Cost: 27 | 2 | |||||||
| 0 | 14) Withering Death: Killing Attack - Ranged 1 point, Based On EGO Combat Value (Mental Defense applies; +1), Continuous (+1), Does BODY (+1), No Normal Defense (Undead/Necromantic SFX or Magical Mental Defense; +1) (25 Active Points); Requires A Power: Necromancy Roll (-1/2), Does Not Provide Mental Awareness (-1/4) Real Cost: 14 | 2 | |||||||
| 10 | Vampire Skin Cloack: Elemental Control, 42-point powers, (21 Active Points); all slots OIF (-1/2), Conditional Power Loses 50% Active Points in Sunlight (-1/2) | ||||||||
| 20 | 1) Aura of Death: Mind Control 5d6 ( Human class of minds), Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Explosion (+1/2), Continuous (+1) (81 Active Points); Set Effect (Fear of Count Death; -1/2), No Range (-1/2), OIF (-1/2), Conditional Power Loses 50% Active Points in Sunlight (-1/2) | ||||||||
| 10 | 2) Bat's Wings: Flight 14", x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (41 Active Points); OIF (-1/2), Conditional Power Loses 50% Active Points in Sunlight (-1/2) | 1 | |||||||
| 10 | 3) Skin of the Undead: Force Field (13 PD/13 ED/8 Mental Defense/7 Power Defense), 1 Continuing Fuel Charge lasting 1 Hour (+0) (41 Active Points); OIF (-1/2), Conditional Power Loses 50% Active Points in Sunlight (-1/2) | ||||||||
| 10 | See Undead: Detect A Class Of Things 13- (Sight Group), Discriminatory | ||||||||
| 20 | Spell Power: Endurance Reserve (150 END, 5 REC) (20 Active Points) | ||||||||
|
Cost |
Skills | ||||||||
|
10 |
+1 Overall | ||||||||
|
3 |
AK: The Former Spanish Empire 13- | ||||||||
|
3 |
AK: Graveyards of the World 13- | ||||||||
|
3 |
Bureaucratics 13- | ||||||||
|
3 |
Concealment 13- | ||||||||
| Everyman Skills | |||||||||
|
|
AK: Cadiz, Spain 11- | ||||||||
|
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Acting 8- | ||||||||
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Climbing 8- | ||||||||
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Concealment 8- | ||||||||
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Conversation 8- | ||||||||
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Deduction 8- | ||||||||
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Language: Spanish (idiomatic) (4 Active Points) | ||||||||
|
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PS: Priest (Custom Adder) 11- | ||||||||
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Paramedics 8- | ||||||||
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Persuasion 8- | ||||||||
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Shadowing 8- | ||||||||
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Stealth 8- | ||||||||
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TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill] |
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|
3 |
Interrogation 13- | ||||||||
|
2 |
Language: Arabic (fluent conversation) | ||||||||
|
2 |
Language: English (fluent conversation) | ||||||||
|
2 |
Language: Latin (fluent conversation) | ||||||||
|
3 |
PS: Supermage 13- | ||||||||
|
15 |
Power: Necromancy 19- | ||||||||
|
3 |
Riding 13- | ||||||||
| Scholar | |||||||||
|
|
KS: Catholic Church (2 Active Points) 11- | ||||||||
|
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KS: Magic (2 Active Points) 11- | ||||||||
|
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KS: Necromancy (5 Active Points) 15- | ||||||||
|
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KS: Spanish History (2 Active Points) 11- | ||||||||
|
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KS: Undead (5 Active Points) 15- | ||||||||
|
3 |
Seduction 13- | ||||||||
|
3 |
Shadowing 13- | ||||||||
|
3 |
Stealth 13- | ||||||||
|
5 |
Survival (Marine Surface, Temperate/Subtropical Coasts, Tropical Coasts/Pelagic Environments, Urban) 13- | ||||||||
| 150+ | Disadvantages | ||||||||
|
10 |
Distinctive Features: Magic Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) | ||||||||
|
20 |
Hunted: All Religious Groups 11- (Mo Pow, NCI, Watching, Custom Adder) | ||||||||
|
15 |
Hunted: Black Skull 8- (Mo Pow, Harshly Punish) | ||||||||
|
15 |
Psychological Limitation: Holds "Mortals" In Contempt (Common, Strong) | ||||||||
|
20 |
Psychological Limitation: Treats Normal Humans As Pawns/Cattle (Common, Total) | ||||||||
|
20 |
Psychological Limitation: Swore Vengeance Upon the World for the Death of His Lover (Common, Total) | ||||||||
|
10 |
Reputation: Megalomaniac necromancer, 11- (Extreme; Known Only To A Small Group) | ||||||||
|
5 |
Susceptibility: Touched by Holy Artifacts, 1d6 damage Instant (Uncommon) | ||||||||
|
5 |
Vulnerability: 1 1/2 x BODY Holy Weapons (Uncommon) | ||||||||
|
5 |
Vulnerability: 1 1/2 x STUN Holy Weapons (Uncommon) | ||||||||
| 38 | Experience Points | ||||||||
| Characteristics Cost | 87 | Base Points | 150 | ||||||
| Powers Cost | 146 | Disadvantages | 125 | ||||||
| Talents Cost | 0 | Experience Points | 38 | ||||||
| Perks Cost | 0 | Total Points | 318 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 80 | ||||||||
| Total Cost | 313 | ||||||||
| Concept | Mystic | Hair Colour | Brown | ||||||
| Nationality | Spanish | Eye Colour | Black | ||||||
| Place of Birth | Cadiz, Spain | Height | 1.90 m/6' 3" | ||||||
| Date of Birth | February 19, 1521 | Weight | 85.00 kg/187 lbs | ||||||
| Background | |||||||||
|
A few centuries back, Conde Hernando Gomez de la Cadiz entered the Jesuit order and sailed about the world as a missionary to help and convert the heathen. He was always attended to by his accolyte Ignacio, who he took as a lover as well. Ignacio contracted cholera and perished on the island of Hispaniola. Nothing that Hernando tried could bring him back and he began delving into the dark art. After many years of study, he was able to animate the corpse - now merely bones - of Ignacio, and secretly kept the animated body of his lover with him as he traveled. |
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| Personality | |||||||||
| Once a dedicated missionary, Conde Hernando changed when his lover died. Now, he goes only by Conde de la Muerte. And he will stop at nothing short of destroying a quarter of the living and ruling the rest. His empire of the dead and living will feed a spell that might bring Ignacio back to him. | |||||||||
| Quote | |||||||||
| "You're better off dead." | |||||||||
| Powers | |||||||||
|
Conde de la Muerte will have some undead or other members of The Crime Boosters engage in combat with enemies. He likes to open up an attack by making the setting feel more comfortable to himself and less comfortable to his enemies. Then, he'll use a wide array of necromantic spells to attack, taking advantage of enemies' vulnerabilities. For his own protection, he has enchanted the skin of a vampire and uses it as his cloak. |
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| Appearance | |||||||||
|
Conde de la Muerte appears as a man in his fifties dressed in black and gray finery. Instead of a coat jacket, he has a vampire skin cloak which sprouts bat wings when he so desires. |
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