| CrashTest | |||||||||||||||
| Thomas Martiel | |||||||||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||||||||
| 5 | STR | 15/30 | 12- / 15- | Lift: 200.0kg/1600.0kg; Dice: HTH Damage 3d6/6d6 END [1/2] |
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| 48 | DEX | 26 | 14- | OCV 9 DCV 9 | |||||||||||
| 26 | CON | 23 | 14- | ||||||||||||
| 16 | BODY | 18 | 13- | ||||||||||||
| 3 | INT | 13 | 12- | PER Roll 12- | |||||||||||
| 8 | EGO | 14 | 12- | ECV: 5 | |||||||||||
| 3 | PRE | 13 | 12- | PRE Attack: 2 1/2d6 | |||||||||||
| 2 | COM | 14 | 12- | ||||||||||||
| 2 | PD | 5/26 | 5/26 PD (0/21 rPD) | ||||||||||||
| 0 | ED | 5/26 | 5/26 ED (0/21 rED) | ||||||||||||
| 4 | SPD | 8 | Mental Defense: 0 | ||||||||||||
| 0 | REC | 8 | Phases: 2, 3, 5, 6, 8, 9, 11, 12 | ||||||||||||
| 5 | END | 56 | Running: 6" (12" NC) | ||||||||||||
| 2 | STUN | 40 | Swimming: 4" (8" NC) | ||||||||||||
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Cost |
Powers |
END |
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| 20 | Kinetic Speed Powers: Elemental Control, 40-point powers | ||||||||||||||
| 20 | 1) Kinetic Reflexes: +4 SPD (40 Active Points) | ||||||||||||||
| 20 | 2) Kinetic Shield: Force Field (16 PD/16 ED), Hardened (+1/4) (40 Active Points) | 4 | |||||||||||||
| 13 | 3) Kinetic Siphon: Transfer 2 1/2d6 (END to END) (40 Active Points); Only Restores To Starting Values (-1/2) | 4 | |||||||||||||
| 30 | 4) Kinetic Speed: Flight 18", Position Shift, x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (57 Active Points); Only In Contact With A Surface (-1/4) | 2 | |||||||||||||
| 7 | Kinetic Push I: Negative Combat Skill Levels (-2 to opponent's OCV) (10 Active Points); Requires A Power Skill: Speed Tricks Roll (-1/2) | 1 | |||||||||||||
| 10 | Kinetic Push II: +15 STR (15 Active Points); No Figured Characteristics (-1/2) | 1 | |||||||||||||
| 4 | Kinetic Push III: Knockback Resistance -2" | 0 | |||||||||||||
| 4 | Kinetic Control: Power Defense (5 points) (5 Active Points); Power Does Not Work Against Ice/Cold (-1/4) | 0 | |||||||||||||
| 2 | Heat Into Work: Life Support (Safe in Intense Heat) | 0 | |||||||||||||
| 10 | Armored Suit: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2) | 0 | |||||||||||||
| 3 | Darkened Visor: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) | 0 | |||||||||||||
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Cost |
Talents | ||||||||||||||
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3 |
Bump Of Direction | ||||||||||||||
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Cost |
Martial Arts | ||||||||||||||
| Maneuver | Phase | OCV | DCV | Notes | |||||||||||
| 27 | Speed Moves | ||||||||||||||
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Cost |
Skills | ||||||||||||||
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10 |
+1 Overall | ||||||||||||||
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3 |
Acrobatics 14- | ||||||||||||||
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3 |
Breakfall 14- | ||||||||||||||
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5 |
Combat Driving 15- | ||||||||||||||
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-1 |
Everyman Skills | ||||||||||||||
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Area Knowledge: Palm Springs, Florida 11- | ||||||||||||||
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Acting 8- | ||||||||||||||
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Climbing 8- | ||||||||||||||
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Concealment 8- | ||||||||||||||
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Conversation 8- | ||||||||||||||
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Deduction 8- | ||||||||||||||
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Language: English (idiomatic) | ||||||||||||||
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Paramedics 8- | ||||||||||||||
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Professional Skill: Test Driver 11- | ||||||||||||||
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Persuasion 8- | ||||||||||||||
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Shadowing 8- | ||||||||||||||
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Stealth 8- | ||||||||||||||
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TF: Small Motorized Ground Vehicles | ||||||||||||||
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9 |
Hero City Team Package | ||||||||||||||
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AK: Company Theme Parks 11- | ||||||||||||||
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Contact: Hero City Staff (Contact has access to major institutions, Contact has significant Contacts of his own, Contact: Hero City Staff (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) 11- [Notes: Staff includes Dr. Mike Bowman, Josiah Gold, Pix'l, Troff, Yvonne Ridley-Swank, Lloyd Baumler, Mister Toad, Minnie, and Daisy.] |
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Fringe Benefit: Hero City Team Member | ||||||||||||||
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Hero City Communicator: Mind Link, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x16) (45 Active Points); Only With Others Who Have Mind Link (-1), Flashed As Radio and Hearing Groups, Not Mental Group (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Incantations (-1/4) | ||||||||||||||
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KS: The Corporation 11- | ||||||||||||||
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KS: Media Relations 12- | ||||||||||||||
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Reputation: True-Blue Corporate Heroes (A large group) 11-, +1/+1d6 | ||||||||||||||
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Reputation: Cool Heroes (Among Kids) (A small to medium sized group) 11-, +2/+2d6 | ||||||||||||||
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TF: The Rail | ||||||||||||||
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Monitored: Media 8- (More Pow, NCI, Watching) | ||||||||||||||
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Social Limitation: Celebrity | ||||||||||||||
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Social Limitation: Subject to Orders (Frequently, Minor) | ||||||||||||||
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7 |
Mechanics 14- | ||||||||||||||
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4 |
Navigation (Land) 13- | ||||||||||||||
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3 |
Power: Speed Tricks (DEX-based) 14- | ||||||||||||||
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3 |
Tactics 12- | ||||||||||||||
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3 |
Teamwork 14- | ||||||||||||||
| 200+ | Disadvantages | ||||||||||||||
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20 |
Hunted: Rush 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) | ||||||||||||||
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10 |
Physical Limitation: Light Sleeper (Infrequently, Greatly Impairing) | ||||||||||||||
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15 |
Physical Limitation: Weird Biochemistry Requires Specialist Medical Care (Frequently, Greatly Impairing) | ||||||||||||||
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20 |
Psychological Limitation: Code Against Killing (Common, Total) | ||||||||||||||
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15 |
Psychological Limitation: Hyperactive (Very Common, Moderate) | ||||||||||||||
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10 |
Psychological Limitation: Speed Freak (Addicted to Racing/Speed) (Uncommon, Strong) | ||||||||||||||
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15 |
Psychological Limitation: Will Never Break His Word (Common, Strong) | ||||||||||||||
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1 |
Quirk: Aversion to Cold/Icy Places/Climates | ||||||||||||||
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1 |
Quirk: Cannot Resist Tinkering with Motors | ||||||||||||||
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1 |
Quirk: Driven To Pull His Own Weight | ||||||||||||||
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1 |
Quirk: Highly Competitive (Racing Challenges--"point A to point B" challenges) | ||||||||||||||
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1 |
Quirk: Racing Fan | ||||||||||||||
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5 |
Rivalry: Professional (Other Speedsters; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) | ||||||||||||||
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15 |
Social Limitation: Public Identity (Frequently, Major) | ||||||||||||||
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20 |
Susceptibility: Ice/Cold; dice is Suppress to all Kinetic powers, 3d6 damage Instant (Common) | ||||||||||||||
| 0 | Experience Points | ||||||||||||||
| Characteristics Cost | 128 | Base Points | 200 | ||||||||||||
| Powers Cost | 143 | Disadvantages | 150 | ||||||||||||
| Talents Cost | 3 | Experience Points | 0 | ||||||||||||
| Perks Cost | 0 | Total Points | 350 | ||||||||||||
| Martial Arts Cost | 27 | ||||||||||||||
| Skills Cost | 49 | ||||||||||||||
| Total Cost | 350 | ||||||||||||||
| Concept | Speedster | Hair Colour | Dark Brown | ||||||||||||
| Nationality | American | Eye Colour | Grey-Blue | ||||||||||||
| Place of Birth | Palm Springs, Florida | Height | 1.80 m/5' 11" | ||||||||||||
| Date of Birth | October 2, 1978 | Weight | 88.00 kg/194 lbs | ||||||||||||
| Background | |||||||||||||||
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Since he was born in Palm Springs, Florida, Thomas's childhood memories prominently feature the Daytona 500 races. Growing up alongside such luminaries of the "Road of Thunder," he became insterested in speed, and the mechanics behind the cars' thunder. He pursued many avenues of interest, bouncing from college to technical insitute--seeking knowledge of automotive power in hopes that one day he could build and race the ultimate in racing cars. |
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| Personality | |||||||||||||||
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A speed freak by nature, Thomas loves to do what he does best--run. Still new to the concept of superheroing, he applies himself to it with zeal and determination to show that he's worth keeping around. He figures that if the problem can't be solved with words, then a good push will do the trick--especially when they don't see it coming. He is, however, rather disturbed by the "corporate bickering" (his own words) with the Heroes of Filmland. His obsession with speed has only increased with the avent of his powers; he likes to take any racing challenges from other speedsters when possible. He is also naturally hyper--he can't help but want to move, even when standing still. |
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| Quote | |||||||||||||||
| From CrashTest: "There's no real hurry... I'll do it for you instead." By others about CrashTest: "Crazy... but in a good way. Just stay out of his path." |
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| Powers | |||||||||||||||
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Since he's a speedster with incredible durability, "CrashTest" is a very apt name for him. He can alter the fundamental amount of "work" that put into things. Basicaly, he alters the speed of the vibrations in the molecules of his body, or anything he touches, turning the extra energy generated from heat into work and vice-versa. It's derived from basic physics--take a look at the law of conservation. Unfortunately, he responds badly to temperature change--he can handle heat, but cold slows his own molecules down. Thus, he tends to stay away from colder places whenever possible. The excess energy that he generates also disturbs his sleep from time to time. |
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| Appearance | |||||||||||||||
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As CrashTest, he wears a blue/white armored version of a racedriver's outfit, sans decals and logos save for Hero City's and TestTrack's. Certain points of his outfit have the classic crash test dummy "mark" as a gesture to his name's origin. |
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