| Creag |
| Conner McLeod |
| Cost | Characteristic | Value | Roll | Notes | |
| 40 | STR | 50 | 19- | Lift: 25.6tons; HTH: 10d6; END: [5] |
|
| 30 | DEX | 20 | 13- | OCV: 7 DCV: 7 | |
| 30 | CON | 25 | 14- | ||
| 10 | BODY | 15 | 12- | ||
| 3 | INT | 13 | 12- | PER Roll: 12- | |
| 0 | EGO | 10 | 11- | ECV: 3; Mental Defense: 0 | |
| 8 | PRE | 18 | 13- | PRE Attack: 3 1/2d6 | |
| 2 | COM | 14 | 12- | ||
| 5 | PD | 15 | Total: 30 PD (15 rPD) | ||
| 5 | ED | 10 | Total: 20 ED (10 rED) | ||
| 10 | SPD | 4 | Phases: 3, 6, 9, 12 | ||
| 0 | REC | 15 | Running: 6" / 12" | ||
| 3 | END | 55 | Swimming: 2" / 4" | ||
| 2 | STUN | 55 | Flight: 10" / 20" | ||
|   | |||||
| Creag | Summary | |||
| Real Name: | Conner McLeod | Hair Color: | Red |
| Concept: | Brick | Eye Color: | Green |
| Affiliation: | Clan McLeod | Height & Weight: | 6' 7" (2.01 m) / 276 lbs (125.19 kg) |
| Played By: | NPC | Nationality: | Scottish (British) |
| Created By: | Noah Thorp | Place of Birth: | Aberdeen, Scotland |
| GM: | NPC | Date of Birth: | September 25, 1983 |
| Cost | Powers | END |
| 61 | Earth Powers: Multipower, 61-point reserve | |
| 5u | 1) Earthlance: Energy Blast 7d6, Indirect ( Any origin, any direction; +3/4) (61 Active Points); Target Must Be On/Near Earth or Rock (within 8") (-1/4) | 6 |
| 3u | 2) Earthmoving: Telekinesis (35 STR) (53 Active Points); (Only Versus Earth/Rock; -1/2) | 5 |
| 3u | 3) Earthquake: Energy Blast 7d6, Only Does Knockdown Not Knockback (+0), Personal Immunity (+1/4), Explosion (+1/2) (61 Active Points); No Range (-1/2), Only Affects Targets on the Ground (-1/4) | 6 |
| 3u | 4) Mud Blob: Sight Group Flash 10d6 (50 Active Points); Does Not Work Against Desolidified Characters (-1/4), Range Based On Strength (-1/4) | 5 |
| 4u | 5) Stony Prison: Entangle 5d6, 5 DEF (50 Active Points); Only Affects Targets on the Ground (-1/4) | 5 |
| 5u | 6) Terraforming: Tunneling 8" through 8 DEF material, Fill In (50 Active Points) | 5 |
| 16 | Boulder Riding: Flight 10" (20 Active Points); Physical Manifestation (-1/4) | 2 |
| 25 | Earthmelding: (Total: 50 Active Cost, 25 Real Cost) Desolidification (affected by Earth and Magic Powers) (40 Active Points); Only Through Earth and Stone (-1) (Real Cost: 20) plus Life Support (Self-Contained Breathing) (10 Active Points); Costs Endurance (-1/2), Linked (Desolidification; -1/2) (Real Cost: 5) | 5 |
| 7 | One with the Ground: Knockback Resistance -5" (10 Active Points); Only When in Contact with the Ground (-1/2) | |
| 30 | Stony Hide: Armor (15 PD/10 ED) (38 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) | 4 |
| Cost | Talents |
| 3 | Earth Sense: Bump Of Direction |
| Cost | Skills |
| 5 | +1 with HTH Combat |
| 3 | Athletic Skill: Rugby 19- |
| 3 | Breakfall 13- |
| 3 | Climbing 13- |
| 2 | Clan McLeod Package |
| Clan Wealth: Money: ($1M/Year) | |
| Hunted: Empire 8- | |
| Monitored by Angus McLeod, 11- | |
| Passport | |
| Reputation: Defenders of Scotland (and British Isles too), 14-, +3/3d6 | |
| Social Limitation: Celebrity | |
| Team Base Donation (McLeod Manor) | |
| Team Communicator | |
| Teamwork 13- | |
| 0 | Everyman Skills |
| AK: Aberdeen, Scotland 11- | |
| Acting 8- | |
| Climbing 8- | |
| Concealment 8- | |
| Conversation 8- | |
| Deduction 8- | |
|
Language: English (Idiomatic, native accent)
[Notes: Native Language] |
|
| PS: Geologist 11- | |
| Paramedics 8- | |
| Persuasion 8- | |
| Shadowing 8- | |
| Stealth 8- | |
|
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill] |
|
| 4 | Language: Gaelic (idiomatic) |
| 3 | Mechanics 12- |
| 3 | SS: Agronomy 12- |
| 3 | SS: Geology 12- |
| 3 | Shadowing 12- |
| 3 | Stealth 13- |
| 2 | Survival (Mountain) 12- |
| 200+ | Disadvantages |
| 20 | Hunted: Celtic Fist 8- |
| 20 | Hunted: Ruin 8- |
| 10 | Hunted: San Andreas 8- |
| 15 | Physical Limitation: Weird Biochemistry, Requires Special Medical Attention |
| 15 | Psychological Limitation: Brash |
| 20 | Psychological Limitation: Code Versus Killing |
| 15 | Psychological Limitation: Hardcharging |
| 15 | Social Limitation: Public Identity |
| 10 | Social Limitation: Family Connection |
| 5 | Unluck: 1d6 |
| 5 | Vulnerability: 1 1/2 x STUN Water Based Attacks |
| 0 | Experience Points |
| Creag | Points Summary | |||
| Characteristics Cost: | 148 | Base Points: | 200 |
| Powers Cost: | 162 | Disadvantages: | 150 |
| Talents Cost: | 3 | Total Experience: | 0 |
| Perks Cost: | 0 | Spent Experience: | 0 |
| Martial Arts Cost: | 0 | Unspent Experience: | 0 |
| Skills Cost: | 37 | Total Points: | 350 |
| Background |
Conner McLeod had always known that he had super-powers. Many people in his family had such powers, his sister Gail certainly did. However, unlike his sister, Conner’s powers didn’t deal with the winds, but the growing earth under foot. Young Conner delighted in shaping castles out of the rocks around McLeod Manor, the ancestral home of Clan McLeod. Conner grew up to be a large hefty man, and because of his powers was unable to play rugby with the other lads. He really enjoys rugby still though, and considers himself an expert on the sport. The only other person he could get into a tumble with was his cousin Adrian. Gale and Jimmy were too fragile for such rough sport. Adrian with his ability to generate walls of force could barely hold a chance against Conner.Because of Conner’s affinity with the ground and growing things he chose geology as his life’s work, with a little agronomy on the side. No one could work like Conner, who uses the name of Creag. Always the scrapper, unlike his headstrong sister, and his adrenaline driven cousin Ian, or his adventurous cousin Jimmy, Conner avoided the business of fighting crime in Scotland. He was content in his endeavors.All this changed with Sieche and his band of nihilists made an attack on the oil fields in the North Sea near Aberdeen. Like the others in Clan McLeod, Conner received the call from his Great Grandfather Angus. Conner found himself going up against a power similar to his in the form of San Andreas. It took all of his control of the earth to counter the earthquake causing powers of the Mexican. In the end it seemed a draw, until San Andreas made the mistake of letting Conner get too close. With a mighty slug to the jaw, Conner sent San Andreas flying out over the North Sea only for him to be rescued by Sieche.Eventually Ruin retreated, but they did cause a lot of damage, a trademark of Ruin. Since that day, Conner has pledged to stand against threats to Scotland. He shall be the rock that villains will break upon. Plus Conner is looking for a second chance to fight San Andreas. |
| Personality |
Conner never lets anything stand in his way. He certainly likes to speak his mind, and only his being a McLeod gets him invited to social events. Conner has told off so many upper crust members of Scottish society that most of them avoid him. He has never really noticed this snubbing. Conner doesn't take much time to come to conclusions and is really known for his snap decisions. He isn’t much for looking back or contemplation, except when it comes to his gardens, which he has a passion for. |
| Quote |
"Oh laddie I dae love a good barnie!" |
| Powers |
Conner has the ability to shape the ground around him. He can cause the ground to burst up to strike those on high or even cause a miniture earthquake around him. Conner can throw blobs of mud to blind his foes, cause the ground itself to surge up forming a cell around a foe. He's also attuned to the earth around him and can pass through natural stone and earth like a ghost. When faced with a super powered foe, Conner can take to the sky by riding on a flying boulder, and makes his skin as hard as rock. Even without his earth manipulating abilities, Conner is immensely strong, and resilient to most physical attacks. |
| Appearance |
Conner is a big man. He stands head and shoulders taller than anyone else in the clan. Like the others in the clan he too has the trademark red hair and green eyes. When he was a teenager, before the onset of his powers, he lost one of his front teeth in a wicked rugby game. So now when Conner grins there's a big gap in his front teeth. Conner, as Creag wears the traditional Clan McLeod costume, a blue bodysuit with a white circle on the chest with the letter "C" in the middle of the circle. On his feet he wears a pair of rugged boots. When not acting as Creag, Conner prefers to go about in thick denium pants and equal strong shirts. Conner can be a little hard on his clothes. |