| CUBS |
| Various |
| Cost | Characteristic | Value | Roll | Notes | |
| -2 | STR | 8 | 11- | Lift: 75.8kg; HTH: 1 1/2d6; END: [1] |
|
| 12 | DEX | 14 | 12- | OCV: 5 DCV: 5 | |
| 0 | CON | 10 | 11- | ||
| -4 | BODY | 8 | 11- | ||
| 0 | INT | 10 | 11- | PER Roll: 11- | |
| -4 | EGO | 8 | 11- | ECV: 3; Mental Defense: 0 | |
| 0 | PRE | 10 | 11- | PRE Attack: 2d6 | |
| 1 | COM | 12 | 11- | ||
| 2 | PD | 4 | Total: 4 PD (0 rPD) | ||
| 2 | ED | 4 | Total: 4 ED (0 rED) | ||
| 6 | SPD | 3 | Phases: 4, 8, 12 | ||
| 0 | REC | 4 | Running: 8" / 16" | ||
| 0 | END | 20 | Swimming: 2" / 4" | ||
| 1 | STUN | 18 | |||
| CUBS | Summary | |||
| Real Name: | Various | Hair Color: | Various |
| Concept: | Normal | Eye Color: | Various |
| Affiliation: | Doctor Claw | Height & Weight: | 4' 1" (1.25 m) / 77 lbs (35.00 kg) |
| Played By: | NPC | Date of Birth: | Various |
| Created By: | Ben Langdon | Place of Birth: | Various |
| Cost | Powers | END |
| 4 | Fast: Running +2" (8" total) | 1 |
| 7 | Well Placed Kick: Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/2) | 1 |
| Cost | Skills |
| 1 | Acrobatics 8- |
| 1 | Breakfall 8- |
| 1 | Bribery 8- |
| 3 | Climbing 12- |
| 0 | Everyman Skills |
| AK: Various (usually Germany, Switzerland, Austria or Finland) 11- | |
| Acting 8- | |
| Climbing 8- | |
| Concealment 8- | |
| Conversation 8- | |
| Deduction 8- | |
| Language: Finnish or German (idiomatic) | |
| PS: Street Kid / Petty Thief 11- | |
| Paramedics 8- | |
| Persuasion 8- | |
| Shadowing 8- | |
| Stealth 8- | |
| 1 | Gambling (Card Games) 8- |
| 2 | KS: Scams 11- |
| 1 | Language: English (basic conversation) |
| 1 | Language: German or Finnish (depending on their origin) (basic conversation) |
| 3 | Lockpicking 12- |
| 3 | Security Systems 11- |
| 3 | Shadowing 11- |
| 3 | Sleight Of Hand 12- |
| 3 | Stealth 12- |
| 3 | Streetwise 11- |
| 2 | Survival (Urban) 11- |
| 3 | Teamwork 12- |
| 1 | Trading 8- |
| 10+ | Disadvantages |
| 15 | Hunted: European Law Enforcement Agencies 8- (Rescue) |
| 20 | Normal Characteristic Maxima |
| 15 | Social Limitation: Minors (Aged 8-12) (Frequently, Major) |
| 0 | Experience Points |
| CUBS | Points Summary | |||
| Characteristics Cost: | 14 | Base Points: | 10 |
| Powers Cost: | 11 | Disadvantages: | 50 |
| Talents Cost: | 0 | Total Experience: | 0 |
| Perks Cost: | 0 | Spent Experience: | 0 |
| Martial Arts Cost: | 0 | Unspent Experience: | 0 |
| Skills Cost: | 35 | Total Points: | 60 |
| Background |
The Cubs are impoverished children who have made their way into Doctor Claw's life, whether they happened to be begging on the streets in Helsinki or whether he took a shine to them while abroad. They are well fed and given ample room to eke out an existence in his apartment building. The Cubs generally number about half a dozen to eight as some of them come and go, while others are found by parents or authorities and returned home. Some of the Cubs are runaways and the Doctor doesn't really like to think that they have good homes to go back to. His dream is to save the poverty-stricken youngsters, so anything which goes against this is promptly ignored or covered up. |
| Personality |
The Cubs vary in their reasons for hanging around Doctor Claw and many leave after a few years to pursue other lives.
|
| Quote |
"Let us rip, brothers!"
|
| Powers |
As the Cubs are basically young kids they really don't have much in the way of powers, apart from a bit of speed on their feet and the uncanny knack to kick a person where it hurts the most. Their active lifestyles often lead to some skill in acrobatics and tumbling, as well as basic thieving skills.
|
| Appearance |
Most of the Cubs are boys aged between eight and twelve, although there have been some girls and some of the Cubs have been older and younger. They often wear new clothes as they toss out their old ones as soon as Doctor Claw offers them pocket money. When on a mission they sometimes wear a Cub outfit which consists of dark brown shirt and shorts, with a brown baseball cap, usually worn backwards. |