| 73 |
Body Changing Tricks:
Multipower, 91-point reserve, (91 Active Points); all slots Linked (Shapes; -1/4)
|
|
| 4m |
1)
Bouncing:
Leaping 20" (x4 Noncombat) (25 Active Points); Linked (Shapes; -1/4)
|
2 |
| 14m |
2)
Contraction:
(Total: 91 Active Cost, 70 Real Cost) Shrinking (0.1 m tall, 0.0122 kg mass, -8 PER Rolls to perceive character, +8 DCV, takes +12" KB), Costs END Only To Activate (+1/4) (50 Active Points); Linked (Shapes; -1/4) (Real Cost: 40) plus Density Increase (800 kg mass, +20 STR, +4 PD/ED, -4" KB), Costs END Only To Activate (+1/4) (25 Active Points); Limited Power Does Not Gain STR (-1/4), Linked (Shapes; -1/4) (Real Cost: 17) plus Knockback Resistance -8" (16 Active Points); Linked (Shapes; -1/4) (Real Cost: 13)
|
6 |
| 5m |
3)
Envelopment:
(Total: 88 Active Cost, 27 Real Cost) +35 STR, Area Of Effect (4" Any Area; +1) (70 Active Points); Limited Power Only For Grabs and Squeezes (-1 1/2), No Figured Characteristics (-1/2), Linked (Shapes; -1/4) (Real Cost: 21) plus for 18 STR, Area Of Effect (up to 2" Any Area; +1) (18 Active Points); Limited Power Only For Grabs and Squeezes (-1 1/2), Linked (Shapes; -1/4) (Real Cost: 6)
|
9 |
| 3m |
4)
Expansion:
Growth (+30 STR, +6 BODY, +6 STUN, -6" KB, 3,200 kg, -4 DCV, +4 PER Rolls to perceive character, 6 m tall, 3 m wide), Costs END Only To Activate (+1/4) (37 Active Points); Limited Power Does Not Gain Body, STUN, KB Resistance, Weight (-1), Linked (Shapes; -1/4)
|
3 |
| 4m |
5)
Long Legs:
Running 10", x4 Noncombat (25 Active Points); Linked (Shapes; -1/4)
|
2 |
| 6m |
6)
Rebounding Punch:
Hand-To-Hand Attack +10d6 (50 Active Points); Hand-To-Hand Attack (-1/2), Linked (Shapes; -1/4)
|
5 |
| 3u |
7)
Superthin:
Desolidification (affected by Area Attacks), Costs END Only To Activate (+1/4) (50 Active Points); Cannot Pass Through Solid Objects (-1/2), Linked (Shapes; -1/4)
|
4 |
| 8m |
8)
Stretching:
Stretching 10" (50 Active Points); Linked (Shapes; -1/4)
|
5 |
| 4m |
9)
Swinging:
Swinging 20", x4 Noncombat (25 Active Points); Linked (Shapes; -1/4)
|
2 |
| 4m |
10)
Wind Sail:
Gliding 20", x4 Noncombat (25 Active Points); Linked (Shapes; -1/4)
|
|
|
|
|
| 15 |
Flexibility:
Elemental Control, 30-point powers
|
|
| 10 |
1)
Bounceback I:
Energy Damage Reduction, Resistant, 50% (30 Active Points); Limited Power No Effect Against Attacks That Have No Knockback (-1/2)
|
|
| 10 |
2)
Bounceback II:
Physical Damage Reduction, Resistant, 50% (30 Active Points); Limited Power No Effect Against Attacks That Have No Knockback (-1/2)
|
|
| 30 |
3)
Shapes:
Shape Shift (Sight , Touch and Hearing Groups, any shape), Costs END Only To Change Shape (+1/4) (45 Active Points)
|
4 |
|
|
|
| 4 |
Armored Costume:
Armor (2 PD/2 ED) (6 Active Points); OIF (-1/2)
|
|
| 7 |
Bounceback III:
Knockback Resistance -6" (12 Active Points); Shared Framework Effects (-1/2), Limited Power Half Effect Against Area Attacks (-1/4)
|
|
| 3 |
Temporary Arms, Legs:
Extra Limbs (20) (5 Active Points); Shared Framework Effects (-1/2)
|
|
|
20
|
+2 Overall |
|
3
|
Acrobatics 14- |
|
|
Attorney Package (Cost: 9) |
|
Bureaucratics 13-
|
|
Fringe Benefit: Juris Doctorate
|
|
Fringe Benefit: License to Practice Law
|
|
KS: Courtroom Procedure (INT)
|
|
KS: Jurisprudence (INT)
|
|
KS: Law (INT)
|
|
KS: Legal Research and Analysis (INT)
|
|
KS: The Local Legal System (INT)
|
|
Oratory 13-
|
|
PS: Attorney (INT)
|
|
Persuasion 13-
|
|
Social Limitation: Oath of Office
|
|
Social Limitation: Occupation (Attorney)
|
|
3
|
Breakfall 14- |
|
3
|
Climbing 14- |
|
3
|
Concealment 12- |
|
3
|
Criminology 12- |
|
|
Everyman Skills |
|
AK: Kyoto, Japan
|
|
Acting 8-
|
|
Climbing 8-
|
|
Concealment 8-
|
|
Conversation 8-
|
|
Deduction 8-
|
|
Language: Japanese (idiomatic) (4 Active Points)
|
|
PS: Geisha
|
|
Paramedics 8-
|
|
Persuasion 8-
|
|
Shadowing 8-
|
|
Stealth 8-
|
|
TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill] |
|
|
Jack of All Trades |
|
PS: Gambling Bookkeeper (3 Active Points) 12-
|
|
PS: Madame (3 Active Points) 12-
|
|
PS: Narcotics Dealer (3 Active Points) 12-
|
|
2
|
KS: The Crime World 11- |
|
3
|
KS: Underground Economy 12- |
|
3
|
Lockpicking 14- |
|
1
|
Language: English (basic conversation) |
|
5
|
Rapid Attack (HTH) |
|
3
|
Security Systems 12- |
|
3
|
Seduction 13- |
|
3
|
Shadowing 12- |
|
3
|
Sleight Of Hand 14- |
|
2
|
Survival (Urban) 12- |
|
1
|
Systems Operation 8- |
|
3
|
Trading 13- |
| 15 |
Enraged: Someone Tries to Cheat Her (Uncommon), go 11-, recover 11-
|
| 10 |
Hunted: Anyone that Might be Blackmailed by Her 8- (As Pow, NCI, Mildly Punish)
|
| 20 |
Hunted: Japanese Law Enforcement 8- (Mo Pow, NCI, Harshly Punish)
|
| 10 |
Physical Limitation: Achilles Heel (Infrequently, Greatly Impairing)
|
| 15 |
Psychological Limitation: Addicted to Heroine and Nicotine (Common, Strong)
|
| 15 |
Psychological Limitation: Cannot Look Weak (Common, Strong)
|
| 15 |
Psychological Limitation: Greedy (Common, Strong)
|
| 15 |
Psychological Limitation: Selfish and Calculating (Common, Strong)
|
| 5 |
Reputation: Ex-Prostitute, 11- (Known Only To A Small Group)
|
| 5 |
Rivalry: Professional (Other Madames/Pimps and Drug Dealers; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
|
| 15 |
Social Limitation: Emotionally Cold and Distant (Very Frequently, Minor)
|
| 10 |
Social Limitation: Profession (Madame) (Occasionally, Major)
|