| 32 |
Controlling Darkness:
Multipower, 45-point reserve, all slots Personal Immunity (+1/4) (56 Active Points); Linked (Internal Darkness; -1/4); all slots Limited Power Power loses about a fourth of its effectiveness (Requires shadow or darkness; -1/4), Gestures (-1/4)
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| 3u |
1)
Darkflame:
Killing Attack - Ranged 1d6, Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), Continuous (+1) (45 Active Points); Limited Power Power loses about a fourth of its effectiveness (Requires shadow or darkness; -1/4), Gestures (-1/4)
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| 2u |
2)
The Darkling Swarm:
Energy Blast 2d6, Reduced Endurance (0 END; +1/2), Attack Versus Limited Defense (Power Defense; +1 1/2), Area Of Effect (12" Radius; +1 1/2) (45 Active Points); No Range (-1/2), Limited Power Power loses about a fourth of its effectiveness (Requires shadow or darkness; -1/4), Gestures (-1/4)
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| 3u |
3)
Darkness Ball:
Energy Blast 9d6 (45 Active Points); Limited Power Power loses about a fourth of its effectiveness (Requires shadow or darkness; -1/4), Gestures (-1/4)
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4 |
| 3u |
4)
Eyes of the Shadow God:
Clairsentience (Sight Group), x16 Range (100") (40 Active Points); Limited Power Power loses about a fourth of its effectiveness (Requires shadow or darkness; -1/4), Gestures (-1/4)
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4 |
| 3u |
5)
House of Shadows:
Change Environment 16" radius, -1 : DCV, -1 : OCV, Long-Lasting: 20 Minutes, Multiple Combat Effects (40 Active Points); Limited Power Power loses about a fourth of its effectiveness (Requires shadow or darkness; -1/4), Gestures (-1/4)
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4 |
| 3u |
6)
House of Shadows 2:
Change Environment 16" radius, -5 to Sight Group PER Rolls, Long-Lasting: 20 Minutes (42 Active Points); Limited Power Power loses about a fourth of its effectiveness (Requires shadow or darkness; -1/4), Gestures (-1/4)
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4 |
| 3u |
7)
Invasion of the Darkling:
Drain DEX 1d6+1, 4 Continuing Charges lasting 5 Minutes each (+0), Uncontrolled (+1/2), Continuous (+1), Cumulative (18 points; +1) (45 Active Points); Limited Power Power loses about a fourth of its effectiveness (Requires shadow or darkness; -1/4), Gestures (-1/4)
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| 2u |
8)
Nailing Down the Shadow:
Entangle 2d6, 2 DEF, Takes No Damage From Attacks Limited Group (Physical; +1/4), Works Against CON Not STR (+1/4), Reduced Endurance (0 END; +1/2) (40 Active Points); Cannot Form Barriers (-1/4), Limited Power Power loses about a fourth of its effectiveness (Requires shadow or darkness; -1/4), Gestures (-1/4)
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| 3u |
9)
The Rebellious Shadow:
Energy Blast 3d6, Reduced Endurance (0 END; +1/2), Double Knockback (+3/4), Indirect ( Any origin, any direction; Any Part of Target's Shadow; +3/4) (45 Active Points); Limited Power Power loses about a fourth of its effectiveness (Requires shadow or darkness; -1/4), Gestures (-1/4)
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| 2u |
10)
Shadow Claws:
Killing Attack - Ranged 1/2d6, Reduced Endurance (0 END; +1/2), No Normal Defense (Dark SFX Defenses, Hardened FF; +1), Does BODY (+1) (35 Active Points); No Range (-1/2), Limited Power Power loses about a fourth of its effectiveness (Requires shadow or darkness; -1/4), Gestures (-1/4)
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|
| 2u |
11)
Shadow Fist:
Hand-To-Hand Attack +9d6 (45 Active Points); Hand-To-Hand Attack (-1/2), Limited Power Power loses about a fourth of its effectiveness (Requires shadow or darkness; -1/4), Gestures (-1/4)
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4 |
| 2u |
12)
Shadow Prison:
Darkness to Sight Group 1" radius, Ranged (+1/2), Reduced Endurance (0 END; +1/2), Usable As Attack (+1) (30 Active Points); Limited Power Power loses about a fourth of its effectiveness (Requires shadow or darkness; -1/4), Gestures (-1/4)
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| 2u |
13)
Shadow Shredding:
Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Affects Desolidified Any form of Desolidification (+1/2), Reduced Endurance (0 END; +1/2) (30 Active Points); Limited Power Power loses about a fourth of its effectiveness (Requires shadow or darkness; -1/4), Gestures (-1/4)
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| 7 |
Internal Darkness:
Elemental Control, 24-point powers, (12 Active Points); all slots Extra Time (Full Phase, -1/2), Limited Power Power loses about a fourth of its effectiveness (Requires shadow or darkness; -1/4)
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| 7 |
1)
Shadow Cloak:
Force Field (8 PD/8 ED), Reduced Endurance (0 END; +1/2) (24 Active Points); Extra Time (Full Phase, -1/2), Limited Power Power loses about a fourth of its effectiveness (Requires shadow or darkness; -1/4)
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| 7 |
2)
Shadow Leaping:
Leaping +20" (3"/23" forward, 1 1/2"/11 1/2" upward) (Accurate) (25 Active Points); Extra Time (Full Phase, -1/2), Limited Power Power loses about a fourth of its effectiveness (Requires shadow or darkness; -1/4)
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2 |
| 6 |
3)
Shadow's Skin:
Armor (8 PD/8 ED) (24 Active Points); Extra Time (Full Phase, -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Limited Power Power loses about a fourth of its effectiveness (Requires shadow or darkness; -1/4)
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2 |
| 7 |
4)
Shadow Walk:
Teleportation 8", Reduced Endurance (1/2 END; +1/4) (20 Active Points); Extra Time (Full Phase, -1/2), Limited Power Power loses about a fourth of its effectiveness (Requires shadow or darkness; -1/4)
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1 |
| 10 |
Dependent NPC: Random Student/ Romantic Interest of week 8- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID)
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| 20 |
Hunted: Hunted: Criminal organization of GM's choice 8- (Mo Pow, NCI, Harshly Punish)
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| 15 |
Hunted: Mystery 8- (As Pow, NCI, Harshly Punish)
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| 15 |
Physical Limitation: Uberhuman Physiology, Requires Specialized Medical Care (Frequently, Greatly Impairing)
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| 15 |
Psychological Limitation: Protective of Innocents (Common, Strong)
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| 15 |
Psychological Limitation: Will Not Murder (Common, Strong)
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| 5 |
Rivalry: Professional (Other Martial Artists; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)
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| 15 |
Social Limitation: Minor (Frequently, Major)
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| 15 |
Social Limitation: Secret Identity (Frequently, Major)
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