| Deep6 Seeker Agent |
| Various |
| Cost | Characteristic | Value | Roll | Notes | |
| 3 | STR | 13 | 12- | Lift: 151.6kg; HTH: 2 1/2d6; END: [1] |
|
| 12 | DEX | 14 | 12- | OCV: 5 DCV: 5 | |
| 0 | CON | 10 | 11- | ||
| 0 | BODY | 10 | 11- | ||
| 3 | INT | 13 | 12- | PER Roll: 12- | |
| 8 | EGO | 14 | 12- | ECV: 5; Mental Defense: 0 | |
| 0 | PRE | 10 | 11- | PRE Attack: 2d6 | |
| 0 | COM | 10 | 11- | ||
| 4 | PD | 7 | Total: 15 PD (8 rPD) | ||
| 5 | ED | 7 | Total: 15 ED (8 rED) | ||
| 6 | SPD | 3 | Phases: 4, 8, 12 | ||
| 0 | REC | 5 | Running: 6" / 12" | ||
| 0 | END | 20 | Swimming: 4" / 8" | ||
| 0 | STUN | 22 | |||
|   | |||||
| Deep6 Seeker Agent | Summary | |||
| Real Name: | Various | Hair Color: | Various |
| Concept: | Agent | Eye Color: | Various |
| Affiliation: | Deep6 | Height & Weight: | Various / Various |
| Played By: | NPC | Nationality: | Various |
| Created By: | Neil Ma | Place of Birth: | Various |
| GM: | NPC | Date of Birth: | Various |
| Cost | Powers | END |
| 14 | Body Armor: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4) | |
| 2 | Deep Diving Suit: Life Support (Safe in High Pressure; Safe in Intense Cold) (3 Active Points); OIF (-1/2) | |
| 3 | Low Light Goggles: Nightvision (5 Active Points); OIF (-1/2) | |
| 8 | Radio: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2) | |
| 20 | Sonic Pulse Gun: Energy Blast 8d6, 16 Charges (+0), Armor Piercing versus Non-Resistant Defenses (+1/4) (50 Active Points); OAF-Carbine (-1), Extra Time (Delayed Phase, -1/4), Reduced By Range (-1/4) | |
| 2 | Trained Swimmer: Swimming +2" (4" total) | 1 |
| 3 | Underwater Rebreather: Life Support (Expanded Breathing) (5 Active Points); OIF (-1/2) |
| Cost | Talents |
| 3 | Flow in the Water: Environmental Movement (no penalties in Water) |
| Cost | Skills |
| 10 | +1 Overall |
| 4 | +2 with Sonic Pulse Gun |
| 1 | Athletic Skill: Skiing, Snow 8- |
| 1 | Bureaucratics 8- |
| 0 | Everyman Skills |
| AK: Various 11- | |
| Acting 8- | |
| Climbing 8- | |
| Concealment 8- | |
| Conversation 8- | |
| Deduction 8- | |
|
Language: Various (Idiomatic, native accent)
[Notes: Native Language] |
|
| PS: Archaeologist 11- | |
| Paramedics 8- | |
| Persuasion 8- | |
| Shadowing 8- | |
| Stealth 8- | |
|
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill] |
|
| 2 | KS: Ancient Artifacts 11- |
| 2 | KS: Archaeological Artifact Market 11- |
| 3 | KS: Artifact Extraction Methods 12- |
| 1 | KS: SCUBA 8- |
| 3 | Language: French (or other) (completely fluent) |
| 2 | Navigation (Marine) 12- |
| 1 | Riding 8- |
| 10 | Survival (Arctic/Subarctic, Marine, Temperate/Subtropical, Tropical, Desert) 12- |
| 2 | System Operations 11- |
| 3 | Trading 11- |
| 1 | TF: Camels, Equines |
| 8 | TF: Common Motorized Ground Vehicles, Large Motorized Boats, Rafts, Railed Vehicles, Small Motorized Boats, Submarines, Two-Wheeled Motorized Ground Vehicles |
| 75+ | Disadvantages |
| 20 | Hunted: S.A.G.E 8- |
| 10 | Monitored: Deep6 11- |
| 15 | Psychological Limitation: Adrenaline Junkie |
| 15 | Psychological Limitation: Bigmouth/Braggart |
| 15 | Psychological Limitation: Greedy |
| 0 | Experience Points |
| Deep6 Seeker Agent | Points Summary | |||
| Characteristics Cost: | 41 | Base Points: | 75 |
| Powers Cost: | 52 | Disadvantages: | 75 |
| Talents Cost: | 3 | Total Experience: | 0 |
| Perks Cost: | 0 | Spent Experience: | 0 |
| Martial Arts Cost: | 0 | Unspent Experience: | 0 |
| Skills Cost: | 54 | Total Points: | 75 |
| Background |
Back when Tresore Lalonde was a world class archaeologist, before she became Treasure, she had attracted a number of young undergraduate and graduate students wanting to become the next Indiana Jones. They were useful then and they are useful now as Seeker agents. Although perhaps, they do not realize that Treasure keeps all the best to herself. |
| Personality |
All adrenaline junkies, the Seekers are thrilled with the chase of ancient artifacts and gold. Often times they get into trouble and quite a few of them are jailed or killed. Luckily for Treasure, there are a lot of Indiana Jones wannabes with a taint of greed. |
| Quote |
"Perimeter is secured, Mademoiselle. We'll take care of any problems that arise." |
| Powers |
The Seekers are primarily archaeological assistants to Treasure, but they have some protection. The pressure suits provide some degree of armored protection as well as the ability to work well underwater. Having found difficulty with the poor effectiveness of firearms underwater, they sport sonic pulse guns which work equally well above and underwater. |
| Appearance |
The Seekers favor Indiana Jones style attire, complete with dusty hat, vest, and boots when not underwater or in combat. In situations when more danger is suspected or when they are underwater, they wear their pressure suits and helmets. |