Directorate Agents
Varies
Cost Characteristic Value Roll Notes
5 STR 15 12- Lift: 200.0kg; HTH: 3d6; END: [1]
12 DEX 14 12- OCV: 5  DCV: 5
10 CON 15 12-
0 BODY 10 11-
1 INT 11 11- PER Roll: 11-
0 EGO 10 11- ECV: 3; Mental Defense: 0
3 PRE 13 12- PRE Attack: 2 1/2d6
0 COM 10 11-
0 PD 3/11   Total: 3/11 PD (0/8 rPD)
0 ED 3/11   Total: 3/11 ED (0/8 rED)
6 SPD 3   Phases: 4, 8, 12
0 REC 6   Running: 6" / 12"
0 END 30   Swimming: 2" / 4"
1 STUN 27  
 
Directorate Agents | Summary
Real Name: Varies Hair Color: Various
Concept: Agent Eye Color: Various
Affiliation: The Directorate Height & Weight: Varies / Varies
Played By: NPC Nationality: Saudi Arabian
Created By: Noah Thorp Place of Birth: Various Cities, Saudi Arabia
GM: NPC Date of Birth: Various
Cost Powers END
14 Body Armor: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4)
8 Combat Knife: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR), Range Based On STR (+1/4), Reduced Endurance (0 END; +1/2) (17 Active Points); OAF (-1)
3 Goggles: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)
8 Mic: Radio Perception/Transmission (Radio Group) (10 Active Points); IIF (-1/4)
30 Firearm: d6
1.Assault Rifle: Killing Attack-Ranged 2d6, Autofire (5 shots; +1/2), 64 Charges (+1/2) (60 Active Points); OAF (-1)
2. Blaster: Energy Blast 8d6, 4 clips of 32 Charges (+1/2) (60 Active Points); OAF (-1)
3. Flash Grenade Launcher: Sight Group Flash 9d6, Explosion (+1/2) (67 Active Points); OAF (-1), 12 Charges (-1/4)
4. Needle Rifle: Killing Attack - Ranged 2 1/2d6, 16 Charges (+0), Penetrating (+1/2) (60 Active Points); OAF (-1)
5. Net Gun: Entangle 6d6, 6 DEF, 16 Charges (+0) (60 Active Points)
6. Sniper Rifle: Energy Blast 8d6, 16 Charges (+0), No Range Modifier (+1/2) (60 Active Points); OAF (-1)
Cost Perquisites
3 Seal of the King: Fringe Benefit: Federal/National Police Powers
Cost Martial Arts
Maneuver Phase OCV DCV Notes
13 Commando Training
Boxing Cross 1/2 -2 +1 7d6 Strike
Judo Disarm 1/2 -1 +1 Disarm; 25 STR to Disarm
Kung Fu Block 1/2 +2 +2 Block, Abort
Cost Skills
3 Deduction 11-
3 Demolitions 11-
3 Disguise 11-
0 Everyman Skills
AK: Various, Saudi Arabia 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Arabic (Idiomatic, native accent)
[Notes: Native Language]
PS: Agent 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 Interrogation 12-
2 KS: The Directorate 11-
1 Language: English (basic conversation)
3 Security Systems 11-
3 Shadowing 11-
3 Stealth 12-
3 Streetwise 12-
3 Teamwork 12-
3 WF: Small Arms, Blades
75+ Disadvantages
10 Distinctive Features: Directorate Uniform
20 Hunted: Fatwa 8-
10 Monitored: The Directorate 8-
15 Psychological Limitation: Loyal to Colonel Saud
20 Social Limitation: Subject to Orders
Directorate Agents | Points Summary
Characteristics Cost: 38 Base Points: 75
Powers Cost: 63 Disadvantages: 75
Talents Cost: 0 Total Experience: 0
Perks Cost: 3 Spent Experience: 0
Martial Arts Cost: 13 Unspent Experience: 0
Skills Cost: 33 Total Points: 150
Background

Directorate agents are some of the best that Saudi Arabia can produce. Each agent is hand selected by Colonel Saud for membership in the Directorate. Agents come from a variety of backgrounds, but usually military, or even from the commission for the promotion of virtue and prevention of vices. Each realizes that they could be killed almost any day, especially since they're dealing with uberhumans. It is a prospect that most would quell against. The men of the Directorate are cut from a different clothe.

Personality

The one thing that almost of the Directorate agents share is a supreme loyalty to Colonel Saud. They believe in what he is doing for the kingdom, and support their commander completely.

Quote

"We serve the kingdom with honor."

Powers

The Directorate agents wear the latest high tech armor and armament that the kingdom can afford. The standard equipment included high tech body armor that protects the wearer from almost any attack. Each agent is also assigned a pair of goggles that helps against flash attacks. Those agents who've worked with Al-Nil treasure their goggles. The agents also carry a radio mic that is hidden in their goggles that allows them to communicate with one another. Each agent is always armed with a combat knife. In addition to this each carries a unique fire arm. These weapons range from an assault rifle that fires multiple bursts to the more traditional blaster. Directorate agents also are known to carry more exotic weapons like the needle rifle that fires needles at super-sonic speeds, to the net gun that fire thousands upon thousands of polymer strands that instantly harden around a foe entrapping them. All Directorate agents have some training in hand-to-hand combat thanks to Colonel Saud.

Appearance

Directorate agents are powerfully built individuals as normals go. Each was selected not only for their intelligence, but for their build as well. Agents wear the standard Directorate body armor which is a light green. The armor covers the entire body except for the hand, feet, and head. Their gloves and boots are a matching green. Over their chest each agent wears a white harness and the belt of their armor is white as well. Directorate agents wear a light green beret denoting their membership in the Directorate. At their waist they keep their combat knife. Their eyes are hidden behind a pair of goggles that matches the color of their uniform.