| 112 |
Criminal Mastermind Gadgets:
Variable Power Pool (Gadget Pool), 75 base + 37 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2) (130 Active Points); all slots OIF (-1/2)
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|
| 0 |
1)
Force Field Belt:
Force Field (25 PD/25 ED), Reduced Endurance (0 END; +1/2) (75 Active Points); OIF (-1/2) Real Cost: 50
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0 |
| 0 |
2)
Psi-Screen Helmet:
Mental Defence (19 points total), Hardened (+1/4) (20 Active Points); OIF (-1/2) Real Cost: 13
|
0 |
|
|
|
| 100 |
Radioactive Komodo Forces:
Summon 128 275-point Radioactive Komodo Dragons, Reduced Endurance (0 END; +1/2), Slavishly Devoted (+1) (225 Active Points); Arrives Under Own Power (-1/2), Summoned Being Must Inhabit Locale (-1/2), IIF (-1/4)
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0 |
|
|
|
| 20 |
Radioactive Komodo-Human Hybrid:
Elemental Control, 40-point powers
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|
| 25 |
1)
Claws And Bite:
Killing Attack - Hand-To-Hand 2d6 (3 1/2d6 w/STR), Armor Piercing (+1/2) (45 Active Points)
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4 |
| 20 |
2)
Mutated Energy Absorption:
Absorption 8d6 (Energy, STUN (50%) and END (50%)) (40 Active Points)
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0 |
| 7 |
3)
Regenerative Powers:
Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Continuous (+1) (37 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
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0 |
| 22 |
4)
Resistant Skin:
Armour (14 PD/14 ED) (42 Active Points)
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0 |
| 21 |
5)
Swift And Deadly I:
Running +18" (24" total), x4 Noncombat (41 Active Points)
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4 |
| 20 |
6)
Swift And Deadly II:
Swimming +23" (25" total) (x16 Noncombat) (38 Active Points)
|
4 |
| 12 |
7)
Tail Attack:
Hand-To-Hand Attack +5d6, Double Knockback (+3/4) (44 Active Points); Hand-To-Hand Attack (-1/2), Restrainable (-1/2)
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4 |
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| 9 |
Aquatic Creature:
Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per 5 Minutes; Water Breathing)
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0 |
| 5 |
Immunities:
Life Support (Immunity: Zootoxins)
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0 |
| 10 |
Lizard Climbing Ability:
Clinging (normal STR)
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0 |
| 6 |
Lizard Senses:
+2 PER with all Sense Groups
|
0 |
| 2 |
Long Life:
Life Support (Longevity: 400 Years)
|
0 |
| 5 |
Mutants Are Tough:
Power Defence (5 points)
|
0 |
| 10 |
Radioactive Mutant:
Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum)
|
0 |
| 5 |
Tracking Scent:
Tracking with Normal Smell
|
0 |
| |
|
|
|
10
|
+1 Overall |
|
5
|
+1 with HTH Combat |
|
10
|
+2 with INT-Based Skills |
|
3
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AK: Indonesia 15- |
|
2
|
Animal Handler (Reptiles & Amphibians) 14- |
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3
|
Breakfall 14- |
|
3
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Climbing 14- |
|
3
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Computer Programming 15- |
|
3
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Concealment 15- |
|
3
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Criminology 15- |
|
3
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Cryptography 15- |
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3
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Deduction 15- |
|
3
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Demolitions 15- |
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3
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Electronics 15- |
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0
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Everyman Skills |
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AK: Komodo Island, Indonesia 11-
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Acting 8-
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Climbing 8-
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Concealment 8-
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Conversation 8-
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Deduction 8-
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PS: Super Villain 11-
|
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Paramedics 8-
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Persuasion 8-
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Shadowing 8-
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Stealth 8-
|
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TF: Small Motorized Ground Vehicles
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|
3
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Interrogation 14- |
|
7
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Inventor 17- |
|
3
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KS: Komodo Dragons 15- |
|
17
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Linguist |
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Language: Bahasa Indonesian (idiomatic)
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Language: English (completely fluent) (3 Active Points)
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Language: Filipino (idiomatic) (4 Active Points)
|
|
Language: Javanese (idiomatic) (4 Active Points)
|
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Language: Mandarin (completely fluent) (3 Active Points)
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Language: Palauan (completely fluent) (3 Active Points)
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Language: Thai (completely fluent) (3 Active Points)
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|
3
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Mechanics 15- |
|
3
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Oratory 14- |
|
3
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PS: Mad Scientist 15- |
|
3
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Paramedics 15- |
|
16
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Scientist |
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SS: Biochemistry 16- (4 Active Points)
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|
SS: Bioenginering 15- (3 Active Points)
|
|
SS: Mad Science 15- (3 Active Points)
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|
SS: Physics 15- (3 Active Points)
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|
SS: Radiation 15- (3 Active Points)
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|
SS: Zoology 15- (3 Active Points)
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|
3
|
Security Systems 15- |
|
3
|
Shadowing 15- |
|
3
|
Stealth 14- |
|
4
|
Survival (Marine, Tropical) 15- |
|
3
|
Systems Operation 15- |
|
3
|
Tactics 15- |
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|
|
| 20 |
Distinctive Features: Radioactive Humanoid Lizard |
| 10 |
Enraged: When Cornered, Go 11-, Recover 14-
|
| 10 |
Hunted: Infinite Man 8- |
| 20 |
Hunted: International Law Enforcement Agencies 8- |
| 15 |
Hunted: Sentinels 8- |
| 15 |
Hunted: Southern Knights 8- |
| 10 |
Physical Limitation: Thick Tail |
| 15 |
Psychological Limitation: Enjoys Playing With His Victims |
| 15 |
Psychological Limitation: Manipulative |
| 10 |
Psychological Limitation: No Concern For Minions' Welfare (They Are Minions Afterall) |
| 20 |
Psychological Limitation: Overconfidence |
| 15 |
Reputation: Mad Scientist, 14-
|
| 20 |
Social Limitation: Super Villain |
| 5 |
Unluck: 1d6
|
| 50 |
Experience Points |
| |
|
Doctor Komodo is one of the longest active super villains of the world, although his activities have included interrupted periods of many years. He first appeared during the Second World War near Komodo Island and was responsible for slaughtering a large contingent of Japanese soldiers. History has suggested that Komodo slew the Japanese with the assistance of mutated komodo dragons, although his
dabbling into nuclear power and radiation came later which suggests the dragons were most likely not irradiated at that time. Komodo himself has never explained the true nature of his success against the soldiers and has even dismissed the incident as a false memory at times. Considering the many and varied experiments he has subsequently subjected himself to it is quite possible that Komodo is no longer in full command of his sanity which may have impacted on his memory. On the other hand it may simply suit him to have the stories of his early years distorted or disputed. After the Second World War Komodo was famous for attacks in South East Asia and was a principal member in many countries' call for independence: most notably the formation of Indonesia. While he had some contacts within the military of the emerging Indonesia, he seemed more interested in pushing out the Europeans than with establishing any kind of
government. During the 1950s and 1960s he appeared quite mad and erratic, often threatening Australia and New Zealand as well as Hong Kong and other areas frequented by Europeans. His threats were usually thwarted although the damage was generally astronomical. He constructed giant robots, mutated komodo dragons and even managed to trigger a series of tsunamis.In the 1970s Komodo made his way (inevitably) to Sauropolis where he was
grudgingly accepted by the dinosaur society. Although he only spent a few months in the hidden land he managed to become privy to unusual science and when he reappeared in the world he had mutated himself into a saurian-human hybrid. During this time he battled heroes across the Pacific, even to San Francisco. His evil genius was still there but he seemed to rely more on brute strength and a cunning predator's instincts. Because of this he ended up nearly beaten to death many times and was also the man responsible for numerous bloody deaths and injuries to others.In the 1980s, Komodo changed again, reverting to human form and nearly-responsible and law abiding persona. He established himself as Dr Sukarno and helped form the pseudo-super hero team known as the PACERS (PACific EnforceRS). His genius provided the young team with fantastic gadgets and a brilliant tactical mind, but it all proved to be a ploy and Komodo sent the PACERS to their deaths against the criminal power broker Evol Khan who was, at the time making moves in Asia. The demise of the PACERS made fleeting international news but when it was over Komodo discarded any dreams of being a 'good guy' and returned to his original interest in the komodo dragons.He began breeding mutant komodo dragons and trained them as efficient and hardy killers. Still human in appearance he generally carried out crimes from behind the scenes, sending out the dragons to rob banks and silence threats. These clandestine activities somehow led Komodo to meet with the Infinite Man and the two hatched a plan to take over the world - beginning with the
subjugation of the Sentinels. Komodo used his growing army of mutant komodo dragons to draw the Sentinels into three areas: Singapore, Taipei and Jakarta. With the team split, the Infinite Man was able to transform the heroes into statues. Unfortunately for Komodo, the Singapore Samurai were able to intervene in the Infinite Man's plans in Singapore, and Atomic Girl proved to be able to withstand the Infinite Man's powers. She channelled his powers through her body and then into the body of Komodo, who mutated again into a lizard-like creature. The transformation drove him insane, at least for several years, and during that time he lost his entire fortune.However, as in most of his stories, Komodo returned bigger and more determined than ever. In the current world, Doctor Komodo is a mad scientist with the body of a powerful uberhuman. He combines his wit and strength to maintain his wealth and
advance his creations. He seems destined to come up with glorious plans to destroy or enslave the world, but even his most grandiose plans always come unstuck. It is his curse.
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