| DOCTOR TOMORROW II | |||||||||
| Tamara Lee | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 3 | STR | 13/25 | 14- | Lift: 800kg; 5d6; [½] |
|
||||
| 24 | DEX | 18/23 | 14- | OCV: 8 DCV: 8 | |||||
| 6 | CON | 13 | 12- | ||||||
| 0 | BODY | 10 | 11- | ||||||
| 13 | INT | 23 | 14- | PER Roll 14- | |||||
| 2 | EGO | 11 | 11- | ECV: 4 | |||||
| 3 | PRE | 13 | 12- | PRE Attack: 2½d6 | |||||
| 0 | COM | 10 | 11- | ||||||
| 0 | PD | 3 | Total: 3/30 PD (0/27 rPD) | ||||||
| 0 | ED | 3 | Total: 3/30 ED (0/27 rED) | ||||||
| 2 | SPD | 4 | Total: 0 MD (0 rMD) | ||||||
| 0 | REC | 6 | Phases: 3, 6, 9, 12 | ||||||
| 0 | END | 26 | Running: 6" / 12" | ||||||
| 0 | STUN | 24 | Flight: 15" / 60" | ||||||
|
Cost |
Powers |
END |
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| 42 | Gadgets of Tomorrow: Variable Power Pool, 35 base + 7 control cost, (52 Active Points); VPP Powers Can Be Changed Only In A Laboratory (-½), Adding A Power To The Pool List Requires A Successful Inventor Skill Roll (-¼); all slots All Gadgets Must Be Purchased With OIF Or OAF (-½) | ||||||||
| 0 | 1) Chem Sniffer: (Total: 10 Active Cost, 4 Real Cost) Discriminatory with Normal Smell (5 Active Points); OAF (Sniffer; -1), Requires A Systems Operation Roll (-½), plus Tracking with Normal Smell (5 Active Points); Requires A System Operation Roll (-½) Real Cost: 4 | 0 | |||||||
| 0 | 2) Fabricator: Major Transform 1d6-1 (Scrap Plastic And Metal Into Copy Of Pre-Existing Object), Improved Target Group (Any One Commerical Item) (+¼), Continuous (+1) (22 Active Points); OAF Bulky (Fabricator; -1½), Requires A Forgery (Commercial Goods) Roll (-½), Extra Time (Full Phase, -½), 1 Recoverable Continuing Charge lasting 1 Minute (-½) Real Cost: 5 | [1 rc] | |||||||
| 0 | 3) Gremlin Microbot: Suppress Electronic Devices 4d6, any Electronic Device power one at a time (+¼), Personal Immunity (+¼) (30 Active Points); OAF (Microbot; -1), Requires Analyze Technology Roll (-½), Range Based On Strength (-¼), 4 Continuing Charges lasting 1 Minute each (-¼) Real Cost: 8 | [4 cc] | |||||||
| 0 | 4) Holoprojector Shells: Sight Group and Normal Hearing Images 1" radius, +/-7 to PER Rolls, 6 Continuing Charges lasting 1 Minute each (+0) (34 Active Points); OAF (Projector Shells; -1), Requires A Systems Operation Roll (-½) Real Cost: 11 | [6 cc] | |||||||
| 0 | 5) HUD Targeting: +2 with Blaster of Tomorrow (10 Active Points); IIF (Faceplate; -¼) Real Cost: 6 | ||||||||
| 0 | 6) Hyper-Polarizing Filters: Sight Group Flash Defense (8 points) (8 Active Points); IIF (Faceplate; -¼) Real Cost: 4 | 0 | |||||||
| 0 | 7) Light And Sound Warping Harness: Invisibility to Sight Group and Normal Hearing (23 Active Points); OIF (Harness; -½), Requires A Systems Operation Roll (-½), 1 Continuing Fuel Charge lasting 20 Minutes (-¼) Real Cost: 8 | [1 cc] | |||||||
| 0 | 8) Night Eyes: Nightvision (5 Active Points); IIF (Faceplate; -¼) Real Cost: 3 | 0 | |||||||
| 0 | 9) Panoramic View: Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points); IIF (Faceplate; -¼) Real Cost: 6 | 0 | |||||||
| 0 | 10) Retriever Bot: Telekinesis (15 STR), Line Of Sight (+½) (34 Active Points); OAF (Sniffer; -1), Requires A Systems Operation Roll (-½), Only To Grab Something And Bring It Back To Doctor Tomorrow (-½), Extra Time (Delayed Phase, -¼) (uses Personal END) Real Cost: 9 | 3 | |||||||
| 0 | 11) SigDeck: Detect Computers and Artificial Intelligences 14- (Unusual Group), Discriminatory (10 Active Points); OAF (Detector; -1), Requires A Science Skill (Computer Systems Engineering) Roll (-½) Real Cost: 3 | 0 | |||||||
| 0 | 12) Software Worm Microbot: Suppress Software-Based Powers 2d6, all software-based powers simultaneously (+2), Personal Immunity (+¼) (32 Active Points); OAF (Microbot; -1), Requires An Analyze Technology Roll (-½), Range Based On Strength (-1/4), 4 Continuing Charges lasting 1 Minute each (-¼) Real Cost: 9 | [4 cc] | |||||||
| 0 | 13) Xenon Arclight: Sight Group Images Increased Size (8" radius; +¾) (17 Active Points); Only To Create Light (-1), OIF (Belt Light; -½), 1 Continuing Charge lasting 20 Minutes (-½) Real Cost: 5 | [1 cc] | |||||||
| 32 | Blaster of Tomorrow: Multipower, 65-point reserve, (65 Active Points); all slots OAF (Blaster Pistol; -1) | ||||||||
| 2u | 1) Gas Blast: Energy Blast 6d6 (vs. ED), No Normal Defense (Self-Contained Breathing or Immunity to Anesthetics; +1) (60 Active Points); 4 Charges (-1), Reduced By Range (-¼) | [4] | |||||||
| 3u | 2) Goop Projector: Entangle 5d6, 8 DEF (65 Active Points); 8 Charges (-½) | [8] | |||||||
| 2u | 3) GWatt Blast: Energy Blast 8d6 (vs. ED), Sticky (+½) (60 Active Points); 6 Boostable Charges (-½) | [6 bc] | |||||||
| 2u | 4) Laser: Killing Attack - Ranged 4d6+1 (vs. ED) (65 Active Points); 8 Charges (-½), No Knockback (-¼), Beam (-¼) | [8] | |||||||
| 2u | 5) Lume Pellet: Sight and Hearing Groups Flash 5d6, Area Of Effect (3" Radius; +1) (60 Active Points); 6 Charges (-¾) | [6] | |||||||
| 2u | 6) Micromissiles: Energy Blast 8d6 (vs. PD), Line Of Sight (+½) (60 Active Points); 8 Charges (-½), Extra Time (Delayed Phase, -¼) | [8] | |||||||
| 2u | 7) NeuRay: Drain DEX 4d6, Ranged (+½) (60 Active Points); 6 Charges (-¾) | [6] | |||||||
| 3u | 8) Paze Blast: Energy Blast 13d6 (vs. ED), 16 Charges (+0) (65 Active Points) | [16] | |||||||
| 2u | 9) Shriek MiniGrenade: Energy Blast 5d6 (vs. ED), Area Of Effect (One Hex; +½), No Normal Defense (Defense Is Hearing Flash Defense or Hardened Ear Covers; +1) (62 Active Points); 6 Charges (-¾) | [6] | |||||||
| 2u | 10) Transdermal Nano-Surgical Bots: Healing BODY 4d6, Ranged (+½) (60 Active Points); 6 Charges (-¾), Gradual Effect (1 Turn (Post-Segment 12); -¼) | [6] | |||||||
| 17 | Doctor Tomorrow's Battlesuit: Elemental Control, 52-point powers, (26 Active Points); all slots Battlesuit (-½) | ||||||||
| 17 | 1) Boot Jets and Directional Thrusters: Flight 15", x4 Noncombat, Usable Underwater (+¼), Reduced Endurance (½END; +¼) (52 Active Points) | 2 | |||||||
| 23 | 2) Protective Force Field: Force Field (24 PD/24 ED), Reduced Endurance (½END; +¼) (60 Active Points) | 2 | |||||||
| 7 | Ceramic Plating: Armor (3 PD/3 ED) (9 Active Points); Only In Heroic Identity (-¼) | 0 | |||||||
| 9 | Datajack Implants: Mind Link , Machine class of minds, Any Willing Target, Number of Minds (x2) (20 Active Points); No Range (-½), Only One Datajack is Available if Any Battlesuit or Only in Hero Identity Power is in Use (-½), Cybernetics (-¼) | 0 | |||||||
| 6 | Environmental Systems: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (9 Active Points); Battlesuit (-½) | 0 | |||||||
| 2 | Math Chip: Lightning Calculator (3 Active Points); Cybernetics (-¼), Components Are Extremely Difficult To Repair Or Replace (-¼) | 0 | |||||||
| 6 | Memory Metal Servos: +12 STR (12 Active Points); No Figured Characteristics (-½), Battlesuit (-½) (uses Personal END) | 1 | |||||||
| 14 | Microfusion Power Plant: Endurance Reserve (90 END, 12 REC) (21 Active Points); Battlesuit (-½) | 0 | |||||||
| 7 | Neural Response Controls I: +5 DEX (15 Active Points); Battlesuit (-½), No Figured Characteristics (-½) | 0 | |||||||
| 7 | Neural Response Controls II: +1 SPD (10 Active Points); Battlesuit (-½) | 0 | |||||||
| 7 | Rebreathing System: Life Support (Self-Contained Breathing) (10 Active Points); Battlesuit (-½) | 0 | |||||||
|
Cost |
Skills | ||||||||
|
10 |
+1 Overall | ||||||||
|
3 |
Analyze: Technology 14- | ||||||||
|
3 |
Computer Programming 14- | ||||||||
|
3 |
Cryptography 14- | ||||||||
|
3 |
Electronics 14- | ||||||||
|
0 |
Everyman Skills | ||||||||
|
|
Acting 8- | ||||||||
|
|
AK: San Francisco, California 11- | ||||||||
|
|
Climbing 8- | ||||||||
|
|
Concealment 8- | ||||||||
|
|
Conversation 8- | ||||||||
|
|
Deduction 8- | ||||||||
|
|
Language: English (idiomatic) | ||||||||
|
|
Paramedics 8- | ||||||||
|
|
Persuasion 8- | ||||||||
|
|
PS: Cyber-Investigator 11- | ||||||||
|
|
Shadowing 8- | ||||||||
|
|
Stealth 8- | ||||||||
|
|
TF: Everyman, Small Motorized Ground Vehicles | ||||||||
|
2 |
Forgery (Commercial Goods) 14- | ||||||||
|
4 |
Hero City Team Package | ||||||||
|
|
AK: Company Theme Parks 11- | ||||||||
|
|
Contact: Hero City Staff (Contact has access to major institutions, Contact has significant Contacts of his own, Contact: Hero City Staff (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) 11- [Notes: Staff includes Dr. Mike Bowman, Josiah Gold, Pix'l, Troff, Yvonne Ridley-Swank, Lloyd Baumler, Mister Toad, Minnie, and Daisy.] |
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|
|
Fringe Benefit: Hero City Team Member | ||||||||
|
|
Hero City Communicator: Mind Link, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x16) (45 Active Points); Only With Others Who Have Mind Link (-1), Flashed As Radio and Hearing Groups, Not Mental Group (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Incantations (-1/4) | ||||||||
|
|
Reputation: True-Blue Corporate Heroes (A large group) 11-, +1/+1d6 | ||||||||
|
|
Reputation: Cool Heroes (Among Kids) (A small to medium sized group) 11-, +2/+2d6 | ||||||||
|
|
TF: The Rail | ||||||||
|
|
Monitored: Media 8- (More Pow, NCI, Watching) | ||||||||
|
|
Social Limitation: Celebrity | ||||||||
|
|
Social Limitation: Subject to Orders (Frequently, Minor) | ||||||||
|
3 |
Inventor 14- | ||||||||
|
3 |
Mechanics 14- | ||||||||
|
14 |
Scholar | ||||||||
|
|
KS: 21st Century Earth 11- | ||||||||
|
|
KS: Media Relations 11- | ||||||||
|
|
KS: Research Methods (INT-based) 14- | ||||||||
|
|
KS: Robots, Androids, and Cyborgs (INT-based) 14- | ||||||||
|
|
KS: Technology (INT-based) 14- | ||||||||
|
|
KS: Temporal Logic 11- | ||||||||
|
|
KS: The Corporation (INT-based) 14- | ||||||||
|
-14 |
Scientist Package | ||||||||
|
|
Fringe Benefit: Doctorate in Computer Engineering | ||||||||
|
|
PS: Academic Researcher 11 or less | ||||||||
|
|
PS: Computer Engineer 14- | ||||||||
|
|
Social Limitation: Occupation | ||||||||
|
|
Social Limitation: Publish or Perish | ||||||||
|
21 |
Scientist | ||||||||
|
|
SS: Computer Science (INT-based) 14- | ||||||||
|
|
SS: Computer Systems Engineering (INT-based) 16- | ||||||||
|
|
SS: Electrical Engineering (INT-based) 14- | ||||||||
|
|
SS: Mathematical Modeling and Analysis (INT-based) 14- | ||||||||
|
|
SS: Mathematics (INT-based) 14- | ||||||||
|
|
SS: Physics (INT-based) 14- | ||||||||
|
|
SS: Robotics (INT-based) 14- | ||||||||
|
|
SS: Temporal Engineering (INT-based) 14- | ||||||||
|
3 |
Security Systems 14- | ||||||||
|
3 |
Systems Operation 14- | ||||||||
|
2 |
TF: Science Fiction & Space Vehicles | ||||||||
| 200+ | Disadvantages | ||||||||
|
5 |
Dependent NPC: Harry Kruger 8- (Normal; Useful Noncombat Position or Skills) | ||||||||
|
25 |
Hunted: Mystery Hunted 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) | ||||||||
|
25 |
Hunted: Witch Doctor 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) | ||||||||
|
15 |
Physical Limitation: Amnesia Due To Time Travel (All the Time, Slightly Impairing) | ||||||||
|
15 |
Psychological Limitation: Fearless (Common, Strong) | ||||||||
|
10 |
Psychological Limitation: Wary of Paradox (Common, Moderate) | ||||||||
|
20 |
Psychological Limitation: Will Not Kill (Common, Total) | ||||||||
|
1 |
Quirk: Calls 21st Century Technology (Including Dr. Tomorrow’s Armament) ‘Ancient Technology’ | ||||||||
|
1 |
Quirk: Changes Hairstyles, Eye Colors, and Temporary Tattoos Often | ||||||||
|
1 |
Quirk: Fascinated by Old (Black and White) Movies | ||||||||
|
1 |
Quirk: Hunting Someone from the Future, But Doesn’t Remember Who | ||||||||
|
1 |
Quirk: Occasionally Uses Strange (22nd Century) Slang Words and Phrases | ||||||||
|
5 |
Rivalry: Professional (Other High Technologists; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) | ||||||||
|
15 |
Social Limitation: Public Identity (Tamara Lee) (Frequently, Major) | ||||||||
| 18 | Experience Points | ||||||||
| Characteristics Cost | 53 | Base Points | 200 | ||||||
| Powers Cost | 218 | Disadvantages | 140 | ||||||
| Talents Cost | 0 | Experience Points | 18 | ||||||
| Perks Cost | 0 | Total Points | 358 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 63 | ||||||||
| Total Cost | 334 | ||||||||
| Concept | Gadgeteer | Hair Colour | Brown | ||||||
| Nationality | American | Eye Colour | Brown | ||||||
| Place of Birth | San Francisco, California | Height | 1.75m | ||||||
| Date of Birth | 4 November 2133 | Weight | 66kg | ||||||
| Background | |||||||||
|
The Future (Or at least A future) |
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| Personality | |||||||||
|
Truly a woman from the future or at least A future, Tamara finds this time archaic in many ways. Technology is less advanced—she even calls her Doctor Tomorrow suit and blaster "old tecken." She finds the slight social disparities between men and women a bit disturbing. Even more than that, she is more accustomed to the ethnic homogenization that is true of the United States in the 22nd century. The travel through time and effects of paradox and time dimensional separation have caused some holes in Tamara’s memory. And she knows that some of these are important. For example, she knows that she came back on a mission to stop someone or something that also went back in time. However, she can’t remember who it was or why he did so. Tamara also remembers that she is here to stay since time travel is a one-directional movement, so she is trying to make the best of her life here to help her friends in the future and the good people of the present. She wishes that she could remember more, because she doesn’t want to cause any major paradoxes herself to alter her future past. This is also the reason for her aloofness, at times, with other people in the 21st century, and the reason for her near-fatalistic fearlessness that comes out from time to time. |
|||||||||
| Quote | |||||||||
| “You just wizzed me, you buss. I’m gonna paze you with some very gadge stuff now.” | |||||||||
| Powers | |||||||||
|
Dr. Tamara Lee is an elite scientist from the future. An expert in computers, robotics, and technology, she was transported to the present with her plain laboratory jumpsuit, her implanted data jacks, and her electronic signature detector. |
|||||||||
| Appearance | |||||||||
|
Tamara is of very mixed ethnic origin, at least by the standards of today. She likes to change her hairstyle and color often, as well as her temporary tattoos, which were a fashion trend in the future. Her attire ranges from modern conservative dresses and suits to far-future avant garde belt unis and hide-o slicks. As Doctor Tomorrow, her suit is a re-tailored version of the original Doctor Tomorrow suit. Basically, it is decorated with a “futuristic” art deco look, resembling the company’s popular spaceman toy character, especially because of the transparent, retractable helmet. Although to her it looks a bit quirky and nothing like anything that she’s seen in her future past, Tamara’s gotten accustomed to it. |
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