| 15 |
Dominance:
Elemental Control, 30-point powers
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|
| 10 |
1)
+30 PRE (30 Active Points); Limited Power Only For and Against PRE Attacks (-1/2)
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| 45 |
2)
Indomitable:
Armor (20 PD/20 ED) (60 Active Points)
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| 97 |
3)
Stronger While You Get Weaker:
Transfer 2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Reduced Endurance (0 END; +1/2), from STR and END simultaneously (+1/2), Variable Effect (To) to STR and END simultaneously (+1/2), Cumulative (36 points; +1) (112 Active Points)
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| 24 |
Indomitable II:
(Total: 24 Active Cost, 24 Real Cost) Power Defense (5 points) (Real Cost: 5) plus +5 Mental Defense (8 points total) (Real Cost: 5) plus Hearing Group Flash Defense (3 points) (Real Cost: 3) plus Sight Group Flash Defense (3 points) (Real Cost: 3) plus Lack Of Weakness (-4) for Normal Defense (Real Cost: 4) plus Lack Of Weakness (-4) for Resistant Defenses (Real Cost: 4)
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| 16 |
Infallible:
Life Support (Extended Breathing; Immunity: All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat)
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| 5 |
Infallible II:
Life Support (Self-Contained Breathing) (10 Active Points); Limited Power Only to Defend Against NNDs (-1)
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|
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15
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+5 with Punch, Grab, Block |
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6
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Animal Handler (Bovines, Elephants, Equines, Felines, Ursines) 14- |
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Everyman Skills |
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AK: Hong Kong, China
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Acting 8-
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Climbing 8-
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Concealment 8-
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Conversation 8-
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Deduction 8-
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Language: Mandarin (idiomatic) (4 Active Points)
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PS: Animal Handler
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Paramedics 8-
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Persuasion 8-
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Shadowing 8-
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Stealth 8-
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TF: Custom Adder, Small Motorized Ground Vehicles
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|
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Gang of Five Package |
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Contact: International Communist Party 11- 11-
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Fringe Benefit: License to Kill
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Fringe Benefit: Membership, High Rank in Communist Party
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Fringe Benefit: Passport
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Fringe Benefit: Security Clearance
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Interrogation 14-
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KS: Politics of the People's Republic of China 12-
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KS: The Communist Party 12-
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Psychological Limitation: Committed to the Goals of the Communist Chinese Party (Common, Strong)
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Social Limitation: Subject to Orders (Frequently, Major)
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3
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KS: Bricks 12- |
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3
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KS: The Circus 12- |
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3
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Persuasion 14- |
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3
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Streetwise 14- |
| 5 |
Hunted: Circus Performers Worldwide 8- (As Pow, NCI, Watching)
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| 10 |
Physical Limitation: Crushing Grip (Frequently, Slightly Impairing)
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| 15 |
Physical Limitation: Uberhuman Physiology, Requires Special Medical Care (Frequently, Greatly Impairing)
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| 20 |
Physical Limitation: Strength Drops Down to Strength of Target if He Transfers from Someone with Less than 10 Strength (Frequently, Fully Impairing)
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| 20 |
Psychological Limitation: Ambitious (Very Common, Strong)
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| 15 |
Psychological Limitation: Cannot Turn Down a Challenge (Common, Strong)
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| 15 |
Psychological Limitation: Power Hungry (Common, Strong)
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| 15 |
Psychological Limitation: Prefers Force to Diplomacy (Common, Strong)
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| 10 |
Psychological Limitation: Pretends to Hate Capitalists (Common, Moderate)
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| 5 |
Rivalry: Professional (Other Ambitious Members of the Gang of Five; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
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| 5 |
Rivalry: Professional (Other Bricks; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
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| 10 |
Social Limitation: Bigmouth/Braggart (Frequently, Minor)
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| 10 |
Social Limitation: Seen as a Troublemaker (Frequently, Minor)
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