| DORMOUSE | |||||||||||||||
| Cody Parker | |||||||||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||||||||
| 0 | STR | 10 | 11- | Lift: 100kg; 2d6; [1] |
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| 24 | DEX | 18 | 13- | OCV: 6 DCV: 6 | |||||||||||
| 8 | CON | 14 | 12- | ||||||||||||
| 0 | BODY | 10 | 11- | ||||||||||||
| 0 | INT | 10 | 11- | PER Roll 11- | |||||||||||
| 2 | EGO | 11 | 11- | ECV: 4 | |||||||||||
| 4 | PRE | 14 | 12- | PRE Attack: 2½d6 | |||||||||||
| 2 | COM | 14 | 12- | ||||||||||||
| 3 | PD | 5 | Total: 12 PD (7 rPD) | ||||||||||||
| 2 | ED | 5 | Total: 17 ED (12 rED) | ||||||||||||
| 12 | SPD | 4 | Mental Defense: 0 | ||||||||||||
| 0 | REC | 5 | Phases: 3, 6, 9, 12 | ||||||||||||
| 1 | END | 30 | Running: 12" / 24" | ||||||||||||
| 8 | STUN | 30 | Swimming: 2" / 4" | ||||||||||||
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Cost |
Powers |
END |
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| 10 | Little Pouches: Multipower, 15-point reserve, (15 Active Points); all slots OIF (-½) | ||||||||||||||
| 1u | 1) Explosives: Killing Attack - Ranged 1d6, 16 Charges (+0) (15 Active Points) | 0 | |||||||||||||
| 1u | 2) Flare Bombs: Sight Group Flash 2d6, Area Of Effect (One Hex; +½) (15 Active Points); 8 Charges (-½) | 0 | |||||||||||||
| 1u | 3) Smoke Bombs: Darkness to Sight Group 1" radius, 8 Continuing Charges lasting 1 Turn each (+0) (10 Active Points) | 0 | |||||||||||||
| 5 | Mouse Powers: Elemental Control, 10-point powers | ||||||||||||||
| 7 | 1) Fast: Running +6" (12" total) (12 Active Points) | 1 | |||||||||||||
| 5 | 2) Leaper: Leaping +5" (7" forward, 3½" upward) (Accurate) (10 Active Points) | 1 | |||||||||||||
| 8 | 3) Mouse Evasiveness I: Energy Damage Reduction, Resistant, 25% (15 Active Points); Must Be Aware Of Attack (-¼) | 0 | |||||||||||||
| 8 | 4) Mouse Evasiveness II: Physical Damage Reduction, Resistant, 25% (15 Active Points); Must Be Aware Of Attack (-¼) | 0 | |||||||||||||
| 5 | 5) Mouse-Like Agility: Clinging (normal STR) (10 Active Points) | 0 | |||||||||||||
| 6 | Mouse Tail: Extra Limb (1), Inherent (+¼) (6 Active Points) | 0 | |||||||||||||
| 12 | Body Armour: Armor (7 PD/7 ED) (21 Active Points); OIF (-1/2), Real Armor (-¼) | 0 | |||||||||||||
| 10 | Communicator: High Range Radio Perception (Radio Group), Concealed (-1 with High Range Radio Perception PER Rolls) (13 Active Points); IIF (-¼) | 0 | |||||||||||||
| 12 | Insulated Armour: Armor (0 PD/5 ED) plus Life Support (Safe in Intense Cold; Safe in Intense Heat) | 0 | |||||||||||||
| 3 | Mask Lens I: Infrared Perception (Sight Group) (5 Active Points); OIF (-½) | 0 | |||||||||||||
| 3 | Mask Lens II: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-½) | 0 | |||||||||||||
| 12 | Staff: (Total: 30 Active Cost, 12 Real Cost) Hand-To-Hand Attack +5d6 (25 Active Points); OAF (-1), Hand-To-Hand Attack (-½) plus Stretching 1" (5 Active Points); OAF (-1), Always Direct (-¼), Staff Only (-¼), No Velocity Damage (-¼), No Noncombat Stretching (-¼) | 3 | |||||||||||||
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Cost |
Talents | ||||||||||||||
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3 |
Mouse: Environmental Movement (Perfect Balance) | ||||||||||||||
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Cost |
Martial Arts | ||||||||||||||
| Maneuver | Phase | OCV | DCV | Notes | |||||||||||
| 33 | Staff Fighting | ||||||||||||||
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Cost |
Skills | ||||||||||||||
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6 |
+2 with Staff Combat Martial Arts | ||||||||||||||
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9 |
Acrobatics 16- | ||||||||||||||
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3 |
Acting 12- | ||||||||||||||
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3 |
Breakfall 13- | ||||||||||||||
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3 |
Contortionist 13- | ||||||||||||||
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0 |
Everyman Skills | ||||||||||||||
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Area Knowledge: Argus City, New Jersey 11- | ||||||||||||||
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Acting 8- | ||||||||||||||
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Climbing 8- | ||||||||||||||
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Concealment 8- | ||||||||||||||
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Conversation 8- | ||||||||||||||
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Deduction 8- | ||||||||||||||
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Language: English (idiomatic) | ||||||||||||||
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Professional Skill: Gymnast 11- | ||||||||||||||
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Paramedics 8- | ||||||||||||||
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Persuasion 8- | ||||||||||||||
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Shadowing 8- | ||||||||||||||
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Stealth 8- | ||||||||||||||
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2 |
Knowledge Skill: Gymnastics 11- | ||||||||||||||
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2 |
Knowledge Skill: Karate 11- | ||||||||||||||
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3 |
Lockpicking 13- | ||||||||||||||
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3 |
Sleight Of Hand 13- | ||||||||||||||
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3 |
Stealth 13- | ||||||||||||||
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2 |
Weapon Familiarity: Common Martial Arts Melee Weapons | ||||||||||||||
| 150+ | Disadvantages | ||||||||||||||
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10 |
Distinctive Features: Mouse Tail | ||||||||||||||
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10 |
Hunted: Law Enforcement Agencies 8- (Mild) | ||||||||||||||
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5 |
Hunted: Parents 8- (Mild) | ||||||||||||||
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20 |
Normal Characteristic Maxima | ||||||||||||||
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15 |
Physical Limitation: Weird Biochemistry Requires Specialist Medical Care | ||||||||||||||
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20 |
Psychological Limitation: Young | ||||||||||||||
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5 |
Social Limitation: Minor | ||||||||||||||
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15 |
Social Limitation: Secret Identity | ||||||||||||||
| 0 | Experience Points | ||||||||||||||
| Characteristics Cost | 66 | Base Points | 150 | ||||||||||||
| Powers Cost | 109 | Disadvantages | 100 | ||||||||||||
| Talents Cost | 3 | Experience Points | 0 | ||||||||||||
| Perks Cost | 0 | Total Points | 250 | ||||||||||||
| Martial Arts Cost | 33 | ||||||||||||||
| Skills Cost | 39 | ||||||||||||||
| Total Cost | 250 | ||||||||||||||
| Concept | Martial Artist / Weapon Master | Hair Colour | Red | ||||||||||||
| Nationality | American | Eye Colour | Blue | ||||||||||||
| Place of Birth | Argus City, New Jersey | Height | 1.68m | ||||||||||||
| Date of Birth | July 30, 1992 | Weight | 45kg | ||||||||||||
| Background | |||||||||||||||
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Cody is a precocious child with amazing gymnastic abilities and a promising career as a future Olympic gymnast. His parents are overprotective and controlling, effectively living their own dreary lives through the brilliance of their only child. He entered competition when he was four and has been highly placed ever since. When he started to grow a tail at the age of twelve, his parents initially freaked out, but Cody convinced them that it could be hidden. They were eventually satisfied and he returned to competition, even more gifted than before. |
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| Personality | |||||||||||||||
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Dormouse is a kid who has been sheltered his whole life, and is now learning about the bigger world outside the gymnasts' ring. He isn't exactly naive, but he is spoilt and expects things to always fall in his favour. He shows off in combat and laughs at his opponent's misfortune. Sometimes he can go too far and beat opponents senseless, but he generally isn't malicious... just playful. He defers to Mad Hatter but doesn't really respect him (or any other adult). Cody Parker attends Argus Point High School and is (naturally) on the gymnastics team. |
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| Quote | |||||||||||||||
| "Heads up, loser. *THWACK!* Don't say I didn't warn you. *THWACK!* Hey, dude, are you okay? *THWACK!**THWACK!* That hurt, huh? *THWACK!* Heh, you're no fun." | |||||||||||||||
| Powers | |||||||||||||||
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Dormouse is an accomplished acrobat who has developed mouse-like characteristics such as speed, evasiveness and incredible leaping abilities. He has a prehensile tail which serves as a third hand, and complements these abilities with various home-made devices such as explosives, flares and smoke bombs. He always carries his bo staff which he uses to leap around the battlefield and slam into the heads of opponents. He wears an insulated costume to provide him with resistance to any attacks that do manage to land on him. |
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| Appearance | |||||||||||||||
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Cody Parker is a short, smart-mouthed fourteen year old teenager. He has spiked red hair and a gap between his two front teeth. His parents are planning to send him to an orthodontist but Cody likes it the way it is and avoids the appointments. His body is lean and muscled from extensive training and exercise. As Dormouse he wears a suit of brown armour over a dark brown bodysuit and gloves. His tail is able to move freely thanks to the tailor and measures a little over three feet long. Normally he conceals his tail in his pants, wrapping it around his body. |
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