| DOUBLE DARE | |||||||||
| Jeremy Numen | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 3 | STR | 13 | 12- | Lift: 150kg; 2½d6; [1] |
|
||||
| 15 | DEX | 15 | 12- | OCV: 5 DCV: 5 | |||||
| 10 | CON | 15 | 12- | ||||||
| 0 | BODY | 10 | 11- | ||||||
| 5 | INT | 15 | 12- | PER Roll 12- | |||||
| 2 | EGO | 11 | 11- | ECV: 4 | |||||
| 5 | PRE | 15 | 12- | PRE Attack: 3d6 | |||||
| 3 | COM | 15 | 12- | ||||||
| 3 | PD | 6 | Total: 6/14 PD (4/12 rPD) | ||||||
| 3 | ED | 6 | Total: 6/14 ED (4/12 rED) | ||||||
| 15 | SPD | 4 | Mental Defense: 5 | ||||||
| 0 | REC | 6 | Phases: 3, 6, 9, 12 | ||||||
| 0 | END | 30 | Running: 6" / 12" | ||||||
| 5 | STUN | 30 | Swimming: 2" / 4" | ||||||
|
Cost |
Powers |
END |
|||||||
| 78 | "Hey Dad, I'm Gonna Borrow The ZT-9000, Okay?": Variable Power Pool (Gadget Pool), 65 base + 13 control cost, (98 Active Points); VPP Powers Can Be Changed Only In Given Circumstance (-1/2); all slots OAF (-1) | ||||||||
| 0 | 1) Gene Gun Gauntlet: Multipower (see Saul Numen) (65 Active Points); OAF (-1) Real Cost: 32 | ||||||||
| 0 | 2) Gene Scan Analyzer: Detect Genes A Class Of Things 12- (Unusual Group), Discriminatory, Analyze, Range (20 Active Points); OAF (-1), Requires A Genetics Skill Roll (-1/4) Real Cost: 9 | ||||||||
| 0 | 3) ZT-9000 Plasma Cannon: Energy Blast 13d6, 16 Charges (+0) (65 Active Points); OAF (-1) Real Cost: 32 | ||||||||
| 50 | The Doubles: Duplication (creates 3 200-point Duplicates) | 0 | |||||||
| 4 | Limited Resistance: Damage Resistance (4 PD/4 ED) | 0 | |||||||
| 3 | Trained Mental Shields: Mental Defense (5 points total) | 0 | |||||||
| 14 | New Men Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4) | 0 | |||||||
|
Cost |
Skills | ||||||||
|
2 |
Area Knowledge: Boarding Schools Across Europe 11- | ||||||||
|
2 |
Area Knowledge: Hidden Lands, Secret Societies 11- | ||||||||
|
3 |
Breakfall 12- | ||||||||
|
1 |
Bureaucratics 8- | ||||||||
|
3 |
Combat Piloting 12- | ||||||||
|
3 |
Computer Programming 12- | ||||||||
|
3 |
Electronics 12- | ||||||||
|
0 |
Everyman Skills | ||||||||
|
|
Area Knowledge: New York City, New York 11- | ||||||||
|
|
Acting 8- | ||||||||
|
|
Climbing 8- | ||||||||
|
|
Concealment 8- | ||||||||
|
|
Conversation 8- | ||||||||
|
|
Deduction 8- | ||||||||
|
|
Professional Skill: Kid Super Hero 11- | ||||||||
|
|
Paramedics 8- | ||||||||
|
|
Persuasion 8- | ||||||||
|
|
Shadowing 8- | ||||||||
|
|
Stealth 8- | ||||||||
|
|
Transport Familiarity: Small Motorized Ground Vehicles | ||||||||
|
7 |
Linguist | ||||||||
|
|
Language: Atlantean (fluent conversation) | ||||||||
|
|
Language: English (idiomatic) | ||||||||
|
|
Language: Italian (fluent conversation) | ||||||||
|
|
Language: Latin (fluent conversation) | ||||||||
|
|
Language: Russian (fluent conversation) | ||||||||
|
-7 |
New Men Package | ||||||||
|
|
Hunted: Maximum Force 8- | ||||||||
|
|
Money: $400/week Trust Fund Access | ||||||||
|
|
Monitored: World Press 8- | ||||||||
|
|
Passport | ||||||||
|
|
Reputation: International Goodwill Ambassador 11- 2d6 | ||||||||
|
|
Social Limitation: Occasional Celebrity | ||||||||
|
|
Team Communicator | ||||||||
|
|
Teamwork 12- | ||||||||
|
2 |
SS: Genetics 11- | ||||||||
|
11 |
Scholar | ||||||||
|
|
Knowledge Skill: Numen-Kami Institute 12- | ||||||||
|
|
Knowledge Skill: The New Men 12- | ||||||||
|
|
Knowledge Skill: The Superhuman World 12- | ||||||||
|
|
Knowledge Skill: Weird Superhuman Trivia 12- | ||||||||
|
1 |
Security Systems 8- | ||||||||
|
3 |
Sleight Of Hand 12- | ||||||||
|
3 |
Stealth 12- | ||||||||
|
3 |
Systems Operation 12- | ||||||||
|
1 |
Transport Familiarity: New Men Vehicles, Small Planes | ||||||||
| 100+ | Disadvantages | ||||||||
|
15 |
Hunted: Inez Escobar 11- | ||||||||
|
10 |
Hunted: Parents 8- | ||||||||
|
20 |
Normal Characteristic Maxima | ||||||||
|
15 |
Physical Limitation: Weird Biochemistry Requires Specialist Medical Care | ||||||||
|
20 |
Psychological Limitation: Code Against Killing | ||||||||
|
15 |
Psychological Limitation: Tries To Live Up To The New Men Legacy | ||||||||
|
10 |
Social Limitation: Minor | ||||||||
|
15 |
Social Limitation: Public Identity | ||||||||
|
10 |
Social Limitation: Seen As A Spoilt Kid | ||||||||
|
20 |
Susceptibility: When Creating More Than One Duplicate, 2d6 Drain INT Instant | ||||||||
| 9 | Experience Points | ||||||||
| Characteristics Cost | 69 | Base Points | 100 | ||||||
| Powers Cost | 149 | Disadvantages | 150 | ||||||
| Talents Cost | 0 | Experience Points | 9 | ||||||
| Perks Cost | 0 | Total Points | 259 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 41 | ||||||||
| Total Cost | 259 | ||||||||
| Concept | Metamorph (Duplicator) | Hair Colour | Brown | ||||||
| Nationality | American | Eye Colour | Blue | ||||||
| Place of Birth | New York City, New York, USA | Height | 1.72m | ||||||
| Date of Birth | June 18, 1991 | Weight | 58kg | ||||||
| Background | |||||||||
|
The youngest child of Dr Saul and Chloe Numen was born a little more than a year before the family were so famously
transformed into the New Men. He grew up amongst uberhumans and found them more 'normal' than the people he deals with every day at Argus High. He was babysat by an Atlantean princess, played tag with the fauns on Mount Olympus and spilt a drink on Odin before he was six years old. |
|||||||||
| Personality | |||||||||
| Jeremy has always been the 'baby' of the New Men family and has been placed in the care of the Giant Cockroach nanny, Inez Escobar, for years. At times he expects the world to revolve around himself, but at others he shows a sincere sensitivity for others around him. He is a hero of the oldest tradition, and more his father's son than Balthasar. He is smart and level-headed, although he can also be impulsive and naive. | |||||||||
| Quote | |||||||||
| "You think I'm a handful now... give us a second and I'll double your worries." | |||||||||
| Powers | |||||||||
|
Jeremy is a duplicator, and at the prime of his abilities he was able to generate dozens of selves. After the timestream incident he is now limited to being able to generate three other duplicates. If he generates more than one other self his intelligence seems to be stretched and he loses focus. |
|||||||||
| Appearance | |||||||||
|
Jeremy is a bright eyed teenager with wavy brown hair and a cheeky grin. He wears his old New Men costume which is white with yellow gloves, belt and boots, sporting a NM logo on the belt buckle. Out of costume, he wears new clothes which are expensive brands, although he doesn't really give it much thought. The other kids consider him a spoilt brat with too much money, but Jeremy has never had to worry about money in his life. |
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