| Drop Off |
| Henry Jones |
| Cost | Characteristic | Value | Roll | Notes | |
| 0 | STR | 10 | 11- | Lift: 100.0kg; HTH: 2d6; END: [1] |
|
| 15 | DEX | 15 | 12- | OCV: 5 DCV: 5 | |
| 10 | CON | 15 | 12- | ||
| 0 | BODY | 10 | 11- | ||
| 3 | INT | 13 | 12- | PER Roll: 12- | |
| 6 | EGO | 28 | 15- | ECV: 9; Mental Defense: 36 | |
| 10 | PRE | 20 | 13- | PRE Attack: 4d6 | |
| 0 | COM | 10 | 11- | ||
| 3 | PD | 5 | Total: 28 PD (23 rPD) | ||
| 2 | ED | 5 | Total: 28 ED (23 rED) | ||
| 15 | SPD | 4 | Phases: 3, 6, 9, 12 | ||
| 6 | REC | 8 | Running: 6" / 12" | ||
| 5 | END | 40 | Swimming: 2" / 4" | ||
| 0 | STUN | 23 | Teleportation: 15" / 240" | ||
|   | |||||
| Drop Off | Summary | |||
| Real Name: | Henry Jones | Hair Color: | Light Brown |
| Concept: | Mentalist | Eye Color: | Grey |
| Affiliation: | Deep Six | Height & Weight: | 5' 7" (1.70m) / 140 lbs (64 kg) |
| Played By: | NPC | Date of Birth: | June 23, 1970 |
| Created By: | Neil Ma | Place of Birth: | Key West, Florida |
| Cost | Powers | END |
| 15 | Mental Dominance: Elemental Control, 30-point powers | |
| 15 | 1) Dominating Will: +15 EGO (30 Active Points) | |
| 21 | 2) Mental Domination: Suppress Mental Powers 2d6, All Mental Powers Simultaneously (+2), Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Area Of Effect (2" Radius; +1) (27 Active Points); No Range (-1/2) | |
| 15 | 3) Shield Of the Mind: Force Field (15 PD/15 ED) (30 Active Points) | 3 |
| 15 | 4) Unbreakable Will: Mental Defense (36 points total) (30 Active Points) | |
| 90 | Tides Of The Mind: Multipower, 90-point reserve | |
| 7u | 1) Breakwater: Mental Damage Reduction, 75%, Usable By Other (+1/4), Ranged (+1/2) (70 Active Points) | |
| 4u | 2) Dropoff: Mental Illusions 14d6 ( Human class of minds), Body Damage Cannot Kill, maximum Effect Achieves A Coma (+0), Reduced Endurance (1/2 END; +1/4) (87 Active Points); Set Effect (Victim Believes They Are Falling Into A Watery Abyss; -1) | 3 |
| 6u | 3) Inversion: Teleportation 15", Position Shift, x16 Noncombat, Reduced Endurance (1/2 END; +1/4) (62 Active Points) | 2 |
| 8u | 4) Riptide: Ego Attack 4d6 ( Human class of minds), Penetrating (+1/2), Reduced Endurance (0 END; +1/2) (80 Active Points) | |
| 9u | 5) Undertow: Entangle 3d6, 3 DEF, Works Against EGO, Not STR (+1/4), Takes No Damage From Attacks Physical Attacks (+1/4), Reduced Endurance (0 END; +1/2), Based On EGO Combat Value (Mental Defense applies; +1) (90 Active Points) | |
| 0 | Enhanced Sense: Mental Awareness | |
| 7 | Mental Sustenance I: Life Support (Self-Contained Breathing) (10 Active Points); Shared Framework Effect (Elemental Control; -1/2) | |
| 2 | Mental Sustenance II: Life Support (Eating: Character does not eat) (3 Active Points); Shared Framework Effect (Elemental Control; -1/2) | |
| 16 | Armoured Suit: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2) | |
| 10 | Radio: High Range Radio Perception (Radio Group) (12 Active Points); IIF (-1/4) |
| Cost | Talents |
| 3 | Water Freedom: Environmental Movement (no penalties in water) |
| Cost | Skills |
| 10 | +2 with DCV |
| 10 | +2 with Mental Powers |
| 0 | Everyman Skills |
| AK: Key West, Florida 11- | |
| Acting 8- | |
| Climbing 8- | |
| Concealment 8- | |
| Conversation 8- | |
| Deduction 8- | |
|
Language: English (Idiomatic, native accent)
[Notes: Native Language] |
|
| PS: Industrial Diver 11- | |
| Paramedics 8- | |
| Persuasion 8- | |
| Shadowing 8- | |
| Stealth 8- | |
|
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill] |
|
| 3 | KS: Offshore Platforms 12- |
| 3 | KS: SCUBA 12- |
| 1 | PS: Assassin 8- |
| 3 | Stealth 12- |
| 2 | TF: Small Motorized Boats, Submarines |
| 200+ | Disadvantages |
| 10 | Distinctive Features: Psychic Beacon |
| 20 | Hunted: Mystery 8- |
| 20 | Monitored: Deep6 14- |
| 5 | Physical Limitation: Light Sleeper |
| 10 | Psychological Limitation: Bitter |
| 20 | Psychological Limitation: Considers Other People's Psyches To Be Toys |
| 20 | Psychological Limitation: Emotionally Unstable |
| 15 | Reputation: Enjoys Putting 'Self-Important' People Into Comas, 11- |
| 15 | Social Limitation: Known Mentalist |
| 15 | Social Limitation: Public Identity |
| 0 | Experience Points |
| Drop Off | Points Summary | |||
| Characteristics Cost: | 75 | Base Points: | 200 |
| Powers Cost: | 240 | Disadvantages: | 150 |
| Talents Cost: | 3 | Total Experience: | 0 |
| Perks Cost: | 0 | Spent Experience: | 0 |
| Martial Arts Cost: | 0 | Unspent Experience: | 0 |
| Skills Cost: | 32 | Total Points: | 350 |
| Background |
"All right now, Mr. Jones," the soft voice of Dr. Henson, the psychologist, coached. "Let us try that it again. You see now that I am attempting to get you to visualize something familiar to give your mind a handle by which to steer.... to give us a means of determining what it is that is causing the nightmares that leave you sleepless and exhausted..." "Sure, Doc," Replied Henry Jones. He closed his eyes. "OK.""Now, I want you to visualize something, anything familiar... the first thing that comes into your mind..." Dr. Henson's voice soothed and relaxed Henry."All right, I am diving down the support of Rig 21 -" Henry said, calmly. Then his voice took an edge again, "- You... you know, they closed down that rig and the others that I was hired to maintain. Then they fired me-""Calmly now, Mr. Jones... Let us start again. And please, don't let external thoughts interfere. It is just you diving down the support... Tell me what it looks like... tell me what you hear and feel.""Yeah. Uh, sure, Doc... I'm diving... It's cold, but I only feel that on the edges of my face mask and the tips of my fingers." Henry said. He was about to think about how that corporation fired him because the U.S. A.E.D wouldn't pay for the project anymore and the Venezuelans sure didn't have the cash. Instead, he imagined that it was Dr. Henson inside of that dive suit and somehow, he felt more calm again. "The pylons - they're rusting, but that's not really something to worry 'bout. Can't smell nothing but the air in the tank, but there's sounds. There's always sounds - metal joints popping, rubber tubing and creaking, waves slapping at the surface against the supports, the suit systems whirring."Again, Henry was about to think about how he lost his job, then lost his wife in a divorce and lost his girl in a custody battle. But instead, he continued. Only instead of describing a typical maintenance descent, he wanted to talk about the nightmare. So he changed his thoughts a bit and described them, still placing Dr. Henson rather than himself there. The thoughts seemed to just flow more easily this time. "The suit begins to fall too quickly. The tether - it's not there. I don't know why, but it's just not there. And the buoyancy doesn't compensate. So the suit just keeps sinking. Sinking to where the light is only blue, and then sinking into just darkness...""Doc!" Henry called out excitedly, "Doc! I gotta admit. I'm feeling better already. I think maybe I can sleep tonight."There was no answer for seconds...minutes... Henry thought that maybe the psychologist had fallen asleep. He'd heard of that. So, he opened his eyes. No, he wasn't asleep. There was Doc Henson, looking straight at Henry from his desk chair, but everything about his face was blank.The next month was chaotic. After Henry had caused Dr. Henson to go into a coma, others had come. They poked and prodded him and the nightmares came back. Henry was upset because the others would not treat him. They were more interested in determining what caused Dr. Henson's coma. When the hospital administrator, the chief psychologist, and a neurologist all went into coma's within the same day, Henry got the attention that he wanted once again. But it wasn't the type of attention that he wanted.They kept him drugged and in a psychiatric institution for criminally insane Uber-humans. And he might have stayed there the rest of his days until a woman named Treasore Lalonde freed him. Certainly Henry was grateful and joined Deep6, looking forward to putting all manner of self-important people into comas. |
| Personality |
Dropoff is resentful of everything that happened in his life and he blames it all on what he calls 'self-important people'. When reports of Dropoff surface, politicians, business leaders, and psychologists quake in their boots. |
| Quote |
"Why don't you drop off the edge of the earth?!" |
| Powers |
Dropoff's mind powers are fashioned to a small extent after objects familiar to him, the currents of the oceans. In addition, he has a natural mental dominance that, in addition to giving him a very strong mind, also allows him to reduce the effects of any other mentalist operating nearby. Physically, though, he is very limited. So, he always works with others of Deep6 and they generally treat him as the valuable asset that he is. |
| Appearance |
The only color that Dropoff ever wears is black. And it seems to fit him just perfectly. He nearly always wears a full body jumpsuit that is navy blue at the top and blends down to pitch black at the bottom with matching long cape. |