| Earthquake | |||||||||
| Pedro Escobar (Deep Cover: Diego Saavedra) | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 5 | STR | 15 | 12- | Lift: 200.0kg; Dice: HTH Damage 3d6 END [1] |
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| 33 | DEX | 21 | 13- | OCV 7 DCV 7 | |||||
| 36 | CON | 28 | 15- | ||||||
| 0 | BODY | 10 | 11- | ||||||
| 3 | INT | 13 | 12- | PER Roll 12- | |||||
| 0 | EGO | 10 | 11- | ECV: 3 | |||||
| 5 | PRE | 15 | 12- | PRE Attack: 3d6 | |||||
| 4 | COM | 18 | 13- | ||||||
| 5 | PD | 8/23 | 8/23 PD (0/15 rPD) | ||||||
| 1 | ED | 7/19 | 7/19 ED (0/12 rED) | ||||||
| 19 | SPD | 5 | Mental Defense: 0 | ||||||
| 4 | REC | 11 | Phases: 3, 5, 8, 10, 12 | ||||||
| 2 | END | 60 | Running: 8"/17" (16"/34" NC) | ||||||
| 3 | STUN | 35 | Swimming: 2" (4" NC) | ||||||
|
Cost |
Powers |
END |
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| 70 | Quake Powers: Multipower, 70-point reserve | ||||||||
| 4u | 1) Earthmoving: Telekinesis (45 STR) (68 Active Points); Only Versus Earth/Rock (-1/2) | 7 | |||||||
| 4u | 2) Shake Them Up I: Energy Blast 8d6 (vs. PD), Only Does Knockdown, Not Knockback (+0), Personal Immunity (+1/4), Explosion (+1/2) (70 Active Points); No Range (-1/2), Only Affects Grounded Targets (-1/4) | 7 | |||||||
| 4u | 3) Shake Them Up II: Killing Attack - Ranged 2 1/2d6 (vs. PD), Only Does Knockdown, Not Knockback (+0), Personal Immunity (+1/4), Explosion (+1/2) (70 Active Points); No Range (-1/2), Only Affects Grounded Targets (-1/4) | 7 | |||||||
| 4u | 4) Shake Them Up III: Energy Blast 6d6 (vs. PD), Only Does Knockdown, Not Knockback (+0), Explosion (+1/2), MegaScale (1" = 100 km; +3/4) (67 Active Points); No Range (-1/2), Only Affects Grounded Targets (-1/4) | 7 | |||||||
| 4u | 5) Shake Them Up IV: Killing Attack - Ranged 2d6 (vs. PD), Only Does Knockdown, Not Knockback (+0), Explosion (+1/2), MegaScale (1" = 100 km; +3/4) (67 Active Points); No Range (-1/2), Only Affects Grounded Targets (-1/4) | 7 | |||||||
| 5u | 6) Rock Blast: Energy Blast 13d6 (vs. PD) (65 Active Points); Only When In Contact With The Ground (-1/4) | 6 | |||||||
| 7u | 7) Shaken Apart: Dispel Technological Objects 18d6, One At A Time (+1/4) (67 Active Points) | 7 | |||||||
| 6u | 8) Does Shaking Make You Puke?: Drain DEX 4d6+1, Ranged (+1/2) (64 Active Points) | 6 | |||||||
| 7u | 9) Tunneling: Tunneling 11" through 11 DEF material, Fill In Hole, x4 Noncombat (70 Active Points) | 7 | |||||||
| 2u | 10) Calming The Quake: Telekinesis (20 STR), MegaScale (1" = 1 km; +1/4), Area Of Effect (4" Radius; +1) (67 Active Points); Only to Stop Earthquakes (-1 1/2), No Range (-1/2), Only When In Contact With The Ground (-1/4) | 7 | |||||||
| 5 | Earth Connection: Elemental Control, 10-point powers | ||||||||
| 4 | 1) Earthclinging: Clinging (normal STR) (10 Active Points); Only When In Contact With The Ground (-1/4) | 0 | |||||||
| 9 | 2) Avalanche Riding: Running +9" (8"/17" total) (18 Active Points); Side Effects (-1/2) | 2 | |||||||
| 34 | Quake Field: Force Field (15 PD/12 ED), Reduced Endurance (1/2 END; +1/4) (34 Active Points) | 1 | |||||||
| 4 | Strong Legs: Running +2" (8"/17" total) | 1 | |||||||
| 7 | See Through The Earth: N-Ray Perception (Sight Group) (Sight Group) (10 Active Points); Only To See Through Earth/Stone (-1/2) | 0 | |||||||
| 24 | Sense Vibrations: Detect Physical Vibrations (Touch Group) 12- (Unusual Group), Discriminatory, Range, Targeting Sense (30 Active Points); Only When In Contact With The Ground (-1/4) | 0 | |||||||
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Cost |
Perks | ||||||||
|
2 |
Deep Cover: Diego Saavedra | ||||||||
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Cost |
Skills | ||||||||
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3 |
Analyze: Structures 12- | ||||||||
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3 |
Concealment 12- | ||||||||
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1 |
Demolitions 8- | ||||||||
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0 |
Everyman Skills | ||||||||
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AK: Los Angeles 11- | ||||||||
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Climbing 8- | ||||||||
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Concealment 8- | ||||||||
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Deduction 8- | ||||||||
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Language: English (idiomatic) | ||||||||
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Paramedics 8- | ||||||||
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PS: Job 11- | ||||||||
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Shadowing 8- | ||||||||
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Stealth 8- | ||||||||
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TF: Small Ground Vehicles (Everyman) | ||||||||
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1 |
Heroes of Filmland Package | ||||||||
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AK: Studio Properties 11- | ||||||||
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Contact: Studio Staff (Contact has useful Skills or resources), Organization Contact (x3) 11- | ||||||||
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Heroes of Filmland Communicator: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x8) (40 Active Points); Only With Others Who Have Mind Link (-1), Flashed As Radio and Hearing Groups, Not Mental Group (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Incantations (-1/4) | ||||||||
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Fringe Benefit: Heroes of Filmland Team Member | ||||||||
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KS: The Corporation 11- | ||||||||
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KS: Media Relations 11- | ||||||||
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TF: Airwolf | ||||||||
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Reputation: Cut-Rate Hero City Heroes, 11- | ||||||||
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Rivalry: Hero City Heroes (Professional; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) | ||||||||
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Social Limitation: Subject to Orders | ||||||||
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Watched: Media 8- (As Pow, NCI, Watching) | ||||||||
|
3 |
KS: Juvenile Justice System (INT-based) 12- | ||||||||
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4 |
Language: Spanish (idiomatic) | ||||||||
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3 |
Paramedics 12- | ||||||||
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3 |
Streetwise 12- | ||||||||
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3 |
Survival 12- | ||||||||
| 200+ | Disadvantages | ||||||||
|
15 |
Dependent NPC: Random Escobar Family Member 8- (Normal; Unaware of character's adventuring career/Secret ID) | ||||||||
|
5 |
Distinctive Features: Causes Minor Ground Vibrations Trackable By Advanced Senses (Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) | ||||||||
|
5 |
Hunted: The Quakemaster 8- (As Pow, Limited Geographical Area, Harshly Punish) | ||||||||
|
10 |
Physical Limitation: Powers Damage Character's Surroundings (Frequently, Slightly Impairing) | ||||||||
|
15 |
Psychological Limitation: Feels Guilty About Past As Richter (Common, Strong) | ||||||||
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15 |
Psychological Limitation: Feels He Must Prove Himself (Common, Strong) | ||||||||
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10 |
Psychological Limitation: Keeps History as Richter a Secret (Uncommon, Strong) | ||||||||
|
15 |
Psychological Limitation: Reluctant to Kill (Common, Strong) | ||||||||
|
10 |
Psychological Limitation: Worried About The Effects His Powers Have On Others (Common, Moderate) | ||||||||
|
10 |
Psychological Limitation: Youthful Confidence and Determination (Common, Moderate) | ||||||||
|
10 |
Rivalry: Professional (Jungle Boy; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) | ||||||||
|
5 |
Rivalry: Professional (San Andreas; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) | ||||||||
|
10 |
Social Limitation: Harmful Secret (History as Richter) (Occasionally, Major) | ||||||||
|
15 |
Social Limitation: Secret Identity: Pedro Escobar (Frequently, Major) | ||||||||
| 0 | Experience Points | ||||||||
| Characteristics Cost | 120 | Base Points | 200 | ||||||
| Powers Cost | 204 | Disadvantages | 150 | ||||||
| Talents Cost | 0 | Experience Points | 0 | ||||||
| Perks Cost | 2 | Total Points | 350 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 24 | ||||||||
| Total Cost | 350 | ||||||||
| Concept | Energy Projector | Hair Colour | Black | ||||||
| Nationality | American | Eye Colour | Brown | ||||||
| Place of Birth | Los Angeles, California | Height | 1.78 m/5' 10" | ||||||
| Date of Birth | March 3, 1987 | Weight | 77.00 kg/170 lbs | ||||||
| Background | |||||||||
|
In 2000, a sociopathic financier named Harold Gemps, who possessed a metahuman control over seismic energy and who had committed a few successful crimes as the masked supervillain called the Quakemaster, hit upon a simple, yet powerful scheme. If he could set off "the big one"--a huge earthquake along the San Andreas Fault in California--he could literally change the maps of the United States and Mexico. Furthermore, if he could accurately predict the effect that the earthquake would have on the area, up to and including sinking most of California into the Pacific, then he could benefit from it by making savvy real estate purchases and sales prior to the event. He could create his own "oceanfront property" east of the fault line. |
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| Personality | |||||||||
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Earthquake is a dichotomy of youthful guts and youthful angst. He still feels terribly guilty for his actions when seduced by Gemps, and that guilt translates sometimes into a remote distance from others and other times into bluster. He enjoys the heroic actions that the Heroes of Filmland take, but also finds himself enjoying their more clandestine operations, such as the fight against the Czech extremist group in Prague in 2004. Earthquake keeps up his cover identity of Diego Saavedra when around his teammates. The only one who knows his past history as Richter is Monster Man, who assisted in his prison escape. He often wears his mask even when in private situations with the team, and is very afraid of his background being discovered; on the other hand, part of him would like very much to share his feelings with someone, though there's no one on the team he trusts enough (he dislikes Monster Man enough that he wouldn't confide in him, despite the man's knowledge of his background). Earthquake is a member of the wide-flung, close-knit Escobar family, which seems often to be drawn into odd situations. Its most famous member is Inez Escobar, better known as La Cucaracha of the New Men. He has occasionally come into contact with some of them as Earthquake (for example, a cousin of his was on the film crew in Prague), but has hidden his real identity from them, preserving the illusion that Pedro is actually dead. This has caused him a great deal of pain. He is aware of Jungle Boy's close relationship with his cousin Inez and has a great deal of resentment against him as a result. |
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| Quote | |||||||||
| "Let's shake things up a little bit." | |||||||||
| Powers | |||||||||
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Earthquake's powers revolve around control of the earth and of vibrations. In part due to his training from Richter, who is very intelligent and had very similar abilities, Earthquake has very sophisticated control over his abilities. He can shake the earth or other people, create blasts of rock, defend himself with a "quake field" of vibration, and more. His most poweful ability, at least on a wide scale, is his ability to create or quell tremendous earthquakes (Shake Them Up III, Shake Them Up IV, Calm the Quake). For obvious reasons, he doesn't employ these often. |
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| Appearance | |||||||||
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Earthquake is a handsome young Hispanic man with brown eyes and black hair. His plastic surgery, designed to make him look less like Pedro, altered the contours of his face and cheekbones, thinned his nose, fleshed out his lips, and gave him a stronger jawline. Where he used to keep his hair cropped short, he now keeps it fairly long and wavy. |
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