| ELDER SUNRISE | |||||||||
| Real Name Unrevealed | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 5 | STR | 15 | 12- | Lift: 200kg; 3d6; [1] |
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| 39 | DEX | 23 | 14- | OCV: 8 DCV: 8 | |||||
| 30 | CON | 25 | 14- | ||||||
| 10 | BODY | 15 | 12- | ||||||
| 8 | INT | 18 | 13- | PER Roll 13- | |||||
| 36 | EGO | 28 | 15- | ECV: 9 | |||||
| 15 | PRE | 25 | 14- | PRE Attack: 5d6 | |||||
| 0 | COM | 10 | 11- | ||||||
| 2 | PD | 5 | Total: 5/20/40 PD (0/15/35 rPD) | ||||||
| 0 | ED | 5 | Total: 5//17/37 ED (0/12/32 rED) | ||||||
| 17 | SPD | 5 | Mental Defense: 18/28 | ||||||
| 4 | REC | 10 | Phases: 3, 5, 8, 10, 12 | ||||||
| 5 | END | 60 | Running: 6" / 12" | ||||||
| 4 | STUN | 40 | Flight: 18" / 72" | ||||||
|
Cost |
Powers |
END |
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| 64 | Roaming Spirit Powers: Multipower, 80-point reserve, (80 Active Points); all slots Concentration (½DCV; -¼) | ||||||||
| 3u | 1) Avatar - Spirit Enhancement: Aid All Physical Characteristics (STR, DEX, CON, BODY, PD, ED, REC, SPD, STUN, END) 2d6, Limited Range 10" (+¼), all Physical Characteristics simultaneously (+2) (65 Active Points); Only Works On One Person At A Time (-½), Lockout (-½) | 0 | |||||||
| 2u | 2) Enter The Astral Plane: Extra-Dimensional Movement (Astral Plane, Any Location) (25 Active Points) | 2 | |||||||
| 5u | 3) Imbue Life Force: Healing BODY 8d6 (80 Active Points); Lockout (-½) | 8 | |||||||
| 6u | 4) Mental Blast: Ego Attack 8d6 (80 Active Points) | 8 | |||||||
| 6u | 5) Projected Life Force Blast: Energy Blast 8d6, Reduced Endurance (½END; +¼), Personal Immunity (+¼), Armor Piercing (+½) (80 Active Points) | 3 | |||||||
| 2u | 6) Sense Life Force: Detect Living Creatures 13- (no Sense Group), Discriminatory, Range (20 Active Points) | 0 | |||||||
| 2u | 7) Spirit Manifestation: (Total: 45 Active Cost, 20 Real Cost) Sight and Hearing Groups Images 1" Radius (15 Active Points); Set Effect: Only To Make Spirit Visible And Audible (-1), Can Only Maintain One Image At A Time (-½), Limited Range 30" (-¼) plus Clairsentience (Hearing And Sight Groups) (30 Active Points); Lockout (-½), Limited Range 30" (-¼) | 4 | |||||||
| 3u | 8) Spirit Merge: Telepathy 10d6, Reduced Endurance (0END; +½) (75 Active Points); Lockout (-1/2), Only Works On One Person At A Time (-½) | 0 | |||||||
| 3u | 9) Spirit Possession: Mind Control 12d6, Telepathic (+¼) (75 Active Points); Only Works On One Person At A Time (-½), Lockout (-½) | 7 | |||||||
| 5u | 10) Spirit Shield: Force Field (20 PD/20 ED/10 Mental Defense/4 Power Defense) (Protect Carried Items), Reduced Endurance (½END; +¼) (80 Active Points); Lockout (-½) | 3 | |||||||
| 5u | 11) Spirit Transcendence: Desolidification (affected by Mental, Magic and Spirit-Based Attacks), Reduced Endurance (0END; +½) (60 Active Points) | 0 | |||||||
| 6u | 12) Sunrise: Sight Group Flash 7d6, Area Of Effect (8" Cone; +1), Selective (+¼) (79 Active Points) | 8 | |||||||
| 20 | Telekinesis: Elemental Control, 40-point powers | ||||||||
| 20 | 1) Mind Over Matter: Telekinesis (20 STR), Fine Manipulation (40 Active Points) | 4 | |||||||
| 20 | 2) Protective Field: Force Field (15 PD/12 ED), Reduced Endurance (0 END; +½) (40 Active Points) | 0 | |||||||
| 21 | 3) Telekinetic Flight: Flight 18", x4 Noncombat (41 Active Points) | 4 | |||||||
| 1 | Evasive: Sight Group Flash Defense | 0 | |||||||
| 1 | Good Living: Life Support (Longevity: 200 Years) | 0 | |||||||
| 10 | Strong Spirit I: Power Defense (10 points) | 0 | |||||||
| 12 | Strong Spirit II: Mental Defense (18 points total) | 0 | |||||||
| 8 | The Source Of Light: Sight Group Images 1" Radius, Reduced Endurance (0END; +½), Persistent (+½) (20 Active Points); Only To Create Light (-1), Always On (-½) | 0 | |||||||
|
Cost |
Skills | ||||||||
|
3 |
Breakfall 14- | ||||||||
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3 |
Deduction 13- | ||||||||
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0 |
Everyman Skills | ||||||||
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Area Knowledge: Cambodia 11- | ||||||||
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Acting 8- | ||||||||
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Climbing 8- | ||||||||
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Concealment 8- | ||||||||
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Conversation 8- | ||||||||
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Deduction 8- | ||||||||
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Professional Skill: Buddhist Philosopher 11- | ||||||||
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Paramedics 8- | ||||||||
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Persuasion 8- | ||||||||
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Shadowing 8- | ||||||||
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Stealth 8- | ||||||||
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11 |
Linguist | ||||||||
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Language: English (completely fluent) | ||||||||
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Language: French (completely fluent) | ||||||||
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Language: Khmer (idiomatic) | ||||||||
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Language: Mandarin Chinese (completely fluent) | ||||||||
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Language: Vietnamese (completely fluent) | ||||||||
|
2 |
Navigation (Astral) 13- | ||||||||
|
3 |
Oratory 14- | ||||||||
|
3 |
Persuasion 14- | ||||||||
|
3 |
Power: Spirit Powers 11- | ||||||||
|
16 |
Scholar | ||||||||
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Knowledge Skill: Buddhism 15- | ||||||||
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Knowledge Skill: Counselling 13- | ||||||||
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Knowledge Skill: History of South East Asia 13- | ||||||||
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Knowledge Skill: Philosophy 14- | ||||||||
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Knowledge Skill: S.A.G.E. 11- | ||||||||
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Knowledge Skill: Uberhumans of South-East Asia 11- | ||||||||
|
6 |
Survival (Temperate/Subtropical, Tropical, Mountain) 13- | ||||||||
| 300+ | Disadvantages | ||||||||
|
20 |
Dependent NPC: Disenfranchised People Of The Week 11- | ||||||||
|
15 |
Distinctive Features: Glowing Man | ||||||||
|
15 |
Hunted: The Collective 8- | ||||||||
|
10 |
Monitored: S.A.G.E. 8- | ||||||||
|
10 |
Monitored: The Gang of Five 8- | ||||||||
|
10 |
Physical Limitation: Poor Hearing | ||||||||
|
20 |
Psychological Limitation: Disciplines of Faith: Buddhism | ||||||||
|
10 |
Psychological Limitation: Humble | ||||||||
|
15 |
Psychological Limitation: Sees Himself As The Protector Of Cambodian And Refugee Uberhumans | ||||||||
|
15 |
Social Limitation: Public Identity | ||||||||
|
10 |
Social Limitation: Seen As An Eccentric Wise Man | ||||||||
| 0 | Experience Points | ||||||||
| Characteristics Cost | 175 | Base Points | 300 | ||||||
| Powers Cost | 225 | Disadvantages | 150 | ||||||
| Talents Cost | 0 | Experience Points | 0 | ||||||
| Perks Cost | 0 | Total Points | 450 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 50 | ||||||||
| Total Cost | 450 | ||||||||
| Concept | Mentalist | Hair Colour | White (Bald) | ||||||
| Nationality | Cambodian | Eye Colour | White With No Irises Or Pupils | ||||||
| Place of Birth | Unrevealed, probably in Cambodia | Height | 1.65m / 5' 5" | ||||||
| Date of Birth | Unrevealed, probably circa 1930 | Weight | 55kg / 121 lbs | ||||||
| Background | |||||||||
|
There was nothing left of the village except for smoking huts and a dead dog in the street. The squad of Khmer Rouge agents poked their way through the village hoping to find bodies, but there were none to be found. The superior officer was getting angry. He shouted abuse at his men and they searched harder. Someone would be punished if the body count wasn't confirmed, and the superior knew all too well that it would be him. |
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| Personality | |||||||||
| A man of great empathy, Elder Sunrise has dedicated his life to the protection of those who are disenfranchised and lost. He has become a beacon for those needing help and hundreds of people have flocked to him over the years. Some of these people move on eventually, but others have stayed. Elder Sunrise has no grand plans for himself and is content to offer help when it is needed. Some people believe he is attempting to establish himself as a prophet but he has no pretensions about his mortality or message. He wants to help people and will do so until he dies. | |||||||||
| Quote | |||||||||
| "In this world we all have the power to cause suffering as well as the power to alleviate such suffering. I shall not choose your path, only you can do that." | |||||||||
| Powers | |||||||||
|
He is able to focus his inner-spirit in such a way as to make it almost a separate being to his physical body. Elder Sunrise has used this spirit-form to heal the sick, imbuing them with his own life-force; as well as for a
variety of other effects such as possessing the bodies of others,
creating life-force blasts of energy, entering the astral plane and
creating protective energy fields. His signature power, however, is to
flare his spirit self which causes a bright flash of light. Elder
Sunrise is able to manipulate this flash to only affect those he
chooses. |
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| Appearance | |||||||||
|
Elder Sunrise produces a calming, ambient light which surrounds him with a halo effect. His features are always calm and he wears a traditional orange Buddhist robe. While he is an old man, he still maintains his physical prowess and has not aged in the past decade |
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