| LA ESPADA | |||||||||
| Maria Mariscal Cortez | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 3 | STR | 13 | 12- | Lift: 150kg; 2½d6; [1] |
|
||||
| 15 | DEX | 15 | 12- | OCV: 5 DCV: 5 | |||||
| 16 | CON | 18 | 13- | ||||||
| 0 | BODY | 10 | 11- | ||||||
| 8 | INT | 18 | 13- | PER Roll 13- | |||||
| 30 | EGO | 25 | 14- | ECV: 8 | |||||
| 10 | PRE | 20 | 13- | PRE Attack: 4d6 | |||||
| 3 | COM | 15 | 12- | ||||||
| 4 | PD | 7 | Total: 15/25 PD (8/18 rPD) | ||||||
| 3 | ED | 7 | Total: 15/25 ED (8/18 rED) | ||||||
| 15 | SPD | 4 | Mental Defense: 15 / 30 | ||||||
| 0 | REC | 7 | Phases: 3, 6, 9, 12 | ||||||
| 27 | END | 90 | Running: 6" / 12" | ||||||
| 4 | STUN | 30 | Swimming: 2" / 4" | ||||||
|
Cost |
Powers |
END |
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| 37 | Psychic Magic: Multipower, 75-point reserve, (75 Active Points); all slots Extra Time (Full Phase, -½), OIF (Focus: Amulet; -½) | ||||||||
| 4u | 1) Boosted Telepathy: Telepathy 10d6, Armor Piercing (+½) (75 Active Points) | 7 | |||||||
| 4u | 2) Domination: Mind Control 10d6, Armor Piercing (+½) (75 Active Points) | 7 | |||||||
| 4u | 3) Mystic Eye: Mind Scan 15d6 (75 Active Points) | 7 | |||||||
| 4u | 4) Psychic Sword I: Ego Attack 3d6, Armor Piercing (+½), Does BODY (+1) (75 Active Points) | 7 | |||||||
| 4u | 5) Psychic Sword II: Energy Blast 10d6, Armor Piercing (+½) (75 Active Points) | 7 | |||||||
| 3u | 6) Psychic Sword III: Ego Attack 7d6 (70 Active Points) | 7 | |||||||
| 10 | Base Telepathy: Telepathy 5d6 (25 Active Points); Eye Contact Required (Requires Eye Contact Throughout; -1), Concentration (0DCV; -½) | 2 | |||||||
| 10 | Closed Mind: Mental Defense (15 points) | 0 | |||||||
| 10 | Amulet Defences I: +15 Mental Defense (30 points total) (15 Active Points); OIF (-½) | 0 | |||||||
| 7 | Amulet Defences II: Power Defense (10 points) (10 Active Points); OIF (-½) | 0 | |||||||
| 13 | Amulet Defences III: Force Field (10 PD/10 ED) (20 Active Points); OIF (-½) | 2 | |||||||
| 14 | Reinforced Junta Uniform: Armor (8 PD/8 ED) (24 Active Points); OIF (-½), Real Armor (-¼) | 0 | |||||||
|
Cost |
Talents | ||||||||
|
21 |
Telepathic Alarm Bells: Danger Sense (Immediate vicinity, Any danger, Sense) (32 Active Points); Only Versus 'Attacks' With Human Minds (-½) 13- | ||||||||
|
Cost |
Perks | ||||||||
|
2 |
Private Investigator: Fringe Benefit: Private Investigator License | ||||||||
|
Cost |
Skills | ||||||||
|
2 |
Area Knowledge: London, United Kingdom 11- | ||||||||
|
2 |
Area Knowledge: Santiago, Chile 11- | ||||||||
|
3 |
Acting 13- | ||||||||
|
3 |
Bureaucratics 13- | ||||||||
|
3 |
Concealment 13- | ||||||||
|
3 |
Deduction 13- | ||||||||
|
0 |
Everyman Skills | ||||||||
|
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Area Knowledge: Arica, Chile 11- | ||||||||
|
|
Acting 8- | ||||||||
|
|
Climbing 8- | ||||||||
|
|
Concealment 8- | ||||||||
|
|
Conversation 8- | ||||||||
|
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Deduction 8- | ||||||||
|
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Professional Skill: Private Detective 11- | ||||||||
|
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Paramedics 8- | ||||||||
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Persuasion 8- | ||||||||
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Shadowing 8- | ||||||||
|
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Stealth 8- | ||||||||
|
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Transport Familiarity: Small Motorized Ground Vehicles | ||||||||
|
-4 |
Junta Team Package | ||||||||
|
|
+1 with Psychic Sword Attacks | ||||||||
|
|
Breakfall 12- | ||||||||
|
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Distinctive Features: Junta Military Uniform | ||||||||
|
|
Hunted: Local Law Enforcement Agencies (South America) 8- | ||||||||
|
|
Junta Communicator - Time Piece: Absolute Time Sense (3 Active Points); IIF (-1/4) | ||||||||
|
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Junta Communicator Earpiece: High Range Radio Perception (Radio Group) (12 Active Points); IIF (-1/4) | ||||||||
|
|
Monitored: C.L.A.W. 8- | ||||||||
|
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Professional Skill: Fitness Training 11- | ||||||||
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Professional Skill: Soldier 11- | ||||||||
|
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Power Skill: Telepathy 14- | ||||||||
|
|
Reputation: Uber Supremacist 11- | ||||||||
|
|
Science Skill: Ubergenetics 13- | ||||||||
|
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Stealth 12- | ||||||||
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Survival (Mountain) 13- | ||||||||
|
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Teamwork 12- | ||||||||
|
8 |
Linguist | ||||||||
|
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Language: English (idiomatic) | ||||||||
|
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Language: Spanish (idiomatic) | ||||||||
|
|
Language: Unassigned Amerindian Language (fluent conversation) | ||||||||
|
|
Language: Unassigned Amerindian Language (fluent conversation) | ||||||||
|
3 |
Lockpicking 12- | ||||||||
|
3 |
Paramedics 13- | ||||||||
|
3 |
Persuasion 13- | ||||||||
|
3 |
Science Skill: Psychology 13- | ||||||||
|
14 |
Scholar | ||||||||
|
|
Knowledge Skill: History of the Junta Organisation 11- | ||||||||
|
|
Knowledge Skill: International Law Enforcement Agencies 13- | ||||||||
|
|
Knowledge Skill: Known Mentalists 13- | ||||||||
|
|
Knowledge Skill: Known Uberhumans 13- | ||||||||
|
|
Knowledge Skill: Military Lifestyle 11- | ||||||||
|
|
Knowledge Skill: South American Myths And Legends 13- | ||||||||
|
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Knowledge Skill: The Mystic World 11- | ||||||||
|
3 |
Security Systems 13- | ||||||||
|
3 |
Shadowing 13- | ||||||||
|
3 |
Stealth 12- | ||||||||
|
3 |
Streetwise 13- | ||||||||
|
2 |
Survival (Urban) 13- | ||||||||
|
3 |
Tactics 13- | ||||||||
|
2 |
Weapon Familiarity: Small Arms | ||||||||
| 175+ | Disadvantages | ||||||||
|
5 |
Distinctive Features: Blood Red Ruby Amulet | ||||||||
|
15 |
Hunted: Deep Six 8- | ||||||||
|
10 |
Hunted: Scarab 8- (Steal Amulet) | ||||||||
|
15 |
Hunted: Southern Knights 8- | ||||||||
|
15 |
Physical Limitation: Weird Biochemistry Requires Specialist Medical Care | ||||||||
|
10 |
Psychological Limitation: Compelled To Telepathically Eavesdrop | ||||||||
|
15 |
Psychological Limitation: Cruel Streak | ||||||||
|
15 |
Psychological Limitation: Must Overcome Sense Of Being A Low Level Telepath | ||||||||
|
10 |
Psychological Limitation: Uberhuman Supremacist | ||||||||
|
10 |
Rivalry: Professional (Other Psychics Because They Are 'Naturals' And She Needs The Amulet) | ||||||||
|
15 |
Social Limitation: Secret Identity | ||||||||
|
15 |
Social Limitation: Seen As A Mentalist Who Doesn't Respect Privacy | ||||||||
|
5 |
Unluck: 1d6 | ||||||||
|
20 |
Vulnerability: 2 x STUN Attacks Which Target The Amulet | ||||||||
| 0 | Experience Points | ||||||||
| Characteristics Cost | 138 | Base Points | 175 | ||||||
| Powers Cost | 124 | Disadvantages | 175 | ||||||
| Talents Cost | 21 | Experience Points | 0 | ||||||
| Perks Cost | 2 | Total Points | 350 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 65 | ||||||||
| Total Cost | 350 | ||||||||
| Concept | Mentalist (Mystic) | Hair Colour | Brown | ||||||
| Nationality | Chilean | Eye Colour | Brown | ||||||
| Place of Birth | Arica, Chile | Height | 1.69m / 5' 7" | ||||||
| Date of Birth | April 9, 1974 | Weight | 60kg / 132 lbs | ||||||
| Background | |||||||||
|
La Espada means sword and Maria Mariscal Cortez earned the name after killing a telepath employed by the mercenary group Deep Six. Maria had been hired by a Chilean politician to retrieve a family heirloom from a warehouse where it had been taken to sell by thieves. Maria was a private investigator and needed the money but when she discovered the blood-red amulet she was sent to retrieve amplified her nascent telepathic powers she was momentarily overcome with a sense of power. She could hear the thoughts of those around her, even though they didn't know she was there. For years Maria had known about her telepathy but it had only ever been useful in short bursts. |
|||||||||
| Personality | |||||||||
|
Maria is a telepathic junkie, needing the rush of peeping into other people's minds in order to feel anything. Her reliance on the amulet feeds this sense of power while also feeding her paranoia that she will be replaced as THE mentalist in Junta. Although she is not particularly liked by the other members of Junta she is grudgingly accepted because of her skills. Maria continues to work as a private investigator, but does so mostly to seek out secrets which she can then use to manipulate and bully others. She enjoys feeling superior to other people and has used her powers quite ruthlessly in pursuit of this. |
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| Quote | |||||||||
| "Naughty, naughty... I hope your friends know you dream about them like that!" | |||||||||
| Powers | |||||||||
|
La Espada is an uberhuman telepath, although her natural abilities are rather low level, apart from her 'telepathic alarm bells' which have always alerted her to danger. Since acquiring the amulet, whose origin is still unknown, her telepathic powers have been amplified to quite significant levels. What makes her telepathy more effective than others of her level, is her ability to peel away defences. It is an effect of the mystical nature of her powers that mental defences in opponents don't seem to be as effective against her. |
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| Appearance | |||||||||
|
La Espada is an attractive woman in her early thirties, with curly brown hair which falls to her shoulders. She always wears her amulet at the base of her throat, and its size and colour demands attention. The gem itself is the size of an American silver dollar and is set in dark gold. As a
private investigator she usually wears slacks and a shirt, but when not working she almost always wears dresses and skirts. |
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