THE ETERNAL
Captain Spectre's Ghost Ship
 
Cost

Characteristic

Value Notes
45 Size 33 hex; 3"x11"; -9 KB, -6 DCV
-10 STR 45 Lift 12.5 ton; 9d6 HTH [0]
-6 BODY 16
3 DEX 11 OCV: 4 DCV: -5
6 DEF 4/4
9 SPD 3 Phases: 4, 8, 12
-12 Running 0"
0 Swimming 0"
45 Flight 10" 8x NCM - Variable Advantage (+¼ Advantages; Only No Turn Mode, Usable Underwater, Megascale; +½)
 

Cost

Abilities and Equipment

END

-4 Boarding Platform: Costs Captain Spectre END to Turn Off Desolidification (Every Phase; -¼), Partial Coverage (1 Hex; -1¾) (4)
40 Ghost Ship: Desolidification (Affected by Magic) - Costs No END (+½), Persistent (+½), Side Effect (Transform, Major 1d6 Anything to Anything with Desolidification (Costs No END, Persistent, Always On), Return at 5 CP per Hour, Gradual Effect 1 Hour, Partial Transform, No Effect if Not On The Eternal When Gradual Effects Manifest, Does Not Affect Undead or Spirits; -1) 0
13 Immateriality: Life Support (Self-Contained Breathing, Safe in Intense Cold, High Pressure) n/a
Cost Computer

22

Ghostly Crew: 'Computer'
Cost Char Value
0 INT 10 INT Roll 14-; PER Roll 14-
0 EGO 10 EGO Roll 11-; ECV: 3
3 DEX 11 DEX Roll 11-; OCV: 4 DCV: 4
9 SPD 3 Phases: 4, 8, 12
Powers and Talents
6 Contact Captain Spectre. Mind Link to Captain Spectre, Inherent (+¼)
Skills
1 Area Knowledge: The Former British Empire's Ports 8-
1 Area Knowledge: The Seven Seas 8-
2 Combat Pilot 11-
2 Language: English
3 Navigation (Air, Marine) 11-
3 Systems Operation 14-
Programs
1 Evasive Maneuvers (Combat Pilot)
1 Lookout (Perception)
1 Plot Navigation Course (Navigation, Area Knowledge)
1 Pursuit (Combat Pilot)
1 Respond Verbally (Language)
Disadvantages
10 Physical Limitation: Speech Cannot Be Heard Except By Spirits or Spirit Senses
0+ Disadvantages
20 Distinctive Features: Ghost Ship
10 Distinctive Features: Spirit Aura (Uncommon Senses)
20 Hunted: Deep6 8 or less
15 Reputation: Haunted Ship 11-
10 Vulnerability: 2x Body from Spirit Magic
 
Characteristics Cost 80 Base Points 0
Abilities and Equipment Cost 62 Disadvantages 75
Personnel Cost 0 Experience Points n/a
Computer Cost 22 Total Points 151
Total Cost 76
 
Background

During its final battle in pursuit of Spanish gold ship, the crew of the Eternal perished to the foul magic of the sorcerer. The ship itself was not untouched, becoming immaterial - an eternal home to its crew of ghostly buccaneers. Now, it sails the Seven Seas under command of the gallant swashbuckler, Captain Spectre, in service to Queen and Country.

Quote About the Vehicle
"Enemies of the Queen beware, for when ye see the ghost ship, your doom be near." - Captain Spectre
Powers
The Eternal is primarily a mode of transport for Captain Spectre and any guests (including Knightwatch). Its six cannon were damaged in its final battle and are, thus nonfunctional. As a ghost ship it is immaterial as is anyone aboard. Beware, if you stay on the ship too long, you, too, will become a ghost.
Appearance

Sails tattered and torn, masts and planking cracked, the Eternal is a damaged wooden sailing privateer of the Elizabethan Era. It appears, and is a ghost ship complete with a ghost crew.