| FREE MEN |
| Various |
| Cost | Characteristic | Value | Roll | Notes | |
| 5 | STR | 15 | 12- | Lift: 200.0kg; HTH: 3d6; END: [1] |
|
| 24 | DEX | 18 | 13- | OCV: 6 DCV: 6 | |
| 8 | CON | 14 | 12- | ||
| 0 | BODY | 10 | 11- | ||
| 3 | INT | 13 | 12- | PER Roll: 12- | |
| 2 | EGO | 11 | 11- | ECV: 4; Mental Defense: 22 | |
| 3 | PRE | 13 | 12- | PRE Attack: 2 1/2d6 | |
| 0 | COM | 10 | 11- | ||
| 5 | PD | 8 | Total: 18 PD (10 rPD) | ||
| 5 | ED | 8 | Total: 18 ED (10 rED) | ||
| 12 | SPD | 4 | Phases: 3, 6, 9, 12 | ||
| 4 | REC | 8 | Running: 6" / 12" | ||
| 2 | END | 32 | Swimming: 2" / 4" | ||
| 7 | STUN | 32 | |||
| FREE MEN | Summary | |||
| Real Name: | Various | Hair Color: | Various |
| Concept: | Agent | Eye Color: | Various |
| Affiliation: | The Free Men | Height & Weight: | Various |
| Played By: | NPC | Nationality: | Sierra Leonean |
| Created By: | Ben Langdon | Place of Birth: | Various |
| GM: | NPC | Date of Birth: | Various |
| Cost | Powers | END |
| 10 | Freemen Uniform: Elemental Control, 30-point powers, (15 Active Points); all slots OIF (-1/2) | |
| 10 | 1) Blinking: Teleportation 15", x2 Increased Mass (35 Active Points); OIF (-1/2), No Noncombat Movement (-1/4), 12 Charges (-1/4) | [12] |
| 10 | 2) Body Armour: Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2) | 0 |
| 6 | 3) Psi-Shielding: Mental Defense (22 points total), Hardened (+1/4) (25 Active Points); Ablative BODY or STUN (-1), OIF (-1/2) | 0 |
| 6 | 4) Team Communicators: Mind Link , Any Willing Target, Number of Minds (x8) (30 Active Points); Only With Others Who Have Mind Link (-1), OIF (-1/2) | 0 |
| 2 | Flash Resistant Goggles: Sight Group Flash Defense (3 points) (3 Active Points); OIF (-1/2) | 0 |
| 25 | Freemen Blaster: Energy Blast 8d6, 32 Charges (+1/4) (50 Active Points); OAF (-1) | [32] |
| 15 | Tangle Web: Entangle 3d6, 5 DEF (Stops A Given Sense Normal Sight) (45 Active Points); 2 Recoverable Charges (-1), OAF (-1) | [2 rc] |
| 3 | Infrared Goggles: Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) | 0 |
| 3 | Protective Body Sheath: Life Support (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); OIF (-1/2) | 0 |
| Cost | Martial Arts | ||||
| Maneuver | Phase | OCV | DCV | Notes | |
| 35 | Free Men Commando Training | ||||
| Block | 1/2 | +2 | +2 | Block, Abort | |
| Dodge | 1/2 | -- | +5 | Dodge, Affects All Attacks, Abort | |
| Grab | 1/2 | -1 | -1 | Grab Two Limbs, 35 STR for holding on | |
| Kick | 1/2 | -2 | +1 | 9d6 Strike | |
| Nerve Strike | 1/2 | -1 | +1 | 3d6 NND | |
| Strike | 1/2 | +0 | +2 | 7d6 Strike | |
| Throw | 1/2 | +0 | +1 | 5d6 +v/5, Target Falls | |
| +2 HTH Damage Classes (already added in) | |||||
| Cost | Skills |
| 6 | +2 with Firearms |
| 3 | +1 with Commando Training |
| 3 | Acrobatics 13- |
| 3 | Breakfall 13- |
| 0 | Everyman Skills |
| AK: Sierra Leone 11- | |
| Acting 8- | |
| Climbing 8- | |
| Concealment 8- | |
| Conversation 8- | |
| Deduction 8- | |
| Language: Krio (English-based Creole) (idiomatic) | |
| PS: Militant 11- | |
| Paramedics 8- | |
| Persuasion 8- | |
| Shadowing 8- | |
| Stealth 8- | |
| TF: Small Motorized Ground Vehicles | |
| 3 | Interrogation 12- |
| 2 | KS: Uberhumans 11- |
| 3 | Language: Mende (completely fluent) |
| 3 | Language: Temne (completely fluent) |
| 3 | Security Systems 12- |
| 3 | Shadowing 12- |
| 5 | Stealth 14- |
| 3 | Tactics 12- |
| 3 | Teamwork 13- |
| 2 | WF: Small Arms |
| 150+ | Disadvantages |
| 20 | Normal Characteristic Maxima |
| 20 | Psychological Limitation: Always Follows Orders (Common, Total) |
| 15 | Psychological Limitation: Considers Uberhumans As Aberrations Needing To Be Eradicated (Common, Strong) |
| 20 | Psychological Limitation: Loyal To The Freemen (Common, Total) |
| 15 | Social Limitation: Secret Identity (Frequently, Major) |
| 10 | Vulnerability: 2 x STUN Magnetic-Based Attacks (While In Costume) (Uncommon) |
| 0 | Experience Points |
| FREE MEN | Points Summary | |||
| Characteristics Cost: | 80 | Base Points: | 150 |
| Powers Cost: | 90 | Disadvantages: | 100 |
| Talents Cost: | 0 | Total Experience: | 0 |
| Perks Cost: | 0 | Spent Experience: | 0 |
| Martial Arts Cost: | 35 | Unspent Experience: | 0 |
| Skills Cost: | 45 | Total Points: | 250 |
| Background |
The Free Men were established in Sierra Leone after the bloody civil war ended in 2002. When the United Nations left three years later, the Free Men's founder, Solomon Bangura, was established as the new president. Since then Bangura has passed anti-uberhuman legislation which now prohibits any ubers from operating within its boundaries. Popular belief amongst Sierra Leoneans is that ubers were responsible for the war and Bangura's government is active in the reinforcement of these beliefs. The agents who work for the government are most likely taken from the military, although not much is known about their origins at all. The technology that they use is highly advanced and SAGE believes it is extraterrestrial. Whether or not this is true is unknown, but the Free Men are ardent followers of the Bangura regime and hunt out uberhumans within the borders of Sierra Leone, as well as sometimes offering their services to other governments. There are rumours that an uberhuman detention facility has been established in northern Sierra Leone, but again, nothing has been confirmed. |
| Personality |
The Free Men are secretive and loyal. They do not publicly contradict their superiors and follow their assignments with precision. When on a mission they operate effectively in co-ordinated synergy, utilising their high tech communicators and teleportation ability to sneak in and grab their target.
|
| Quote |
"'Port in, grab the demon and get out again. No heroics."
|
| Powers |
The Free Men uniform is composed of a highly resistant polymer, possibly alien in origin. It has a fine layer of electronics in between its protective coating which enables them to form teleportational fields, the range of which is approximately 30m. The uniforms also possess potent psychic-shielding and an advanced communications system which has never been hacked into, despite some governments' best attempts. The Free Men use two weapons: an energy pistol and a tangle web sphere. When their mission is to capture an uberhuman they generally teleport in and restrain the target with the tangle web and then teleport back out again. They can also simply teleport in, grab the target and teleport out again if the target is less dangerous. All agents are trained in hand to hand combat. |
| Appearance |
The Free Men wear a black uniform which assists them in their covert operations. Their entire body is covered. |