| GAS GIRL | |||||||||
| Darcelle Douste-Blazy | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 5 | STR | 15 | 12- | Lift: 200kg; 3d6; [1] |
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| 30 | DEX | 20 | 13- | OCV: 7 DCV: 7 | |||||
| 30 | CON | 25 | 14- | ||||||
| 10 | BODY | 15 | 12- | ||||||
| 3 | INT | 13 | 12- | PER Roll 12- / 14- (smell) | |||||
| 6 | EGO | 13 | 12- | ECV: 4 | |||||
| 3 | PRE | 13 | 12- | PRE Attack: 2½d6 | |||||
| 2 | COM | 13 | 12- | ||||||
| 5 | PD | 8 | Total: 14/32 PD (6/24 rPD) | ||||||
| 3 | ED | 8 | Total: 14/24 ED (6/16 rED) | ||||||
| 20 | SPD | 5 | Mental Defense: 0 | ||||||
| 4 | REC | 10 | Phases: 3, 5, 8, 10, 12 | ||||||
| 25 | END | 100 | Running: 6" / 12" | ||||||
| 4 | STUN | 40 | Flight: 15" / 30" | ||||||
|
Cost |
Powers |
END |
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| 51 | Gas Exchange: Multipower, 90-point reserve, (90 Active Points); all slots Activation Roll 14- (-½), Does Not Work In High Winds Or Rain (-¼) | ||||||||
| 5u | 1) Air Detonation: Energy Blast 10d6, Double Knockback (+3/4) (87 Active Points) | 9 | |||||||
| 5u | 2) Explosive Gas: Killing Attack - Ranged 3d6, Area Of Effect (5" Radius; +1) (90 Active Points) | 9 | |||||||
| 3u | 3) Fog , Sulphur or Smoke: Darkness to Sight Group 6" Radius (60 Active Points) | 6 | |||||||
| 5u | 4) Gas Into Gas: Major Transform 6d6 (Gas Into Gas) (90 Active Points) | 9 | |||||||
| 2u | 5) Interesting Smells: Change Environment 8" radius, -6 to Normal Smell PER Rolls, Long-Lasting: 20 Minutes (35 Active Points) | 3 | |||||||
| 5u | 6) Knockout Gas: Energy Blast 6d6, No Normal Defense: Self Contained Breathing (+1), Area Of Effect (6" Radius; +1) (90 Active Points) | 9 | |||||||
| 1u | 7) Oxygen: Life Support (Self-Contained Breathing), Area Of Effect (4" Radius; +1½) (25 Active Points); Nonpersistent (-¼), Costs Endurance (Only Costs END to Activate; -¼) | 2 | |||||||
| 4u | 8) Poisonous Gas: Killing Attack - Ranged 1d6+1, Area Of Effect (6" Radius; +1), No Normal Defense: Self-Contained Breathing (+1), Does BODY (+1) (80 Active Points); No Knockback (-¼) | 8 | |||||||
| 2 | Good Sense Of Smell: +2 PER with Normal Smell | 0 | |||||||
| 5 | Hardy: Power Defense (5 points) | 0 | |||||||
| 24 | Lighter Than Air: Flight 15" (30 Active Points); Concentration (½DCV; -¼) | 3 | |||||||
| 14 | Reflexive Detonation Field I: Force Field (18 PD/10 ED) (28 Active Points); Activation Roll 11- (-1) | 3 | |||||||
| 12 | Flight Suit I: Armor (6 PD/6 ED) (18 Active Points); OIF (-½) | 0 | |||||||
| 3 | Flight Suit II: Life Support (Safe in High Pressure; Safe in Intense Cold) | 0 | |||||||
|
Cost |
Perks | ||||||||
|
6 |
When In Times Of Need, Heroes Stand Together: Contact: Africa Force (Good Relationship) 11- | ||||||||
|
Cost |
Skills | ||||||||
|
9 |
+3 with Gas Attacks | ||||||||
|
3 |
Breakfall 13- | ||||||||
|
3 |
Demolitions 12- | ||||||||
|
1 |
Disguise 8- | ||||||||
|
0 |
Everyman Skills | ||||||||
|
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Area Knowledge: Markounda, Central African Republic 11- | ||||||||
|
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Acting 8- | ||||||||
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Climbing 8- | ||||||||
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Concealment 8- | ||||||||
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Conversation 8- | ||||||||
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Deduction 8- | ||||||||
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Paramedics 8- | ||||||||
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Persuasion 8- | ||||||||
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Shadowing 8- | ||||||||
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Stealth 8- | ||||||||
|
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Transport Familiarity: Small Motorized Ground Vehicles | ||||||||
|
14 |
Linguist | ||||||||
|
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Language: Banda (completely fluent) | ||||||||
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Language: English (completely fluent) | ||||||||
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Language: French (idiomatic) | ||||||||
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Language: Gbaya (idiomatic) | ||||||||
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Language: Sango (completely fluent) | ||||||||
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Language: Tswana (fluent conversation) | ||||||||
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Language: Yoruba (fluent conversation) | ||||||||
|
0 |
Professional Skill: Chemist 11- | ||||||||
|
2 |
Professional Skill: Cook 11- | ||||||||
|
3 |
Paramedics 12- | ||||||||
|
3 |
Persuasion 12- | ||||||||
|
3 |
Stealth 13- | ||||||||
|
3 |
Knowledge Skill: African Issues 12- | ||||||||
|
3 |
Knowledge Skill: Sara Culture 12- | ||||||||
|
3 |
Science Skill: Chemistry 12- | ||||||||
|
3 |
Science Skill: Pharmacology 12- | ||||||||
| 200+ | Disadvantages | ||||||||
|
5 |
Accidental Change: Unleashes Random Powers When Upset 8- | ||||||||
|
15 |
Dependent NPC: Ben Monk 11- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) | ||||||||
|
10 |
Monitored: Africa Force 8- | ||||||||
|
10 |
Monitored: Local Law Enforcement Agents 11- | ||||||||
|
10 |
Monitored: Witch Doctor 8- | ||||||||
|
15 |
Physical Limitation: Weird Biochemistry Requires Specialist Medical Care | ||||||||
|
20 |
Psychological Limitation: Code Against Killing | ||||||||
|
15 |
Psychological Limitation: Easily Flustered In Combat | ||||||||
|
15 |
Psychological Limitation: Unsure Of Her Powers | ||||||||
|
15 |
Social Limitation: Secret Identity | ||||||||
|
10 |
Social Limitation: Seen As Unreliable | ||||||||
|
10 |
Unluck: 2d6 | ||||||||
| 0 | Experience Points | ||||||||
| Characteristics Cost | 150 | Base Points | 200 | ||||||
| Powers Cost | 141 | Disadvantages | 150 | ||||||
| Talents Cost | 0 | Experience Points | 0 | ||||||
| Perks Cost | 6 | Total Points | 350 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 53 | ||||||||
| Total Cost | 350 | ||||||||
| Concept | Energy Projector | Hair Colour | Black | ||||||
| Nationality | Central African Republic | Eye Colour | Brown | ||||||
| Place of Birth | Markounda, Central African Republic | Height | 1.77m / 5' 10" | ||||||
| Date of Birth | August 9, 1982 | Weight | 72kg / 159 lbs | ||||||
| Background | |||||||||
|
In 2006 the northern border of the Central African Republic erupted in bloody conflict. On the surface it seemed to involve government troops and rebels, but S.A.G.E. uncovered an incursion from the Sons of Set who were attempting to make their move on the CAR. Thousands of refugees fled their homes into Chad while all who remained were subject to violence. Some witnesses reported government troops systematically killing all men and boys. The Egyptian criminal syndicate managed to secure major tracts of the northern lands and corrupted key members of the CAR government. |
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| Personality | |||||||||
| Gas Girl is unsure of her powers and has often caused unpredictable explosions or unusual transformations in the year she has been active in the Central African Republic. She has the heart of a hero but the nervousness of a giddy teenager. She has always been seen as unreliable and desperately wants to prove herself to everyone. This has brought her to the attention of the Witch Doctor of Azambia who is considering offering her training as a member of his mercenary band of ubers known as The Hunt. | |||||||||
| Quote | |||||||||
| "This is either going to rock the town or leave a nasty smell for a week... maybe both." | |||||||||
| Powers | |||||||||
|
Gas Girl is able to transform gases from one element to another, although her precision and range is still somewhat limited. She is able to create hydrogen around her body to enable her to fly. She is able to explode the air around objects, transform air to knockout gas or poison; as well as generating an explosive gust of air. She has been able to create a defensive field around her body which sometimes counters attacks against her by exploding the air between her and the impact of the attack, but this is still very limited. |
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| Appearance | |||||||||
|
Darcelle is a member of the Sara which are descended from the Sao people of Africa. She is tall and has an air of majesty which is characteristic of her people. In times past the Sara were known as the Sons of Ra and came from Egypt. Sara is, however, a woman of the twenty-first centruy. Although her family are farmers, she managed to gain access to university and currently works as a chemist in a government installation. |
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