| Gentleman Ghost | |||||||||
| Myles Gideon | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 5 | STR | 15 | 12- | Lift: 200.0kg; Dice: HTH Damage 3d6 END [1] |
|
||||
| 39 | DEX | 23 | 14- | OCV 8 DCV 8 | |||||
| 26 | CON | 23 | 14- | ||||||
| 0 | BODY | 10 | 11- | ||||||
| 8 | INT | 18 | 13- | PER Roll 13- | |||||
| 26 | EGO | 23 | 14- | ECV: 8 | |||||
| 8 | PRE | 18 | 13- | PRE Attack: 3 1/2d6 | |||||
| 1 | COM | 12 | 11- | ||||||
| 5 | PD | 8/28 | 8/28 PD (0/20 rPD) | ||||||
| 3 | ED | 8/28 | 8/28 ED (0/20 rED) | ||||||
| 7 | SPD | 4 | Mental Defense: 10 | ||||||
| 4 | REC | 10 | Phases: 3, 6, 9, 12 | ||||||
| 2 | END | 50 | Running: 6" (12" NC) | ||||||
| 5 | STUN | 35 | Swimming: 2" (4" NC) | ||||||
|
Cost |
Powers |
END |
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| 62 | Ghostly Powers: Multipower, 62-point reserve | ||||||||
| 1u | 1) Aura of Supernatural Power: +30 PRE (30 Active Points); Only To Make Presence Attacks (-1), Psionic (-1/2), Costs Endurance (-1/2) | 3 | |||||||
| 2u | 2) Crowd Emotional Manipulation: Mind Control 3d6, Telepathic (+1/4), Cumulative (72 points; +1), Explosion (-1 DC/4"; +1 1/4) (52 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), No Range (-1/2), Empathic (-1/2) | 5 | |||||||
| 4u | 3) Emotion Projection: Mind Control 10d6, Telepathic (+1/4) (62 Active Points); Empathetic: Project/Change Emotions Only (-1/2) | 6 | |||||||
| 6u | 4) Emotional Scream: Ego Attack 6d6 (60 Active Points) | 6 | |||||||
| 1u | 5) Empathic Interpersonal Manipulation: +4 with Presence Skills (20 Active Points); Costs Endurance (-1/2), Psionic (-1/2) | 2 | |||||||
| 4u | 6) Empathy: Telepathy 10d6, Reduced Endurance (1/2 END; +1/4) (62 Active Points); Empathy All Emotions (-1/2) | 2 | |||||||
| 5u | 7) Dimensional Shift: Desolidification (affected by Electromagnetic Pulses and Anything That Disrupts Dimensional Phase), Costs END Only To Activate (+1/4) (50 Active Points) | 4 | |||||||
| 3u | 8) Poltergeist Effect: Telekinesis (10 STR), Based On EGO Combat Value (Mental Defense applies; +1), Area Of Effect (3" Radius; +1), Selective (+1/4) (49 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) | 5 | |||||||
| 5u | 9) Psychokinesis: Telekinesis (20 STR), Based On EGO Combat Value (Standard Defenses apply; +1) (60 Active Points); Affects Whole Object (-1/4) | 6 | |||||||
| 40 | Psychokinetic Shield: Force Field (20 PD/20 ED), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Must Be Aware of Incoming Attack (-1/4) | 2 | |||||||
| 9 | Ghostly Flight: Flight 7" (14 Active Points); Only When Desolidified (-1/2) | 1 | |||||||
| 5 | A Skeptic's Resistance: Mental Defense (10 points total) | 0 | |||||||
| 3 | Cane-Assisted : Running 3" (6 Active Points); OAF (Cane; -1) | 1 | |||||||
| 6 | Cane: Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) | 1 | |||||||
| 13 | Second Sight: Precognitive Clairsentience (Sight Group), Reduced Endurance (0 END; +1/2) (60 Active Points); No Conscious Control (-2), Precognition Only (-1), Blackout (-1/2) | 0 | |||||||
| 3 | Ultimate Pickpocketing: Teleportation 1", Reduced Endurance (0 END; +1/2), Invisible Power Effects (Fully Invisible; +1), Usable As Attack (won't work against characters who have this power or Sleight of Hand at 14- or better; +1) (7 Active Points); Only vs. Small, Pickpocketable Objects (-1), Requires a Sleight of Hand Roll (-1/2) | 0 | |||||||
| 2 | Quick-Change Artist: Cosmetic Transform 2d6 (one set of clothing into another) (10 Active Points); 1 Recoverable Charge (-1 1/4), Extra Time (Full Phase, -1/2), No Range (-1/2), Requires a Sleight of Hand Roll (-1/2), Self Only (-1/2) | [1 rc] | |||||||
| -8 | Gimp Leg: -4" Running (-8 Active Points) | 0 | |||||||
|
Cost |
Talents | ||||||||
|
3 |
Ambidexterity (-2 Off Hand penalty) | ||||||||
|
3 |
Simulate Death | ||||||||
|
Cost |
Skills | ||||||||
|
10 |
+2 with DCV [Notes: These DCV levels simply offset the DCV penalties from Physical Limitation: Gimp Leg.] |
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|
3 |
Concealment 13- | ||||||||
|
3 |
Contortionist 14- | ||||||||
|
3 |
Conversation 13- | ||||||||
|
3 |
Deduction 13- | ||||||||
|
0 |
Everyman Skills | ||||||||
|
|
AK: Trenton, New Jersey 11- | ||||||||
|
|
Acting 8- | ||||||||
|
|
Climbing 8- | ||||||||
|
|
Concealment 8- | ||||||||
|
|
Conversation 8- | ||||||||
|
|
Deduction 8- | ||||||||
|
|
Language: English (native) | ||||||||
|
|
PS: Prop Man 11- | ||||||||
|
|
Paramedics 8- | ||||||||
|
|
Persuasion 8- | ||||||||
|
|
Shadowing 8- | ||||||||
|
|
Stealth 8- | ||||||||
|
|
TF: Small Ground Vehicles (Everyman) | ||||||||
|
14 |
Expert: Stage Magician | ||||||||
|
|
KS: Psychic Phenomena (INT-based) 13- | ||||||||
|
|
KS: Stagecraft (INT-based) 13- | ||||||||
|
|
KS: Stage Magic (INT-based) 13- | ||||||||
|
|
PS: Stage Mentalist (INT-based) 13- | ||||||||
|
|
PS: Stage Magician (INT-based) 14- | ||||||||
|
8 |
Hero City Team Package | ||||||||
|
|
AK: Company Theme Parks 11- | ||||||||
|
|
Contact: Hero City Staff (Contact has access to major institutions, Contact has significant Contacts of his own, Contact: Hero City Staff (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) 11- [Notes: Staff includes Dr. Mike Bowman, Josiah Gold, Pix'l, Troff, Yvonne Ridley-Swank, Lloyd Baumler, Mister Toad, Minnie, and Daisy.] |
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|
|
Fringe Benefit: Hero City Team Member | ||||||||
|
|
Hero City Communicator: Mind Link, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x16) (45 Active Points); Only With Others Who Have Mind Link (-1), Flashed As Radio and Hearing Groups, Not Mental Group (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Incantations (-1/4) | ||||||||
|
|
KS: The Corporation 11- | ||||||||
|
|
KS: Media Relations 11- | ||||||||
|
|
Reputation: True-Blue Corporate Heroes (A large group) 11-, +1/+1d6 | ||||||||
|
|
Reputation: Cool Heroes (Among Kids) (A small to medium sized group) 11-, +2/+2d6 | ||||||||
|
|
TF: The Rail | ||||||||
|
|
Monitored: Media 8- (More Pow, NCI, Watching) | ||||||||
|
|
Social Limitation: Celebrity | ||||||||
|
|
Social Limitation: Subject to Orders (Frequently, Minor) | ||||||||
|
3 |
Oratory 13- | ||||||||
|
9 |
Sleight Of Hand 17- | ||||||||
| 200+ | Disadvantages | ||||||||
|
10 |
Dependent NPC: Emily Kane, Magician's Assistant 11- (Normal; Useful Noncombat Position or Skills) | ||||||||
|
10 |
Distinctive Features: No Skin, Hair, or Eye Pigmentation (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) | ||||||||
|
20 |
Normal Characteristics Maxima | ||||||||
|
10 |
Physical Limitation: Gimp Leg (Infrequently, Greatly Impairing) | ||||||||
|
10 |
Physical Limitation: Weirdness Magnet (Infrequently, Greatly Impairing) | ||||||||
|
20 |
Psychological Limitation: Code vs. Killing (Common, Total) | ||||||||
|
10 |
Psychological Limitation: Feels Loyalty to Hero City Team (Common, Moderate) | ||||||||
|
15 |
Psychological Limitation: Publicity Seeker (Common, Strong) | ||||||||
|
10 |
Psychological Limitation: Self-Assured (Common, Moderate) | ||||||||
|
10 |
Reputation: Second-Rate Houdini, 11- | ||||||||
|
5 |
Rivalry: Professional (The Heroes of Filmland; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) | ||||||||
|
15 |
Social Limitation: Public Identity: Myles Gideon (Frequently, Major) | ||||||||
|
5 |
Unluck: 1d6 | ||||||||
| 17 | Experience Points | ||||||||
| Characteristics Cost | 139 | Base Points | 200 | ||||||
| Powers Cost | 166 | Disadvantages | 150 | ||||||
| Talents Cost | 6 | Experience Points | 17 | ||||||
| Perks Cost | 0 | Total Points | 367 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 56 | ||||||||
| Total Cost | 367 | ||||||||
| Concept | Mentalist | Hair Colour | White | ||||||
| Nationality | American | Eye Colour | White | ||||||
| Place of Birth | Trenton, New Jersey | Height | 1.91 m/6' 3" | ||||||
| Date of Birth | 31 July 1966 | Weight | 89.00 kg/196 lbs | ||||||
| Background | |||||||||
|
When Myles Gideon turned 13, something strange started happening to him. He suddenly found that he could receive insights about what people around him were feeling. He would also on occasion feel faint and start to black out. During these spells, he would have vague visions of the future. Afraid of what might happen if these abilities were discovered, he strived to keep them secret. |
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| Personality | |||||||||
| Myles adopts a persona of sophistication and flash, mimicking the manners of an early twentieth-century gentleman. In reality, this is a cover for self-doubt and insecurity. Myles makes a conscious effort to be an optimist, but can become depressed if things continue to go wrong. Myles seeks approval from the media, feeling like he constantly has to prove himself. | |||||||||
| Quote | |||||||||
| “Greetings and salutations. Please allow me to introduce myself, I am a man of style and taste.” | |||||||||
| Powers | |||||||||
|
Myles was born with the ability to receive vague impressions of the emotions people around him were feeling. On occasion, he would also suffer dizzy spells in which he would gain vague insights of possible future events. After the incident, his powers were affected three fold: First, his insights into the future became clearer, and he could now sense and project emotions on a conscious level. If he concentrated, he could create an emotional scream, stunning a person with an emotional backlash. Second, the incident awakened a latent ability of psychokinesis, allowing Myles to move objects with his mind. Myles is still developing this ability, and for the most part can only grab or throw objects at this time, though he has learned to create a psychokinetic shield to defend himself. Third, but not least, he has found that he can shift his body slightly out of phase with reality, becoming intangible. Myles is a skilled magician and stage mentalist, with a background in stagecraft. |
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| Appearance | |||||||||
|
Myles is very average, just shy of handsome. He has an albino-like appearance, lacking total coloration. Even his eyes lack color. Myles wears early twentieth century eveningwear (tuxedo) all in white, including a top hat and a silver cane. |
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