| Goat Boy |
| T'Glaxx |
| Cost | Characteristic | Value | Roll | Notes | |
| 30 | STR | 40 | 17- | Lift: 6400.0kg; HTH: 8d6; END: [4] |
|
| 24 | DEX | 18 | 13- | OCV: 6 DCV: 6 | |
| 20 | CON | 20 | 13- | ||
| 10 | BODY | 15 | 12- | ||
| 3 | INT | 13 | 12- | PER Roll: 12- | |
| 0 | EGO | 10 | 11- | ECV: 3; Mental Defense: 0 | |
| 10 | PRE | 20 | 13- | PRE Attack: 4d6 | |
| -2 | COM | 6 | 10- | ||
| 7 | PD | 15 | Total: 15 PD (15 rPD) | ||
| 6 | ED | 10 | Total: 10 ED (10 rED) | ||
| 2 | SPD | 3 | Phases: 4, 8, 12 | ||
| 0 | REC | 12 | Running: 12" / 24" | ||
| 0 | END | 40 | Swimming: 2" / 4" | ||
| 0 | STUN | 45 | |||
|   | |||||
| Goat Boy | Summary | |||
| Real Name: | T'Glaxx | Hair Color: | Green |
| Concept: | Brick | Eye Color: | Red |
| Affiliation: | 666 Gang | Height & Weight: | 7' 0" (2.13 m) / 441 lbs (200.03 kg) |
| Played By: | NPC | Nationality: | Therian |
| Created By: | Noah Thorp | Place of Birth: | Ra'an Village, Theria |
| GM: | NPC | Date of Birth: | Unknown |
| Cost | Powers | END |
| 30 | Claws: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR) | 3 |
| 12 | Hard Flesh: Damage Resistance (15 PD/10 ED) | |
| 5 | Heat Sensitivity: Infrared Perception (Sight Group) | |
| 8 | Horns of the Therian: Hand-To-Hand Attack +4d6 (20 Active Points); Only With Move Throughs (-1), Hand-To-Hand Attack (-1/2) | 2 |
| 12 | Powerful Legs: Running +6" (12" total) | 1 |
| 7 | Regeneration: Healing 1d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) | |
| 40 | Tweening: Desolidification (affected by Light and Darkness Based Powers) | 4 |
| Cost | Talents |
| 3 | I Eat Mazes for Breakfast: Bump Of Direction |
| Cost | Skills |
| 3 | Analyze: Combat 12- |
| 3 | Climbing 13- |
| 0 | Everyman Skills |
| AK: Ra'an Village, Theria 11- | |
| Acting 8- | |
| Climbing 8- | |
| Concealment 8- | |
| Conversation 8- | |
| Deduction 8- | |
|
Language: Therian (Idiomatic, native accent)
[Notes: Native Language] |
|
| PS: Warrior 11- | |
| Paramedics 8- | |
| Persuasion 8- | |
| Shadowing 8- | |
| Stealth 8- | |
|
TF: Two-Wheeled Muscle-Powered Ground Vehicles
[Notes: Custom Mod is Everyman Skill] |
|
| 3 | Interrogation 13- |
| 1 | Language: English (basic conversation) |
| 3 | Lipreading 12- |
| 3 | Shadowing 12- |
| 3 | Stealth 13- |
| 3 | Teamwork 13- |
| 3 | Tracking 12- |
| 2 | WF: Common Melee Weapons |
| 150+ | Disadvantages |
| 20 | Distinctive Features: Green Furred Goat Man |
| 15 | Physical Limitation: Weird Biochemistry, Requires Special Medical Attention |
| 15 | Psychological Limitation: Amnesia |
| 10 | Psychological Limitation: Cold and Aloof |
| 20 | Psychological Limitation: Stoic and Taciturn |
| 20 | Social Limitation: Monsterous/Inhuman Appearance |
| 4 | Experience Points |
| Goat Boy | Points Summary | |||
| Characteristics Cost: | 110 | Base Points: | 150 |
| Powers Cost: | 114 | Disadvantages: | 100 |
| Talents Cost: | 3 | Total Experience: | 4 |
| Perks Cost: | 0 | Spent Experience: | 4 |
| Martial Arts Cost: | 0 | Unspent Experience: | 0 |
| Skills Cost: | 27 | Total Points: | 254 |
| Background |
Damien found Goat Boy in a far off tunnel next to a defunct portal. The creature was unconscious, and had burns across his body. At first Damien thought that the creature that he dubbed Goat Boy was a demon, but after being around Goat Boy for awhile changed his mind. Goat Boy is actually a Therian, a race of extra-dimensional creatures. Damien still isn't sure what Goat Boy is, because his mind control doesn't work on the creature. However, Goat Boy has shown that he's able to follow Damien's commands, so he has been allowed to remain with the 666 Gang. Goat Boy acts as the resident brick for the gang. He remains with the 666 Gang because he can't remember his past and has nowhere else to go. |
| Personality |
Goat Boy is suffering from anmesia. He knows that he comes from another dimension, but doesn't remember how he ended up in the tunnels under Seattle. This not knowing aggrivates Goat Boy to no end. However, Goat Boy sees himself about the humans that he has fallen in with. He rarely talks to them, partly because he can barely make words in English, but that he knows that he's superior than them. Goat Boy keeps his thoughts to himself. To others he comes off as simple minded, but it fact, he's fairly intelligent. |
| Quote |
"Snap, crackle, pop!" The sounds of his victims joints after Goat Boy gets ahold of them. Goat Boy isn't much of a talker. |
| Powers |
Goat Boy is a typical Therian warrior. He's stronger than a normal human, and is able to withstand wounds that would kill a human. His flesh is denser than a humans, and Goat Boy heals quickly from any wound. Goat Boy is armed with razor sharp claws, which he knows how to use to deadly effect. Like most Therians Goat Boy see into the infrared spectrum. However, unlike other Therian, Goat Boy has the ability to move through objects by becoming immaterial. He calls this ability "Tweening". |
| Appearance |
Goat Boy is vaguely humanoid. He has the head of something that looks like goat with golden horns that are straight. His eyes are limpid pools of red. Goat Boys body is covered by a shaggy coat of green hair. His hands are ended with razor sharp claws, and hooves complete the picture. Goat Boy doesn't wear any clothing either. |