| Golem |
| Isaac Burnstein |
| Cost | Characteristic | Value | Roll | Notes | |
| 0 | STR | 50/75 | 19- / 24- | Lift: 25.6tons/819.2tons; HTH: 10d6/15d6; END: [3/5] |
|
| 9 | DEX | 18 | 13- | OCV: 6 DCV: 6 | |
| 0 | CON | 30 | 15- | ||
| 0 | BODY | 20 | 13- | ||
| 3 | INT | 13 | 12- | PER Roll: 12- | |
| 8 | EGO | 14 | 12- | ECV: 5; Mental Defense: 10 | |
| 0 | PRE | 20 | 13- | PRE Attack: 4d6 | |
| 0 | COM | 10 | 11- | ||
| 3 | PD | 15 | Total: 50 PD (30 rPD) | ||
| 3 | ED | 5 | Total: 40 ED (30 rED) | ||
| 7 | SPD | 4 | Phases: 3, 6, 9, 12 | ||
| 2 | REC | 5 | Running: 6" / 12" | ||
| 0 | END | 70 | Swimming: 2" / 4" | ||
| 0 | STUN | 65 | |||
|   | |||||
| Golem | Summary | |||
| Real Name: | Isaac Burnstein | Hair Color: | Brown / Stone |
| Concept: | Brick | Eye Color: | Black-Grey / None |
| Affiliation: | Cabala | Height & Weight: | 5' 5" / 8'3" (1.65 m / 2.51m) / 144 lbs / 4,630 lbs (65.32 kg / 2,100 kg) |
| Played By: | NPC | Nationality: | Israeli |
| Created By: | Noah Thorp | Place of Birth: | Jerusalem, Israel |
| GM: | NPC | Date of Birth: | May 5, 1966 |
| Cost | Powers | END |
| 20 | Golem Body: Elemental Control, 50-point powers, (25 Active Points); all slots Only In Heroic Identity (-1/4) | |
| 20 | 1) Dense Body: Density Increase (2,100 kg mass, +25 STR, +5 PD/ED, -5" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (50 Active Points); Only In Heroic Identity (-1/4) | |
| 14 | 2) Golem Strength: +40 STR, Reduced Endurance (1/2 END; +1/4) (50 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4) | 2 |
| 24 | 3) Magic Resistance: Force Field (10 PD/10 ED/10 Mental Defense/10 Power Defense), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (80 Active Points); (Versus Magic Only; -1), Only In Heroic Identity (-1/4) | |
| 28 | 4) Man of Clay I: Armor (20 PD/20 ED) (60 Active Points); Only In Heroic Identity (-1/4) | |
| 20 | 5) Man of Clay II: Life Support (Eating: Character does not eat; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (45 Active Points); Only In Heroic Identity (-1/4) | |
| 8 | 6) Regeneration: Healing 2d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (50 Active Points); Extra Time (1 Minute, -1 1/2), Self Only (-1/2), Only In Heroic Identity (-1/4) | |
| 28 | 7) Shock Resistant: (Total: 60 Active Cost, 48 Real Cost) Energy Damage Reduction, Resistant, 50% (30 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 24) plus Physical Damage Reduction, Resistant, 50% (30 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 24) | |
| 9 | Blank Stare: Sight Group Flash Defense (11 points) (11 Active Points); Only In Heroic Identity (-1/4) | |
| 11 | Body of Clay I: +10 BODY (20 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4) | |
| 8 | Body of Clay II: +10 PD (10 Active Points); Only In Heroic Identity (-1/4) | |
| 8 | Daunting Stare: +10 PRE (10 Active Points); Only In Heroic Identity (-1/4) | |
| 8 | Faster in Clay Form I: +5 DEX (15 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4) | |
| 8 | Faster in Clay Form II: +1 SPD (10 Active Points); Only In Heroic Identity (-1/4) | |
| 36 | Fast Healer: +45 STUN (45 Active Points); Only In Heroic Identity (-1/4) | |
| -6 | Reduced Leap: Leaping -8" (-8 Active Points); Only In Heroic Identity (-1/4) | |
| 23 | Tireless I: +20 CON (40 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4) | |
| 20 | Tireless Ii: +50 END (25 Active Points); Only In Heroic Identity (-1/4) |
| Cost | Perquisites |
| 3 | Police Officer: Federal/National Police Powers |
| Cost | Skills |
| 2 | Artist Package |
| Analyze: Art 12- | |
| Artistic Skill: Sculpting 13- | |
| Artistic Skill: Stonework 11- | |
| KS: The Art World 12- | |
| Social Limitation: Seen as a Recluse | |
| 3 | Climbing 13- |
| 3 | Contortionist 13- |
| 3 | Cryptography 12- |
| 0 | Everyman Skills |
| AK: Jerusalem, Israel 11- | |
| Acting 8- | |
| Climbing 8- | |
| Concealment 8- | |
| Conversation 8- | |
| Deduction 8- | |
|
Language: Hebrew (Idiomatic, native accent)
[Notes: Native Language] |
|
| PS: Sculptor 11- | |
| Paramedics 8- | |
| Persuasion 8- | |
| Shadowing 8- | |
| Stealth 8- | |
|
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill] |
|
| 2 | KS: Cabala Mysticism 11- |
| 3 | Language: English (Completely Fluent, w/Accent) |
| 3 | Shadowing 12- |
| 3 | Stealth 13- |
| 3 | Tracking 12- |
| 200+ | Disadvantages |
| 15 | Distinctive Features: Golem |
| 5 | Distinctive Features: Strong Magical Aura |
| 15 | Hunted: Fatwa 8- |
| 10 | Monitored: Five Pillars 8- |
| 20 | Normal Characteristic Maxima |
| 10 | Physical Limitation: Crushing Grip |
| 10 | Physical Limitation: Weirdness Magnet |
| 15 | Psychological Limitation: Crystal Crackpot |
| 20 | Psychological Limitation: Will Not Kill |
| 15 | Social Limitation: Secret Identity |
| 15 | Social Limitation: Subject to Orders |
| 0 | Experience Points |
| Golem | Points Summary | |||
| Characteristics Cost: | 35 | Base Points: | 200 |
| Powers Cost: | 287 | Disadvantages: | 150 |
| Talents Cost: | 0 | Total Experience: | 0 |
| Perks Cost: | 3 | Spent Experience: | 0 |
| Martial Arts Cost: | 0 | Unspent Experience: | 0 |
| Skills Cost: | 25 | Total Points: | 350 |
| Background |
Isaac was the great grandson of a cabala mystic originally from Poland. Before hid death he passed the knowledge of a creation of a golem down to Isaac. Isaac was always a little odd and took to the cabala mysticism. However, he never planned on actually building a golem. His other passion besides mysticism was sculpting. Isaac was a well known sculptor with many pieces all around Israel. His latest piece was a clay statue of a dear friend who was slowly dying. Isaac wanted to make a sculpture of his friend in his prime. However, once Isaac got started his artistic flair came out and he exaggerated the physique of the statue. The statue was big with an extremely muscular build. Isaac finished the statue the day his friend died. That night Isaac got drunk, really drunk. A storm had blown up from the Dead Sea and rain was plastering his studio with fat drops. Isaac was depressed, almost suicidal. That was when inspiration struck him. Isaac would animate the statue using his great grandfather's magic. It took the whole night and several more bottles of wine to complete the ritual. In the end Isaac passed out. Isaac woke late the next day with a splitting headache and a bad taste in his mouth. At first he didn’t remember what he had done, but when he came into his studio and saw the statue it all came rushing back. The statue certainly looked different; more alive, but it was still just a statue. It didn’t move or answer him. Confused Isaac came up to his failed attempt at creating a golem with tears streaming down his ashen face. Touching the cold clay of the statue Isaac couldn’t help but to let out a moan. He had failed. In despair wrapped his arms around the statue in a hug. He really missed his friend. That was also when the magic came alive. Flowing like soft clay, Isaac fell into the statue merging with it. Isaac was shocked, to say the least. He was the golem. Isaac could move all of the limbs of the golem, and even look out the creatures’ eyes. He wasn’t sure how long he would be trapped in the clay, but with nothing else to do he took a halting step towards the door. In a way it was like learning to walk again. He put several holes in the floor trying to walk towards his studio door. He was still learning to control the body as he ripped the door off of its hinges. Walking outside created quite a stir. A few people saw him and fled in terror. Quickly the police arrived and no matter how Isaac protested that it had all been a mistake they wouldn’t listen to him. One nervous police officer even opened fire on him. Scared Isaac crossed his massive arms as the bullets struck him. Isaac couldn’t help but laugh; the bullets didn’t hurt him at all. He reached out and took the gun away from the police officer and mashed it into a ball of steel. It was almost like working with clay. The sight of Isaac destroying the gun unnerved the police and they fell back waiting for backup. Their backup turned out to be Solomon 9. The Hero of Israel took one look at Isaac and knew what was going on. He ordered the police back while he talked to Isaac. Eventually things calmed down, and Solomon 9 took Isaac back to the Cabala headquarters for a longer talk. It was Solomon 9 who was able to figure out how Isaac could emerge from the golem that he created. Isaac was very grateful to Solomon 9 and gladly offered to join Cabala. Since joining Cabala, Isaac has become known by his other name: Golem. |
| Personality |
Isaac is a very sensitive artist. His interest in mysticism stems from his artistic sensitivity. He wholeheartedly believes in the cabala mysticism that he studies. Isaac isn’t very good at it, but he doesn’t let that stop him. While Isaac has the ability to level a building with a punch he’s always careful to not actually kill anybody. |
| Quote |
Bernstein: "Don't be such a shlemiel. Of course this is the way it's supposed to work." Golem: "I shall stand against you. You shall not pass." |
| Powers |
Isaac, through the use of magic which he barely understands, was able to animate a clay statue, which he can merge with any time he wills it. Inside the golem Isaac becomes superhumanly strong, and resilient to almost any damage, especially against magical attacks. While merged into the golem, Isaac is barely affected by his environment. Fire doesn’t burn the golem, no does the lack of air bother as the Golem doesn’t breath. The clay body even regenerates itself by knitting the clay flesh back together. Because of the somewhat soft nature of the clay flesh, most attacks are blunted. |
| Appearance |
The Golem is a large humanoid made out entirely of enchanted clay. It’s not a golem in the classical sense, but became a variation due to Isaacs drunkenness. Golem barely has facial features. Outside of the golem, Isaac is a man of average height. He normally keeps his dark hair long, and it has started to turn grey. His favorite clothing are a pair of stained jeans, an equally stained smock, and sandals. |