| Grahken Raider | |||||||||
| various | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 8 | STR | 18 | 13- | Lift: 303.1kg; Dice: HTH Damage 3 1/2d6 END [2] |
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| 12 | DEX | 14 | 12- | OCV 5 DCV 5 | |||||
| 2 | CON | 11 | 11- | ||||||
| 0 | BODY | 10 | 11- | ||||||
| -1 | INT | 9 | 11- | PER Roll 11- | |||||
| -2 | EGO | 9 | 11- | ECV: 3 | |||||
| 3 | PRE | 13 | 12- | PRE Attack: 2 1/2d6 | |||||
| 0 | COM | 10 | 11- | ||||||
| 2 | PD | 6/12 | 6/12 PD (0/6 rPD) | ||||||
| 4 | ED | 6/12 | 6/12 ED (0/6 rED) | ||||||
| 6 | SPD | 3 | Mental Defense: 0 | ||||||
| 0 | REC | 6 | Phases: 4, 8, 12 | ||||||
| 0 | END | 22 | Running: 7" (14" NC) | ||||||
| 0 | STUN | 25 | Swimming: 2" (4" NC) | ||||||
|
Cost |
Powers |
END |
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| 35 | Weapons Harness: Multipower, 70-point reserve, (70 Active Points); all slots OAF (-1) | ||||||||
| 2u | 1) Breaching Limpet Mine: Killing Attack - Hand-To-Hand 1d6, Area Of Effect (One Hex; +1/2), Trigger (+1/2), No Normal Defense (Organic Tissue) (+1), Does BODY (+1) (60 Active Points); 3 Charges (-1 1/4), OAF (-1) | ||||||||
| 3u | 2) Grahken Blaster: (Total: 57 Active Cost, 28 Real Cost) Energy Blast 6d6, Autofire (3 shots; +1/4), 32 Charges (+1/4) (45 Active Points); OAF (-1) (Real Cost: 22) plus +3 OCV (6 Active Points); OAF (-1) (Real Cost: 3) plus +4 Against Autofire Penalties (6 Active Points); OAF (-1) (Real Cost: 3) | ||||||||
| 2u | 3) Ultrasonic Knife: (Total: 33 Active Cost, 16 Real Cost) Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1) (Real Cost: 11) plus +2 OCV (4 Active Points); OAF (-1) (Real Cost: 2) plus for HKA, Penetrating (+1/2) (7 Active Points); OAF (-1), 8 Charges (-1/2) (Real Cost: 3) | ||||||||
| Grahk Abilities | |||||||||
| 10 | 1) Quick, Nimble Hands: (Total: 11 Active Cost, 10 Real Cost) Lightning Reflexes: +3 DEX to act first with All Actions (5 Active Points); Limited Power Only for Actions Involving Their Hands (-1/4) (Real Cost: 4) plus +2 with Sleight of Hand, Contortionist, and Grab (Real Cost: 6) | ||||||||
| 2 | 2) Scramblers, Not Leapers: Environmental Movement (vs penalties on uneven surfaces) | ||||||||
| 4 | 3) Very Limber: Double Jointed | ||||||||
| 29 | EVA Armor: (Total: 45 Active Cost, 29 Real Cost) Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2) (Real Cost: 12) plus Life Support (Safe in High Radiation; Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (16 Active Points); OIF (-1/2) (Real Cost: 11) plus Flight 3", x4 Noncombat (11 Active Points); OIF (-1/2), 1 Continuing Fuel Charge lasting 20 Minutes (-1/4) (Real Cost: 6) | ||||||||
| 11 | Tactical Helmet: (Total: 17 Active Cost, 11 Real Cost) High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2) (Real Cost: 8) plus Hearing Group Flash Defense (2 points) (2 Active Points); OIF (-1/2) (Real Cost: 1) plus Sight Group Flash Defense (3 points) (3 Active Points); OIF (-1/2) (Real Cost: 2) | ||||||||
|
Cost |
Talents | ||||||||
|
4 |
Environmental Movement (no penalties on Zero-Gravity) | ||||||||
|
Cost |
Perks | ||||||||
|
2 |
Fringe Benefit: Membership (Grahken Raider Band) | ||||||||
|
Cost |
Skills | ||||||||
|
8 |
+1 with All Combat | ||||||||
|
3 |
Breakfall 12- | ||||||||
|
3 |
Deduction 11- | ||||||||
| Everyman Skills | |||||||||
|
|
AK: Grahk 11- | ||||||||
|
|
Acting 8- | ||||||||
|
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Concealment 8- | ||||||||
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Conversation 8- | ||||||||
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|
Deduction 8- | ||||||||
|
|
Language: Grahken (idiomatic) (4 Active Points) | ||||||||
|
|
PS: Pirate 11- | ||||||||
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Paramedics 8- | ||||||||
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Persuasion 8- | ||||||||
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SS: General Science 8- | ||||||||
|
|
Systems Operation 8- | ||||||||
|
1 |
Gambling (General) 8- | ||||||||
|
3 |
Interrogation 12- | ||||||||
|
1 |
KS: Anti-Pirate Forces 8- | ||||||||
|
2 |
KS: Grahken Raiders 11- | ||||||||
|
2 |
KS: Pirated Commodities 11- | ||||||||
|
2 |
KS: Starships 11- | ||||||||
|
3 |
Persuasion 12- | ||||||||
|
10 |
Skill Pool | ||||||||
|
3 |
Systems Operation 11- | ||||||||
|
2 |
TF: Science Fiction & Space Vehicles | ||||||||
|
3 |
Teamwork 12- | ||||||||
|
3 |
Trading 12- | ||||||||
|
3 |
WF: Beam Weapons, Vehicle Weapons (Grahken Raider Frigate or Grahken Raider Strike Cruiser) | ||||||||
| 75+ | Disadvantages | ||||||||
| Grahk Disadvantages | |||||||||
|
5 |
1) Distinctive Features: Squat humanoids (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) | ||||||||
|
10 |
2) Psychological Limitation: Naive Sentients Must Be Taken Advantage of (Uncommon, Strong) | ||||||||
|
5 |
3) Reputation: Race of Pirates and Thieves, 8- | ||||||||
|
20 |
Hunted: F'plrara 8- (Mo Pow, NCI, Harshly Punish) | ||||||||
|
20 |
Hunted: Other Anti-Pirate Forces 8- (Mo Pow, NCI, Harshly Punish) | ||||||||
|
15 |
Psychological Limitation: Greedy (Common, Strong) | ||||||||
|
15 |
Psychological Limitation: Will Not Murder (Common, Strong) | ||||||||
|
5 |
Rivalry: Professional (Other Space Pirate Groups; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) | ||||||||
|
10 |
Social Limitation: Known as a Pirate (Frequently, Major, Not Limiting In Some Cultures) | ||||||||
| 10 | Experience Points | ||||||||
| Characteristics Cost | 34 | Base Points | 75 | ||||||
| Powers Cost | 98 | Disadvantages | 105 | ||||||
| Talents Cost | 4 | Experience Points | 10 | ||||||
| Perks Cost | 2 | Total Points | 190 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 52 | ||||||||
| Total Cost | 190 | ||||||||
| Concept | Pirate | Hair Colour | Blond or Silver | ||||||
| Nationality | Grahken | Eye Colour | Blue | ||||||
| Place of Birth | various | Height | 1.50 m/4' 11" | ||||||
| Date of Birth | various | Weight | 70.00 kg/154 lbs | ||||||
| Background | |||||||||
|
Through the years the Grahken Raiders have become highly efficient as pirates. They have the strong desire to steal things rather than make it themselves and a culture of greed. |
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| Personality | |||||||||
| The primary motivator of Grahken Raiders is profit and generally the profit mentality is not short term, but medium term - the profits of each raid mission. So, while Raiders are greedy, they are disciplined and accustomed to having their greed sated at the next port of call. They are not bloodthirsty, but don't hesitate to use violence when such is called upon. | |||||||||
| Quote | |||||||||
| "Stolen?! No, this is ours by right - Grahken Code 281" | |||||||||
| Powers | |||||||||
|
Grahken Raiders wear EVA Armor that provides protection and allows action in space and most environs. The Tactical Helmet adds to the protection and provides close range communication. Nearly all Grahken Raiders carry a Blaster and Ultrasonic Knife as well as a few Limpet Mines that are usually used to breach hull plating. The Raiders typically work in teams of four to allow tactical maneuver and cover fire. While they prefer to capture their booty bloodlessly, they do know the psychological value of violence. |
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| Appearance | |||||||||
|
The Grahk are humanoid but tend to be slightly more squat and heavy set. Rather than stand upright, their bodies have been adapted to live in caves and dense jungle. Thus, both their knees and waist are typically bent when in a comfortable posture. Most of their joints have a full range of motion and their lower arms are exceptionally quick. |
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