| The Graveyard | |||||||||
| The Graveyard Dimension | |||||||||
| Cost |
Characteristic |
Value | Notes | ||||||
| 16 | Size | 8 | Length 25.40", Width 12.70", Area 322.54" DCV -9 | ||||||
| 0 | BODY | 2 | |||||||
| 0 | DEF | 2 | |||||||
|
Cost |
Perks | ||||||||
|
3 |
Grounds (x8 Base Size) | ||||||||
|
40 |
Location: Distant; Modifier: Another Dimension | ||||||||
|
Cost |
Abilities and Equipment |
END | |||||||
| 50 | Feels Like a Graveyard: Change Environment 1" radius, -1 to Normal Sight PER Rolls, -1 EGO Roll and all Skill Rolls based on EGO, -3 PRE Roll and all Skill Rolls based on PRE, -3 Temperature Level Adjustment, Multiple Combat Effects, MegaScale (1" = 1 km; +1/4), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (87 Active Points); Always On (-1/2), Limited Power Not Against Dead Beings or Those with Undead SFX (-1/4) | ||||||||
| 40 | Life Alert: Detect A Class Of Things (The Living) 12- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Sense, Telescopic (+4 versus Range Modifier), Transmit, Inherent (+1/4), Persistent (+1/2), Continuous (+1) (71 Active Points); Always On (-1/2), Visible (-1/4) | ||||||||
| 73 | The Whole Place is a Graveyard: Aid 2d6, MegaScale (1" = 1 km; +1/4), Inherent (+1/4), Area Of Effect (One Hex; +1/2), Persistent (+1/2), Continuous (+1), all Necromantic or Undead powers simultaneously (+2) (110 Active Points); Others Only (-1/2) | ||||||||
|
Cost |
Labs | ||||||||
|
9 |
Lab: KS: Necromancy 12- | ||||||||
| 196+ | Disadvantages | ||||||||
|
10 |
Physical Limitation: Weirdness Magnet (Infrequently, Greatly Impairing) | ||||||||
|
15 |
Social Limitation: Creepy (Very Frequently, Minor) | ||||||||
|
10 |
Vulnerability: 2 x BODY Holy Attacks (Uncommon) | ||||||||
| Characteristics Cost | 16 | Base Points | 196 | ||||||
| Powers Cost | 163 | Disadvantages | 35 | ||||||
| Talents Cost | 0 | Experience Points | 0 | ||||||
| Perks Cost | 43 | Total Points | 196+35+0 | ||||||
| Skills Cost | 9 | ||||||||
| Total Cost | 231 | ||||||||
| Background | |||||||||
|
The Graveyard is one of many magical dimensions that lies close to the graveyards of the real world. Among the weird things that happen here, the barrier between the dimension and the real world occasionally becomes so thin that people can step across it. That happened one night to Conde de la Muerte when he was being pursued by the Inquisition. | |||||||||
| Powers | |||||||||
| In addition to making visitors feel unwelcome, this dimension also has a natural magical effect which boosts any necromantic or undead power. Furthermore, any living person in the dimension is surrounded by a halo of light. | |||||||||
| Appearance | |||||||||
|
The Graveyard resembles graveyards from around the world. Tombstones, crypts, monuments, dead trees, spindly weeds, and continual ground fog are always present. It is always night, and the moon is continuously full and goes through cycles of being hidden and unhidden by dark, looming clouds. Things move about in the shadows that may or may not be there, and there are numerous strange sounds - wolf howls, fluttering unseen wings, eerie cat snarls, and barking hounds. | |||||||||