| Gravity Man | |||||||||
| James Theo | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 10 | STR | 20 | 13- | Lift: 400.0kg; Dice: HTH Damage 4d6 END [2] |
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| 39 | DEX | 23 | 14- | OCV 8 DCV 8 | |||||
| 14 | CON | 17 | 12- | ||||||
| 0 | BODY | 10 | 11- | ||||||
| 8 | INT | 18 | 13- | PER Roll 13- | |||||
| 2 | EGO | 11 | 11- | ECV: 4 | |||||
| 0 | PRE | 10 | 11- | PRE Attack: 2d6 | |||||
| 2 | COM | 14 | 12- | ||||||
| 3 | PD | 7/27 | 7/27 PD (0/20 rPD) | ||||||
| 4 | ED | 7/27 | 7/27 ED (0/20 rED) | ||||||
| 27 | SPD | 6 | Mental Defense: 0 | ||||||
| -2 | REC | 6 | Phases: 2, 4, 6, 8, 10, 12 | ||||||
| 0 | END | 34 | Running: 6" (12" NC) | ||||||
| 0 | STUN | 29 | Swimming: 2" (4" NC) | ||||||
|
Cost |
Powers |
END |
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| 55 | Gravitational Powers: Multipower, 55-point reserve | ||||||||
| 5u | 1) Gravity Ball: Energy Blast 4d6, Attack Versus Limited Defense (Power Defense; +1 1/2) (50 Active Points) | 5 | |||||||
| 1u | 2) Gravity Deflection: Missile Deflection (Bullets & Shrapnel) (15 Active Points) | ||||||||
| 5u | 3) Gravity Pulse: Energy Blast 11d6 (55 Active Points) | 5 | |||||||
| 4u | 4) Gravity Wave: Energy Blast 6d6, STUN Only (+0), Explosion (+1/2) (45 Active Points) | 4 | |||||||
| 4u | 5) Gravity Well: Entangle 4d6, 4 DEF, Takes No Damage From Attacks Limited Group (Physical; +1/4) (50 Active Points); Cannot Form Barriers (-1/4) | 5 | |||||||
| 4u | 6) Increased Mass: Drain 2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), DEX and SPD simultaneously (+1/2), Ranged (+1/2) (45 Active Points) | 4 | |||||||
| 20 | Gravitational Powers: Elemental Control, 40-point powers | ||||||||
| 20 | 1) Gravitic Flight: Flight 11", x8 Noncombat, Costs END Only To Activate (+1/4) (40 Active Points) | 3 | |||||||
| 30 | 2) Gravity Field: Force Field (20 PD/20 ED), Costs END Only To Activate (+1/4) (50 Active Points) | 4 | |||||||
| 16 | Gravitational Reserves: Endurance Reserve (110 END, 5 REC) (16 Active Points) | ||||||||
|
Cost |
Skills | ||||||||
| Crimebusters Package | |||||||||
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Contact: Jake Lobo (Useful Skills, Major Institutions, Significant Contacts, Good Relationship) 11- | ||||||||
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Minor Talent: Is Contacted Whenever the Team is Needed (Specifics Vary By Character) | ||||||||
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Monitored by the East Coast Media 11- | ||||||||
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PS: Crimebuster 8- | ||||||||
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Reputation: True Blue Heroes, +2/+2d6 14- | ||||||||
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Teamwork 14- | ||||||||
|
3 |
Deduction 13- | ||||||||
| Everyman Skills | |||||||||
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AK: Monroe, North Carolina, USA 11- | ||||||||
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Acting 8- | ||||||||
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Climbing 8- | ||||||||
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Concealment 8- | ||||||||
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Conversation 8- | ||||||||
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Deduction 8- | ||||||||
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Language: English (idiomatic) (4 Active Points) | ||||||||
|
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PS: Athlete (Custom Adder) 11- | ||||||||
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Paramedics 8- | ||||||||
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Persuasion 8- | ||||||||
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Shadowing 8- | ||||||||
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Stealth 8- | ||||||||
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TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill] |
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|
3 |
KS: Known Superhuman Criminals 13- | ||||||||
|
3 |
KS: German Ubermen 13- | ||||||||
|
3 |
Language: Greek (completely fluent) | ||||||||
| Military Package (Cost: 16) | |||||||||
|
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Climbing 14- | ||||||||
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Demolitions 13- | ||||||||
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KS: The Military World 11- | ||||||||
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KS: US Army Customs and History 11- | ||||||||
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Navigation (Land) 13- | ||||||||
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PS: Soldier 11- | ||||||||
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Paramedics 8- | ||||||||
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Running +1" | ||||||||
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Social Limitation: Civilians Just Don't Get It | ||||||||
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Stealth 14- | ||||||||
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Tactics 13- | ||||||||
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WF: Small Arms, Blades | ||||||||
| Street Detective Package (Cost: 3 Points) | |||||||||
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Bugging 13- | ||||||||
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Criminology 13- | ||||||||
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Deduction 13- | ||||||||
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Disguise 13- | ||||||||
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Forensic Medicine 13- | ||||||||
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Interrogation 11- | ||||||||
|
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Knowledge Skill: New York City's Criminal Underground (INT Roll) | ||||||||
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Lockpicking 14- | ||||||||
|
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Monitored by Local Law Enforcement 14 or less | ||||||||
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Security Systems 13- | ||||||||
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Shadowing 13- | ||||||||
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Social Limitation: Not Completely Trusted by the Public or the Police | ||||||||
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Stealth 14- | ||||||||
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Streetwise 11- | ||||||||
|
3 |
Tactics 13- | ||||||||
|
3 |
Teamwork 14- | ||||||||
| 175+ | Disadvantages | ||||||||
|
10 |
Hunted: Sun Ray 8- (As Pow, Harshly Punish) | ||||||||
|
15 |
Hunted: Mystery 8- (As Pow, NCI, Harshly Punish) | ||||||||
|
10 |
Physical Limitation: Horrible Hangovers (Infrequently, Greatly Impairing) | ||||||||
|
10 |
Physical Limitation: Weirdness Magnet (Frequently, Slightly Impairing) | ||||||||
|
15 |
Physical Limitation: Weird Biochemistry Requires Special Medical Care (Frequently, Greatly Impairing) | ||||||||
|
15 |
Psychological Limitation: Always Calm and Collected (Common, Strong) | ||||||||
|
10 |
Psychological Limitation: Charitable (Common, Moderate) | ||||||||
|
15 |
Psychological Limitation: Reluctant to Kill (Common, Strong) | ||||||||
|
10 |
Social Limitation: Excommunicated (Frequently, Minor) | ||||||||
|
15 |
Social Limitation: Secret Identity (James Theo) (Frequently, Major) | ||||||||
| 12 | Experience Points | ||||||||
| Characteristics Cost | 107 | Base Points | 175 | ||||||
| Powers Cost | 164 | Disadvantages | 125 | ||||||
| Talents Cost | 0 | Experience Points | 12 | ||||||
| Perks Cost | 0 | Total Points | 312 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 41 | ||||||||
| Total Cost | 312 | ||||||||
| Concept | Energy Blaster/Speedster | Hair Colour | Black | ||||||
| Nationality | American | Eye Colour | Totally Black | ||||||
| Place of Birth | Monroe, North Carolina, USA | Height | 1.82 m/6' 0" | ||||||
| Date of Birth | 5 June 1910 | Weight | 110.00 kg/243 lbs | ||||||
| Background | |||||||||
|
James Andreus Theo was a child of the times born June 5th 1910. He was an avid baseball player and football player at least as much as he could being a sickly boy. He loved all things American, his family, and his friends. |
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| Personality | |||||||||
| Gravity Man loves America and everything she stands for. He sees the growing tide of war and wonders how super humans will fit in it. He is a true Gemini, jovial and good spirited one minute then thoughtful and brooding the next. He is not totally in control of his powers and he knows it so he tries to make sure he practices but usually gets dragged away by one of his many friends. He is an all American boy, he played sports likes to go camping and is fascinated by new ideas. Most of all he wants to be the hero he knows is needed by the world. He just hopes he is up to the task. | |||||||||
| Quote | |||||||||
| "Everything obeys the law of gravity! Care for a demonstration?" | |||||||||
| Powers | |||||||||
|
Gravity Man has total control over gravity. He can fly and emits a force field of gravitational energy that can stop almost anything, however it works slightly better on physical attacks than energy attacks. He can make a persons gravity multiply exponentially to the point that they are crushed or cannot walk or reverse it and send them flying high into the air only to crash back into the ground. He can have gravity hold someone to the ground for long periods of time. He can create mini black holes that suck in attacks. He can travel at great speeds by using the gravitational tides of the earth to his advantage; placing himself into a cocoon of gravity as the earth rotates around him. He shoots balls of gravitational energy that can do large amounts of damage. He can even create a large field of gravity that only pulls in the light and sound without causing anyone damage. His powers are not stable however and can cause him pain if he doesn’t control them correctly. |
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| Appearance | |||||||||
|
Gravity Man is approximately 6 feet and 205 lbs. He has black hair and his blue eyes have turned completely black. His eyes resemble two black holes or orbs of onyx. They glow with a blue white energy when he uses his powers. He wears whatever clothes are appropriate for the occasion and in battle he wears a black body suit with a flowing white cape and a loose cloth mask that covers his face and neck. |
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