Green Gorilla
George
 
Cost

Characteristic

Value Roll Notes
10 STR 20/55 13- / 20- Lift: 400.0kg/51.2tons; Dice: HTH Damage 4d6/11d6 END [2/3]

Green Gorilla

12 DEX 14/24 12- / 14- OCV 5/8 DCV 5/8
10 CON 15/30 12- / 15-
6 BODY 13 12-
3 INT 13 12- PER Roll 12-
8 EGO 14 12- ECV: 5
10 PRE 20 13- PRE Attack: 4d6
-1 COM 8 11-
4 PD 8/21   8/21 PD (0/6 rPD)
5 ED 8/20   8/20 ED (0/6 rED)
6 SPD 3/4   Mental Defense: 0
0 REC 7/14   Phases: 4, 8, 12/3, 6, 9, 12
5 END 40/70   Running: 9" (18" NC)
0 STUN 31/49   Swimming: 2" (4" NC)
 

Cost

Powers

END

3 Ape Limbs: Elemental Control, 6-point powers
4 1) Ape Climbing: Clinging (normal STR) (10 Active Points); Requires A Climbing Roll (-1/2), Cannot Resist Knockback (-1/4)
6 2) Hands, Feet, They're All the Same: Ambidexterity (no Off Hand penalty) (9 Active Points)
3 3) Swift on His Feet: Running +3" (9" total) (6 Active Points) 1
3 4) Feet Can Be Used As Hands: Extra Limbs (2), Inherent (+1/4) (6 Active Points)
Green Alien Beans, all slots 32 Continuing Charges lasting 1 Hour each which Never Recover (-1/4)
12 1) Half-Ton Gorilla: Density Increase (700 kg mass, +15 STR, +3 PD/ED, -3" KB) (15 Active Points); 32 Continuing Charges lasting 1 Hour each which Never Recover (-1/4)
24 2) Hardier: +15 CON (30 Active Points); 32 Continuing Charges lasting 1 Hour each which Never Recover (-1/4)
24 3) Faster: +10 DEX (30 Active Points); 32 Continuing Charges lasting 1 Hour each which Never Recover (-1/4)
7 4) Rapid Healing: Healing 1d6, Persistent (+1/2) (15 Active Points); Self Only (-1/2), Extra Time (Extra Segment, -1/2), 32 Continuing Charges lasting 1 Hour each which Never Recover (-1/4)
16 5) Stronger: +20 STR (20 Active Points); 32 Continuing Charges lasting 1 Hour each which Never Recover (-1/4)
12 6) This Really Is Me: Power Defense (15 points) (15 Active Points); 32 Continuing Charges lasting 1 Hour each which Never Recover (-1/4)
14 7) Tougher: Armor (6 PD/6 ED) (18 Active Points); 32 Continuing Charges lasting 1 Hour each which Never Recover (-1/4)
9 Zanfuiran Sense: Detect Zanfuiran Artifacts 12- (Smell/Taste Group), Telescopic (+4 versus Range Modifier)
 

Cost

Talents

5

Eidetic Memory

3

Lightning Calculator

Cost

Skills

10

+1 Overall

5

+1 with HTH Combat

1

Computer Programming 8-

5

Cramming

3

Demolitions 12-

1

Electronics 8-

Everyman Skills

AK: Philadelphia, Pennsylvania, USA 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

PS: Zoo Animal (Custom Adder) 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]

3

Interrogation 13-

3

Inventor 12-

1

KS: Zanfuir 8-

Linguist

Language: English (idiomatic) (4 Active Points)

Language: German (completely fluent) (3 Active Points)

Language: Latin (fluent conversation) (2 Active Points)

Language: Xanfuiran (fluent conversation) (2 Active Points)

3

Lockpicking 12- (14-)

3

Mechanics 12-

1

Navigation (Space) 8-

2

PS: Supervillain 11-

Scientist

SS: Astrophysics 11- (2 Active Points)

SS: Biology 11- (2 Active Points)

SS: Chemistry 11- (2 Active Points)

SS: Engineering 12- (3 Active Points)

SS: Physics 12- (3 Active Points)

SS: Rocketry 11- (2 Active Points)

SS: Zoology 11- (2 Active Points)

3

Security Systems 12-

3

Stealth 12- (14-)

3

Streetwise 13-

2

Survival (Temperate/Subtropical Forests, Tropical Forests) 12-

3

Systems Operation 12-

3

Trading 13-

19

TF: Common Motorized Ground Vehicles, Science Fiction & Space Vehicles, Agricultural & Construction Vehicles, Balloons & Zeppelins, Combat Aircraft, Large Military Ships, Large Motorized Boats, Large Planes, Railed Vehicles, Small Military Ships, Small Motorized Boats, Small Planes, Snowmobiles, Submarines, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
175+ Disadvantages

15

Distinctive Features: Glowing Green Gorilla (When Powered by Green Alien Beans) (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

5

Hunted: Philadelphia Zoo 8- (As Pow, Limited Geographical Area, Harshly Punish)

15

Physical Limitation: Reverts to Being an Ordinary Gorilla If He Doesn't Eat a Green Bean in a Year (Infrequently, Fully Impairing)

15

Physical Limitation: Weird Physiology, Requires Special Medical Care (Frequently, Greatly Impairing)

15

Psychological Limitation: Agenda: Disrupt Human Progress By Aiding Criminals and Warlords (Common, Strong)

15

Social Limitation: Intelligent Animal (Frequently, Major)

15

Social Limitation: Public Identity (Frequently, Major)

10

Vulnerability: 1 1/2 x BODY Attacks by Red-colored Energy or Weapons (Common)

10

Vulnerability: 1 1/2 x Effect Attacks by Red-colored Energy or Weapons (Common)

10

Vulnerability: 1 1/2 x STUN Attacks by Red-colored Energy or Weapons (Common)
18 Experience Points
 
Characteristics Cost 78 Base Points 175
Powers Cost 137 Disadvantages 125
Talents Cost 8 Experience Points 18
Perks Cost 0 Total Points 318
Martial Arts Cost 0
Skills Cost 95
Total Cost 318
 
Concept Brick Hair Colour White
Nationality Congonese Eye Colour Blue
Place of Birth somewhere in Congo Height 1.95 m/6' 5"
Date of Birth December 4, 1923 Weight 85.00 kg/187 lbs
 
Background

The Zanfuir were an expanding spacefaring race. One of their pre-colonial ships landed on Earth, but before the preparations could begin, the crew contracted a viral disease with a long latency. Before they knew it all of them became ill and exceedingly violent. What was worse, two courier ships had already made stops their and carried the disease back to Zanfuir.

Nearing the end of its power plants life, the birthing machine trapped four species of ape that were similar to the Zanfuir and infused Zanfuiran genes into some of their embryos. The modified hominid embryos never developed as their was some sort of gene regulatory pathway conflict. And while the modified embryos of gorilla, orangutan, and chimp did develop and were born, the Zanfuiran genes, that would have provided higher intelligence and, occasionally, remarkable powers, remained dormant as insufficient levels of radon were in the environment to activate them. Tens of thousands of years passed before the project came to fruition.

George was a gorilla captured from the Congo jungle and brought to the Philadephia Zoo. He was an unremarkable ape until one day a young boy taunted him and George growled from behind the bars. Surprised and a bit afraid the lad threw at George a bag of green beans that he had bought from a shuyster. The gorilla continued to snarl at the boy until he went away. Then he sniffed the bag and they beans smelled delicious.

So he ate one. It made him feel ill at first but then something remarkable happened. He finally began understanding what the zookeepers and visitors were saying. After a week of figuring things out, he escaped from the zoo.

Personality
George spent the first year of his life tracking down Zanruiran artifacts and now believes that he was implanted on Earth as an agent for the Zanfuirans He now has dedicated his life to a specific agenda, that is, to reach Zanfuir himself before humans achieve space flight and to bring back a Zanfuiran army to conquer the Earth. Towards this end, he aids criminal humans to destabilize society and helps to promote war between the largest human nations.
Quote
"It's just a matter of time. And you silly humans don't realize it."
Powers

George has both the Zanfuiran genes for sentient intelligence, rare among Earth apes. He also has an active Zanfuiran ubergene that provides him with superior physical ability for the first hour after he consumes a green bean that contains low levels of radon.

Appearance

George appears to be a typical mountain gorilla, but turns brilliant green for the first hour after he consumes one of his green beans.