| 23 |
Hawk Cyber-Wings:
Multipower, 40-point reserve, (40 Active Points); all slots Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4)
|
|
| 2u |
1)
Hawk Gliding:
Gliding 15", x32 Noncombat (35 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4)
|
|
| 3u |
2)
Hawk Swoop:
Leaping +35" (2 1/2"/41 1/2" forward, 1"/20 1/2" upward) (Accurate), Draws END from Endurance Reserve (+0) (40 Active Points); no Noncombat movement (-1/4), Only In Heroic Identity (-1/4)
|
4 |
|
Hawk Cyber-Enhancements, all slots Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4)
|
|
| 13 |
1)
Hawk Cyber-Eyes:
(Total: 25 Active Cost, 13 Real Cost) +12 versus Range Modifier for Normal Sight (12 Active Points); Costs Endurance (-1/2), Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 4) plus +3 PER with Normal Sight (3 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 1) plus Sight Group Flash Defense (10 points) (10 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 4)
|
1 |
| 27 |
2)
Hawk Cyber-Speed:
(Total: 53 Active Cost, 27 Real Cost) +9 DEX, Draws from Endurance Reserve (+0) (27 Active Points); No Figured Characteristics (-1/2), Costs Endurance (-1/2), Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 10) plus +1 SPD (10 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 6) plus Combat Luck (3 PD/3 ED) (6 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 3) plus +2 with DCV (10 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 4)
|
3 |
| 11 |
3)
Hawk Cyber-Strength:
+20 STR, Draws from Endurance Reserve (+0) (20 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4)
|
2 |
| 29 |
4)
Hawk Cyber-Toughness:
(Total: 53 Active Cost, 29 Real Cost) +10 CON, Draws from Endurance Reserve (+0) (20 Active Points); Costs Endurance (-1/2), Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 9) plus +8 PD (8 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 4) plus +10 ED (10 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 6) plus Armor (5 PD/5 ED) (15 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 7)
|
2 |
| 6 |
Link to Wind Storm:
Mind Link , One Specific Mind, Any distance (10 Active Points); Only In Heroic Identity (-1/4), Custom Modifier (Cybernetics; -1/4), Sense Affected As More Than One Sense Radio (-1/4)
|
|
| 9 |
Hawk Scout:
Clairsentience (Sight Group), +2 to PER Roll: +2, Telescopic (+6 versus Range Modifier): +6, 1 Recoverable Continuing Fuel Charge lasting 5 Minutes (+0) (28 Active Points); OAF (-1), Extra Time (Extra Phase, -3/4), One Sense Only (-1/4)
|
|
| 8 |
Radio:
High Range Radio Perception (Radio Group) (12 Active Points); Cybernetics (-1/4), Only In Heroic Identity (-1/4)
|
|
| 7 |
"Switch On" Instant Change (one set of clothing):
Cosmetic Transform 2d6 (Clothing into costume and vice-versa) (10 Active Points); Limited Target Limited (-1/2)
|
1 |
| 24 |
Wind Turbine Generator:
Endurance Reserve (200 END, 30 REC) Reserve: (50 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) REC: (30 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Limited Recovery (Proportional to Amount of Movement and Wind) (-1/2), Only In Heroic Identity (-1/4)
|
|
|
Maneuver |
Phase |
OCV |
DCV |
Notes |
|
Hawk Fighting |
|
+4 HTH Damage Class(es) |
|
Crush |
1/2 |
+0 |
+0 |
10 1/2d6 / 14 1/2d6 Crush, Must Follow Grab |
|
Flying Choke |
1/2 |
-2 |
-1 |
Grab One Limb, 4d6 NND , FMove |
|
Flying Dodge |
1/2 |
-- |
+4 |
Dodge All Attacks, Abort; FMove |
|
Flying Escape |
var |
+0 |
-1 |
43 STR / 63 STR to Escape; FMove |
|
Flying Grab |
1/2 |
-2 |
-1 |
Grab Two Limbs, 43 STR / 63 STR for holding on; FMove |
|
Martial Block |
1/2 |
+2 |
+2 |
Block, Abort |
|
Martial Grab |
1/2 |
-1 |
-1 |
Grab Two Limbs, 43 STR / 63 STR for holding on |
|
Martial Strike |
1/2 |
+0 |
+2 |
8 1/2d6 / 12 1/2d6 Strike |
|
Passing Strike |
1/2 |
+1 |
+0 |
6 1/2d6 / 10 1/2d6 +v/5; FMove |
|
10
|
+2 with HTH Combat |
|
3
|
Acrobatics 12- (14-) |
|
2
|
Animal Handler (Raptors) 12- |
|
3
|
Breakfall 12- (14-) |
|
3
|
Combat Driving 12- (14-) |
|
3
|
Combat Piloting 12- (14-) |
|
3
|
Computer Programming 12- |
|
3
|
Electronics 12- |
|
|
Everyman Skills |
|
AK: Shizuoka, Japan
|
|
Acting 8-
|
|
Climbing 8-
|
|
Computer Programming 8-
|
|
Concealment 8-
|
|
Conversation 8-
|
|
Deduction 8-
|
|
Language: Japanese (idiomatic) (4 Active Points)
|
|
PS: Superhero
|
|
Paramedics 8-
|
|
Persuasion 8-
|
|
Shadowing 8-
|
|
Stealth 8-
|
|
TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill] |
|
5
|
Mechanics 13- |
|
3
|
KS: Motorcycles 12- |
|
5
|
KS: Maintenance of Commonly Used Motorized Vehicles 14- |
|
3
|
Navigation (Air, Land) 12- |
|
5
|
PS: Mechanic 14- |
|
2
|
PS: Vehicle Artist 11- |
|
5
|
Rapid Attack (HTH) |
|
3
|
Systems Operation 12- |
|
8
|
TF: Common Motorized Ground Vehicles, Agricultural & Construction Vehicles, Grav Vehicles/Hovercraft, Helicopters, Railed Vehicles, Small Motorized Boats, Small Planes, Two-Wheeled Motorized Ground Vehicles |
| 10 |
Distinctive Features: Cybernetic Metal Parts (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
|
| 5 |
Distinctive Features: Cyborg Hawk (Easily Concealed by Changing Forms; Noticed and Recognizable; Detectable By Commonly-Used Senses)
|
| 20 |
Hunted: Dark Pool 8- (Mo Pow, NCI, Harshly Punish)
|
| 15 |
Physical Limitation: Control Switch (Known to CyberOne) (Infrequently, Fully Impairing)
|
| 15 |
Physical Limitation: Cyborg, Requires Special Medical Care (Frequently, Greatly Impairing)
|
| 10 |
Psychological Limitation: Wants to Live Up to the Reputation of Hawk Rider I (Common, Moderate)
|
| 15 |
Psychological Limitation: Tends to Think Extensively About Problems If He Feels He Has the Time (Common, Strong)
|
| 20 |
Psychological Limitation: Will Not Kill (Common, Total)
|
| 15 |
Social Limitation: Secret Identity (Frequently, Major)
|
| 10 |
Vulnerability: 1 1/2 x BODY Electrical or Magnetic Attacks (Common)
|
| 10 |
Vulnerability: 1 1/2 x STUN Electrical or Magnetic Attacks (Common)
|
Wiping his brow, Hiuma Rinji took a deep breath and then sighed, "I am not a surgeon. Why am I doing this?" There was a lot of background noise, not something that he was accustomed to when he worked on detailed electronics and robotics. A steady pump sounded and the gurgle of suction. The mostly rhythmic variety beeps that signaled the vital signs of the patient on the operating table before him."I am a surgeon," replied Doctor Kawamoto, "the best trauma surgeon in Japan. Doctor Ishihara is the best neurosurgeon in Japan and Doctor Ohara is the best orthopedic surgeon in Japan.""This young man saved the Hospital, "added Doctor Ohara, "all of us, and all of the patients. He nearly died. We owe him a debt. And we are repaying his debt."Doctor Ishihara closed the suture and then said, "yes, and he has lost too much of his function and we have only one compatible donor, and Hawk Rider was an uberman. He, too, sacrificed himself to save the hospital. He paid with his life, but we can still save this young man. It was a miracle that his histocompatibility markers all match.""The problem, however," said Doctor Ohara, "is that we are certain that the stress tolerances of Hawk Rider's tissues exceed that of young Basa's. Hence, we called you. You are the best engineer in Japan.""We need to modify his bodies architecture to match as closely as possible that of Hawk Rider's," added Doctor Kawamoto. "The best that we can do is to create a cyborg.""No need to remind me," replied Rinji. Assisted by the three surgeons, he completed the task. "There, at least the framework is there. I will need to custom manufacture the remainder throughout this week. But you should be able to close him up now.""There are not many like him in the world," said Doctor Kawamoto."No, indeed," replied Rinji. "But if anyone deserved to be able to fly, to be able to see like a hawk, this boy does. He has in him the makings of a hero. And my brother can teach him much of that." |