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Game Description
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A group of
villains on the payroll of Remus who has placed bounties on
Europe's heroes. The player characters will initially
identify targets themselves (using the Character Directory)
and plan to eliminate them to collect on Remus' bounty.
However, they will soon realise that they are competing
against other groups for the same reward money and rivalries
will spring up with The Legion, T.I.T.A.N. and Empire, as
well as individual villains or small groups such as Motte
and Bailey and members of the International House of Crime.
In addition
to Remus' bounties, the characters may stage other criminal
activities depending on their interests and long term plans.
The
characters will be hunted by Europe's heroes after their
operation becomes clear, and the players should be aware
that their characters may end up in prison or worse, but
that this is part of the risks involved in such an
endeavour.
Remus has set a time limit for
his plan, and the team which defeats the most number of
heroes after twelve months (taking into account the power of
the heroes) will receive a state-of-the-art headquarters at
Remus' expense. |
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Background
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The
characters were individual super villains, operating in
their corners of the world without much success or threat;
but after receiving an invitation from the criminal
mastermind Remus they are brought together to capture the
Danish hero Holger Danske in
exchange for half a million euros. If the Headhunters
succeed, they will be rewarded with the money as well as a
further invitation to take on further bounties on other
European heroes.
Remus has set
himself up in Florence where he intends to co-ordinate the
systematic elimination of Europe's heroes from his
comfortable offices. He has hired the Brazilian
telepath, Omen, to assist him; as well as employing the
services of weapons designer Professor Otto van Harnz who
will be on call for the player characters who may require
specialist equipment. |
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Genre and Setting
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Headhunters is a Villain
Campaign set in Europe, but with the potential to travel
across the world in pursuit of bounties. While the
characters are villains and criminals they should show a
willingness to work together - this is not a solo game for
lone wolves. The
Headhunters could be considered the Uberworld's version of
Marvel's 'Marauders', 'Masters of Evil' or 'Sinister Six';
or any other grouping of villains whose purpose is to gang
up on heroes and take care of them once and for all.
The game will contain some
adult themes but will be more along the lines of a team game
with lots of inter-character development and dialogue.
The Headhunters are out to eliminate heroes, but their
methods will depend on the player characters. There is
no place for out-and-out bloodshed and murder, but the
characters are villains and are able to (and encouraged to)
utilize less than honorary tactics. |
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Turns
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At least once per week, faster depending on the response time of the PCs and GM. |
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Building A Character For Headhunters |
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Total Points:
350 |
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Starting Points:
200
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Maximum Disadvantages:
150
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Maximum Points From One Category Of Disadvantages:
50
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Maximum Speed:
5
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Maximum Active Points for Any One Power:
65 |
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Maximum DCV:
10
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Maximum DC:
13
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Minimum Points in Non-Combat Skills, Perks, and Talents:
20
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Other Notes:
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Other Game Requirements
- While this is a Villain Campaign, the player characters
are required to be team-oriented and not overly
murderous;
- The game is set in Europe, and although it is
possible for characters to come from anywhere in the
world, most would be European;
- There is the real possibility of being captured and
incarcerated. In such cases the player can decide
to create a new character or hope that the team can come
up with a plan to rescue the imprisoned character;
- Links to other NPCs is encouraged. See the
Uberworld Character Directory for ideas.
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Submissions must include:
- background biography synopsis (should be interesting but not too convoluted)
- background story: a fictional piece describing a critical moment of the character's life
- personality description
- appearance description
- powers/skills/perks/talents description
- A character sheet is optional for the submission. The player must be willing to work with the GM after acceptance to finalize the character sheet.
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