| HELLA CHILL | |||||||||
| Alana Moore | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 3 | STR | 13 | 12- | Lift: 150kg; 2½d6; [1] |
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| 39 | DEX | 23 | 14- | OCV: 8 DCV: 8 | |||||
| 26 | CON | 23 | 14- | ||||||
| 0 | BODY | 10 | 11- | ||||||
| 3 | INT | 13 | 12- | PER Roll 12- | |||||
| 8 | EGO | 14 | 12- | ECV: 5 | |||||
| 13 | PRE | 23 | 14- | PRE Attack: 4½d6 | |||||
| 2 | COM | 14 | 12- | ||||||
| 5 | PD | 8 | Total: 8 / 23 PD (0 / 15 rPD) | ||||||
| 3 | ED | 8 | Total: 8 / 23 ED (0 / 15 rED) | ||||||
| 17 | SPD | 5 | Total: 0 MD (0 rMD) | ||||||
| 0 | REC | 8 | Phases: 3, 5, 8, 10, 12 | ||||||
| 0 | END | 46 | Running: 6" / 12" | ||||||
| 0 | STUN | 29 | Flight: 15" / 60" (Ice Gliding) | ||||||
|
Cost |
Powers |
END |
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| 37 | Chillin' Powers: Multipower, 55-point reserve, (55 Active Points); all slots Activation Roll 14- in Hot Weather (-¼), Only In Heroic Identity (-¼) | ||||||||
| 3u | 1) Chill Out: Entangle 7d6, 4 DEF (55 Active Points); Cannot Form Barriers (-¼) | 5 | |||||||
| 3u | 2) Deep Freeze: Energy Blast 5d6, No Normal Defense (Life Support: Safe in Extreme Cold) (+1) (50 Active Points) | 5 | |||||||
| 4u | 3) Icicle: Energy Blast 11d6 (55 Active Points) | 5 | |||||||
| 3u | 4) Snow Cone: Energy Blast 5d6, Area Of Effect (6" Cone; +1) (50 Active Points) | 5 | |||||||
| 15 | Hella Chill: Elemental Control, 46-point powers, (23 Active Points) | ||||||||
| 21 | 1) Chillin' Zone: Change Environment 16" radius, -3 Temperature Level Adjustment, Costs END Only To Activate (+¼) (39 Active Points); No Range (-½), Activation Roll 14- in Hot Weather (-¼), Only In Heroic Identity (-¼) plus Energy Blast 1d6, Costs END Only To Activate (+¼), No Normal Defense (Life Support: Safe in Intense Cold) (+1), Continuous (+1), Area Of Effect (32" Radius; +2) (26 Active Points); No Range (-½), Activation 14- Roll in Hot Weather (-¼), Only In Heroic Identity (-¼) | 5 | |||||||
| 14 | 2) Ice Gliding: Flight 15", x4 Noncombat, Reduced Endurance (½END; +¼), No Turn Mode (+¼) (52 Active Points); Only In Contact With A Surface (-¼), Physical Manifestation (-¼), Activation 14- Roll in Hot Weather (-¼), Only In Heroic Identity (-¼) | 2 | |||||||
| 13 | 3) Immune to Cold: Life Support (Safe in Intense Cold) (2 Active Points); Activation Roll 14- in Hot Weather (-¼), Only In Heroic Identity (-1/4) plus Energy Damage Reduction, Resistant, 75% (60 Active Points); Limited Power Only Against Cold Powers (-1½), Only In Heroic Identity (-¼) | 0 | |||||||
| 13 | 4) Shell of Ice: Armor (15 PD/15 ED) (45 Active Points); Costs Endurance (Only Costs END to Activate; -¼), Activation Roll 14- in Hot Weather (-¼), Only In Heroic Identity (-¼) | 4 | |||||||
| 5 | Cold/Hot Sight: Infrared Perception (Sight Group) (5 Active Points) | 0 | |||||||
| 7 | Instant Change (one set of clothing): Cosmetic Transform 2d6 (Clothing into costume and vice-versa) (10 Active Points); Limited Target Limited (-½) | 1 | |||||||
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Cost |
Perks | ||||||||
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6 |
Mentor: Doctor Puzzle (Good Relationship) 8- | ||||||||
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Cost |
Skills | ||||||||
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10 |
+2 with Ranged Combat | ||||||||
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3 |
Area Knowledge: L.A. Ghetto 12- | ||||||||
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3 |
Criminology 12- | ||||||||
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0 |
Everyman Skills | ||||||||
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Area Knowledge: Los Angeles, U.S.A. 11- | ||||||||
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Acting 8- | ||||||||
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Climbing 8- | ||||||||
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Computer Programming 8- | ||||||||
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Concealment 8- | ||||||||
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Conversation 8- | ||||||||
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Deduction 8- | ||||||||
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Language Skill: English (idiomatic) | ||||||||
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Professional Skill: Hair Stylist 11- | ||||||||
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Paramedics 8- | ||||||||
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Persuasion 8- | ||||||||
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Shadowing 8- | ||||||||
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Stealth 8- | ||||||||
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Transport Familiarity: Small Motorized Ground Vehicles | ||||||||
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5 |
ex-Special Class Package | ||||||||
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Contact: Doctor Spin 11- (Good Relationship) | ||||||||
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Contact: Dr Saul Numen 8- (Good Relationship) | ||||||||
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Fringe Benefit: Passport | ||||||||
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Language: Spanish (completely fluent) | ||||||||
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Monitored: Numen-Kami Institute 8- | ||||||||
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PS: Superheroine 12- | ||||||||
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Power: Ice 11- | ||||||||
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Teamwork 14- | ||||||||
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2 |
Professional Skill: Singer 11- | ||||||||
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10 |
Scholar | ||||||||
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Knowledge Skill: Known Uberhumans 12- | ||||||||
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Knowledge Skill: L.A. Gangs 12- | ||||||||
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Knowledge Skill: Numen-Kami Institute 11- | ||||||||
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Knowledge Skill: Superhumans That Have Been in L.A. 12- | ||||||||
|
3 |
Streetwise 14- | ||||||||
| 175+ | Disadvantages | ||||||||
|
5 |
Accidental Change (Out of Heroic ID): Made Unconscious by Heat/Fire Attack 8- | ||||||||
|
10 |
Distinctive Features: Cold to the Touch | ||||||||
|
15 |
Hunted: Gangs of L.A. 8- | ||||||||
|
15 |
Physical Limitation: Weird Biochemistry Requires Special Medical Care | ||||||||
|
20 |
Psychological Limitation: Code vs Killing | ||||||||
|
15 |
Psychological Limitation: Sees Herself As the Protectors of the Good People of the Ghetto | ||||||||
|
10 |
Social Limitation: Held to a Higher Standard | ||||||||
|
15 |
Social Limitation: Secret Identity | ||||||||
|
10 |
Vulnerability: 1½ x BODY Heat and Fire Attacks | ||||||||
|
10 |
Vulnerability: 1½ x STUN Heat and Fire Attacks | ||||||||
| 3 | Experience Points | ||||||||
| Characteristics Cost | 119 | Base Points | 175 | ||||||
| Powers Cost | 138 | Disadvantages | 125 | ||||||
| Talents Cost | 0 | Experience Points | 3 | ||||||
| Perks Cost | 6 | Total Points | 303 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 40 | ||||||||
| Total Cost | 303 | ||||||||
| Concept | Energy Blaster | Hair Colour | Black | ||||||
| Nationality | American | Eye Colour | Brown | ||||||
| Place of Birth | Los Angeles, U.S.A. | Height | 1.68 m/5' 6" | ||||||
| Date of Birth | May 23, 1989 | Weight | 65.00 kg/143 lbs | ||||||
| Background | |||||||||
|
Weaving left and right to avoid colliding with other students as she ran down the hall, Alana Moore turned into the open door on the left. Lunch time just made this whole place crazy. She needed to change and quickly. And she didn't need stray and unwanted eyes to see it. |
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| Personality | |||||||||
|
After three years at the Los Angeles
Numen-Kami Institute, Alana has studied and worked hadrd. She has taken to heart the philosophical debates from the Uberhuman Ethics class. She wants things to be better in her crib and so has taken it upon herself to clean it up as Hella Chill. The good people there have become heartened by her efforts while the gangsters actively try to put a bullet in her when they are not doing that to their rivals. She has nearly been killed a dozen or so times, but she feels that the reason that she had been given her powers is to win the war. When things heat up in the hoods of L.A. and elite law enforcement agents or superhero teams look into the problem, the first person they try to contact is Hella Chill. |
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| Quote | |||||||||
| "Chill out, man. And watchout. This ain't no holla back girl you talkin' to." | |||||||||
| Powers | |||||||||
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Hella Chill is a mutant with the ability to freeze water vapor in the air into ice. When she activates her powers, a shell of compacted ice forms around her and the air around her turns arctic cold. She can condense water vapor into a sliding platform to propel her quickly about or she can use the powers offensively in a number of ways. |
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| Appearance | |||||||||
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Alana likes to wear plain colored sleeveless blouses and jeans - nothing fancy, but definitely non-gang style clothing. She keeps her hair in cornrows with beaded braids extending from the base of her skull. As Hella Chill, she wears a costume of black with silver trim and, as her personal logo, the emblem of a chocolate ice cream cone in the middle of her chest. When her powers are activated in her superheroic identity, her eyes turn icy blue-gray. |
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