Herr Blut
Herman Weisser
 
Cost

Characteristic

Value Roll Notes
20 STR 30 15- Lift: 1600.0kg; Dice: HTH Damage 6d6 END [3]

Herr Blut

24 DEX 18 13- OCV 6 DCV 6
16 CON 18 13-
2 BODY 11 11-
3 INT 13 12- PER Roll 12-
8 EGO 14 12- ECV: 5
5 PRE 15 12- PRE Attack: 3d6
2 COM 14 12-
4 PD 10   10 PD (0 rPD)
6 ED 10   10 ED (0 rED)
12 SPD 4   Mental Defense: 0
0 REC 10   Phases: 3, 6, 9, 12
2 END 40   Running: 6" (12" NC)
5 STUN 40   Swimming: 2" (4" NC)
 

Cost

Powers

END

40 Vampire Powers: Multipower, 50-point reserve, (50 Active Points); all slots Limited Power Powers Take a 13- Activation Roll In Daylight (-1/4)
4u 1) Mist Form: Desolidification (affected by affected by Wind and Magic Powers), Costs END Only To Activate (+1/4) (50 Active Points); Limited Power Powers Take a 13- Activation Roll In Daylight (-1/4) 4
2u 2) Sprouts Bat's Wings: Flight 12", Reduced Endurance (1/2 END; +1/4), No Turn Mode (+1/4) (36 Active Points); Restrainable (-1/2), Limited Power Powers Take a 13- Activation Roll In Daylight (-1/4) 1
4u 3) Swarm of Bats: Change Environment 16" radius, -2 to Hearing Group PER Rolls, -5 to Sight Group PER Rolls, Multiple Combat Effects (48 Active Points); Limited Power Powers Take a 13- Activation Roll In Daylight (-1/4) 5
2u 4) Unholy Might: Hand-To-Hand Attack +5d6, Reduced Endurance (1/2 END; +1/4) (31 Active Points); Hand-To-Hand Attack (-1/2), Limited Power Powers Take a 13- Activation Roll In Daylight (-1/4) 1
3u 5) Vampire Fangs: Killing Attack - Hand-To-Hand 1 1/2d6 (3d6 w/STR), Reduced Endurance (0 END; +1/2), Armor Piercing (+1/2) (50 Active Points); Requires Accurate Targeting OCV -3 (-1/2), Limited Power Powers Take a 13- Activation Roll In Daylight (-1/4)
4u 6) Vampiric Charm: Mind Control 8d6 ( Human class of minds), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Limited Power Powers Take a 13- Activation Roll In Daylight (-1/4) 2
24 Vampire: Elemental Control, 60-point powers, (30 Active Points); all slots Limited Power Powers Take a 13- Activation Roll In Daylight (-1/4)
8 1) The Blood of Dracula: Major Transform 4d6-1 (Human to Vampire), Reduced Endurance (1/2 END; +1/4) (69 Active Points); Gradual Effect (1 Week; -2), Conditional Power Only If Victim Of Fang Attack Dies (-1), Conditional Power Must First Do BODY with Fangs (-1/2), Concentration (1/2 DCV; -1/4), Limited Power Powers Take a 13- Activation Roll In Daylight (-1/4) 2
7 2) Undead II: Healing 0 1/2d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Extra Time (20 Minutes, -2 1/2), Self Only (-1/2), Limited Power Powers Take a 13- Activation Roll In Daylight (-1/4)
20 3) Unholy Armor I: Energy Damage Reduction, Resistant, 75% (60 Active Points); Conditional Power Not Against Holy Attacks (-1/4), Limited Power Powers Take a 13- Activation Roll In Daylight (-1/4)
17 4) Unholy Armor II: Energy Damage Reduction, Resistant, 75% (60 Active Points); Conditional Power Not Against Holy Attacks or Wooden Stakes (-1/2), Limited Power Powers Take a 13- Activation Roll In Daylight (-1/4)
5 Creature of the Night: Nightvision
15 Undead I: Life Support (Longevity: Immortal; Self-Contained Breathing)
 

Cost

Perks

2

Deep Cover

Cost

Skills

10

+1 Overall

3

Conversation 12-

3

Criminology 12-

Everyman Skills

AK: New York City, New York, USA 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

PS: Peddler (Custom Adder) 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]

Gestapo Package

Bureaucratics 12-

Fringe Benefit: Federal/National Police Powers, Membership (Gestapo), Passport

Interrogation 12-

KS: Enemies of Nazi Germany 11-

PS: Gestapo Agent 11-

Shadowing 12-

Social Limitation: Occupation (Gestapo) (Frequently, Major)

Tracking 8-

Linguist

Language: English (completely fluent) (3 Active Points)

Language: French (completely fluent) (3 Active Points)

Language: German (idiomatic) (4 Active Points)

Language: Hungarian (idiomatic) (4 Active Points)

Language: Rumanian (completely fluent) (3 Active Points)

Language: Russian (fluent conversation) (2 Active Points)

3

Stealth 13-

3

Streetwise 12-

2

WF: Small Arms
175+ Disadvantages

15

Dependence: Human Blood Takes 2d6 Damage; and Weakness: -3 To Characteristic Rolls and related rolls per time increment (Difficult To Obtain, 1 Day, Custom Adder)

15

Distinctive Features: Vampire (Easily Concealed; Extreme Reaction; Detectable By Commonly-Used Senses)

15

Physical Limitation: Vampire Limitations (Frequently, Greatly Impairing)

15

Psychological Limitation: Nazi Racist (Common, Strong)

15

Social Limitation: Secret Identity (Herman Weisser) (Frequently, Major)

20

Susceptibility: Holy Ground, 3d6 damage per Turn (Uncommon)

10

Susceptibility: Holy Water, 2d6 damage Instant (Uncommon)

10

Vulnerability: 1 1/2 x BODY Fire (Common)

10

Vulnerability: 1 1/2 x STUN Fire (Common)
9 Experience Points
 
Characteristics Cost 109 Base Points 175
Powers Cost 155 Disadvantages 125
Talents Cost 0 Experience Points 9
Perks Cost 2 Total Points 309
Martial Arts Cost 0
Skills Cost 43
Total Cost 309
 
Concept Brick Hair Colour Black
Nationality Hungarian Eye Colour Blue
Place of Birth Debrecen, Hungary Height 1.82 m/6' 0"
Date of Birth 19 February, 1844 Weight 82.00 kg/181 lbs
 
Background

Herman Weisser was a peddler whose business had taken a downturn. To stay alive and still have wares to sell he had to take a loan from a banker, who, because of the large risk involved, asked for a steep term of interest. After another year of poor sales, he traveled to the southeast to escape his creditor.

But his creditor's men followed him. Rushing into a butcher's shop to hide, he pleaded with the lady of the place who let him hide there. But that night, the lady visited him. Marishka Hasdeu was pretty and it was easy for Herman to think of her in a sexual manner. But soon after they entered the bed, he felt a painful pair of punctures in his neck. It was fortunate for Herman that he was being followed for instead of having him as a simple blood meal, Marishka, transformed him into a vampire. And Herman was only too eager to help Marishka capture the three men that followed him into her meal.

Herman traveled throughout Europe in the next half century, seeking and slaying his creditor and all that were connected to the man. By the time that his task was through, he fell in with a political movement that made him at home. He is now a loyal member of the Gestapo and highly effective at what he does.

Personality
To Herman, human beings are all either loyal subjects or allies who give him power, or vessels of the blood that sustains his vampiric needs. He looks with disdain upon 'inferior races' (according to his view of the world); such people only fall in the latter category. It is because of this that he has a great affinity with Nazi Germany.
Quote
"This is a bloody mess."
Powers

Extraordinarily tough and nimble, Herr Blut also has many powers typically ascribed to vampires. He is able to become a mist or summon a horde of bats. He is able to charm people and, with his bite, change them into vampires obedient to him.

Appearance

Hermann Weisser dresses always in a white suit except on those formal occasions when he must wear his Gestapo uniform. As Herr Blut, he wears a black shirt with red trim, black pants, a red belt with a black 'B' buckle, black boots, and a black cape and mask.